602 lines
18 KiB
C#
602 lines
18 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Framework.GameMath;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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public class PVPSeason : ServerPacket
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{
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public PVPSeason() : base(ServerOpcodes.PvpSeason) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(CurrentSeason);
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_worldPacket.WriteUInt32(PreviousSeason);
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}
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public uint PreviousSeason = 0;
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public uint CurrentSeason = 0;
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}
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public class AreaSpiritHealerQuery : ClientPacket
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{
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public AreaSpiritHealerQuery(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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HealerGuid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid HealerGuid;
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}
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public class AreaSpiritHealerQueue : ClientPacket
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{
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public AreaSpiritHealerQueue(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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HealerGuid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid HealerGuid;
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}
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public class HearthAndResurrect : ClientPacket
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{
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public HearthAndResurrect(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class PVPLogDataRequest : ClientPacket
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{
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public PVPLogDataRequest(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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public class PVPLogData : ServerPacket
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{
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public PVPLogData() : base(ServerOpcodes.PvpLogData, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteBit(Ratings.HasValue);
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_worldPacket.WriteBit(Winner.HasValue);
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_worldPacket.WriteUInt32(Players.Count);
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foreach (var id in PlayerCount)
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_worldPacket.WriteInt8(id);
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if (Ratings.HasValue)
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Ratings.Value.Write(_worldPacket);
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if (Winner.HasValue)
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_worldPacket.WriteUInt8(Winner.Value);
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foreach (PlayerData player in Players)
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player.Write(_worldPacket);
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}
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public Optional<byte> Winner;
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public List<PlayerData> Players = new List<PlayerData>();
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public Optional<RatingData> Ratings;
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public sbyte[] PlayerCount = new sbyte[2];
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public class RatingData
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{
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public void Write(WorldPacket data)
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{
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foreach (var id in Prematch)
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data.WriteInt32(id);
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foreach (var id in Postmatch)
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data.WriteInt32(id);
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foreach (var id in PrematchMMR)
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data.WriteInt32(id);
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}
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public int[] Prematch = new int[2];
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public int[] Postmatch = new int[2];
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public int[] PrematchMMR = new int[2];
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}
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public struct HonorData
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{
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public void Write(WorldPacket data)
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{
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data.WriteUInt32(HonorKills);
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data.WriteUInt32(Deaths);
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data.WriteUInt32(ContributionPoints);
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}
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public uint HonorKills;
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public uint Deaths;
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public uint ContributionPoints;
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}
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public class PlayerData
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{
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public void Write(WorldPacket data)
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{
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data.WritePackedGuid(PlayerGUID);
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data.WriteUInt32(Kills);
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data.WriteUInt32(DamageDone);
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data.WriteUInt32(HealingDone);
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data.WriteUInt32(Stats.Count);
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data.WriteInt32(PrimaryTalentTree);
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data.WriteInt32(PrimaryTalentTreeNameIndex);
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data.WriteInt32(PlayerRace);
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if (!Stats.Empty())
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Stats.ForEach(id => data.WriteInt32(id));
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data.WriteBit(Faction);
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data.WriteBit(IsInWorld);
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data.WriteBit(Honor.HasValue);
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data.WriteBit(PreMatchRating.HasValue);
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data.WriteBit(RatingChange.HasValue);
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data.WriteBit(PreMatchMMR.HasValue);
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data.WriteBit(MmrChange.HasValue);
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data.FlushBits();
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if (Honor.HasValue)
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Honor.Value.Write(data);
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if (PreMatchRating.HasValue)
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data.WriteUInt32(PreMatchRating.Value);
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if (RatingChange.HasValue)
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data.WriteInt32(RatingChange.Value);
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if (PreMatchMMR.HasValue)
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data.WriteUInt32(PreMatchMMR.Value);
