Files
CypherCore/Source/Game/AI/SmartScripts/SmartScript.cs
T

4688 lines
215 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Chat;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Maps;
using Game.Misc;
using Game.Movement;
using Game.Scripting.v2;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Game.AI
{
public class SmartScript
{
// Max number of nested ProcessEventsFor() calls to avoid infinite loops
const uint MaxNestedEvents = 10;
public ObjectGuid LastInvoker;
Dictionary<uint, uint> _counterList = new();
List<SmartScriptHolder> _events = new();
List<SmartScriptHolder> _installEvents = new();
List<SmartScriptHolder> _timedActionList = new();
ObjectGuid mTimedActionListInvoker;
ActionBase mTimedActionWaitEvent;
Creature _me;
ObjectGuid _meOrigGUID;
GameObject _go;
ObjectGuid _goOrigGUID;
Player _player;
AreaTriggerRecord _trigger;
AreaTrigger _areaTrigger;
SceneTemplate _sceneTemplate;
Quest _quest;
uint _eventId;
SmartScriptType _scriptType;
uint _eventPhase;
uint _pathId;
List<SmartScriptHolder> _storedEvents = new();
List<uint> _remIDs = new();
uint _textTimer;
uint _lastTextID;
ObjectGuid _textGUID;
uint _talkerEntry;
bool _useTextTimer;
uint _currentPriority;
bool _eventSortingRequired;
uint _nestedEventsCounter;
SmartEventFlags _allEventFlags;
Dictionary<uint, ObjectGuidList> _storedTargets = new();
public SmartScript()
{
_go = null;
_me = null;
_trigger = null;
_eventPhase = 0;
_pathId = 0;
_textTimer = 0;
_lastTextID = 0;
_textGUID = ObjectGuid.Empty;
_useTextTimer = false;
_talkerEntry = 0;
_meOrigGUID = ObjectGuid.Empty;
_goOrigGUID = ObjectGuid.Empty;
LastInvoker = ObjectGuid.Empty;
_scriptType = SmartScriptType.Creature;
}
public void OnReset()
{
ResetBaseObject();
foreach (var holder in _events)
{
if (!holder.Event.event_flags.HasAnyFlag(SmartEventFlags.DontReset))
{
InitTimer(holder);
holder.RunOnce = false;
}
if (holder.Priority != SmartScriptHolder.DefaultPriority)
{
holder.Priority = SmartScriptHolder.DefaultPriority;
_eventSortingRequired = true;
}
}
ProcessEventsFor(SmartEvents.Reset);
LastInvoker.Clear();
}
public void ProcessEventsFor(SmartEvents e, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
{
_nestedEventsCounter++;
// Allow only a fixed number of nested ProcessEventsFor calls
if (_nestedEventsCounter > MaxNestedEvents)
{
Log.outWarn(LogFilter.ScriptsAi, $"SmartScript::ProcessEventsFor: reached the limit of max allowed nested ProcessEventsFor() calls with event {e}, skipping!\n{GetBaseObject().GetDebugInfo()}");
}
else
{
foreach (var Event in _events)
{
SmartEvents eventType = Event.GetEventType();
if (eventType == SmartEvents.Link)//special handling
continue;
if (eventType == e)
if (Global.ConditionMgr.IsObjectMeetingSmartEventConditions(Event.EntryOrGuid, Event.EventId, Event.SourceType, unit, GetBaseObject()))
ProcessEvent(Event, unit, var0, var1, bvar, spell, gob, varString);
}
}
--_nestedEventsCounter;
}
void ProcessAction(SmartScriptHolder e, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
{
e.RunOnce = true; //used for repeat check
//calc random
if (e.GetEventType() != SmartEvents.Link && e.Event.event_chance < 100 && e.Event.event_chance != 0 && !e.Event.event_flags.HasFlag(SmartEventFlags.TempIgnoreChanceRoll))
{
if (RandomHelper.randChance(e.Event.event_chance))
return;
}
// Remove SMART_EVENT_FLAG_TEMP_IGNORE_CHANCE_ROLL flag after processing roll chances as it's not needed anymore
e.Event.event_flags &= ~SmartEventFlags.TempIgnoreChanceRoll;
if (unit != null)
LastInvoker = unit.GetGUID();
Unit tempInvoker = GetLastInvoker();
if (tempInvoker != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: Invoker: {0} (guidlow: {1})", tempInvoker.GetName(), tempInvoker.GetGUID().ToString());
var targets = GetTargets(e, unit != null ? unit : gob);
switch (e.GetActionType())
{
case SmartActions.Talk:
{
Creature talker = e.Target.type == 0 ? _me : null;
Unit talkTarget = null;
foreach (var target in targets)
{
Unit targetUnit = target.ToUnit();
if (targetUnit != null)
{
if (targetUnit.IsPet()) // Prevented sending text to pets.
continue;
if (targetUnit.IsPlayer() || e.Action.talk.useTalkTarget != 0)
{
talker = _me;
talkTarget = targetUnit;
}
else
talker = targetUnit.ToCreature();
break;
}
}
if (talkTarget == null)
talkTarget = GetLastInvoker();
if (talker == null)
break;
_talkerEntry = talker.GetEntry();
_lastTextID = e.Action.talk.textGroupId;
_textTimer = e.Action.talk.duration;
_useTextTimer = true;
uint duration = Global.CreatureTextMgr.SendChat(talker, (byte)e.Action.talk.textGroupId, talkTarget);
mTimedActionWaitEvent = CreateTimedActionListWaitEventFor<WaitAction>(e, [GameTime.Now() + TimeSpan.FromMilliseconds(duration)]);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_TALK: talker: {0} (Guid: {1}), textGuid: {2}",
talker.GetName(), talker.GetGUID().ToString(), _textGUID.ToString());
break;
}
case SmartActions.SimpleTalk:
{
uint duration = 0;
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
duration = Math.Max(Global.CreatureTextMgr.SendChat(creatureTarget, (byte)e.Action.simpleTalk.textGroupId, GetLastInvoker()?.IsPlayer() == true ? GetLastInvoker() : null), duration);
else
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null && _me != null)
duration = Math.Max(Global.CreatureTextMgr.SendChat(_me, (byte)e.Action.simpleTalk.textGroupId, GetLastInvoker()?.IsPlayer() == true ? GetLastInvoker() : null, ChatMsg.Addon, Language.Addon, CreatureTextRange.Normal, 0, SoundKitPlayType.Normal, Team.Other, false, playerTarget), duration);
}
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SIMPLE_TALK: talker: {0} (GuidLow: {1}), textGroupId: {2}",
target.GetName(), target.GetGUID().ToString(), e.Action.simpleTalk.textGroupId);
}
mTimedActionWaitEvent = CreateTimedActionListWaitEventFor<WaitAction>(e, [GameTime.Now() + TimeSpan.FromMilliseconds(duration)]);
break;
}
case SmartActions.PlayEmote:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
unitTarget.HandleEmoteCommand((Emote)e.Action.emote.emoteId);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_PLAY_EMOTE: target: {0} (GuidLow: {1}), emote: {2}",
target.GetName(), target.GetGUID().ToString(), e.Action.emote.emoteId);
}
}
break;
}
case SmartActions.Sound:
{
foreach (var target in targets)
{
if (e.Action.sound.distance == 1)
target.PlayDistanceSound(e.Action.sound.soundId, e.Action.sound.onlySelf != 0 ? target.ToPlayer() : null);
else
target.PlayDirectSound(e.Action.sound.soundId, e.Action.sound.onlySelf != 0 ? target.ToPlayer() : null, e.Action.sound.keyBroadcastTextId);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SOUND: target: {0} (GuidLow: {1}), sound: {2}, onlyself: {3}",
target.GetName(), target.GetGUID().ToString(), e.Action.sound.soundId, e.Action.sound.onlySelf);
}
break;
}
case SmartActions.SetFaction:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
{
if (e.Action.faction.factionId != 0)
{
creatureTarget.SetFaction(e.Action.faction.factionId);
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript.ProcessAction. SMART_ACTION_SET_FACTION: Creature {target.GetGUID()} set faction to {e.Action.faction.factionId}");
}
else
{
creatureTarget.RestoreFaction();
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript.ProcessAction. SMART_ACTION_SET_FACTION: Creature {target.GetGUID()} set faction to {creatureTarget.GetFaction()}");
}
}
}
break;
}
case SmartActions.MorphToEntryOrModel:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget == null)
continue;
if (e.Action.morphOrMount.creature != 0 || e.Action.morphOrMount.model != 0)
{
//set model based on entry from creature_template
if (e.Action.morphOrMount.creature != 0)
{
CreatureTemplate ci = Global.ObjectMgr.GetCreatureTemplate(e.Action.morphOrMount.creature);
if (ci != null)
{
CreatureModel model = ObjectManager.ChooseDisplayId(ci);
creatureTarget.SetDisplayId(model.CreatureDisplayID);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {0}, GuidLow {1} set displayid to {2}",
target.GetEntry(), target.GetGUID().ToString(), model.CreatureDisplayID);
}
}
//if no param1, then use value from param2 (modelId)
else
{
creatureTarget.SetDisplayId(e.Action.morphOrMount.model);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {0}, GuidLow {1} set displayid to {2}",
target.GetEntry(), target.GetGUID().ToString(), e.Action.morphOrMount.model);
}
}
else
{
creatureTarget.DeMorph();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {0}, GuidLow {1} demorphs.",
target.GetEntry(), target.GetGUID().ToString());
}
}
break;
}
case SmartActions.FailQuest:
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
{
playerTarget.FailQuest(e.Action.quest.questId);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_FAIL_QUEST: Player guidLow {0} fails quest {1}",
target.GetGUID().ToString(), e.Action.quest.questId);
}
}
break;
}
case SmartActions.OfferQuest:
{
foreach (var target in targets)
{
Player player = target.ToPlayer();
if (player != null)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(e.Action.questOffer.questId);
if (quest != null)
{
if (_me != null && e.Action.questOffer.directAdd == 0)
{
if (player.CanTakeQuest(quest, true))
{
player.PlayerTalkClass.SendQuestGiverQuestDetails(quest, _me.GetGUID(), true, false);
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player {player.GetGUID()} - offering quest {e.Action.questOffer.questId}");
}
}
else
{
player.AddQuestAndCheckCompletion(quest, null);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_ADD_QUEST: Player {0} add quest {1}", player.GetGUID().ToString(), e.Action.questOffer.questId);
}
}
}
}
break;
}
case SmartActions.SetReactState:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.SetReactState((ReactStates)e.Action.react.state);
}
break;
}
case SmartActions.RandomEmote:
{
List<uint> emotes = new();
var randomEmote = e.Action.randomEmote;
foreach (var id in new[] { randomEmote.emote1, randomEmote.emote2, randomEmote.emote3, randomEmote.emote4, randomEmote.emote5, randomEmote.emote6, })
if (id != 0)
emotes.Add(id);
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
uint emote = emotes.SelectRandom();
unitTarget.HandleEmoteCommand((Emote)emote);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_RANDOM_EMOTE: Creature guidLow {0} handle random emote {1}",
target.GetGUID().ToString(), emote);
}
}
break;
}
case SmartActions.ThreatAllPct:
{
if (_me == null)
break;
foreach (var refe in _me.GetThreatManager().GetModifiableThreatList())
{
refe.ModifyThreatByPercent(Math.Max(-100, (int)(e.Action.threatPCT.threatINC - e.Action.threatPCT.threatDEC)));
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_THREAT_ALL_PCT: Creature {_me.GetGUID()} modify threat for {refe.GetVictim().GetGUID()}, value {e.Action.threatPCT.threatINC - e.Action.threatPCT.threatDEC}");
}
break;
}
case SmartActions.ThreatSinglePct:
{
if (_me == null)
break;
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
_me.GetThreatManager().ModifyThreatByPercent(unitTarget, Math.Max(-100, (int)(e.Action.threatPCT.threatINC - e.Action.threatPCT.threatDEC)));
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_THREAT_SINGLE_PCT: Creature {_me.GetGUID()} modify threat for {target.GetGUID()}, value {e.Action.threatPCT.threatINC - e.Action.threatPCT.threatDEC}");
}
}
break;
}
case SmartActions.Cast:
{
if (targets.Empty())
break;
if (e.Action.cast.targetsLimit > 0 && targets.Count > e.Action.cast.targetsLimit)
targets.RandomResize(e.Action.cast.targetsLimit);
bool failedSpellCast = false;
bool successfulSpellCast = false;
CastSpellExtraArgs args = new();
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.Triggered))
{
if (e.Action.cast.triggerFlags != 0)
args.TriggerFlags = (TriggerCastFlags)e.Action.cast.triggerFlags;
else
args.TriggerFlags = TriggerCastFlags.FullMask;
}
MultiActionResult<SpellCastResult> waitEvent = CreateTimedActionListWaitEventFor<MultiActionResult<SpellCastResult>>(e);
foreach (WorldObject target in targets)
{
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.AuraNotPresent) && (!target.IsUnit() || target.ToUnit().HasAura(e.Action.cast.spell)))
{
Log.outDebug(LogFilter.ScriptsAi, $"Spell {e.Action.cast.spell} not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target ({target.GetGUID()}) already has the aura");
continue;
}
if (waitEvent != null)
{
args.SetScriptResult(ActionResult<SpellCastResult>.GetResultSetter(waitEvent.CreateAndGetResult()));
args.SetScriptWaitsForSpellHit(e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.WaitForHit));
}
SpellCastResult result = SpellCastResult.BadTargets;
if (_me != null)
{
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.InterruptPrevious))
_me.InterruptNonMeleeSpells(false);
result = _me.CastSpell(target, e.Action.cast.spell, args);
}
else if (_go != null)
result = _go.CastSpell(target, e.Action.cast.spell, args);
bool spellCastFailed = result != SpellCastResult.SpellCastOk && result != SpellCastResult.SpellInProgress;
if (_me != null && e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.CombatMove))
{
// If cast flag SMARTCAST_COMBAT_MOVE is set combat movement will not be allowed unless target is outside spell range, out of mana, or LOS.
