Files
CypherCore/Game/Spells/SpellManager.cs
T
2017-06-19 17:30:18 -04:00

3672 lines
173 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Framework.Dynamic;
using Game.BattleFields;
using Game.BattleGrounds;
using Game.DataStorage;
using Game.Movement;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Game.Entities
{
public sealed class SpellManager : Singleton<SpellManager>
{
SpellManager()
{
Assembly currentAsm = Assembly.GetExecutingAssembly();
foreach (var type in currentAsm.GetTypes())
{
foreach (var methodInfo in type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic))
{
foreach (var auraEffect in methodInfo.GetCustomAttributes<AuraEffectHandlerAttribute>())
{
if (auraEffect == null)
continue;
var parameters = methodInfo.GetParameters();
if (parameters.Length < 3)
{
Log.outError(LogFilter.ServerLoading, "Method: {0} has wrong parameter count: {1} Should be 3. Can't load AuraEffect.", methodInfo.Name, parameters.Length);
continue;
}
if (parameters[0].ParameterType != typeof(AuraApplication) || parameters[1].ParameterType != typeof(AuraEffectHandleModes) || parameters[2].ParameterType != typeof(bool))
{
Log.outError(LogFilter.ServerLoading, "Method: {0} has wrong parameter Types: ({1}, {2}, {3}) Should be (AuraApplication, AuraEffectHandleModes, Bool). Can't load AuraEffect.",
methodInfo.Name, parameters[0].ParameterType, parameters[1].ParameterType, parameters[2].ParameterType);
continue;
}
if (AuraEffectHandlers.ContainsKey(auraEffect.auraType))
{
Log.outError(LogFilter.ServerLoading, "Tried to override AuraEffectHandler of {0} with {1} (AuraType {2}).", AuraEffectHandlers[auraEffect.auraType].ToString(), methodInfo.Name, auraEffect.auraType);
continue;
}
AuraEffectHandlers.Add(auraEffect.auraType, (AuraEffectHandler)methodInfo.CreateDelegate(typeof(AuraEffectHandler)));
}
foreach (var spellEffect in methodInfo.GetCustomAttributes<SpellEffectHandlerAttribute>())
{
if (spellEffect == null)
continue;
var parameters = methodInfo.GetParameters();
if (parameters.Length < 1)
{
Log.outError(LogFilter.ServerLoading, "Method: {0} has wrong parameter count: {1} Should be 1. Can't load SpellEffect.", methodInfo.Name, parameters.Length);
continue;
}
if (parameters[0].ParameterType != typeof(uint))
{
Log.outError(LogFilter.ServerLoading, "Method: {0} has wrong parameter Types: ({1}) Should be (uint). Can't load SpellEffect.", methodInfo.Name, parameters[0].ParameterType);
continue;
}
if (SpellEffectsHandlers.ContainsKey(spellEffect.effectName))
{
Log.outError(LogFilter.ServerLoading, "Tried to override SpellEffectsHandler of {0} with {1} (EffectName {2}).", SpellEffectsHandlers[spellEffect.effectName].ToString(), methodInfo.Name, spellEffect.effectName);
continue;
}
SpellEffectsHandlers.Add(spellEffect.effectName, (SpellEffectHandler)methodInfo.CreateDelegate(typeof(SpellEffectHandler)));
}
}
}
}
public bool IsSpellValid(SpellInfo spellInfo, Player player = null, bool msg = true)
{
// not exist
if (spellInfo == null)
return false;
bool need_check_reagents = false;
// check effects
foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None))
{
if (effect == null)
continue;
switch (effect.Effect)
{
case 0:
continue;
// craft spell for crafting non-existed item (break client recipes list show)
case SpellEffectName.CreateItem:
case SpellEffectName.CreateLoot:
{
if (effect.ItemType == 0)
{
// skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime)
if (!spellInfo.IsLootCrafting())
{
if (msg)
{
if (player)
player.SendSysMessage("Craft spell {0} not have create item entry.", spellInfo.Id);
else
Log.outError(LogFilter.Spells, "Craft spell {0} not have create item entry.", spellInfo.Id);
}
return false;
}
}
// also possible IsLootCrafting case but fake item must exist anyway
else if (Global.ObjectMgr.GetItemTemplate(effect.ItemType) == null)