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if (MmrChange.HasValue)
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data.WriteInt32(MmrChange.Value);
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}
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public ObjectGuid PlayerGUID;
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public uint Kills;
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public byte Faction;
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public bool IsInWorld;
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public Optional<HonorData> Honor;
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public uint DamageDone;
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public uint HealingDone;
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public Optional<uint> PreMatchRating;
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public Optional<int> RatingChange;
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public Optional<uint> PreMatchMMR;
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public Optional<int> MmrChange;
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public List<int> Stats = new List<int>();
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public int PrimaryTalentTree;
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public int PrimaryTalentTreeNameIndex; // controls which name field from ChrSpecialization.dbc will be sent to lua
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public Race PlayerRace;
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public uint Prestige;
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}
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}
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public class BattlefieldStatusNone : ServerPacket
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{
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public BattlefieldStatusNone() : base(ServerOpcodes.BattlefieldStatusNone) { }
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public override void Write()
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{
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Ticket.Write(_worldPacket);
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}
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public RideTicket Ticket;
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}
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public class BattlefieldStatusNeedConfirmation : ServerPacket
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{
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public BattlefieldStatusNeedConfirmation() : base(ServerOpcodes.BattlefieldStatusNeedConfirmation) { }
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public override void Write()
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{
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Hdr.Write(_worldPacket);
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_worldPacket.WriteUInt32(Mapid);
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_worldPacket.WriteUInt32(Timeout);
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_worldPacket.WriteUInt8(Role);
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}
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public uint Timeout;
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public uint Mapid;
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public BattlefieldStatusHeader Hdr;
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public byte Role;
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}
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public class BattlefieldStatusActive : ServerPacket
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{
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public BattlefieldStatusActive() : base(ServerOpcodes.BattlefieldStatusActive) { }
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public override void Write()
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{
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Hdr.Write(_worldPacket);
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_worldPacket.WriteUInt32(Mapid);
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_worldPacket.WriteUInt32(ShutdownTimer);
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_worldPacket.WriteUInt32(StartTimer);
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_worldPacket.WriteBit(ArenaFaction);
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_worldPacket.WriteBit(LeftEarly);
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_worldPacket.FlushBits();
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}
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public BattlefieldStatusHeader Hdr;
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public uint ShutdownTimer;
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public byte ArenaFaction;
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public bool LeftEarly;
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public uint StartTimer;
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public uint Mapid;
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}
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public class BattlefieldStatusQueued : ServerPacket
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{
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public BattlefieldStatusQueued() : base(ServerOpcodes.BattlefieldStatusQueued) { }
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public override void Write()
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{
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Hdr.Write(_worldPacket);
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_worldPacket.WriteUInt32(AverageWaitTime);
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_worldPacket.WriteUInt32(WaitTime);
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_worldPacket.WriteBit(AsGroup);
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_worldPacket.WriteBit(EligibleForMatchmaking);
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_worldPacket.WriteBit(SuspendedQueue);
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_worldPacket.FlushBits();
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}
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public uint AverageWaitTime;
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public BattlefieldStatusHeader Hdr;
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public bool AsGroup;
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public bool SuspendedQueue;
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public bool EligibleForMatchmaking;
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public uint WaitTime;
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}
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public class BattlefieldStatusFailed : ServerPacket
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{
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public BattlefieldStatusFailed() : base(ServerOpcodes.BattlefieldStatusFailed) { }
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public override void Write()
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{
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Ticket.Write(_worldPacket);
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_worldPacket.WriteUInt64(QueueID);
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_worldPacket.WriteUInt32(Reason);
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_worldPacket.WritePackedGuid(ClientID);
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}
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public ulong QueueID;
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public ObjectGuid ClientID;
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public int Reason;
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public RideTicket Ticket;
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}
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class BattlemasterJoin : ClientPacket
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{
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public BattlemasterJoin(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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QueueID = _worldPacket.ReadUInt64();