_me.GetAI<SmartAI>().SetCombatMove(spellCastFailed, true);
}
if (spellCastFailed)
failedSpellCast = true;
else
successfulSpellCast = true;
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction:: SMART_ACTION_CAST:: {(_me != null ? _me.GetGUID() : _go.GetGUID())} casts spell {e.Action.cast.spell} on target {target.GetGUID()} with castflags {e.Action.cast.castFlags}");
}
if (waitEvent != null && !waitEvent.Results.Empty())
mTimedActionWaitEvent = waitEvent;
// If there is at least 1 failed cast and no successful casts at all, retry again on next loop
if (failedSpellCast && !successfulSpellCast)
{
RetryLater(e, true);
// Don't execute linked events
return;
}
break;
}
case SmartActions.SelfCast:
{
if (targets.Empty())
break;
if (e.Action.cast.targetsLimit != 0)
targets.RandomResize(e.Action.cast.targetsLimit);
MultiActionResult<SpellCastResult> waitEvent = CreateTimedActionListWaitEventFor<MultiActionResult<SpellCastResult>>(e);
CastSpellExtraArgs args = new();
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.Triggered))
{
if (e.Action.cast.triggerFlags != 0)
args.TriggerFlags = (TriggerCastFlags)e.Action.cast.triggerFlags;
else
args.TriggerFlags = TriggerCastFlags.FullMask;
}
foreach (WorldObject target in targets)
{
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.AuraNotPresent) && (!target.IsUnit() || target.ToUnit().HasAura(e.Action.cast.spell)))
continue;
if (waitEvent != null)
{
args.SetScriptResult(ActionResult<SpellCastResult>.GetResultSetter(waitEvent.CreateAndGetResult()));
args.SetScriptWaitsForSpellHit(e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.WaitForHit));
}
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.InterruptPrevious) && target.IsUnit())
target.ToUnit().InterruptNonMeleeSpells(false);
target.CastSpell(target, e.Action.cast.spell, args);
}
if (waitEvent != null && !waitEvent.Results.Empty())
mTimedActionWaitEvent = waitEvent;
break;
}
case SmartActions.InvokerCast:
{
Unit tempLastInvoker = GetLastInvoker(unit);
if (tempLastInvoker == null)
break;
if (targets.Empty())
break;
if (e.Action.cast.targetsLimit != 0)
targets.RandomResize(e.Action.cast.targetsLimit);
CastSpellExtraArgs args = new();
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.Triggered))
{
if (e.Action.cast.triggerFlags != 0)
args.TriggerFlags = (TriggerCastFlags)e.Action.cast.triggerFlags;
else
args.TriggerFlags = TriggerCastFlags.FullMask;
}
MultiActionResult<SpellCastResult> waitEvent = CreateTimedActionListWaitEventFor<MultiActionResult<SpellCastResult>>(e);
foreach (var target in targets)
{
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.AuraNotPresent) && (!target.IsUnit() || target.ToUnit().HasAura(e.Action.cast.spell)))
{
Log.outDebug(LogFilter.ScriptsAi, $"Spell {e.Action.cast.spell} not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target ({target.GetGUID()}) already has the aura");
continue;
}
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.InterruptPrevious))
tempLastInvoker.InterruptNonMeleeSpells(false);
if (waitEvent != null)
{
args.SetScriptResult(ActionResult<SpellCastResult>.GetResultSetter(waitEvent.CreateAndGetResult()));
args.SetScriptWaitsForSpellHit(e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.WaitForHit));
}
tempLastInvoker.CastSpell(target, e.Action.cast.spell, args);
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker {tempLastInvoker.GetGUID()} casts spell {e.Action.cast.spell} on target {target.GetGUID()} with castflags {e.Action.cast.castFlags}");
}
if (waitEvent != null && !waitEvent.Results.Empty())
mTimedActionWaitEvent = waitEvent;
break;
}
case SmartActions.ActivateGobject:
{
foreach (var target in targets)
{
GameObject gameObject = target.ToGameObject();
if (gameObject != null)
{
// Activate
gameObject.SetLootState(LootState.Ready);
gameObject.UseDoorOrButton(0, false, unit);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_ACTIVATE_GOBJECT. Gameobject {0} (entry: {1}) activated",
target.GetGUID().ToString(), target.GetEntry());
}
}
break;
}
case SmartActions.ResetGobject:
{
foreach (var target in targets)
{
GameObject gameObject = target.ToGameObject();
if (gameObject != null)
{
gameObject.ResetDoorOrButton();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_RESET_GOBJECT. Gameobject {0} (entry: {1}) reset",
target.GetGUID().ToString(), target.GetEntry());
}
}
break;
}
case SmartActions.SetEmoteState:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
unitTarget.SetEmoteState((Emote)e.Action.emote.emoteId);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_EMOTE_STATE. Unit {0} set emotestate to {1}",
target.GetGUID().ToString(), e.Action.emote.emoteId);
}
}
break;
}
case SmartActions.AutoAttack:
{
_me.SetCanMelee(e.Action.autoAttack.attack != 0);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_AUTO_ATTACK: Creature: {0} bool on = {1}",
_me.GetGUID().ToString(), e.Action.autoAttack.attack);
break;
}
case SmartActions.AllowCombatMovement:
{
if (!IsSmart())
break;
bool move = e.Action.combatMove.move != 0;
((SmartAI)_me.GetAI()).SetCombatMove(move);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature {0} bool on = {1}",
_me.GetGUID().ToString(), e.Action.combatMove.move);
break;
}
case SmartActions.SetEventPhase:
{
if (GetBaseObject() == null)
break;
SetPhase(e.Action.setEventPhase.phase);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_EVENT_PHASE: Creature {0} set event phase {1}",
GetBaseObject().GetGUID().ToString(), e.Action.setEventPhase.phase);
break;
}
case SmartActions.IncEventPhase:
{
if (GetBaseObject() == null)
break;
IncPhase(e.Action.incEventPhase.inc);
DecPhase(e.Action.incEventPhase.dec);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_INC_EVENT_PHASE: Creature {0} inc event phase by {1}, " +
"decrease by {2}", GetBaseObject().GetGUID().ToString(), e.Action.incEventPhase.inc, e.Action.incEventPhase.dec);
break;
}
case SmartActions.Evade:
{
if (_me == null)
break;
// Reset home position to respawn position if specified in the parameters
if (e.Action.evade.toRespawnPosition == 0)
{
_me.GetRespawnPosition(out float homeX, out float homeY, out float homeZ, out float homeO);
_me.SetHomePosition(homeX, homeY, homeZ, homeO);
}
_me.GetAI().EnterEvadeMode();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_EVADE: Creature {0} EnterEvadeMode", _me.GetGUID().ToString());
break;
}
case SmartActions.FleeForAssist:
{
if (_me == null)
break;
_me.DoFleeToGetAssistance();
if (e.Action.fleeAssist.withEmote != 0)
{
var builder = new BroadcastTextBuilder(_me, ChatMsg.MonsterEmote, (uint)BroadcastTextIds.FleeForAssist, _me.GetGender());
Global.CreatureTextMgr.SendChatPacket(_me, builder, ChatMsg.Emote);
}
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_FLEE_FOR_ASSIST: Creature {0} DoFleeToGetAssistance", _me.GetGUID().ToString());
break;
}
case SmartActions.CombatStop:
{
if (_me == null)
break;
_me.CombatStop(true);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_COMBAT_STOP: {0} CombatStop", _me.GetGUID().ToString());
break;
}
case SmartActions.RemoveAurasFromSpell:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget == null)
continue;
if (e.Action.removeAura.spell != 0)
{
ObjectGuid casterGUID = default;
if (e.Action.removeAura.onlyOwnedAuras != 0)
{
if (_me == null)
break;
casterGUID = _me.GetGUID();
}
if (e.Action.removeAura.charges != 0)
{
Aura aur = unitTarget.GetAura(e.Action.removeAura.spell, casterGUID);
if (aur != null)
aur.ModCharges(-(int)e.Action.removeAura.charges, AuraRemoveMode.Expire);
}
unitTarget.RemoveAurasDueToSpell(e.Action.removeAura.spell);
}
else
unitTarget.RemoveAllAuras();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit {0}, spell {1}",
target.GetGUID().ToString(), e.Action.removeAura.spell);
}
break;
}
case SmartActions.Follow:
{
if (!IsSmart())
break;
if (targets.Empty())
{
((SmartAI)_me.GetAI()).StopFollow(false);
break;
}
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
float angle = e.Action.follow.angle > 6 ? (e.Action.follow.angle * (float)Math.PI / 180.0f) : e.Action.follow.angle;
((SmartAI)_me.GetAI()).SetFollow(unitTarget, e.Action.follow.dist + 0.1f, angle, e.Action.follow.credit, e.Action.follow.entry, e.Action.follow.creditType);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_FOLLOW: Creature {0} following target {1}",
_me.GetGUID().ToString(), target.GetGUID().ToString());
break;
}
}
break;
}
case SmartActions.RandomPhase:
{
if (GetBaseObject() == null)
break;
List<uint> phases = new();
var randomPhase = e.Action.randomPhase;
foreach (var id in new[] { randomPhase.phase1, randomPhase.phase2, randomPhase.phase3, randomPhase.phase4, randomPhase.phase5, randomPhase.phase6 })
if (id != 0)
phases.Add(id);
uint phase = phases.SelectRandom();
SetPhase(phase);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature {0} sets event phase to {1}",
GetBaseObject().GetGUID().ToString(), phase);
break;
}
case SmartActions.RandomPhaseRange:
{
if (GetBaseObject() == null)
break;
uint phase = RandomHelper.URand(e.Action.randomPhaseRange.phaseMin, e.Action.randomPhaseRange.phaseMax);
SetPhase(phase);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature {0} sets event phase to {1}",
GetBaseObject().GetGUID().ToString(), phase);
break;
}
case SmartActions.CallKilledmonster:
{
if (e.Target.type == SmartTargets.None || e.Target.type == SmartTargets.Self) // Loot recipient and his group members
{
if (_me == null)
break;
foreach (ObjectGuid tapperGuid in _me.GetTapList())
{
Player tapper = Global.ObjAccessor.GetPlayer(_me, tapperGuid);
if (tapper != null)
{
tapper.KilledMonsterCredit(e.Action.killedMonster.creature, _me.GetGUID());
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {tapper.GetGUID()}, Killcredit: {e.Action.killedMonster.creature}");
}
}
}
else // Specific target type
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
{
playerTarget.KilledMonsterCredit(e.Action.killedMonster.creature);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {0}, Killcredit: {1}",
target.GetGUID().ToString(), e.Action.killedMonster.creature);
}
else
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null) // Special handling for vehicles
{
Vehicle vehicle = unitTarget.GetVehicleKit();
if (vehicle != null)
{
foreach (var seat in vehicle.Seats)
{
Player player = Global.ObjAccessor.GetPlayer(target, seat.Value.Passenger.Guid);
if (player != null)
player.KilledMonsterCredit(e.Action.killedMonster.creature);
}
}
}
}
}
}
break;
}
case SmartActions.SetInstData:
{
WorldObject obj = GetBaseObject();
if (obj == null)
obj = unit;
if (obj == null)
break;
InstanceScript instance = obj.GetInstanceScript();
if (instance == null)
{
Log.outError(LogFilter.Sql, "SmartScript: Event {0} attempt to set instance data without instance script. EntryOrGuid {1}", e.GetEventType(), e.EntryOrGuid);
break;
}
switch (e.Action.setInstanceData.type)
{
case 0:
instance.SetData(e.Action.setInstanceData.field, e.Action.setInstanceData.data);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_SET_INST_DATA: SetData Field: {0}, data: {1}",
e.Action.setInstanceData.field, e.Action.setInstanceData.data);
break;
case 1:
instance.SetBossState(e.Action.setInstanceData.field, (EncounterState)e.Action.setInstanceData.data);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_SET_INST_DATA: SetBossState BossId: {0}, State: {1} ({2})",
e.Action.setInstanceData.field, e.Action.setInstanceData.data, (EncounterState)e.Action.setInstanceData.data);
break;
default: // Static analysis
break;
}
break;
}
case SmartActions.SetInstData64:
{
WorldObject obj = GetBaseObject();
if (obj == null)
obj = unit;
if (obj == null)
break;
InstanceScript instance = obj.GetInstanceScript();
if (instance == null)
{
Log.outError(LogFilter.Sql, "SmartScript: Event {0} attempt to set instance data without instance script. EntryOrGuid {1}", e.GetEventType(), e.EntryOrGuid);
break;
}
if (targets.Empty())
break;
instance.SetGuidData(e.Action.setInstanceData64.field, targets.First().GetGUID());
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: {0}, data: {1}",
e.Action.setInstanceData64.field, targets.First().GetGUID());
break;
}
case SmartActions.UpdateTemplate:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.UpdateEntry(e.Action.updateTemplate.creature, null, e.Action.updateTemplate.updateLevel != 0);
}
break;
}
case SmartActions.Die:
{
if (_me != null && !_me.IsDead())
{
_me.KillSelf();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_DIE: Creature {0}", _me.GetGUID().ToString());
}
break;
}
case SmartActions.SetInCombatWithZone:
{
if (_me != null && _me.IsAIEnabled())
{
_me.GetAI().DoZoneInCombat();
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature: {_me.GetGUID()}");
}
break;
}
case SmartActions.CallForHelp:
{
if (_me != null)
{
_me.CallForHelp(e.Action.callHelp.range);
if (e.Action.callHelp.withEmote != 0)
{
var builder = new BroadcastTextBuilder(_me, ChatMsg.Emote, (uint)BroadcastTextIds.CallForHelp, _me.GetGender());
Global.CreatureTextMgr.SendChatPacket(_me, builder, ChatMsg.MonsterEmote);
}
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature: {_me.GetGUID()}");
}
break;
}
case SmartActions.SetSheath:
{
if (_me != null)
{
_me.SetSheath((SheathState)e.Action.setSheath.sheath);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_SET_SHEATH: Creature {0}, State: {1}",
_me.GetGUID().ToString(), e.Action.setSheath.sheath);
}
break;
}
case SmartActions.ForceDespawn:
{
// there should be at least a world update tick before despawn, to avoid breaking linked actions
TimeSpan despawnDelay = TimeSpan.FromMilliseconds(e.Action.forceDespawn.delay);
if (despawnDelay <= TimeSpan.Zero)
despawnDelay = TimeSpan.FromMilliseconds(1);
TimeSpan forceRespawnTimer = TimeSpan.FromSeconds(e.Action.forceDespawn.forceRespawnTimer);
foreach (var target in targets)
{
Creature creature = target.ToCreature();
if (creature != null)
creature.DespawnOrUnsummon(despawnDelay, forceRespawnTimer);
else
{
GameObject go = target.ToGameObject();
if (go != null)
go.DespawnOrUnsummon(despawnDelay, forceRespawnTimer);
}
}
break;
}
case SmartActions.SetIngamePhaseId:
{
foreach (var target in targets)
{
if (e.Action.ingamePhaseId.apply == 1)
PhasingHandler.AddPhase(target, e.Action.ingamePhaseId.id, true);
else
PhasingHandler.RemovePhase(target, e.Action.ingamePhaseId.id, true);
}
break;
}
case SmartActions.SetIngamePhaseGroup:
{
foreach (var target in targets)
{
if (e.Action.ingamePhaseGroup.apply == 1)
PhasingHandler.AddPhaseGroup(target, e.Action.ingamePhaseGroup.groupId, true);
else
PhasingHandler.RemovePhaseGroup(target, e.Action.ingamePhaseGroup.groupId, true);
}
break;
}
case SmartActions.MountToEntryOrModel:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget == null)
continue;
if (e.Action.morphOrMount.creature != 0 || e.Action.morphOrMount.model != 0)
{
if (e.Action.morphOrMount.creature > 0)
{
CreatureTemplate cInfo = Global.ObjectMgr.GetCreatureTemplate(e.Action.morphOrMount.creature);
if (cInfo != null)
unitTarget.Mount(ObjectManager.ChooseDisplayId(cInfo).CreatureDisplayID);
}
else
unitTarget.Mount(e.Action.morphOrMount.model);
}
else
unitTarget.Dismount();
}
break;
}
case SmartActions.SetInvincibilityHpLevel:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
{
SmartAI ai = (SmartAI)creatureTarget.GetAI();
if (ai == null)
continue;
if (e.Action.invincHP.percent != 0)
ai.SetInvincibilityHpLevel((uint)creatureTarget.CountPctFromMaxHealth((int)e.Action.invincHP.percent));
else
ai.SetInvincibilityHpLevel(e.Action.invincHP.minHP);
}
}
break;
}
case SmartActions.SetData:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
{
CreatureAI ai = creatureTarget.GetAI();
if (IsSmart(creatureTarget, true))
((SmartAI)ai).SetData(e.Action.setData.field, e.Action.setData.data, _me);
else
ai.SetData(e.Action.setData.field, e.Action.setData.data);
}
else
{
GameObject oTarget = target.ToGameObject();
if (oTarget != null)
{
GameObjectAI ai = oTarget.GetAI();
if (IsSmart(oTarget, true))
((SmartGameObjectAI)ai).SetData(e.Action.setData.field, e.Action.setData.data, _me);
else
ai.SetData(e.Action.setData.field, e.Action.setData.data);
}
}
}
break;
}
case SmartActions.AttackStop:
{
foreach (var target in targets)
{
var unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.AttackStop();
}
break;
}
case SmartActions.MoveOffset:
{
MultiActionResult<MovementStopReason> waitEvent = CreateTimedActionListWaitEventFor<MultiActionResult<MovementStopReason>>(e);
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget == null)
continue;
if (!e.Event.event_flags.HasAnyFlag(SmartEventFlags.WhileCharmed) && creatureTarget.IsCharmed())
continue;
Position pos = target.GetPosition();
// Use forward/backward/left/right cartesian plane movement
float o = pos.GetOrientation();
float x = (float)(pos.GetPositionX() + (Math.Cos(o - (Math.PI / 2)) * e.Target.x) + (Math.Cos(o) * e.Target.y));
float y = (float)(pos.GetPositionY() + (Math.Sin(o - (Math.PI / 2)) * e.Target.x) + (Math.Sin(o) * e.Target.y));
float z = pos.GetPositionZ() + e.Target.z;
ActionResultSetter<MovementStopReason> scriptResult = null;
if (waitEvent != null)
