142 lines
4.5 KiB
C#
142 lines
4.5 KiB
C#
/*
|
|
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using System;
|
|
|
|
namespace Framework.Dynamic
|
|
{
|
|
public class FlagArray128
|
|
{
|
|
public FlagArray128(params uint[] parts)
|
|
{
|
|
_values = new uint[4];
|
|
for (var i = 0; i < parts.Length; ++i)
|
|
_values[i] = parts[i];
|
|
}
|
|
|
|
public FlagArray128(int[] parts)
|
|
{
|
|
_values = new uint[4];
|
|
for (var i = 0; i < parts.Length; ++i)
|
|
_values[i] = (uint)parts[i];
|
|
}
|
|
|
|
public bool IsEqual(params uint[] parts)
|
|
{
|
|
for (var i = 0; i < _values.Length; ++i)
|
|
if (_values[i] == parts[i])
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public void Set(params uint[] parts)
|
|
{
|
|
for (var i = 0; i < parts.Length; ++i)
|
|
_values[i] = parts[i];
|
|
}
|
|
|
|
public static bool operator <(FlagArray128 left, FlagArray128 right)
|
|
{
|
|
for (var i = left._values.Length; i > 0; --i)
|
|
{
|
|
if (left._values[i - 1] < right._values[i - 1])
|
|
return true;
|
|
else if (left._values[i - 1] > right._values[i - 1])
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
public static bool operator >(FlagArray128 left, FlagArray128 right)
|
|
{
|
|
for (var i = left._values.Length; i > 0; --i)
|
|
{
|
|
if (left._values[i - 1] > right._values[i - 1])
|
|
return true;
|
|
else if (left._values[i - 1] < right._values[i - 1])
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static FlagArray128 operator &(FlagArray128 left, FlagArray128 right)
|
|
{
|
|
FlagArray128 fl = new();
|
|
for (var i = 0; i < left._values.Length; ++i)
|
|
fl[i] = left._values[i] & right._values[i];
|
|
return fl;
|
|
}
|
|
public static FlagArray128 operator |(FlagArray128 left, FlagArray128 right)
|
|
{
|
|
FlagArray128 fl = new();
|
|
for (var i = 0; i < left._values.Length; ++i)
|
|
fl[i] = left._values[i] | right._values[i];
|
|
return fl;
|
|
}
|
|
public static FlagArray128 operator ^(FlagArray128 left, FlagArray128 right)
|
|
{
|
|
FlagArray128 fl = new();
|
|
for (var i = 0; i < left._values.Length; ++i)
|
|
fl[i] = left._values[i] ^ right._values[i];
|
|
return fl;
|
|
}
|
|
|
|
public static implicit operator bool (FlagArray128 left)
|
|
{
|
|
for (var i = 0; i < left._values.Length; ++i)
|
|
if (left._values[i] != 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public uint this[int i]
|
|
{
|
|
get
|
|
{
|
|
return _values[i];
|
|
}
|
|
set
|
|
{
|
|
_values[i] = value;
|
|
}
|
|
}
|
|
|
|
uint[] _values { get; set; }
|
|
}
|
|
|
|
public class FlaggedArray<T> where T : struct
|
|
{
|
|
int[] m_values;
|
|
uint m_flags;
|
|
|
|
public FlaggedArray(byte arraysize)
|
|
{
|
|
m_values = new int[4 * arraysize];
|
|
}
|
|
|
|
public uint GetFlags() { return m_flags; }
|
|
public bool HasFlag(T flag) { return Convert.ToBoolean(Convert.ToInt32(m_flags) & 1 << Convert.ToInt32(flag)); }
|
|
public void AddFlag(T flag) { m_flags |= (uint)(1 << Convert.ToInt32(flag)); }
|
|
public void DelFlag(T flag) { m_flags &= ~(uint)(1 << Convert.ToInt32(flag)); }
|
|
|
|
public int GetValue(T flag) { return m_values[Convert.ToInt32(flag)]; }
|
|
public void SetValue(T flag, object value) { m_values[Convert.ToInt32(flag)] = Convert.ToInt32(value); }
|
|
public void AddValue(T flag, object value) { m_values[Convert.ToInt32(flag)] += Convert.ToInt32(value); }
|
|
}
|
|
}
|