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Roles = _worldPacket.ReadUInt8();
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BlacklistMap[0] = _worldPacket.ReadInt32();
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BlacklistMap[1] = _worldPacket.ReadInt32();
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JoinAsGroup = _worldPacket.HasBit();
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}
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public bool JoinAsGroup = false;
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public byte Roles = 0;
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public ulong QueueID = 0;
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public int[] BlacklistMap = new int[2];
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}
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class BattlemasterJoinArena : ClientPacket
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{
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public BattlemasterJoinArena(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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TeamSizeIndex = _worldPacket.ReadUInt8();
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Roles = _worldPacket.ReadUInt8();
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}
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public byte TeamSizeIndex;
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public byte Roles;
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}
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class BattlefieldLeave : ClientPacket
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{
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public BattlefieldLeave(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class BattlefieldPort : ClientPacket
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{
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public BattlefieldPort(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Ticket.Read(_worldPacket);
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AcceptedInvite = _worldPacket.HasBit();
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}
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public RideTicket Ticket;
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public bool AcceptedInvite;
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}
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class BattlefieldListRequest : ClientPacket
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{
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public BattlefieldListRequest(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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ListID = _worldPacket.ReadInt32();
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}
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public int ListID;
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}
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class BattlefieldList : ServerPacket
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{
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public BattlefieldList() : base(ServerOpcodes.BattlefieldList) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(BattlemasterGuid);
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_worldPacket.WriteInt32(BattlemasterListID);
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_worldPacket.WriteUInt8(MinLevel);
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_worldPacket.WriteUInt8(MaxLevel);
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_worldPacket.WriteUInt32(Battlefields.Count);
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if (!Battlefields.Empty())
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Battlefields.ForEach(field => _worldPacket.WriteInt32(field));
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_worldPacket.WriteBit(PvpAnywhere);
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_worldPacket.WriteBit(HasRandomWinToday);
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_worldPacket.FlushBits();
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}
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public ObjectGuid BattlemasterGuid;
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public int BattlemasterListID;
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public byte MinLevel;
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public byte MaxLevel;
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public List<int> Battlefields = new List<int>(); // Players cannot join a specific Battleground instance anymore - this is always empty
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public bool PvpAnywhere;
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public bool HasRandomWinToday;
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}
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class GetPVPOptionsEnabled : ClientPacket
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{
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public GetPVPOptionsEnabled(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class PVPOptionsEnabled : ServerPacket
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{
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public PVPOptionsEnabled() : base(ServerOpcodes.PvpOptionsEnabled) { }
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public override void Write()
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{
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_worldPacket.WriteBit(RatedBattlegrounds);
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_worldPacket.WriteBit(PugBattlegrounds);
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_worldPacket.WriteBit(WargameBattlegrounds);
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_worldPacket.WriteBit(WargameArenas);
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_worldPacket.WriteBit(RatedArenas);
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_worldPacket.WriteBit(ArenaSkirmish);
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_worldPacket.FlushBits();
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}
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public bool WargameArenas;
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public bool RatedArenas;
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public bool WargameBattlegrounds;
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public bool ArenaSkirmish;
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public bool PugBattlegrounds;
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public bool RatedBattlegrounds;
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}
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class RequestBattlefieldStatus : ClientPacket
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{
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public RequestBattlefieldStatus(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class ReportPvPPlayerAFK : ClientPacket
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{
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public ReportPvPPlayerAFK(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Offender = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Offender;
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}
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class ReportPvPPlayerAFKResult : ServerPacket
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{
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public ReportPvPPlayerAFKResult() : base(ServerOpcodes.ReportPvpPlayerAfkResult, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Offender);
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_worldPacket.WriteUInt8(Result);
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_worldPacket.WriteUInt8(NumBlackMarksOnOffender);
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_worldPacket.WriteUInt8(NumPlayersIHaveReported);
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}
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public ObjectGuid Offender;
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public byte NumPlayersIHaveReported = 0;
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public byte NumBlackMarksOnOffender = 0;