scriptResult = ActionResult<MovementStopReason>.GetResultSetter(waitEvent.CreateAndGetResult());
creatureTarget.GetMotionMaster().MovePoint(e.Action.moveOffset.PointId, x, y, z, true, null, null, MovementWalkRunSpeedSelectionMode.Default, null, scriptResult);
}
if (waitEvent != null && !waitEvent.Results.Empty())
mTimedActionWaitEvent = waitEvent;
break;
}
case SmartActions.SetVisibility:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.SetVisible(e.Action.visibility.state != 0);
}
break;
}
case SmartActions.SetActive:
{
foreach (var target in targets)
target.SetActive(e.Action.active.state != 0);
break;
}
case SmartActions.AttackStart:
{
if (_me == null)
break;
targets.RemoveAll(target => !target.IsUnit());
if (targets.Empty())
break;
Unit target = targets.SelectRandom().ToUnit();
if (target != null)
_me.GetAI().AttackStart(target);
break;
}
case SmartActions.SummonCreature:
{
SmartActionSummonCreatureFlags flags = (SmartActionSummonCreatureFlags)e.Action.summonCreature.flags;
bool preferUnit = flags.HasAnyFlag(SmartActionSummonCreatureFlags.PreferUnit);
bool attackInvoker = flags.HasFlag(SmartActionSummonCreatureFlags.AttackInvoker);
WorldObject summoner = preferUnit ? unit : GetBaseObjectOrUnitInvoker(unit);
if (summoner == null)
break;
ObjectGuid privateObjectOwner = ObjectGuid.Empty;
if (flags.HasAnyFlag(SmartActionSummonCreatureFlags.PersonalSpawn))
privateObjectOwner = summoner.IsPrivateObject() ? summoner.GetPrivateObjectOwner() : summoner.GetGUID();
uint spawnsCount = Math.Max(e.Action.summonCreature.count, 1u);
if (e.Action.summonCreature.storedTargetId != 0)
ClearTargetList(e.Action.summonCreature.storedTargetId);
SummonPropertiesRecord summonProperties()
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(e.Action.summonCreature.createdBySpell, Difficulty.None);
if (spellInfo != null)
{
foreach (SpellEffectInfo spellEffectInfo in spellInfo.GetEffects())
{
if (spellEffectInfo.IsEffect(SpellEffectName.Summon))
{
var summonProps = CliDB.SummonPropertiesStorage.LookupByKey(spellEffectInfo.MiscValueB);
if (summonProps != null)
return summonProps;
}
}
}
return null;
}
void DoSummon(float x, float y, float z, float o, Unit attackTarget)
{
for (uint counter = 0; counter < spawnsCount; counter++)
{
TempSummon summon = summoner.GetMap().SummonCreature(e.Action.summonCreature.creature, new Position(x, y, z, o), summonProperties(), TimeSpan.FromMilliseconds(e.Action.summonCreature.duration), summoner, e.Action.summonCreature.createdBySpell, 0, privateObjectOwner);
if (summon != null)
{
summon.SetTempSummonType((TempSummonType)e.Action.summonCreature.type);
if (e.Action.summonCreature.storedTargetId != 0)
AddToStoredTargetList([summon], e.Action.summonCreature.storedTargetId);
if (attackInvoker && attackTarget != null)
summon.GetAI().AttackStart(attackTarget);
}
}
}
float x, y, z, o;
foreach (var target in targets)
{
target.GetPosition(out x, out y, out z, out o);
x += e.Target.x;
y += e.Target.y;
z += e.Target.z;
o += e.Target.o;
DoSummon(x, y, z, o, target.ToUnit());
}
if (e.GetTargetType() != SmartTargets.Position)
break;
DoSummon(e.Target.x, e.Target.y, e.Target.z, e.Target.o, unit);
break;
}
case SmartActions.SummonGo:
{
WorldObject summoner = GetBaseObjectOrUnitInvoker(unit);
if (summoner == null)
break;
if (e.Action.summonGO.storedTargetId != 0)
ClearTargetList(e.Action.summonGO.storedTargetId);
foreach (var target in targets)
{
Position pos = target.GetPositionWithOffset(new Position(e.Target.x, e.Target.y, e.Target.z, e.Target.o));
Quaternion rot = Quaternion.CreateFromRotationMatrix(Extensions.fromEulerAnglesZYX(pos.GetOrientation(), 0f, 0f));
GameObject summon = summoner.SummonGameObject(e.Action.summonGO.entry, pos, rot, TimeSpan.FromSeconds(e.Action.summonGO.despawnTime), (GameObjectSummonType)e.Action.summonGO.summonType);
if (e.Action.summonGO.storedTargetId != 0 && summon != null)
AddToStoredTargetList([summon], e.Action.summonGO.storedTargetId);
}
if (e.GetTargetType() != SmartTargets.Position)
break;
Quaternion rot1 = Quaternion.CreateFromRotationMatrix(Extensions.fromEulerAnglesZYX(e.Target.o, 0f, 0f));
GameObject summon1 = summoner.SummonGameObject(e.Action.summonGO.entry, new Position(e.Target.x, e.Target.y, e.Target.z, e.Target.o), rot1, TimeSpan.FromSeconds(e.Action.summonGO.despawnTime), (GameObjectSummonType)e.Action.summonGO.summonType);
if (e.Action.summonGO.storedTargetId != 0 && summon1 != null)
AddToStoredTargetList([summon1], e.Action.summonGO.storedTargetId);
break;
}
case SmartActions.KillUnit:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.KillSelf();
}
break;
}
case SmartActions.AddItem:
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
playerTarget.AddItem(e.Action.item.entry, e.Action.item.count);
}
break;
}
case SmartActions.RemoveItem:
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
playerTarget.DestroyItemCount(e.Action.item.entry, e.Action.item.count, true);
}
break;
}
case SmartActions.StoreTargetList:
{
StoreTargetList(targets, e.Action.storeTargets.id);
break;
}
case SmartActions.Teleport:
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
playerTarget.TeleportTo(e.Action.teleport.mapID, e.Target.x, e.Target.y, e.Target.z, e.Target.o);
else
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.NearTeleportTo(e.Target.x, e.Target.y, e.Target.z, e.Target.o);
}
}
break;
}
case SmartActions.SetDisableGravity:
{
foreach (WorldObject target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.SetFloating(e.Action.setDisableGravity.disable != 0);
}
break;
}
case SmartActions.SetRun:
{
if (!IsSmart())
break;
((SmartAI)_me.GetAI()).SetRun(e.Action.setRun.run != 0);
break;
}
case SmartActions.SetCounter:
{
if (!targets.Empty())
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
{
SmartAI ai = (SmartAI)creatureTarget.GetAI();
if (ai != null)
ai.GetScript().StoreCounter(e.Action.setCounter.counterId, e.Action.setCounter.value, e.Action.setCounter.reset);
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartAI, skipping");
}
else
{
GameObject gameObject = target.ToGameObject();
if (gameObject != null)
{
SmartGameObjectAI ai = (SmartGameObjectAI)gameObject.GetAI();
if (ai != null)
ai.GetScript().StoreCounter(e.Action.setCounter.counterId, e.Action.setCounter.value, e.Action.setCounter.reset);
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartGameObjectAI, skipping");
}
}
}
}
else
StoreCounter(e.Action.setCounter.counterId, e.Action.setCounter.value, e.Action.setCounter.reset);
break;
}
case SmartActions.WpStart:
{
if (!IsSmart())
break;
uint entry = e.Action.wpStart.pathID;
bool repeat = e.Action.wpStart.repeat != 0;
foreach (var target in targets)
{
if (target.IsPlayer())
{
StoreTargetList(targets, SharedConst.SmartEscortTargets);
break;
}
}
ActionResult<MovementStopReason> waitEvent = CreateTimedActionListWaitEventFor<MovementStopReason, ActionResult>(e);
ActionResultSetter<MovementStopReason> scriptResult = null;
if (waitEvent != null)
scriptResult = ActionResult<MovementStopReason>.GetResultSetter(waitEvent);
_me.GetAI<SmartAI>().StartPath(entry, repeat, unit, 0, scriptResult);
mTimedActionWaitEvent = waitEvent;
uint quest = e.Action.wpStart.quest;
uint DespawnTime = e.Action.wpStart.despawnTime;
_me.GetAI<SmartAI>().EscortQuestID = quest;
_me.GetAI<SmartAI>().SetDespawnTime(DespawnTime);
break;
}
case SmartActions.WpPause:
{
if (!IsSmart())
break;
uint delay = e.Action.wpPause.delay;
((SmartAI)_me.GetAI()).PausePath(delay, true);
break;
}
case SmartActions.WpStop:
{
if (!IsSmart())
break;
uint DespawnTime = e.Action.wpStop.despawnTime;
uint quest = e.Action.wpStop.quest;
bool fail = e.Action.wpStop.fail != 0;
((SmartAI)_me.GetAI()).StopPath(DespawnTime, quest, fail);
break;
}
case SmartActions.WpResume:
{
if (!IsSmart())
break;
// Set the timer to 1 ms so the path will be resumed on next update loop
if (_me.GetAI<SmartAI>().CanResumePath())
_me.GetAI<SmartAI>().SetWPPauseTimer(1);
break;
}
case SmartActions.SetOrientation:
{
if (_me == null)
break;
if (e.GetTargetType() == SmartTargets.Self)
_me.SetFacingTo((_me.GetTransport() != null ? _me.GetTransportHomePosition() : _me.GetHomePosition()).GetOrientation());
else if (e.GetTargetType() == SmartTargets.Position)
_me.SetFacingTo(e.Target.o);
else if (!targets.Empty())
_me.SetFacingToObject(targets.First());
break;
}
case SmartActions.Playmovie:
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
playerTarget.SendMovieStart(e.Action.movie.entry);
}
break;
}
case SmartActions.MoveToPos:
{
if (!IsSmart())
break;
WorldObject target = null;
// we want to move to random element
if (!targets.Empty())
target = targets.SelectRandom();
ActionResult<MovementStopReason> waitEvent = CreateTimedActionListWaitEventFor<MovementStopReason, ActionResult>(e);
ActionResultSetter<MovementStopReason> scriptResult = null;
if (waitEvent != null)
scriptResult = ActionResult<MovementStopReason>.GetResultSetter(waitEvent);
if (target != null)
{
float x, y, z;
target.GetPosition(out x, out y, out z);
if (e.Action.moveToPos.contactDistance > 0)
target.GetContactPoint(_me, out x, out y, out z, e.Action.moveToPos.contactDistance);
_me.GetMotionMaster().MovePoint(e.Action.moveToPos.pointId, x + e.Target.x, y + e.Target.y, z + e.Target.z, e.Action.moveToPos.disablePathfinding == 0);
mTimedActionWaitEvent = waitEvent;
}
if (e.GetTargetType() != SmartTargets.Position)
break;
Position dest = new(e.Target.x, e.Target.y, e.Target.z);
if (e.Action.moveToPos.transport != 0)
{
var trans = _me.GetDirectTransport();
if (trans != null)
trans.CalculatePassengerPosition(ref dest.posX, ref dest.posY, ref dest.posZ, ref dest.Orientation);
}
_me.GetMotionMaster().MovePoint(e.Action.moveToPos.pointId, dest, e.Action.moveToPos.disablePathfinding == 0, null, null, MovementWalkRunSpeedSelectionMode.Default, null, scriptResult);
mTimedActionWaitEvent = waitEvent;
break;
}
case SmartActions.EnableTempGobj:
{
foreach (var target in targets)
{
if (target.IsCreature())
Log.outWarn(LogFilter.Sql, $"Invalid creature target '{target.GetName()}' (entry {target.GetEntry()}, spawnId {target.ToCreature().GetSpawnId()}) specified for SMART_ACTION_ENABLE_TEMP_GOBJ");
else
{
GameObject gameObject = target.ToGameObject();
if (gameObject != null)
{
if (gameObject.IsSpawnedByDefault())
Log.outWarn(LogFilter.Sql, $"Invalid gameobject target '{target.GetName()}' (entry {target.GetEntry()}, spawnId {gameObject.GetSpawnId()}) for SMART_ACTION_ENABLE_TEMP_GOBJ - the object is spawned by default");
else
gameObject.SetRespawnTime((int)e.Action.enableTempGO.duration);
}
}
}
break;
}
case SmartActions.CloseGossip:
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
playerTarget.PlayerTalkClass.SendCloseGossip();
}
break;
}
case SmartActions.Equip:
{
foreach (var target in targets)
{
Creature npc = target.ToCreature();
if (npc != null)
{
EquipmentItem[] slot = new EquipmentItem[SharedConst.MaxEquipmentItems];
sbyte equipId = (sbyte)e.Action.equip.entry;
if (equipId != 0)
{
EquipmentInfo eInfo = Global.ObjectMgr.GetEquipmentInfo(npc.GetEntry(), equipId);
if (eInfo == null)
{
Log.outError(LogFilter.Sql, "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id {0} for creature {1}", equipId, npc.GetEntry());
break;
}
npc.SetCurrentEquipmentId((byte)equipId);
Array.Copy(eInfo.Items, slot, SharedConst.MaxEquipmentItems);
}
else
{
slot[0].ItemId = e.Action.equip.slot1;
slot[1].ItemId = e.Action.equip.slot2;
slot[2].ItemId = e.Action.equip.slot3;
}
for (uint i = 0; i < SharedConst.MaxEquipmentItems; ++i)
if (e.Action.equip.mask == 0 || (e.Action.equip.mask & (1 << (int)i)) != 0)
npc.SetVirtualItem(i, slot[i].ItemId, slot[i].AppearanceModId, slot[i].ItemVisual);
}
}
break;
}
case SmartActions.CreateTimedEvent:
{
SmartScriptHolder ev = new();
ev.EventId = e.Action.timeEvent.id;
ev.Event.type = SmartEvents.Update;
ev.Event.event_chance = e.Action.timeEvent.chance;
if (ev.Event.event_chance == 0)
ev.Event.event_chance = 100;
ev.Event.minMaxRepeat.min = e.Action.timeEvent.min;
ev.Event.minMaxRepeat.max = e.Action.timeEvent.max;
ev.Event.minMaxRepeat.repeatMin = e.Action.timeEvent.repeatMin;
ev.Event.minMaxRepeat.repeatMax = e.Action.timeEvent.repeatMax;
ev.Event.event_flags = 0;
if (ev.Event.minMaxRepeat.repeatMin == 0 && ev.Event.minMaxRepeat.repeatMax == 0)
ev.Event.event_flags |= SmartEventFlags.NotRepeatable;
ev.Action.type = SmartActions.TriggerTimedEvent;
ev.Action.timeEvent.id = e.Action.timeEvent.id;
ev.Target = e.Target;
InitTimer(ev);
_storedEvents.Add(ev);
break;
}
case SmartActions.TriggerTimedEvent:
ProcessEventsFor(SmartEvents.TimedEventTriggered, null, e.Action.timeEvent.id);
// remove this event if not repeatable
if (e.Event.event_flags.HasAnyFlag(SmartEventFlags.NotRepeatable))
_remIDs.Add(e.Action.timeEvent.id);
break;
case SmartActions.RemoveTimedEvent:
_remIDs.Add(e.Action.timeEvent.id);
break;
case SmartActions.CallScriptReset:
SetPhase(0);
OnReset();
break;
case SmartActions.SetRangedMovement:
{
if (!IsSmart())
break;
float attackDistance = e.Action.setRangedMovement.distance;
float attackAngle = e.Action.setRangedMovement.angle / 180.0f * MathFunctions.PI;
foreach (var target in targets)
{
Creature creature = target.ToCreature();
if (creature != null)
if (IsSmart(creature) && creature.GetVictim() != null)
if (((SmartAI)creature.GetAI()).CanCombatMove())
creature.StartDefaultCombatMovement(creature.GetVictim(), attackDistance, attackAngle);
}
break;
}
case SmartActions.CallTimedActionlist:
{
if (e.GetTargetType() == SmartTargets.None)
{
Log.outError(LogFilter.Sql, "SmartScript: Entry {0} SourceType {1} Event {2} Action {3} is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.EntryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
foreach (var target in targets)
{
Creature creature = target.ToCreature();
if (creature != null)
{
if (IsSmart(creature))
creature.GetAI<SmartAI>().SetTimedActionList(e, e.Action.timedActionList.id, GetLastInvoker());
}
else
{
GameObject go = target.ToGameObject();
if (go != null)
{
if (IsSmart(go))
go.GetAI<SmartGameObjectAI>().SetTimedActionList(e, e.Action.timedActionList.id, GetLastInvoker());
}
else
{
AreaTrigger areaTriggerTarget = target.ToAreaTrigger();
if (areaTriggerTarget != null)
{
SmartAreaTriggerAI atSAI = areaTriggerTarget.GetAI<SmartAreaTriggerAI>();
if (atSAI != null)
atSAI.SetTimedActionList(e, e.Action.timedActionList.id, GetLastInvoker());
}
}
}
}
break;
}
case SmartActions.SetNpcFlag:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.ReplaceAllNpcFlags((NPCFlags)e.Action.flag.flag);
}
break;
}
case SmartActions.AddNpcFlag:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.SetNpcFlag((NPCFlags)e.Action.flag.flag);
}
break;
}
case SmartActions.RemoveNpcFlag:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.RemoveNpcFlag((NPCFlags)e.Action.flag.flag);
}
break;
}
case SmartActions.CrossCast:
{
if (targets.Empty())
break;
List<WorldObject> casters = GetTargets(CreateSmartEvent(SmartEvents.UpdateIc, 0, 0, 0, 0, 0, 0, SmartActions.None, 0, 0, 0, 0, 0, 0, 0, (SmartTargets)e.Action.crossCast.targetType, e.Action.crossCast.targetParam1, e.Action.crossCast.targetParam2, e.Action.crossCast.targetParam3, e.Action.crossCast.targetParam4, e.Action.param_string, 0), unit);
MultiActionResult<SpellCastResult> waitEvent = CreateTimedActionListWaitEventFor<MultiActionResult<SpellCastResult>>(e);
CastSpellExtraArgs args = new();
if (e.Action.crossCast.castFlags.HasAnyFlag((uint)SmartCastFlags.Triggered))
args.TriggerFlags = TriggerCastFlags.FullMask;
foreach (var caster in casters)
{
Unit casterUnit = caster.ToUnit();
if (casterUnit == null)
continue;
bool interruptedSpell = false;
foreach (var target in targets)
{
if (e.Action.crossCast.castFlags.HasAnyFlag((uint)SmartCastFlags.AuraNotPresent) && (!target.IsUnit() || target.ToUnit().HasAura(e.Action.crossCast.spell)))
{
Log.outDebug(LogFilter.ScriptsAi, $"Spell {e.Action.crossCast.spell} not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target ({target.GetGUID()}) already has the aura");
continue;
}
if (!interruptedSpell && e.Action.crossCast.castFlags.HasAnyFlag((uint)SmartCastFlags.InterruptPrevious))
{
casterUnit.InterruptNonMeleeSpells(false);
interruptedSpell = true;
}
if (waitEvent != null)
{
args.SetScriptResult(ActionResult<SpellCastResult>.GetResultSetter(waitEvent.CreateAndGetResult()));
args.SetScriptWaitsForSpellHit(e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.WaitForHit));
}
casterUnit.CastSpell(target, e.Action.crossCast.spell, args);
}
}
if (waitEvent != null && !waitEvent.Results.Empty())
mTimedActionWaitEvent = waitEvent;
break;
}
case SmartActions.CallRandomTimedActionlist:
{
List<uint> actionLists = new();
var randTimedActionList = e.Action.randTimedActionList;
foreach (var id in new[] { randTimedActionList.actionList1, randTimedActionList.actionList2, randTimedActionList.actionList3, randTimedActionList.actionList4, randTimedActionList.actionList5, randTimedActionList.actionList6 })
if (id != 0)
actionLists.Add(id);
if (e.GetTargetType() == SmartTargets.None)
{
