Files
CypherCore/Source/Scripts/Events/OperationGnomeregan.cs
T
2023-10-20 07:29:05 -04:00

52 lines
1.6 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
namespace Scripts.Events
{
[Script]
class spell_operation_gnomeregan_basic_orders_emote : AuraScript
{
const uint SpellTestSalute = 73835;
const uint SpellTestRoar = 73836;
const uint SpellTestCheer = 73725;
const uint SpellTestDance = 73837;
const uint SpellTestStopDance = 73886;
void HandlePeriodic(AuraEffect aurEff)
{
Unit target = GetTarget();
switch (GetId())
{
case SpellTestSalute:
target.HandleEmoteCommand(Emote.OneshotSalute);
break;
case SpellTestRoar:
target.HandleEmoteCommand(Emote.OneshotRoar);
break;
case SpellTestCheer:
target.HandleEmoteCommand(Emote.OneshotCheer);
break;
case SpellTestDance:
target.SetEmoteState(Emote.StateDance);
break;
case SpellTestStopDance:
target.SetEmoteState(Emote.StateNone);
break;
default:
return;
}
Remove();
}
public override void Register()
{
OnEffectPeriodic.Add(new(HandlePeriodic, 0, AuraType.PeriodicDummy));
}
}
}