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public ResultCode Result = ResultCode.GenericFailure;
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public enum ResultCode
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{
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Success = 0,
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GenericFailure = 1, // there are more error codes but they are impossible to receive without modifying the client
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AFKSystemEnabled = 5,
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AFKSystemDisabled = 6
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}
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}
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class BattlegroundPlayerPositions : ServerPacket
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{
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public BattlegroundPlayerPositions() : base(ServerOpcodes.BattlegroundPlayerPositions, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket .WriteUInt32(FlagCarriers.Count);
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FlagCarriers.ForEach(pos => pos.Write(_worldPacket));
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}
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public List<BattlegroundPlayerPosition> FlagCarriers = new List<BattlegroundPlayerPosition>();
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}
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class BattlegroundPlayerJoined : ServerPacket
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{
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public BattlegroundPlayerJoined() : base(ServerOpcodes.BattlegroundPlayerJoined, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Guid);
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}
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public ObjectGuid Guid;
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}
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class BattlegroundPlayerLeft : ServerPacket
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{
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public BattlegroundPlayerLeft() : base(ServerOpcodes.BattlegroundPlayerLeft, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Guid);
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}
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public ObjectGuid Guid;
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}
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class DestroyArenaUnit : ServerPacket
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{
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public DestroyArenaUnit() : base(ServerOpcodes.DestroyArenaUnit) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Guid);
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}
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public ObjectGuid Guid;
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}
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class RequestPVPRewards : ClientPacket
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{
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public RequestPVPRewards(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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public class RequestPVPRewardsResponse : ServerPacket
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{
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public RequestPVPRewardsResponse() : base(ServerOpcodes.RequestPvpRewardsResponse) { }
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public override void Write()
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{
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throw new NotImplementedException();
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}
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public uint RatedRewardPointsThisWeek;
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public uint ArenaRewardPointsThisWeek;
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public uint RatedMaxRewardPointsThisWeek;
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public uint ArenaRewardPoints;
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public uint RandomRewardPointsThisWeek;
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public uint ArenaMaxRewardPointsThisWeek;
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public uint RatedRewardPoints;
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public uint MaxRewardPointsThisWeek;
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public uint RewardPointsThisWeek;
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public uint RandomMaxRewardPointsThisWeek;
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}
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class RequestRatedBattlefieldInfo : ClientPacket
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{
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public RequestRatedBattlefieldInfo(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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public class ArenaError : ServerPacket
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{
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public ArenaError() : base(ServerOpcodes.ArenaError) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(ErrorType);
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if (ErrorType == ArenaErrorType.NoTeam)
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_worldPacket.WriteUInt8(TeamSize);
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}
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public ArenaErrorType ErrorType;
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public byte TeamSize;
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}
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//Structs
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public struct BattlefieldStatusHeader
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{
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public void Write(WorldPacket data)
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{
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Ticket.Write(data);
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data.WriteUInt64(QueueID);
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data.WriteUInt8(RangeMin);
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data.WriteUInt8(RangeMax);
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data.WriteUInt8(TeamSize);
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data.WriteUInt32(InstanceID);
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data.WriteBit(RegisteredMatch);
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data.WriteBit(TournamentRules);
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data.FlushBits();
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}
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public RideTicket Ticket;
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public ulong QueueID;
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public byte RangeMin;
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public byte RangeMax;
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public byte TeamSize;
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public uint InstanceID;
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public bool RegisteredMatch;
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public bool TournamentRules;
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}
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public struct BattlegroundPlayerPosition
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{
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public void Write(WorldPacket data)
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{
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data.WritePackedGuid(Guid);
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data.WriteVector2(Pos);
|
|
data.WriteInt8(IconID);
|
|
data.WriteInt8(ArenaSlot);
|
|
}
|
|
|
|
public ObjectGuid Guid;
|
|
public Vector2 Pos;
|
|
public sbyte IconID;
|
|
public sbyte ArenaSlot;
|
|
}
|
|
}
|