Log.outError(LogFilter.Sql, "SmartScript: Entry {0} SourceType {1} Event {2} Action {3} is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.EntryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
uint randomId = actionLists.SelectRandom();
foreach (var target in targets)
{
Creature creature = target.ToCreature();
if (creature != null)
{
if (IsSmart(creature))
creature.GetAI<SmartAI>().SetTimedActionList(e, randomId, GetLastInvoker());
}
else
{
GameObject go = target.ToGameObject();
if (go != null)
{
if (IsSmart(go))
go.GetAI<SmartGameObjectAI>().SetTimedActionList(e, randomId, GetLastInvoker());
}
else
{
AreaTrigger areaTriggerTarget = target.ToAreaTrigger();
if (areaTriggerTarget != null)
{
SmartAreaTriggerAI atSAI = areaTriggerTarget.GetAI<SmartAreaTriggerAI>();
if (atSAI != null)
atSAI.SetTimedActionList(e, randomId, GetLastInvoker());
}
}
}
}
break;
}
case SmartActions.CallRandomRangeTimedActionlist:
{
uint id = RandomHelper.URand(e.Action.randRangeTimedActionList.idMin, e.Action.randRangeTimedActionList.idMax);
if (e.GetTargetType() == SmartTargets.None)
{
Log.outError(LogFilter.Sql, "SmartScript: Entry {0} SourceType {1} Event {2} Action {3} is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.EntryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
foreach (var target in targets)
{
Creature creature = target.ToCreature();
if (creature != null)
{
if (IsSmart(creature))
creature.GetAI<SmartAI>().SetTimedActionList(e, id, GetLastInvoker());
}
else
{
GameObject go = target.ToGameObject();
if (go != null)
{
if (IsSmart(go))
go.GetAI<SmartGameObjectAI>().SetTimedActionList(e, id, GetLastInvoker());
}
else
{
AreaTrigger areaTriggerTarget = target.ToAreaTrigger();
if (areaTriggerTarget != null)
{
SmartAreaTriggerAI atSAI = areaTriggerTarget.GetAI<SmartAreaTriggerAI>();
if (atSAI != null)
atSAI.SetTimedActionList(e, id, GetLastInvoker());
}
}
}
}
break;
}
case SmartActions.ActivateTaxi:
{
MultiActionResult<MovementStopReason> waitEvent = CreateTimedActionListWaitEventFor<MultiActionResult<MovementStopReason>>(e);
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
{
ActionResultSetter<MovementStopReason> scriptResult = null;
if (waitEvent != null)
scriptResult = ActionResult<MovementStopReason>.GetResultSetter(waitEvent.CreateAndGetResult());
if (!playerTarget.ActivateTaxiPathTo(e.Action.taxi.id, 0, null, scriptResult))
if (scriptResult != null)
scriptResult.SetResult(MovementStopReason.Interrupted);
}
}
if (waitEvent != null && !waitEvent.Results.Empty())
mTimedActionWaitEvent = waitEvent;
break;
}
case SmartActions.RandomMove:
{
bool foundTarget = false;
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
{
if (e.Action.moveRandom.distance != 0)
creatureTarget.GetMotionMaster().MoveRandom(e.Action.moveRandom.distance);
else
creatureTarget.GetMotionMaster().MoveIdle();
}
}
if (!foundTarget && _me != null && _me.IsCreature())
{
if (e.Action.moveRandom.distance != 0)
_me.GetMotionMaster().MoveRandom(e.Action.moveRandom.distance);
else
_me.GetMotionMaster().MoveIdle();
}
break;
}
case SmartActions.SetUnitFieldBytes1:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
switch (e.Action.setunitByte.type)
{
case 0:
unitTarget.SetStandState((UnitStandStateType)e.Action.setunitByte.byte1);
break;
case 1:
// pet talent points
break;
case 2:
unitTarget.SetVisFlag((UnitVisFlags)e.Action.setunitByte.byte1);
break;
case 3:
unitTarget.SetAnimTier((AnimTier)e.Action.setunitByte.byte1);
break;
}
}
}
break;
}
case SmartActions.RemoveUnitFieldBytes1:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
switch (e.Action.setunitByte.type)
{
case 0:
unitTarget.SetStandState(UnitStandStateType.Stand);
break;
case 1:
// pet talent points
break;
case 2:
unitTarget.RemoveVisFlag((UnitVisFlags)e.Action.setunitByte.byte1);
break;
case 3:
unitTarget.SetAnimTier(AnimTier.Ground);
break;
}
}
}
break;
}
case SmartActions.InterruptSpell:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.InterruptNonMeleeSpells(e.Action.interruptSpellCasting.withDelayed != 0, e.Action.interruptSpellCasting.spell_id, e.Action.interruptSpellCasting.withInstant != 0);
}
break;
}
case SmartActions.AddDynamicFlag:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.SetDynamicFlag((UnitDynFlags)e.Action.flag.flag);
}
break;
}
case SmartActions.RemoveDynamicFlag:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.RemoveDynamicFlag((UnitDynFlags)e.Action.flag.flag);
}
break;
}
case SmartActions.JumpToPos:
{
WorldObject target = null;
if (!targets.Empty())
target = targets.SelectRandom();
Position pos = new(e.Target.x, e.Target.y, e.Target.z);
if (target != null)
{
float x, y, z;
target.GetPosition(out x, out y, out z);
if (e.Action.jump.ContactDistance > 0)
target.GetContactPoint(_me, out x, out y, out z, e.Action.jump.ContactDistance);
pos = new Position(x + e.Target.x, y + e.Target.y, z + e.Target.z);
}
else if (e.GetTargetType() != SmartTargets.Position)
break;
ActionResult<MovementStopReason> waitEvent = CreateTimedActionListWaitEventFor<MovementStopReason, ActionResult>(e);
ActionResultSetter<MovementStopReason> actionResultSetter = null;
if (waitEvent != null)
actionResultSetter = ActionResult<MovementStopReason>.GetResultSetter(waitEvent);
if (e.Action.jump.Gravity != 0 || e.Action.jump.UseDefaultGravity != 0)
{
float gravity = e.Action.jump.UseDefaultGravity != 0 ? (float)MotionMaster.gravity : e.Action.jump.Gravity;
_me.GetMotionMaster().MoveJumpWithGravity(pos, e.Action.jump.SpeedXY, gravity, e.Action.jump.PointId, null, false, null, null, actionResultSetter);
}
else
_me.GetMotionMaster().MoveJump(pos, e.Action.jump.SpeedXY, e.Action.jump.SpeedZ, e.Action.jump.PointId, null, false, null, null, actionResultSetter);
mTimedActionWaitEvent = waitEvent;
break;
}
case SmartActions.GoSetLootState:
{
foreach (var target in targets)
{
GameObject gameObject = target.ToGameObject();
if (gameObject != null)
gameObject.SetLootState((LootState)e.Action.setGoLootState.state);
}
break;
}
case SmartActions.GoSetGoState:
{
foreach (var target in targets)
{
GameObject gameObject = target.ToGameObject();
if (gameObject != null)
gameObject.SetGoState((GameObjectState)e.Action.goState.state);
}
break;
}
case SmartActions.SendTargetToTarget:
{
WorldObject baseObject = GetBaseObject();
if (baseObject == null)
baseObject = unit;
if (baseObject == null)
break;
var storedTargets = GetStoredTargetList(e.Action.sendTargetToTarget.id, baseObject);
if (storedTargets == null)
break;
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
{
SmartAI ai = (SmartAI)creatureTarget.GetAI();
if (ai != null)
ai.GetScript().StoreTargetList(storedTargets, e.Action.sendTargetToTarget.id); // store a copy of target list
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartAI, skipping");
}
else
{
GameObject gameObject = target.ToGameObject();
if (gameObject != null)
{
SmartGameObjectAI ai = (SmartGameObjectAI)gameObject.GetAI();
if (ai != null)
ai.GetScript().StoreTargetList(storedTargets, e.Action.sendTargetToTarget.id); // store a copy of target list
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartGameObjectAI, skipping");
}
}
}
break;
}
case SmartActions.SendGossipMenu:
{
if (GetBaseObject() == null || !IsSmart())
break;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId {0}, gossipNpcTextId {1}",
e.Action.sendGossipMenu.gossipMenuId, e.Action.sendGossipMenu.gossipNpcTextId);
// override default gossip
if (_me != null)
((SmartAI)_me.GetAI()).SetGossipReturn(true);
else if (_go != null)
((SmartGameObjectAI)_go.GetAI()).SetGossipReturn(true);
foreach (var target in targets)
{
Player player = target.ToPlayer();
if (player != null)
{
if (e.Action.sendGossipMenu.gossipMenuId != 0)
player.PrepareGossipMenu(GetBaseObject(), e.Action.sendGossipMenu.gossipMenuId, true);
else
player.PlayerTalkClass.ClearMenus();
uint gossipNpcTextId = e.Action.sendGossipMenu.gossipNpcTextId;
if (gossipNpcTextId == 0)
gossipNpcTextId = player.GetGossipTextId(e.Action.sendGossipMenu.gossipMenuId, GetBaseObject());
player.PlayerTalkClass.SendGossipMenu(gossipNpcTextId, GetBaseObject().GetGUID());
}
}
break;
}
case SmartActions.SetHomePos:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
{
if (e.GetTargetType() == SmartTargets.Self)
creatureTarget.SetHomePosition(_me.GetPositionX(), _me.GetPositionY(), _me.GetPositionZ(), _me.GetOrientation());
else if (e.GetTargetType() == SmartTargets.Position)
creatureTarget.SetHomePosition(e.Target.x, e.Target.y, e.Target.z, e.Target.o);
else if (e.GetTargetType() == SmartTargets.CreatureRange || e.GetTargetType() == SmartTargets.CreatureGuid ||
e.GetTargetType() == SmartTargets.CreatureDistance || e.GetTargetType() == SmartTargets.GameobjectRange ||
e.GetTargetType() == SmartTargets.GameobjectGuid || e.GetTargetType() == SmartTargets.GameobjectDistance ||
e.GetTargetType() == SmartTargets.ClosestCreature || e.GetTargetType() == SmartTargets.ClosestGameobject ||
e.GetTargetType() == SmartTargets.OwnerOrSummoner || e.GetTargetType() == SmartTargets.ActionInvoker ||
e.GetTargetType() == SmartTargets.ClosestEnemy || e.GetTargetType() == SmartTargets.ClosestFriendly ||
e.GetTargetType() == SmartTargets.ClosestUnspawnedGameobject)
{
creatureTarget.SetHomePosition(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ(), target.GetOrientation());
}
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is invalid, skipping");
}
}
break;
}
case SmartActions.SetHealthRegen:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.SetRegenerateHealth(e.Action.setHealthRegen.regenHealth != 0);
}
break;
}
case SmartActions.SetRoot:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.SetSessile(e.Action.setRoot.root != 0);
}
break;
}
case SmartActions.SummonCreatureGroup:
{
GetBaseObject().SummonCreatureGroup((byte)e.Action.creatureGroup.group, out List<TempSummon> summonList);
foreach (var summon in summonList)
if (unit == null && e.Action.creatureGroup.attackInvoker != 0)
summon.GetAI().AttackStart(unit);
if (e.Action.creatureGroup.storedTargetId != 0)
StoreTargetList(summonList.Cast<WorldObject>().ToList(), e.Action.creatureGroup.storedTargetId);
break;
}
case SmartActions.SetPower:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.SetPower((PowerType)e.Action.power.powerType, (int)e.Action.power.newPower);
}
break;
}
case SmartActions.AddPower:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.SetPower((PowerType)e.Action.power.powerType, unitTarget.GetPower((PowerType)e.Action.power.powerType) + (int)e.Action.power.newPower);
}
break;
}
case SmartActions.RemovePower:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.SetPower((PowerType)e.Action.power.powerType, unitTarget.GetPower((PowerType)e.Action.power.powerType) - (int)e.Action.power.newPower);
}
break;
}
case SmartActions.GameEventStop:
{
ushort eventId = (ushort)e.Action.gameEventStop.id;
if (!Global.GameEventMgr.IsActiveEvent(eventId))
{
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: At case SMART_ACTION_GAME_EVENT_STOP, inactive event (id: {0})", eventId);
break;
}
Global.GameEventMgr.StopEvent(eventId, true);
break;
}
case SmartActions.GameEventStart:
{
ushort eventId = (ushort)e.Action.gameEventStart.id;
if (Global.GameEventMgr.IsActiveEvent(eventId))
{
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: At case SMART_ACTION_GAME_EVENT_START, already activated event (id: {0})", eventId);
break;
}
Global.GameEventMgr.StartEvent(eventId, true);
break;
}
case SmartActions.StartClosestWaypoint:
{
MultiActionResult<MovementStopReason> waitEvent = CreateTimedActionListWaitEventFor<MultiActionResult<MovementStopReason>>(e);
float distanceToClosest = float.MaxValue;
uint closestPathId = 0;
uint closestWaypointId = 0;
foreach (var target in targets)
{
Creature creature = target.ToCreature();
if (creature != null)
{
if (IsSmart(creature))
{
var closestWaypointFromList = e.Action.closestWaypointFromList;
foreach (uint pathId in new[] { closestWaypointFromList.wp1, closestWaypointFromList.wp2, closestWaypointFromList.wp3, closestWaypointFromList.wp4, closestWaypointFromList.wp5, closestWaypointFromList.wp6 })
{
WaypointPath path = Global.WaypointMgr.GetPath(pathId);
if (path == null || path.Nodes.Empty())
continue;
foreach (var waypoint in path.Nodes)
{
float distanceToThisNode = creature.GetDistance(waypoint.X, waypoint.Y, waypoint.Z);
if (distanceToThisNode < distanceToClosest)
{
distanceToClosest = distanceToThisNode;
closestPathId = pathId;
closestWaypointId = waypoint.Id;
}
}
}
if (closestPathId != 0)
{
ActionResultSetter<MovementStopReason> actionResultSetter = null;
if (waitEvent != null)
actionResultSetter = ActionResult<MovementStopReason>.GetResultSetter(waitEvent.CreateAndGetResult());
creature.GetAI<SmartAI>().StartPath(closestPathId, true, null, closestWaypointId, actionResultSetter);
}
}
}
}
if (waitEvent != null && !waitEvent.Results.Empty())
mTimedActionWaitEvent = waitEvent;
break;
}
case SmartActions.RandomSound:
{
List<uint> sounds = new();
var randomSound = e.Action.randomSound;
foreach (var id in new[] { randomSound.sound1, randomSound.sound2, randomSound.sound3, randomSound.sound4 })
if (id != 0)
sounds.Add(id);
bool onlySelf = e.Action.randomSound.onlySelf != 0;
foreach (var target in targets)
{
uint sound = sounds.SelectRandom();
if (e.Action.randomSound.distance == 1)
target.PlayDistanceSound(sound, onlySelf ? target.ToPlayer() : null);
else
target.PlayDirectSound(sound, onlySelf ? target.ToPlayer() : null);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction:: SMART_ACTION_RANDOM_SOUND: target: {0} ({1}), sound: {2}, onlyself: {3}",
target.GetName(), target.GetGUID().ToString(), sound, onlySelf);
}
break;
}
case SmartActions.SetCorpseDelay:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.SetCorpseDelay(e.Action.corpseDelay.timer, e.Action.corpseDelay.includeDecayRatio == 0);
}
break;
}
case SmartActions.SpawnSpawngroup:
{
if (e.Action.groupSpawn.minDelay == 0 && e.Action.groupSpawn.maxDelay == 0)
{
bool ignoreRespawn = ((e.Action.groupSpawn.spawnflags & (uint)SmartAiSpawnFlags.IgnoreRespawn) != 0);
bool force = ((e.Action.groupSpawn.spawnflags & (uint)SmartAiSpawnFlags.ForceSpawn) != 0);
// Instant spawn
GetBaseObject().GetMap().SpawnGroupSpawn(e.Action.groupSpawn.groupId, ignoreRespawn, force);
}
else
{
// Delayed spawn (use values from parameter to schedule event to call us back
SmartScriptHolder ev = new();
ev.EventId = e.EventId;
ev.Event.type = SmartEvents.Update;
ev.Event.event_chance = 100;
ev.Event.minMaxRepeat.min = e.Action.groupSpawn.minDelay;
ev.Event.minMaxRepeat.max = e.Action.groupSpawn.maxDelay;
ev.Event.minMaxRepeat.repeatMin = 0;
ev.Event.minMaxRepeat.repeatMax = 0;
ev.Event.event_flags = 0;
ev.Event.event_flags |= SmartEventFlags.NotRepeatable;
ev.Action.type = SmartActions.SpawnSpawngroup;
ev.Action.groupSpawn.groupId = e.Action.groupSpawn.groupId;
ev.Action.groupSpawn.minDelay = 0;
ev.Action.groupSpawn.maxDelay = 0;
ev.Action.groupSpawn.spawnflags = e.Action.groupSpawn.spawnflags;
ev.Action.timeEvent.id = e.Action.timeEvent.id;
ev.Target = e.Target;
InitTimer(ev);
_storedEvents.Add(ev);
}
break;
}
case SmartActions.DespawnSpawngroup:
{
if (e.Action.groupSpawn.minDelay == 0 && e.Action.groupSpawn.maxDelay == 0)
{
bool deleteRespawnTimes = ((e.Action.groupSpawn.spawnflags & (uint)SmartAiSpawnFlags.NosaveRespawn) != 0);
// Instant spawn
GetBaseObject().GetMap().SpawnGroupSpawn(e.Action.groupSpawn.groupId, deleteRespawnTimes);
}
else
{
// Delayed spawn (use values from parameter to schedule event to call us back
SmartScriptHolder ev = new();
ev.EventId = e.EventId;
ev.Event.type = SmartEvents.Update;
ev.Event.event_chance = 100;
ev.Event.minMaxRepeat.min = e.Action.groupSpawn.minDelay;
ev.Event.minMaxRepeat.max = e.Action.groupSpawn.maxDelay;
ev.Event.minMaxRepeat.repeatMin = 0;
ev.Event.minMaxRepeat.repeatMax = 0;
ev.Event.event_flags = 0;
ev.Event.event_flags |= SmartEventFlags.NotRepeatable;
ev.Action.type = SmartActions.DespawnSpawngroup;
ev.Action.groupSpawn.groupId = e.Action.groupSpawn.groupId;
ev.Action.groupSpawn.minDelay = 0;
ev.Action.groupSpawn.maxDelay = 0;
ev.Action.groupSpawn.spawnflags = e.Action.groupSpawn.spawnflags;
ev.Action.timeEvent.id = e.Action.timeEvent.id;
ev.Target = e.Target;
InitTimer(ev);
_storedEvents.Add(ev);
}
break;
}
case SmartActions.DisableEvade:
{
if (!IsSmart())
break;
((SmartAI)_me.GetAI()).SetEvadeDisabled(e.Action.disableEvade.disable != 0);
break;
}
case SmartActions.AddThreat:
{
if (!_me.CanHaveThreatList())
break;
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
_me.GetThreatManager().AddThreat(unitTarget, (float)(e.Action.threat.threatINC - (float)e.Action.threat.threatDEC), null, true, true);
}
break;
}
case SmartActions.LoadEquipment:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.LoadEquipment((int)e.Action.loadEquipment.id, e.Action.loadEquipment.force != 0);
}
break;
}
case SmartActions.TriggerRandomTimedEvent:
{
uint eventId = RandomHelper.URand(e.Action.randomTimedEvent.minId, e.Action.randomTimedEvent.maxId);
ProcessEventsFor(SmartEvents.TimedEventTriggered, null, eventId);
break;
}
case SmartActions.PauseMovement:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.PauseMovement(e.Action.pauseMovement.pauseTimer, (MovementSlot)e.Action.pauseMovement.movementSlot, e.Action.pauseMovement.force != 0);
}
break;
}
case SmartActions.RespawnBySpawnId:
{
Map map = null;
WorldObject obj = GetBaseObject();
if (obj != null)
map = obj.GetMap();
else if (!targets.Empty())
map = targets.First().GetMap();
if (map != null)
map.Respawn((SpawnObjectType)e.Action.respawnData.spawnType, e.Action.respawnData.spawnId);
else
Log.outError(LogFilter.Sql, $"SmartScript.ProcessAction: Entry {e.EntryOrGuid} SourceType {e.GetScriptType()}, Event {e.EventId} - tries to respawn by spawnId but does not provide a map");
break;
}
case SmartActions.PlayAnimkit:
{
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
{
if (e.Action.animKit.type == 0)
creatureTarget.PlayOneShotAnimKitId((ushort)e.Action.animKit.animKit);
else if (e.Action.animKit.type == 1)
creatureTarget.SetAIAnimKitId((ushort)e.Action.animKit.animKit);
else if (e.Action.animKit.type == 2)
creatureTarget.SetMeleeAnimKitId((ushort)e.Action.animKit.animKit);
else if (e.Action.animKit.type == 3)
creatureTarget.SetMovementAnimKitId((ushort)e.Action.animKit.animKit);
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction:: SMART_ACTION_PLAY_ANIMKIT: target: {target.GetName()} ({target.GetGUID()}), AnimKit: {e.Action.animKit.animKit}, Type: {e.Action.animKit.type}");
}
else
{
GameObject gameObject = target.ToGameObject();
if (gameObject != null)
{
switch (e.Action.animKit.type)
{
case 0:
gameObject.SetAnimKitId((ushort)e.Action.animKit.animKit, true);
break;
case 1:
gameObject.SetAnimKitId((ushort)e.Action.animKit.animKit, false);
break;
default:
break;
}
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction:: SMART_ACTION_PLAY_ANIMKIT: target: {0} ({1}), AnimKit: {2}, Type: {3}", target.GetName(), target.GetGUID().ToString(), e.Action.animKit.animKit, e.Action.animKit.type);
}
}
}
break;
}
case SmartActions.ScenePlay:
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
playerTarget.GetSceneMgr().PlayScene(e.Action.scene.sceneId);
}
break;
}
case SmartActions.SceneCancel:
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
playerTarget.GetSceneMgr().CancelSceneBySceneId(e.Action.scene.sceneId);
}
break;
}
case SmartActions.PlayCinematic:
{
foreach (var target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
playerTarget.SendCinematicStart(e.Action.cinematic.entry);
}
break;
}
case SmartActions.SetMovementSpeed:
{
uint speedInteger = e.Action.movementSpeed.speedInteger;
uint speedFraction = e.Action.movementSpeed.speedFraction;
float speed = (float)((float)speedInteger + (float)speedFraction / Math.Pow(10, Math.Floor(Math.Log10((float)(speedFraction != 0 ? speedFraction : 1)) + 1)));
foreach (var target in targets)
{
Creature creatureTarget = target.ToCreature();
if (creatureTarget != null)
creatureTarget.SetSpeed((UnitMoveType)e.Action.movementSpeed.movementType, speed);
}
break;
}
case SmartActions.PlaySpellVisualKit:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
unitTarget.SendPlaySpellVisualKit(e.Action.spellVisualKit.spellVisualKitId, e.Action.spellVisualKit.kitType,
e.Action.spellVisualKit.duration);
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction:: SMART_ACTION_PLAY_SPELL_VISUAL_KIT: target: {target.GetName()} ({target.GetGUID()}), SpellVisualKit: {e.Action.spellVisualKit.spellVisualKitId}");
}
}
break;
}
case SmartActions.OverrideLight:
{
WorldObject obj = GetBaseObject();
if (obj != null)
{
obj.GetMap().SetZoneOverrideLight(e.Action.overrideLight.zoneId, e.Action.overrideLight.areaLightId, e.Action.overrideLight.overrideLightId, TimeSpan.FromMilliseconds(e.Action.overrideLight.transitionMilliseconds));
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: {obj.GetGUID()} sets zone override light (zoneId: {e.Action.overrideLight.zoneId}, " +
$"areaLightId: {e.Action.overrideLight.areaLightId}, overrideLightId: {e.Action.overrideLight.overrideLightId}, transitionMilliseconds: {e.Action.overrideLight.transitionMilliseconds})");
}
break;
}
case SmartActions.OverrideWeather:
{
WorldObject obj = GetBaseObject();
if (obj != null)
{
obj.GetMap().SetZoneWeather(e.Action.overrideWeather.zoneId, (WeatherState)e.Action.overrideWeather.weatherId, e.Action.overrideWeather.intensity);
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_WEATHER: {obj.GetGUID()} sets zone weather (zoneId: {e.Action.overrideWeather.zoneId}, " +
$"weatherId: {e.Action.overrideWeather.weatherId}, intensity: {e.Action.overrideWeather.intensity})");
}
break;
}
case SmartActions.SetHover:
{
foreach (WorldObject target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.SetHover(e.Action.setHover.enable != 0);
}
break;
}
case SmartActions.SetHealthPct:
{
foreach (var target in targets)
{
Unit targetUnit = target.ToUnit();
if (targetUnit != null)
targetUnit.SetHealth(targetUnit.CountPctFromMaxHealth((int)e.Action.setHealthPct.percent));
}
break;
}
case SmartActions.CreateConversation:
{
WorldObject baseObject = GetBaseObject();
foreach (WorldObject target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
{
Conversation conversation = Conversation.CreateConversation(e.Action.conversation.id, playerTarget,
playerTarget, playerTarget.GetGUID(), null);
if (conversation == null)
Log.outWarn(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_CREATE_CONVERSATION: id {e.Action.conversation.id}, baseObject {baseObject?.GetName()}, target {playerTarget.GetName()} - failed to create");
}
}
break;
}
case SmartActions.SetImmunePC:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
if (e.Action.setImmunePC.immunePC != 0)
unitTarget.SetUnitFlag(UnitFlags.ImmuneToPc);
else
unitTarget.RemoveUnitFlag(UnitFlags.ImmuneToPc);
}
}
break;
}
case SmartActions.SetImmuneNPC:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
if (e.Action.setImmuneNPC.immuneNPC != 0)
unitTarget.SetUnitFlag(UnitFlags.ImmuneToNpc);
else
unitTarget.RemoveUnitFlag(UnitFlags.ImmuneToNpc);
}
}
break;
}
case SmartActions.SetUninteractible:
{
foreach (var target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
unitTarget.SetUninteractible(e.Action.setUninteractible.uninteractible != 0);
}
break;
}
case SmartActions.ActivateGameobject:
{
foreach (WorldObject target in targets)
{
GameObject targetGo = target.ToGameObject();
if (targetGo != null)
targetGo.ActivateObject((GameObjectActions)e.Action.activateGameObject.gameObjectAction, (int)e.Action.activateGameObject.param, GetBaseObject());
}
break;
}
case SmartActions.AddToStoredTargetList:
{
if (!targets.Empty())
AddToStoredTargetList(targets, e.Action.addToStoredTargets.id);
else
{
WorldObject baseObject = GetBaseObject();
Log.outWarn(LogFilter.ScriptsAi, $"SmartScript::ProcessAction:: SMART_ACTION_ADD_TO_STORED_TARGET_LIST: var {e.Action.addToStoredTargets.id}, baseObject {(baseObject == null ? "" : baseObject.GetName())}, event {e.EventId} - tried to add no targets to stored target list");
}
break;
}
case SmartActions.BecomePersonalCloneForPlayer:
{
WorldObject baseObject = GetBaseObject();
void doCreatePersonalClone(Position position, Player privateObjectOwner)
{
Creature summon = GetBaseObject().SummonPersonalClone(position, (TempSummonType)e.Action.becomePersonalClone.type, TimeSpan.FromMilliseconds(e.Action.becomePersonalClone.duration), 0, 0, privateObjectOwner);
if (summon != null)
if (IsSmart(summon))
((SmartAI)summon.GetAI()).SetTimedActionList(e, (uint)e.EntryOrGuid, privateObjectOwner, e.EventId + 1);
}
// if target is position then targets container was empty
if (e.GetTargetType() != SmartTargets.Position)
{
foreach (WorldObject target in targets)
{
Player playerTarget = target?.ToPlayer();
if (playerTarget != null)
doCreatePersonalClone(baseObject.GetPosition(), playerTarget);
}
}
else
{
Player invoker = GetLastInvoker()?.ToPlayer();
if (invoker != null)
doCreatePersonalClone(new Position(e.Target.x, e.Target.y, e.Target.z, e.Target.o), invoker);
}
// action list will continue on personal clones
_timedActionList.RemoveAll(script => { return script.EventId > e.EventId; });
break;
}
case SmartActions.TriggerGameEvent:
{
WorldObject sourceObject = GetBaseObjectOrUnitInvoker(unit);
foreach (WorldObject target in targets)
{
if (e.Action.triggerGameEvent.useSaiTargetAsGameEventSource != 0)
GameEvents.Trigger(e.Action.triggerGameEvent.eventId, target, sourceObject);
else
GameEvents.Trigger(e.Action.triggerGameEvent.eventId, sourceObject, target);
}
break;
}
case SmartActions.DoAction:
{
foreach (WorldObject target in targets)
{
Unit unitTarget = target?.ToUnit();
if (unitTarget != null)
unitTarget.GetAI()?.DoAction((int)e.Action.doAction.actionId);
else
{
GameObject goTarget = target?.ToGameObject();
if (goTarget != null)
goTarget.GetAI()?.DoAction((int)e.Action.doAction.actionId);
}
}
break;
}
case SmartActions.CompleteQuest:
{
uint questId = e.Action.quest.questId;
Quest quest = Global.ObjectMgr.GetQuestTemplate(questId);
if (quest == null)
break;
foreach (WorldObject target in targets)
{
Player player = target?.ToPlayer();
if (player == null)
continue;
QuestStatus questStatus = player.GetQuestStatus(questId);
if (questStatus == QuestStatus.Rewarded)
continue;
if (quest.HasFlag(QuestFlags.CompletionEvent) || quest.HasFlag(QuestFlags.CompletionAreaTrigger))
{
if (questStatus == QuestStatus.Incomplete)
player.AreaExploredOrEventHappens(questId);
}
else if (quest.HasFlag(QuestFlags.TrackingEvent)) // Check if the quest is used as a serverside flag
player.CompleteQuest(questId);
}
break;
}
case SmartActions.CreditQuestObjectiveTalkTo:
{
if (_me == null)
break;
foreach (WorldObject target in targets)
{
Player player = target?.ToPlayer();
if (player == null)
continue;
player.TalkedToCreature(_me.GetEntry(), _me.GetGUID());
}
break;
}
case SmartActions.EnterVehicle:
{
if (_me == null)
break;
foreach (WorldObject target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
_me.EnterVehicle(unitTarget, (sbyte)e.Action.enterVehicle.seatId);
break;
}
}
break;
}
case SmartActions.BoardPassenger:
{
if (_me == null)
break;
foreach (WorldObject target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
unitTarget.EnterVehicle(_me, (sbyte)e.Action.enterVehicle.seatId);
break;
}
}
break;
}
case SmartActions.ExitVehicle:
{
foreach (WorldObject target in targets)
{
Unit unitTarget = target.ToUnit();
if (unitTarget != null)
{
unitTarget.ExitVehicle();
}
}
break;
}
case SmartActions.DestroyConversation:
{
void work(Conversation conversation)
{
if (conversation.GetEntry() != e.Action.destroyConversation.id)
return;
if (conversation.IsPrivateObject())
{
if (e.Action.destroyConversation.isPrivate == 0 || !targets.Any(target => target.GetGUID() == conversation.GetPrivateObjectOwner()))
return;
}
else if (e.Action.destroyConversation.isPrivate != 0)
return;
conversation.Remove();
}
ConversationWorker worker = new(PhasingHandler.GetAlwaysVisiblePhaseShift(), work);
Cell.VisitGridObjects(GetBaseObject(), worker, e.Action.destroyConversation.range);
break;
}
default:
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: Entry {0} SourceType {1}, Event {2}, Unhandled Action type {3}", e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType());
break;
}
if (e.Link != 0 && e.Link != e.EventId)
{
SmartScriptHolder linked = Global.SmartAIMgr.FindLinkedEvent(_events, e.Link);
if (linked != null)
ProcessEvent(linked, unit, var0, var1, bvar, spell, gob, varString);
else
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: Entry {0} SourceType {1}, Event {2}, Link Event {3} not found or invalid, skipped.", e.EntryOrGuid, e.GetScriptType(), e.EventId, e.Link);
}
}
void ProcessTimedAction(SmartScriptHolder e, uint min, uint max, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
{
// We may want to execute action rarely and because of this if condition is not fulfilled the action will be rechecked in a long time
if (Global.ConditionMgr.IsObjectMeetingSmartEventConditions(e.EntryOrGuid, e.EventId, e.SourceType, unit, GetBaseObject()))
{
RecalcTimer(e, min, max);
ProcessAction(e, unit, var0, var1, bvar, spell, gob, varString);
}
else
RecalcTimer(e, Math.Min(min, 5000), Math.Min(min, 5000));
}
SmartScriptHolder CreateSmartEvent(SmartEvents e, SmartEventFlags event_flags, uint event_param1, uint event_param2, uint event_param3, uint event_param4, uint event_param5,
SmartActions action, uint action_param1, uint action_param2, uint action_param3, uint action_param4, uint action_param5, uint action_param6, uint action_param7,
SmartTargets t, uint target_param1, uint target_param2, uint target_param3, uint target_param4, string targetParamString, uint phaseMask)
{
SmartScriptHolder script = new();
script.Event.type = e;
script.Event.raw.param1 = event_param1;
script.Event.raw.param2 = event_param2;
script.Event.raw.param3 = event_param3;
script.Event.raw.param4 = event_param4;
script.Event.raw.param5 = event_param5;
script.Event.event_phase_mask = phaseMask;
script.Event.event_flags = event_flags;
script.Event.event_chance = 100;
script.Action.type = action;
script.Action.raw.param1 = action_param1;
script.Action.raw.param2 = action_param2;
script.Action.raw.param3 = action_param3;
script.Action.raw.param4 = action_param4;
script.Action.raw.param5 = action_param5;
script.Action.raw.param6 = action_param6;
script.Action.raw.param7 = action_param7;
script.Target.type = t;
script.Target.raw.param1 = target_param1;
script.Target.raw.param2 = target_param2;
script.Target.raw.param3 = target_param3;
script.Target.raw.param4 = target_param4;
script.Target.param_string = targetParamString;
script.SourceType = SmartScriptType.Creature;
InitTimer(script);
return script;
}
List<WorldObject> GetTargets(SmartScriptHolder e, WorldObject invoker = null)
{
WorldObject scriptTrigger = null;
if (invoker != null)
scriptTrigger = invoker;
else
{
Unit tempLastInvoker = GetLastInvoker();
if (tempLastInvoker != null)
scriptTrigger = tempLastInvoker;
}
WorldObject baseObject = GetBaseObject();
List<WorldObject> targets = new();
switch (e.GetTargetType())
{
case SmartTargets.Self:
if (baseObject != null)
targets.Add(baseObject);
break;
case SmartTargets.Victim:
if (_me != null && _me.GetVictim() != null)
targets.Add(_me.GetVictim());
break;
case SmartTargets.HostileSecondAggro:
if (_me != null)
{
if (e.Target.hostilRandom.powerType != 0)
{
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MaxThreat, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
if (u != null)
targets.Add(u);
}
else
{
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MaxThreat, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
if (u != null)
targets.Add(u);
}
}
break;
case SmartTargets.HostileLastAggro:
if (_me != null)
{
if (e.Target.hostilRandom.powerType != 0)
{
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MinThreat, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
if (u != null)
targets.Add(u);
}
else
{
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MinThreat, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
if (u != null)
targets.Add(u);
}
}
break;
case SmartTargets.HostileRandom:
if (_me != null)
{
if (e.Target.hostilRandom.powerType != 0)
{
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.Random, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
if (u != null)
targets.Add(u);
}
else
{
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.Random, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
if (u != null)
targets.Add(u);
}
}
break;
case SmartTargets.HostileRandomNotTop:
if (_me != null)
{
if (e.Target.hostilRandom.powerType != 0)
{
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.Random, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
if (u != null)
targets.Add(u);
}
else
{
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.Random, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
if (u != null)
targets.Add(u);
}
}
break;
case SmartTargets.Farthest:
if (_me != null)
{
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MaxDistance, 0, new FarthestTargetSelector(_me, (float)e.Target.farthest.maxDist, e.Target.farthest.playerOnly != 0, e.Target.farthest.isInLos != 0));
if (u != null)
targets.Add(u);
}
break;
case SmartTargets.ActionInvoker:
if (scriptTrigger != null)
targets.Add(scriptTrigger);
break;
case SmartTargets.ActionInvokerVehicle:
if (scriptTrigger != null && scriptTrigger.ToUnit()?.GetVehicle() != null && scriptTrigger.ToUnit().GetVehicle().GetBase() != null)
targets.Add(scriptTrigger.ToUnit().GetVehicle().GetBase());
break;
case SmartTargets.InvokerParty:
if (scriptTrigger != null)
{
Player player = scriptTrigger.ToPlayer();
if (player != null)
{
Group group = player.GetGroup();
if (group != null)
{
foreach (GroupReference groupRef in group.GetMembers())
{
Player member = groupRef.GetSource();
if (member.IsInMap(player))
targets.Add(member);
}
}
// We still add the player to the list if there is no group. If we do
// this even if there is a group (thus the else-check), it will add the
// same player to the list twice. We don't want that to happen.
else
targets.Add(scriptTrigger);
}
}
break;
case SmartTargets.CreatureRange:
{
WorldObject refObj = baseObject;
if (refObj == null)
refObj = scriptTrigger;
if (refObj == null)
{
Log.outError(LogFilter.Sql, $"SMART_TARGET_CREATURE_RANGE: {e} is missing base object or invoker.");
break;
}
List<Creature> creatures = refObj.GetCreatureListWithOptionsInGrid(e.Target.unitRange.maxDist,
new FindCreatureOptions() { CreatureId = e.Target.unitRange.creature != 0 ? e.Target.unitRange.creature : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null, });
targets.AddRange(creatures.Where(target => !refObj.IsWithinDist(target, e.Target.unitRange.minDist)));
if (e.Target.unitRange.maxSize != 0)
targets.RandomResize(e.Target.unitRange.maxSize);
break;
}
case SmartTargets.CreatureDistance:
{
if (baseObject == null)
break;
List<Creature> creatures = baseObject.GetCreatureListWithOptionsInGrid(e.Target.unitDistance.dist,
new FindCreatureOptions() { CreatureId = e.Target.unitDistance.creature != 0 ? e.Target.unitDistance.creature : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
targets.Clear();
targets.AddRange(creatures);
if (e.Target.unitDistance.maxSize != 0)
targets.RandomResize(e.Target.unitDistance.maxSize);
break;
}
case SmartTargets.GameobjectRange:
{
WorldObject refObj = baseObject;
if (refObj == null)
refObj = scriptTrigger;
if (refObj == null)
{
Log.outError(LogFilter.Sql, $"SMART_TARGET_GAMEOBJECT_RANGE: {e} is missing base object or invoker.");
break;
}
List<GameObject> gameObjects = refObj.GetGameObjectListWithOptionsInGrid(e.Target.goRange.maxDist,
new FindGameObjectOptions() { GameObjectId = e.Target.goRange.entry != 0 ? e.Target.goRange.entry : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
targets.AddRange(gameObjects.Where(target => !refObj.IsWithinDist(target, e.Target.goRange.minDist)));
if (e.Target.goRange.maxSize != 0)
targets.RandomResize(e.Target.goRange.maxSize);
break;
}
case SmartTargets.GameobjectDistance:
{
if (baseObject == null)
break;
List<GameObject> gameObjects = baseObject.GetGameObjectListWithOptionsInGrid(e.Target.goDistance.dist,
new FindGameObjectOptions() { GameObjectId = e.Target.goDistance.entry != 0 ? e.Target.goDistance.entry : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
targets.Clear();
targets.AddRange(gameObjects);
if (e.Target.goDistance.maxSize != 0)
targets.RandomResize(e.Target.goDistance.maxSize);
break;
}
case SmartTargets.CreatureGuid:
{
if (scriptTrigger == null && baseObject == null)
{
Log.outError(LogFilter.Sql, $"SMART_TARGET_CREATURE_GUID {e} can not be used without invoker");
break;
}
Creature target = FindCreatureNear(scriptTrigger != null ? scriptTrigger : baseObject, e.Target.unitGUID.dbGuid);
if (target != null)
if (target != null && (e.Target.unitGUID.entry == 0 || target.GetEntry() == e.Target.unitGUID.entry))
targets.Add(target);
break;
}
case SmartTargets.GameobjectGuid:
{
if (scriptTrigger == null && baseObject == null)
{
Log.outError(LogFilter.Sql, $"SMART_TARGET_GAMEOBJECT_GUID {e} can not be used without invoker");
break;
}
GameObject target = FindGameObjectNear(scriptTrigger != null ? scriptTrigger : baseObject, e.Target.goGUID.dbGuid);
if (target != null)
if (target != null && (e.Target.goGUID.entry == 0 || target.GetEntry() == e.Target.goGUID.entry))
targets.Add(target);
break;
}
case SmartTargets.PlayerRange:
{
if (baseObject == null)
break;
List<Player> players = baseObject.GetPlayerListInGrid(e.Target.playerRange.maxDist);
targets.AddRange(players.Where(target => !baseObject.IsWithinDist(target, e.Target.playerRange.minDist)));
break;
}
case SmartTargets.PlayerDistance:
{
if (baseObject == null)
break;
List<Player> players = baseObject.GetPlayerListInGrid(e.Target.playerDistance.dist);
targets.AddRange(players);
break;
}
case SmartTargets.Stored:
{
WorldObject refObj = baseObject;
if (refObj == null)
refObj = scriptTrigger;
if (refObj == null)
{
Log.outError(LogFilter.Sql, $"SMART_TARGET_STORED: {e} is missing base object or invoker.");
break;
}
var stored = GetStoredTargetList(e.Target.stored.id, refObj);
if (stored != null)
targets.AddRange(stored);
break;
}
case SmartTargets.ClosestCreature:
{
WorldObject refObj = baseObject;
if (refObj == null)
refObj = scriptTrigger;
if (refObj == null)
{
Log.outError(LogFilter.Sql, $"SMART_TARGET_CLOSEST_CREATURE: {e} is missing base object or invoker.");
break;
}
Creature target = refObj.FindNearestCreatureWithOptions(e.Target.unitClosest.dist != 0 ? e.Target.unitClosest.dist : 100,
new FindCreatureOptions() { CreatureId = e.Target.unitClosest.entry, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null, IsAlive = (FindCreatureAliveState)e.Target.unitClosest.findCreatureAliveState });
if (target != null)
targets.Add(target);
break;
}
case SmartTargets.ClosestGameobject:
{
WorldObject refObj = baseObject;
if (refObj == null)
refObj = scriptTrigger;
if (refObj == null)
{
Log.outError(LogFilter.Sql, $"SMART_TARGET_CLOSEST_GAMEOBJECT: {e} is missing base object or invoker.");
break;
}
GameObject target = refObj.FindNearestGameObjectWithOptions(e.Target.goClosest.dist != 0 ? e.Target.goClosest.dist : 100,
new FindGameObjectOptions() { GameObjectId = e.Target.goClosest.entry, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
if (target != null)
targets.Add(target);
break;
}
case SmartTargets.ClosestPlayer:
{
WorldObject refObj = baseObject;
if (refObj == null)
refObj = scriptTrigger;
if (refObj == null)
{
Log.outError(LogFilter.Sql, $"SMART_TARGET_CLOSEST_PLAYER: {e} is missing base object or invoker.");
break;
}
Player target = refObj.SelectNearestPlayer(e.Target.playerDistance.dist);
if (target != null)
targets.Add(target);
break;
}
case SmartTargets.OwnerOrSummoner:
{
if (_me != null)
{
ObjectGuid charmerOrOwnerGuid = _me.GetCharmerOrOwnerGUID();
if (charmerOrOwnerGuid.IsEmpty())
{
TempSummon tempSummon = _me.ToTempSummon();
if (tempSummon != null)
{
WorldObject summoner = tempSummon.GetSummoner();
if (summoner != null)
charmerOrOwnerGuid = summoner.GetGUID();
}
}
if (charmerOrOwnerGuid.IsEmpty())
charmerOrOwnerGuid = _me.GetCreatorGUID();
WorldObject owner = Global.ObjAccessor.GetWorldObject(_me, charmerOrOwnerGuid);
if (owner != null)
targets.Add(owner);
}
else if (_go != null)
{
Unit owner = Global.ObjAccessor.GetUnit(_go, _go.GetOwnerGUID());
if (owner != null)
targets.Add(owner);
}
// Get owner of owner
if (e.Target.owner.useCharmerOrOwner != 0 && !targets.Empty())
{
WorldObject owner = targets.First();
targets.Clear();
Unit unitBase = Global.ObjAccessor.GetUnit(owner, owner.GetCharmerOrOwnerGUID());
if (unitBase != null)
targets.Add(unitBase);
}
break;
}
case SmartTargets.ThreatList:
{
if (_me != null && _me.CanHaveThreatList())
{
foreach (var refe in _me.GetThreatManager().GetSortedThreatList())
if (e.Target.threatList.maxDist == 0 || _me.IsWithinCombatRange(refe.GetVictim(), e.Target.threatList.maxDist))
targets.Add(refe.GetVictim());
}
break;
}
case SmartTargets.ClosestEnemy:
{
if (_me != null)
{
Unit target = _me.SelectNearestTarget(e.Target.closestAttackable.maxDist);
if (target != null)
targets.Add(target);
}
break;
}
case SmartTargets.ClosestFriendly:
{
if (_me != null)
{
Unit target = DoFindClosestFriendlyInRange(e.Target.closestFriendly.maxDist);
if (target != null)
targets.Add(target);
}
break;
}
case SmartTargets.LootRecipients:
{
if (_me != null)
{
foreach (ObjectGuid tapperGuid in _me.GetTapList())
{
Player tapper = Global.ObjAccessor.GetPlayer(_me, tapperGuid);
if (tapper != null)
targets.Add(tapper);
}
}
break;
}
case SmartTargets.VehiclePassenger:
{
if (_me != null && _me.IsVehicle())
{
foreach (var pair in _me.GetVehicleKit().Seats)
{
if (e.Target.vehicle.seatMask == 0 || (e.Target.vehicle.seatMask & (1 << pair.Key)) != 0)
{
Unit u = Global.ObjAccessor.GetUnit(_me, pair.Value.Passenger.Guid);
if (u != null)
targets.Add(u);
}
}
}
break;
}
case SmartTargets.ClosestUnspawnedGameobject:
{
GameObject target = baseObject.FindNearestUnspawnedGameObject(e.Target.goClosest.entry, (float)(e.Target.goClosest.dist != 0 ? e.Target.goClosest.dist : 100));
if (target != null)
targets.Add(target);
break;
}
case SmartTargets.Position:
default:
break;
}
return targets;
}
void ProcessEvent(SmartScriptHolder e, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
{
if (!e.Active && e.GetEventType() != SmartEvents.Link)
return;
if ((e.Event.event_phase_mask != 0 && !IsInPhase(e.Event.event_phase_mask)) || (e.Event.event_flags.HasAnyFlag(SmartEventFlags.NotRepeatable) && e.RunOnce))
return;
if (!e.Event.event_flags.HasAnyFlag(SmartEventFlags.WhileCharmed) && _me != null && _me.IsCreature() && _me.ToCreature().IsCharmed())
return;
switch (e.GetEventType())
{
case SmartEvents.Link://special handling
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
//called from Update tick
case SmartEvents.Update:
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
case SmartEvents.UpdateOoc:
if (_me != null && _me.IsEngaged())
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
case SmartEvents.UpdateIc:
if (_me == null || !_me.IsEngaged())
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
case SmartEvents.HealthPct:
{
if (_me == null || _me.IsInEvadeMode() || _me.GetMaxHealth() == 0)
return;
uint perc = (uint)_me.GetHealthPct();
if (perc > e.Event.minMaxRepeat.max || perc < e.Event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
}
case SmartEvents.ManaPct:
{
if (_me == null || !_me.IsEngaged() || _me.GetMaxPower(PowerType.Mana) == 0)
return;
uint perc = (uint)_me.GetPowerPct(PowerType.Mana);
if (perc > e.Event.minMaxRepeat.max || perc < e.Event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
}
case SmartEvents.Range:
{
if (_me == null || !_me.IsEngaged() || _me.GetVictim() == null)
return;
if (_me.IsInRange(_me.GetVictim(), e.Event.minMaxRepeat.min, e.Event.minMaxRepeat.max))
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax, _me.GetVictim());
else // make it predictable
RecalcTimer(e, 500, 500);
break;
}
case SmartEvents.VictimCasting:
{
if (_me == null || !_me.IsEngaged())
return;
Unit victim = _me.GetVictim();
if (victim == null || !victim.IsNonMeleeSpellCast(false, false, true))
return;
if (e.Event.targetCasting.spellId > 0)
{
Spell currSpell = victim.GetCurrentSpell(CurrentSpellTypes.Generic);
if (currSpell != null)
if (currSpell.m_spellInfo.Id != e.Event.targetCasting.spellId)
return;
}
ProcessTimedAction(e, e.Event.targetCasting.repeatMin, e.Event.targetCasting.repeatMax, _me.GetVictim());
break;
}
case SmartEvents.FriendlyIsCc:
{
if (_me == null || !_me.IsEngaged())
return;
List<Creature> creatures = new();
DoFindFriendlyCC(creatures, e.Event.friendlyCC.radius);
if (creatures.Empty())
{
// if there are at least two same npcs, they will perform the same action immediately even if this is useless...
RecalcTimer(e, 1000, 3000);
return;
}
ProcessTimedAction(e, e.Event.friendlyCC.repeatMin, e.Event.friendlyCC.repeatMax, creatures.First());
break;
}
case SmartEvents.FriendlyMissingBuff:
{
List<Creature> creatures = new();
DoFindFriendlyMissingBuff(creatures, e.Event.missingBuff.radius, e.Event.missingBuff.spell);
if (creatures.Empty())
return;
ProcessTimedAction(e, e.Event.missingBuff.repeatMin, e.Event.missingBuff.repeatMax, creatures.SelectRandom());
break;
}
case SmartEvents.HasAura:
{
if (_me == null)
return;
uint count = _me.GetAuraCount(e.Event.aura.spell);
if ((e.Event.aura.count == 0 && count == 0) || (e.Event.aura.count != 0 && count >= e.Event.aura.count))
ProcessTimedAction(e, e.Event.aura.repeatMin, e.Event.aura.repeatMax);
break;
}
case SmartEvents.TargetBuffed:
{
if (_me == null || _me.GetVictim() == null)
return;
uint count = _me.GetVictim().GetAuraCount(e.Event.aura.spell);
if (count < e.Event.aura.count)
return;
ProcessTimedAction(e, e.Event.aura.repeatMin, e.Event.aura.repeatMax, _me.GetVictim());
break;
}
case SmartEvents.Charmed:
{
if (bvar == (e.Event.charm.onRemove != 1))
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
}
case SmartEvents.QuestAccepted:
case SmartEvents.QuestCompletion:
case SmartEvents.QuestFail:
case SmartEvents.QuestRewarded:
{
ProcessAction(e, unit);
break;
}
case SmartEvents.QuestObjCompletion:
{
if (var0 == (e.Event.questObjective.id))
ProcessAction(e, unit);
break;
}
//no params
case SmartEvents.Aggro:
case SmartEvents.Death:
case SmartEvents.Evade:
case SmartEvents.ReachedHome:
case SmartEvents.Reset:
case SmartEvents.CorpseRemoved:
case SmartEvents.AiInit:
case SmartEvents.TransportAddplayer:
case SmartEvents.TransportRemovePlayer:
case SmartEvents.AreatriggerEnter:
case SmartEvents.JustSummoned:
case SmartEvents.JustCreated:
case SmartEvents.FollowCompleted:
case SmartEvents.OnSpellclick:
case SmartEvents.OnDespawn:
case SmartEvents.SendEventTrigger:
case SmartEvents.AreatriggerExit:
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
case SmartEvents.GossipHello:
{
switch (e.Event.gossipHello.filter)
{
case 0:
// no filter set, always execute action
break;
case 1:
// OnGossipHello only filter set, skip action if OnReportUse
if (var0 != 0)
return;
break;
case 2:
// OnReportUse only filter set, skip action if OnGossipHello
if (var0 == 0)
return;
break;
default:
// Ignore any other value
break;
}
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
}
case SmartEvents.ReceiveEmote:
if (e.Event.emote.emoteId == var0)
{
RecalcTimer(e, e.Event.emote.cooldownMin, e.Event.emote.cooldownMax);
ProcessAction(e, unit);
}
break;
case SmartEvents.Kill:
{
if (_me == null || unit == null)
return;
if (e.Event.kill.playerOnly != 0 && !unit.IsTypeId(TypeId.Player))
return;
if (e.Event.kill.creature != 0 && unit.GetEntry() != e.Event.kill.creature)
return;
RecalcTimer(e, e.Event.kill.cooldownMin, e.Event.kill.cooldownMax);
ProcessAction(e, unit);
break;
}
case SmartEvents.SpellHitTarget:
case SmartEvents.SpellHit:
{
if (spell == null)
return;
if ((e.Event.spellHit.spell == 0 || spell.Id == e.Event.spellHit.spell) &&
(e.Event.spellHit.school == 0 || Convert.ToBoolean((uint)spell.SchoolMask & e.Event.spellHit.school)))
{
RecalcTimer(e, e.Event.spellHit.cooldownMin, e.Event.spellHit.cooldownMax);
ProcessAction(e, unit, 0, 0, bvar, spell, gob);
}
break;
}
case SmartEvents.OnSpellCast:
case SmartEvents.OnSpellFailed:
case SmartEvents.OnSpellStart:
{
if (spell == null)
return;
if (spell.Id != e.Event.spellCast.spell)
return;
RecalcTimer(e, e.Event.spellCast.cooldownMin, e.Event.spellCast.cooldownMax);
ProcessAction(e, null, 0, 0, bvar, spell);
break;
}
case SmartEvents.OocLos:
{
if (_me == null || _me.IsEngaged())
return;
//can trigger if closer than fMaxAllowedRange
float range = e.Event.los.maxDist;
//if range is ok and we are actually in LOS
if (_me.IsWithinDistInMap(unit, range) && _me.IsWithinLOSInMap(unit))
{
LOSHostilityMode hostilityMode = (LOSHostilityMode)e.Event.los.hostilityMode;
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((hostilityMode == LOSHostilityMode.Any) || (hostilityMode == LOSHostilityMode.NotHostile && !_me.IsHostileTo(unit)) || (hostilityMode == LOSHostilityMode.Hostile && _me.IsHostileTo(unit)))
{
if (e.Event.los.playerOnly != 0 && !unit.IsTypeId(TypeId.Player))
return;
RecalcTimer(e, e.Event.los.cooldownMin, e.Event.los.cooldownMax);
ProcessAction(e, unit);
}
}
break;
}
case SmartEvents.IcLos:
{
if (_me == null || !_me.IsEngaged())
return;
//can trigger if closer than fMaxAllowedRange
float range = e.Event.los.maxDist;
//if range is ok and we are actually in LOS
if (_me.IsWithinDistInMap(unit, range) && _me.IsWithinLOSInMap(unit))
{
LOSHostilityMode hostilityMode = (LOSHostilityMode)e.Event.los.hostilityMode;
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((hostilityMode == LOSHostilityMode.Any) || (hostilityMode == LOSHostilityMode.NotHostile && !_me.IsHostileTo(unit)) || (hostilityMode == LOSHostilityMode.Hostile && _me.IsHostileTo(unit)))
{
if (e.Event.los.playerOnly != 0 && !unit.IsTypeId(TypeId.Player))
return;
RecalcTimer(e, e.Event.los.cooldownMin, e.Event.los.cooldownMax);
ProcessAction(e, unit);
}
}
break;
}
case SmartEvents.Respawn:
{
if (GetBaseObject() == null)
return;
if (e.Event.respawn.type == (uint)SmartRespawnCondition.Map && GetBaseObject().GetMapId() != e.Event.respawn.map)
return;
if (e.Event.respawn.type == (uint)SmartRespawnCondition.Area && GetBaseObject().GetZoneId() != e.Event.respawn.area)
return;
ProcessAction(e);
break;
}
case SmartEvents.SummonedUnit:
case SmartEvents.SummonedUnitDies:
{
if (!unit.IsCreature())
return;
if (e.Event.summoned.creature != 0 && unit.GetEntry() != e.Event.summoned.creature)
return;
RecalcTimer(e, e.Event.summoned.cooldownMin, e.Event.summoned.cooldownMax);
ProcessAction(e, unit);
break;
}
case SmartEvents.ReceiveHeal:
case SmartEvents.Damaged:
case SmartEvents.DamagedTarget:
{
if (var0 > e.Event.minMaxRepeat.max || var0 < e.Event.minMaxRepeat.min)
return;
RecalcTimer(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
ProcessAction(e, unit);
break;
}
case SmartEvents.Movementinform:
{
if ((e.Event.movementInform.type != 0 && var0 != e.Event.movementInform.type) || (e.Event.movementInform.id != 0xFFFFFFFF && var1 != e.Event.movementInform.id))
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.TransportRelocate:
{
if (e.Event.transportRelocate.pointID != 0 && var0 != e.Event.transportRelocate.pointID)
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.WaypointReached:
case SmartEvents.WaypointResumed:
case SmartEvents.WaypointPaused:
case SmartEvents.WaypointStopped:
case SmartEvents.WaypointEnded:
{
if (_me == null || (e.Event.waypoint.pointID != 0xFFFFFFFF && var0 != e.Event.waypoint.pointID) || (e.Event.waypoint.pathID != 0 && var1 != e.Event.waypoint.pathID))
return;
ProcessAction(e, unit);
break;
}
case SmartEvents.SummonDespawned:
{
if (e.Event.summoned.creature != 0 && e.Event.summoned.creature != var0)
return;
RecalcTimer(e, e.Event.summoned.cooldownMin, e.Event.summoned.cooldownMax);
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.InstancePlayerEnter:
{
if (e.Event.instancePlayerEnter.team != 0 && var0 != e.Event.instancePlayerEnter.team)
return;
RecalcTimer(e, e.Event.instancePlayerEnter.cooldownMin, e.Event.instancePlayerEnter.cooldownMax);
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.AcceptedQuest:
case SmartEvents.RewardQuest:
{
if (e.Event.quest.questId != 0 && var0 != e.Event.quest.questId)
return;
RecalcTimer(e, e.Event.quest.cooldownMin, e.Event.quest.cooldownMax);
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.TransportAddcreature:
{
if (e.Event.transportAddCreature.creature != 0 && var0 != e.Event.transportAddCreature.creature)
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.TextOver:
{
if (var0 != e.Event.textOver.textGroupID || (e.Event.textOver.creatureEntry != 0 && e.Event.textOver.creatureEntry != var1))
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.DataSet:
{
if (e.Event.dataSet.id != var0 || e.Event.dataSet.value != var1)
return;
RecalcTimer(e, e.Event.dataSet.cooldownMin, e.Event.dataSet.cooldownMax);
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.PassengerRemoved:
case SmartEvents.PassengerBoarded:
{
if (unit == null)
return;
RecalcTimer(e, e.Event.minMax.repeatMin, e.Event.minMax.repeatMax);
ProcessAction(e, unit);
break;
}
case SmartEvents.TimedEventTriggered:
{
if (e.Event.timedEvent.id == var0)
ProcessAction(e, unit);
break;
}
case SmartEvents.GossipSelect:
{
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: Gossip Select: menu {0} action {1}", var0, var1);//little help for scripters
if (e.Event.gossip.sender != var0 || e.Event.gossip.action != var1)
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.GameEventStart:
case SmartEvents.GameEventEnd:
{
if (e.Event.gameEvent.gameEventId != var0)
return;
ProcessAction(e, null, var0);
break;
}
case SmartEvents.GoLootStateChanged:
{
if (e.Event.goLootStateChanged.lootState != var0)
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.GoEventInform:
{
if (e.Event.eventInform.eventId != var0)
return;
ProcessAction(e, null, var0);
break;
}
case SmartEvents.ActionDone:
{
if (e.Event.doAction.eventId != var0)
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.FriendlyHealthPCT:
{
if (_me == null || _me.IsInEvadeMode())
return;
Unit unitTarget = null;
switch (e.GetTargetType())
{
case SmartTargets.CreatureRange:
case SmartTargets.CreatureGuid:
case SmartTargets.CreatureDistance:
case SmartTargets.ClosestCreature:
case SmartTargets.ClosestPlayer:
case SmartTargets.PlayerRange:
case SmartTargets.PlayerDistance:
{
var targets = GetTargets(e);
var unitTargetItr = targets.Find(target =>
{
Unit unit = target.ToUnit();
if (unit != null && _me.IsFriendlyTo(unit) && unit.IsAlive() && unit.IsInCombat())
{
uint healthPct = (uint)unit.GetHealthPct();
if (e.Event.friendlyHealthPct.minHpPct <= healthPct && healthPct <= e.Event.friendlyHealthPct.maxHpPct)
return true;
}
return false;
});
if (unitTargetItr != null)
unitTarget = unitTargetItr.ToUnit();
}
break;
case SmartTargets.ActionInvoker:
unitTarget = DoSelectLowestHpPercentFriendly((float)e.Event.friendlyHealthPct.radius, e.Event.friendlyHealthPct.minHpPct, e.Event.friendlyHealthPct.maxHpPct);
break;
default:
return;
}
if (unitTarget == null)
return;
ProcessTimedAction(e, e.Event.friendlyHealthPct.repeatMin, e.Event.friendlyHealthPct.repeatMax, unitTarget);
break;
}
case SmartEvents.DistanceCreature:
{
if (_me == null)
return;
Creature creature = null;
if (e.Event.distance.guid != 0)
{
creature = FindCreatureNear(_me, e.Event.distance.guid);
if (creature == null)
return;
if (!_me.IsInRange(creature, 0, e.Event.distance.dist))
return;
}
else if (e.Event.distance.entry != 0)
{
List<Creature> list = _me.GetCreatureListWithEntryInGrid(e.Event.distance.entry, e.Event.distance.dist);
if (!list.Empty())
creature = list.FirstOrDefault();
}
if (creature != null)
ProcessTimedAction(e, e.Event.distance.repeat, e.Event.distance.repeat, creature);
break;
}
case SmartEvents.DistanceGameobject:
{
if (_me == null)
return;
GameObject gameobject = null;
if (e.Event.distance.guid != 0)
{
gameobject = FindGameObjectNear(_me, e.Event.distance.guid);
if (gameobject == null)
return;
if (!_me.IsInRange(gameobject, 0, e.Event.distance.dist))
return;
}
else if (e.Event.distance.entry != 0)
{
List<GameObject> list = _me.GetGameObjectListWithEntryInGrid(e.Event.distance.entry, e.Event.distance.dist);
if (!list.Empty())
gameobject = list.FirstOrDefault();
}
if (gameobject != null)
ProcessTimedAction(e, e.Event.distance.repeat, e.Event.distance.repeat, null, 0, 0, false, null, gameobject);
break;
}
case SmartEvents.CounterSet:
if (e.Event.counter.id != var0 || GetCounterValue(e.Event.counter.id) != e.Event.counter.value)
return;
ProcessTimedAction(e, e.Event.counter.cooldownMin, e.Event.counter.cooldownMax);
break;
case SmartEvents.SceneStart:
case SmartEvents.SceneCancel:
case SmartEvents.SceneComplete:
{
ProcessAction(e, unit);
break;
}
case SmartEvents.SceneTrigger:
{
if (e.Event.param_string != varString)
return;
ProcessAction(e, unit, var0, 0, false, null, null, varString);
break;
}
default:
Log.outError(LogFilter.Sql, "SmartScript.ProcessEvent: Unhandled Event type {0}", e.GetEventType());
break;
}
}
void InitTimer(SmartScriptHolder e)
{
switch (e.GetEventType())
{
//set only events which have initial timers
case SmartEvents.Update:
case SmartEvents.UpdateIc:
case SmartEvents.UpdateOoc:
RecalcTimer(e, e.Event.minMaxRepeat.min, e.Event.minMaxRepeat.max);
break;
case SmartEvents.DistanceCreature:
case SmartEvents.DistanceGameobject:
RecalcTimer(e, e.Event.distance.repeat, e.Event.distance.repeat);
break;
default:
e.Active = true;
break;
}
}
void RecalcTimer(SmartScriptHolder e, uint min, uint max)
{
if (e.EntryOrGuid == 15294 && e.Timer != 0)
{
Log.outError(LogFilter.Server, "Called RecalcTimer");
}
// min/max was checked at loading!
e.Timer = RandomHelper.URand(min, max);
e.Active = e.Timer == 0;
}
void UpdateTimer(SmartScriptHolder e, uint diff)
{
if (e.GetEventType() == SmartEvents.Link)
return;
if (e.Event.event_phase_mask != 0 && !IsInPhase(e.Event.event_phase_mask))
return;
if (e.GetEventType() == SmartEvents.UpdateIc && (_me == null || !_me.IsEngaged()))
return;
if (e.GetEventType() == SmartEvents.UpdateOoc && (_me != null && _me.IsEngaged()))//can be used with me=NULL (go script)
return;
if (e.GetScriptType() == SmartScriptType.TimedActionlist && mTimedActionWaitEvent != null && !mTimedActionWaitEvent.IsReady())
return;
if (e.Timer < diff)
{
// delay spell cast event if another spell is being casted
if (e.GetActionType() == SmartActions.Cast)
{
if (!Convert.ToBoolean(e.Action.cast.castFlags & (uint)SmartCastFlags.InterruptPrevious))
{
if (_me != null && _me.HasUnitState(UnitState.Casting))
{
RaisePriority(e);
return;
}
}
}
// Delay flee for assist event if stunned or rooted
if (e.GetActionType() == SmartActions.FleeForAssist)
{
if (_me != null && _me.HasUnitState(UnitState.Root | UnitState.LostControl))
{
e.Timer = 1;
return;
}
}
e.Active = true;//activate events with cooldown
switch (e.GetEventType())//process ONLY timed events
{
case SmartEvents.Update:
case SmartEvents.UpdateIc:
case SmartEvents.UpdateOoc:
case SmartEvents.HealthPct:
case SmartEvents.ManaPct:
case SmartEvents.Range:
case SmartEvents.VictimCasting:
case SmartEvents.FriendlyIsCc:
case SmartEvents.FriendlyMissingBuff:
case SmartEvents.HasAura:
case SmartEvents.TargetBuffed:
case SmartEvents.FriendlyHealthPCT:
case SmartEvents.DistanceCreature:
case SmartEvents.DistanceGameobject:
{
if (e.GetScriptType() == SmartScriptType.TimedActionlist)
{
Unit invoker = null;
if (_me != null && !mTimedActionListInvoker.IsEmpty())
invoker = Global.ObjAccessor.GetUnit(_me, mTimedActionListInvoker);
ProcessEvent(e, invoker);
e.EnableTimed = false;//disable event if it is in an ActionList and was processed once
foreach (var holder in _timedActionList)
{
//find the first event which is not the current one and enable it
if (holder.EventId > e.EventId)
{
holder.EnableTimed = true;
break;
}
}
}
else
ProcessEvent(e);
break;
}
}
if (e.Priority != SmartScriptHolder.DefaultPriority)
{
// Reset priority to default one only if the event hasn't been rescheduled again to next loop
if (e.Timer > 1)
{
// Re-sort events if this was moved to the top of the queue
_eventSortingRequired = true;
// Reset priority to default one
e.Priority = SmartScriptHolder.DefaultPriority;
}
}
}
else
{
e.Timer -= diff;
if (e.EntryOrGuid == 15294 && _me.GetGUID().GetCounter() == 55039 && e.Timer != 0)
{
Log.outError(LogFilter.Server, "Called UpdateTimer: reduce timer: e.timer: {0}, diff: {1} current time: {2}", e.Timer, diff, Time.GetMSTime());
}
}
}
public bool CheckTimer(SmartScriptHolder e)
{
return e.Active;
}
void InstallEvents()
{
if (!_installEvents.Empty())
{
_events.AddRange(_installEvents);
_installEvents.Clear();
}
}
public void OnUpdate(uint diff)
{
if ((_scriptType == SmartScriptType.Creature || _scriptType == SmartScriptType.GameObject || _scriptType == SmartScriptType.AreaTriggerEntity || _scriptType == SmartScriptType.AreaTriggerEntityCustom) && GetBaseObject() == null)
return;
if (_me != null && _me.IsInEvadeMode())
{
// Check if the timed action list finished and clear it if so.
// This is required by SMART_ACTION_CALL_TIMED_ACTIONLIST failing if mTimedActionList is not empty.
if (!_timedActionList.Empty())
{
bool needCleanup1 = true;
foreach (SmartScriptHolder scriptholder in _timedActionList)
{
if (scriptholder.EnableTimed)
needCleanup1 = false;
}
if (needCleanup1)
_timedActionList.Clear();
}
return;
}
InstallEvents();//before UpdateTimers
if (_eventSortingRequired)
{
SortEvents(_events);
_eventSortingRequired = false;
}
foreach (var holder in _events)
UpdateTimer(holder, diff);
if (!_storedEvents.Empty())
foreach (var holder in _storedEvents)
UpdateTimer(holder, diff);
bool needCleanup = true;
if (!_timedActionList.Empty())
{
for (int i = 0; i < _timedActionList.Count; ++i)
{
SmartScriptHolder scriptHolder = _timedActionList[i];
if (scriptHolder.EnableTimed)
{
UpdateTimer(scriptHolder, diff);
needCleanup = false;
}
}
}
if (needCleanup)
_timedActionList.Clear();
if (!_remIDs.Empty())
{
foreach (var id in _remIDs)
RemoveStoredEvent(id);
_remIDs.Clear();
}
if (_useTextTimer && _me != null)
{
if (_textTimer < diff)
{
uint textID = _lastTextID;
_lastTextID = 0;
uint entry = _talkerEntry;
_talkerEntry = 0;
_textTimer = 0;
_useTextTimer = false;
ProcessEventsFor(SmartEvents.TextOver, null, textID, entry);
}
else _textTimer -= diff;
}
}
void SortEvents(List<SmartScriptHolder> events)
{
events.Sort();
}
void RaisePriority(SmartScriptHolder e)
{
e.Timer = 1;
// Change priority only if it's set to default, otherwise keep the current order of events
if (e.Priority == SmartScriptHolder.DefaultPriority)
{
e.Priority = _currentPriority++;
_eventSortingRequired = true;
}
}
void RetryLater(SmartScriptHolder e, bool ignoreChanceRoll = false)
{
RaisePriority(e);
// This allows to retry the action later without rolling again the chance roll (which might fail and end up not executing the action)
if (ignoreChanceRoll)
e.Event.event_flags |= SmartEventFlags.TempIgnoreChanceRoll;
e.RunOnce = false;
}
void FillScript(List<SmartScriptHolder> e, WorldObject obj, AreaTriggerRecord at, SceneTemplate scene, Quest quest, uint eventId = 0)
{
if (e.Empty())
{
if (obj != null)
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript: EventMap for Entry {obj.GetEntry()} is empty but is using SmartScript.");
if (at != null)
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript: EventMap for AreaTrigger {at.Id} is empty but is using SmartScript.");
if (scene != null)
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript: EventMap for SceneId {scene.SceneId} is empty but is using SmartScript.");
if (quest != null)
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript: EventMap for Quest {quest.Id} is empty but is using SmartScript.");
if (eventId != 0)
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript: EventMap for Event {eventId} is empty but is using SmartScript.");
return;
}
foreach (var scriptholder in e)
{
if (obj != null && !scriptholder.Difficulties.Empty())
{
bool foundValidDifficulty = false;
foreach (Difficulty difficulty in scriptholder.Difficulties)
{
if (difficulty == obj.GetMap().GetDifficultyID())
{
foundValidDifficulty = true;
break;
}
}
if (!foundValidDifficulty)
continue;
}
_allEventFlags |= scriptholder.Event.event_flags;
_events.Add(scriptholder);
}
}
void GetScript()
{
List<SmartScriptHolder> e;
// We must use script type to avoid ambiguities
switch (_scriptType)
{
case SmartScriptType.Creature:
e = Global.SmartAIMgr.GetScript(-(int)_me.GetSpawnId(), _scriptType);
if (e.Empty())
e = Global.SmartAIMgr.GetScript((int)_me.GetEntry(), _scriptType);
FillScript(e, _me, null, null, null, 0);
break;
case SmartScriptType.GameObject:
e = Global.SmartAIMgr.GetScript(-(int)_go.GetSpawnId(), _scriptType);
if (e.Empty())
e = Global.SmartAIMgr.GetScript((int)_go.GetEntry(), _scriptType);
FillScript(e, _go, null, null, null, 0);
break;
case SmartScriptType.AreaTriggerEntity:
case SmartScriptType.AreaTriggerEntityCustom:
e = Global.SmartAIMgr.GetScript((int)_areaTrigger.GetEntry(), _scriptType);
FillScript(e, _areaTrigger, null, null, null, 0);
break;
case SmartScriptType.AreaTrigger:
e = Global.SmartAIMgr.GetScript((int)_trigger.Id, _scriptType);
FillScript(e, null, _trigger, null, null, 0);
break;
case SmartScriptType.Scene:
e = Global.SmartAIMgr.GetScript((int)_sceneTemplate.SceneId, _scriptType);
FillScript(e, null, null, _sceneTemplate, null, 0);
break;
case SmartScriptType.Quest:
e = Global.SmartAIMgr.GetScript((int)_quest.Id, _scriptType);
FillScript(e, null, null, null, _quest, 0);
break;
case SmartScriptType.Event:
e = Global.SmartAIMgr.GetScript((int)_eventId, _scriptType);
FillScript(e, null, null, null, null, _eventId);
break;
default:
break;
}
}
public void OnInitialize(WorldObject obj, AreaTriggerRecord at = null, SceneTemplate scene = null, Quest qst = null, uint eventId = 0)
{
if (at != null)
{
_scriptType = SmartScriptType.AreaTrigger;
_trigger = at;
_player = obj.ToPlayer();
if (_player == null)
{
Log.outError(LogFilter.Misc, $"SmartScript::OnInitialize: source is AreaTrigger with id {_trigger.Id}, missing trigger player");
return;
}
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::OnInitialize: source is AreaTrigger with id {_trigger.Id}, triggered by player {_player.GetGUID()}");
}
else if (scene != null)
{
_scriptType = SmartScriptType.Scene;
_sceneTemplate = scene;
_player = obj.ToPlayer();
if (_player == null)
{
Log.outError(LogFilter.Misc, $"SmartScript::OnInitialize: source is Scene with id {_sceneTemplate.SceneId}, missing trigger player");
return;
}
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::OnInitialize: source is Scene with id {_sceneTemplate.SceneId}, triggered by player {_player.GetGUID()}");
}
else if (qst != null)
{
_scriptType = SmartScriptType.Quest;
_quest = qst;
_player = obj.ToPlayer();
if (_player == null)
{
Log.outError(LogFilter.Misc, $"SmartScript::OnInitialize: source is Quest with id {qst.Id}, missing trigger player");
return;
}
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::OnInitialize: source is Quest with id {qst.Id}, triggered by player {_player.GetGUID()}");
}
else if (eventId != 0)
{
_scriptType = SmartScriptType.Event;
_eventId = eventId;
if (obj.IsPlayer())
{
_player = obj.ToPlayer();
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::OnInitialize: source is Event {_eventId}, triggered by player {_player.GetGUID()}");
}
else if (obj.IsCreature())
{
_me = obj.ToCreature();
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::OnInitialize: source is Event {_eventId}, triggered by creature {_me.GetEntry()}");
}
else if (obj.IsGameObject())
{
_go = obj.ToGameObject();
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::OnInitialize: source is Event {_eventId}, triggered by gameobject {_go.GetEntry()}");
}
else
{
Log.outError(LogFilter.ScriptsAi, $"SmartScript::OnInitialize: source is Event {_eventId}, missing trigger WorldObject");
return;
}
}
else if (obj != null) // Handle object based scripts
{
switch (obj.GetTypeId())
{
case TypeId.Unit:
_scriptType = SmartScriptType.Creature;
_me = obj.ToCreature();
Log.outDebug(LogFilter.Scripts, $"SmartScript.OnInitialize: source is Creature {_me.GetEntry()}");
break;
case TypeId.GameObject:
_scriptType = SmartScriptType.GameObject;
_go = obj.ToGameObject();
Log.outDebug(LogFilter.Scripts, $"SmartScript.OnInitialize: source is GameObject {_go.GetEntry()}");
break;
case TypeId.AreaTrigger:
_areaTrigger = obj.ToAreaTrigger();
_scriptType = _areaTrigger.IsCustom() ? SmartScriptType.AreaTriggerEntityCustom : SmartScriptType.AreaTriggerEntity;
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript.OnInitialize: source is AreaTrigger {_areaTrigger.GetEntry()}, IsCustom {_areaTrigger.IsCustom()}");
break;
default:
Log.outError(LogFilter.Scripts, "SmartScript.OnInitialize: Unhandled TypeID !WARNING!");
return;
}
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized WorldObject is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in _events)
InitTimer(holder);//calculate timers for first time use
ProcessEventsFor(SmartEvents.AiInit);
InstallEvents();
ProcessEventsFor(SmartEvents.JustCreated);
_counterList.Clear();
}
public void OnMoveInLineOfSight(Unit who)
{
if (_me == null)
return;
ProcessEventsFor(_me.IsEngaged() ? SmartEvents.IcLos : SmartEvents.OocLos, who);
}
Unit DoSelectLowestHpFriendly(float range, uint MinHPDiff)
{
if (_me == null)
return null;
var u_check = new MostHPMissingInRange<Unit>(_me, range, MinHPDiff);
var searcher = new UnitLastSearcher(_me, u_check);
Cell.VisitGridObjects(_me, searcher, range);
return searcher.GetResult();
}
public Unit DoSelectBelowHpPctFriendlyWithEntry(uint entry, float range, byte minHPDiff = 1, bool excludeSelf = true)
{
FriendlyBelowHpPctEntryInRange u_check = new(_me, entry, range, minHPDiff, excludeSelf);
UnitLastSearcher searcher = new(_me, u_check);
Cell.VisitAllObjects(_me, searcher, range);
return searcher.GetResult();
}
Unit DoSelectLowestHpPercentFriendly(float range, uint minHpPct, uint maxHpPct)
{
if (_me == null)
return null;
MostHPPercentMissingInRange u_check = new(_me, range, minHpPct, maxHpPct);
UnitLastSearcher searcher = new(_me, u_check);
Cell.VisitGridObjects(_me, searcher, range);
return searcher.GetResult();
}
void DoFindFriendlyCC(List<Creature> creatures, float range)
{
if (_me == null)
return;
var u_check = new FriendlyCCedInRange(_me, range);
var searcher = new CreatureListSearcher(_me, creatures, u_check);
Cell.VisitGridObjects(_me, searcher, range);
}
void DoFindFriendlyMissingBuff(List<Creature> creatures, float range, uint spellid)
{
if (_me == null)
return;
var u_check = new FriendlyMissingBuffInRange(_me, range, spellid);
var searcher = new CreatureListSearcher(_me, creatures, u_check);
Cell.VisitGridObjects(_me, searcher, range);
}
Unit DoFindClosestFriendlyInRange(float range)
{
if (_me == null)
return null;
var u_check = new AnyFriendlyUnitInObjectRangeCheck(_me, _me, range);
var searcher = new UnitLastSearcher(_me, u_check);
Cell.VisitAllObjects(_me, searcher, range);
return searcher.GetResult();
}
public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker, uint startFromEventId = 0)
{
// Do NOT allow to start a new actionlist if a previous one is already running, unless explicitly allowed. We need to always finish the current actionlist
if (e.GetActionType() == SmartActions.CallTimedActionlist && e.Action.timedActionList.allowOverride == 0 && !_timedActionList.Empty())
return;
_timedActionList.Clear();
_timedActionList = Global.SmartAIMgr.GetScript((int)entry, SmartScriptType.TimedActionlist);
if (_timedActionList.Empty())
return;
_timedActionList.RemoveAll(script => { return script.EventId < startFromEventId; });
mTimedActionListInvoker = invoker != null ? invoker.GetGUID() : ObjectGuid.Empty;
for (var i = 0; i < _timedActionList.Count; ++i)
{
var scriptHolder = _timedActionList[i];
scriptHolder.EnableTimed = i == 0;//enable processing only for the first action
if (e.Action.timedActionList.timerType == 0)
scriptHolder.Event.type = SmartEvents.UpdateOoc;
else if (e.Action.timedActionList.timerType == 1)
scriptHolder.Event.type = SmartEvents.UpdateIc;
else if (e.Action.timedActionList.timerType > 1)
scriptHolder.Event.type = SmartEvents.Update;
InitTimer(scriptHolder);
}
}
Unit GetLastInvoker(Unit invoker = null)
{
// Look for invoker only on map of base object... Prevents multithreaded crashes
WorldObject baseObject = GetBaseObject();
if (baseObject != null)
return Global.ObjAccessor.GetUnit(baseObject, LastInvoker);
// used for area triggers invoker cast
else if (invoker != null)
return Global.ObjAccessor.GetUnit(invoker, LastInvoker);
return null;
}
public void SetPathId(uint id) { _pathId = id; }
public uint GetPathId() { return _pathId; }
WorldObject GetBaseObject()
{
WorldObject obj = null;
if (_me != null)
obj = _me;
else if (_go != null)
obj = _go;
else if (_areaTrigger != null)
obj = _areaTrigger;
else if (_player != null)
obj = _player;
return obj;
}
WorldObject GetBaseObjectOrUnitInvoker(Unit invoker)
{
return GetBaseObject() ?? invoker;
}
public bool HasAnyEventWithFlag(SmartEventFlags flag) { return _allEventFlags.HasAnyFlag(flag); }
bool IsSmart(Creature creature, bool silent = false)
{
if (creature == null)
return false;
bool smart = true;
if (creature.GetAI() is not SmartAI || creature.GetAI<SmartAI>() == null)
smart = false;
if (!smart && !silent)
Log.outError(LogFilter.Sql, "SmartScript: Action target Creature (GUID: {0} Entry: {1}) is not using SmartAI, action skipped to prevent crash.", creature != null ? creature.GetSpawnId() : (_me != null ? _me.GetSpawnId() : 0), creature != null ? creature.GetEntry() : (_me != null ? _me.GetEntry() : 0));
return smart;
}
bool IsSmart(GameObject gameObject, bool silent = false)
{
if (gameObject == null)
return false;
bool smart = true;
if (gameObject.GetAI<SmartGameObjectAI>() == null)
smart = false;
if (!smart && !silent)
Log.outError(LogFilter.Sql, "SmartScript: Action target GameObject (GUID: {0} Entry: {1}) is not using SmartGameObjectAI, action skipped to prevent crash.", gameObject != null ? gameObject.GetSpawnId() : (_go != null ? _go.GetSpawnId() : 0), gameObject != null ? gameObject.GetEntry() : (_go != null ? _go.GetEntry() : 0));
return smart;
}
bool IsSmart(bool silent = false)
{
if (_me != null)
return IsSmart(_me, silent);
if (_go != null)
return IsSmart(_go, silent);
return false;
}
void ClearTargetList(uint id)
{
_storedTargets.Remove(id);
}
void StoreTargetList(List<WorldObject> targets, uint id)
{
// insert or replace
_storedTargets.Remove(id);
_storedTargets.Add(id, new ObjectGuidList(targets));
}
void AddToStoredTargetList(List<WorldObject> targets, uint id)
{
var inserted = _storedTargets.TryAdd(id, new ObjectGuidList(targets));
if (!inserted)
foreach (WorldObject obj in targets)
_storedTargets[id].AddGuid(obj.GetGUID());
}
public List<WorldObject> GetStoredTargetList(uint id, WorldObject obj)
{
var list = _storedTargets.LookupByKey(id);
if (list != null)
return list.GetObjectList(obj);
return null;
}
void StoreCounter(uint id, uint value, uint reset)
{
if (_counterList.ContainsKey(id))
{
if (reset == 0)
_counterList[id] += value;
else
_counterList[id] = value;
}
else
_counterList.Add(id, value);
ProcessEventsFor(SmartEvents.CounterSet, null, id);
}
uint GetCounterValue(uint id)
{
if (_counterList.ContainsKey(id))
return _counterList[id];
return 0;
}
GameObject FindGameObjectNear(WorldObject searchObject, ulong guid)
{
var bounds = searchObject.GetMap().GetGameObjectBySpawnIdStore().LookupByKey(guid);
if (bounds.Empty())
return null;
return bounds[0];
}
Creature FindCreatureNear(WorldObject searchObject, ulong guid)
{
var bounds = searchObject.GetMap().GetCreatureBySpawnIdStore().LookupByKey(guid);
if (bounds.Empty())
return null;
var foundCreature = bounds.Find(creature => creature.IsAlive());
return foundCreature ?? bounds[0];
}
void ResetBaseObject()
{
WorldObject lookupRoot = _me;
if (lookupRoot == null)
lookupRoot = _go;
if (lookupRoot != null)
{
if (!_meOrigGUID.IsEmpty())
{
Creature m = ObjectAccessor.GetCreature(lookupRoot, _meOrigGUID);
if (m != null)
{
_me = m;
_go = null;
_areaTrigger = null;
_player = null;
}
}
if (!_goOrigGUID.IsEmpty())
{
GameObject o = ObjectAccessor.GetGameObject(lookupRoot, _goOrigGUID);
if (o != null)
{
_me = null;
_go = o;
_areaTrigger = null;
_player = null;
}
}
}
_goOrigGUID.Clear();
_meOrigGUID.Clear();
}
void IncPhase(uint p)
{
// protect phase from overflowing
SetPhase(Math.Min((uint)SmartPhase.Phase12, _eventPhase + p));
}
void DecPhase(uint p)
{
if (p >= _eventPhase)
SetPhase(0);
else
SetPhase(_eventPhase - p);
}
void SetPhase(uint p)
{
_eventPhase = p;
}
bool IsInPhase(uint p)
{
if (_eventPhase == 0)
return false;
return ((1 << (int)(_eventPhase - 1)) & p) != 0;
}
void RemoveStoredEvent(uint id)
{
if (!_storedEvents.Empty())
{
foreach (var holder in _storedEvents)
{
if (holder.EventId == id)
{
_storedEvents.Remove(holder);
return;
}
}
}
}
//template<typename Result, typename ConcreteActionImpl = Scripting::v2::ActionResult<Result>, typename...Args>
public static ActionResult<Result> CreateTimedActionListWaitEventFor<Result, ConcreteActionImpl>(SmartScriptHolder e, object[] args = null) where ConcreteActionImpl : ActionBase
{
if (e.GetScriptType() != SmartScriptType.TimedActionlist)
return null;
if (!e.Event.event_flags.HasFlag(SmartEventFlags.ActionlistWaits))
return null;
return (ActionResult<Result>)Activator.CreateInstance(typeof(ActionResult<Result>), args);
}
public static ConcreteActionImpl CreateTimedActionListWaitEventFor<ConcreteActionImpl>(SmartScriptHolder e, object[] args = null) where ConcreteActionImpl : ActionBase
{
if (e.GetScriptType() != SmartScriptType.TimedActionlist)
return null;
if (!e.Event.event_flags.HasFlag(SmartEventFlags.ActionlistWaits))
return null;
return (ConcreteActionImpl)Activator.CreateInstance(typeof(ConcreteActionImpl), args);
}
}
class ObjectGuidList
{
List<ObjectGuid> _guidList = new();
List<WorldObject> _objectList = new();
public ObjectGuidList(List<WorldObject> objectList)
{
_objectList = objectList;
foreach (WorldObject obj in _objectList)
_guidList.Add(obj.GetGUID());
}
public List<WorldObject> GetObjectList(WorldObject obj)
{
UpdateObjects(obj);
return _objectList;
}
public void AddGuid(ObjectGuid guid) { _guidList.Add(guid); }
//sanitize vector using _guidVector
void UpdateObjects(WorldObject obj)
{
_objectList.Clear();
foreach (ObjectGuid guid in _guidList)
{
WorldObject newObj = Global.ObjAccessor.GetWorldObject(obj, guid);
if (newObj != null)
_objectList.Add(newObj);
}
}
}
}