{
if (msg)
{
if (player)
player.SendSysMessage("Craft spell {0} create not-exist in DB item (Entry: {1}) and then...", spellInfo.Id, effect.ItemType);
else
Log.outError(LogFilter.Spells, "Craft spell {0} create not-exist in DB item (Entry: {1}) and then...", spellInfo.Id, effect.ItemType);
}
return false;
}
need_check_reagents = true;
break;
}
case SpellEffectName.LearnSpell:
{
SpellInfo spellInfo2 = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell);
if (!IsSpellValid(spellInfo2, player, msg))
{
if (msg)
{
if (player != null)
player.SendSysMessage("Spell {0} learn to broken spell {1}, and then...", spellInfo.Id, effect.TriggerSpell);
else
Log.outError(LogFilter.Spells, "Spell {0} learn to invalid spell {1}, and then...", spellInfo.Id, effect.TriggerSpell);
}
return false;
}
break;
}
}
}
if (need_check_reagents)
{
for (int j = 0; j < SpellConst.MaxReagents; ++j)
{
if (spellInfo.Reagent[j] > 0 && Global.ObjectMgr.GetItemTemplate((uint)spellInfo.Reagent[j]) == null)
{
if (msg)
{
if (player != null)
player.SendSysMessage("Craft spell {0} have not-exist reagent in DB item (Entry: {1}) and then...", spellInfo.Id, spellInfo.Reagent[j]);
else
Log.outError(LogFilter.Spells, "Craft spell {0} have not-exist reagent in DB item (Entry: {1}) and then...", spellInfo.Id, spellInfo.Reagent[j]);
}
return false;
}
}
}
return true;
}
public SpellChainNode GetSpellChainNode(uint spell_id)
{
return mSpellChains.LookupByKey(spell_id);
}
public uint GetFirstSpellInChain(uint spell_id)
{
var node = GetSpellChainNode(spell_id);
if (node != null)
return node.first.Id;
return spell_id;
}
public uint GetLastSpellInChain(uint spell_id)
{
var node = GetSpellChainNode(spell_id);
if (node != null)
return node.last.Id;
return spell_id;
}
public uint GetNextSpellInChain(uint spell_id)
{
var node = GetSpellChainNode(spell_id);
if (node != null)
if (node.next != null)
return node.next.Id;
return 0;
}
public uint GetPrevSpellInChain(uint spell_id)
{
var node = GetSpellChainNode(spell_id);
if (node != null)
if (node.prev != null)
return node.prev.Id;
return 0;
}
public byte GetSpellRank(uint spell_id)
{
var node = GetSpellChainNode(spell_id);
if (node != null)
return node.rank;
return 0;
}
public uint GetSpellWithRank(uint spell_id, uint rank, bool strict = false)
{
var node = GetSpellChainNode(spell_id);
if (node != null)
{
if (rank != node.rank)
return GetSpellWithRank(node.rank < rank ? node.next.Id : node.prev.Id, rank, strict);
}
else if (strict && rank > 1)
return 0;
return spell_id;
}
public List<uint> GetSpellsRequiredForSpellBounds(uint spell_id)
{
return mSpellReq.LookupByKey(spell_id);
}
public List<uint> GetSpellsRequiringSpellBounds(uint spell_id)
{
return mSpellsReqSpell.LookupByKey(spell_id);
}
public bool IsSpellRequiringSpell(uint spellid, uint req_spellid)
{
var spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
foreach (var spell in spellsRequiringSpell)
{
if (spell == spellid)
return true;
}
return false;
}
public SpellLearnSkillNode GetSpellLearnSkill(uint spell_id)
{
return mSpellLearnSkills.LookupByKey(spell_id);
}
public List<SpellLearnSpellNode> GetSpellLearnSpellMapBounds(uint spell_id)
{
return mSpellLearnSpells.LookupByKey(spell_id);
}
bool IsSpellLearnSpell(uint spell_id)
{
return mSpellLearnSpells.ContainsKey(spell_id);
}
public bool IsSpellLearnToSpell(uint spell_id1, uint spell_id2)
{
var bounds = GetSpellLearnSpellMapBounds(spell_id1);
foreach (var bound in bounds)
if (bound.Spell == spell_id2)
return true;
return false;
}
public SpellTargetPosition GetSpellTargetPosition(uint spell_id, uint effIndex)
{
return mSpellTargetPositions.LookupByKey(new KeyValuePair<uint, uint>(spell_id, effIndex));
}
public List<SpellGroup> GetSpellSpellGroupMapBounds(uint spell_id)
{
return mSpellSpellGroup.LookupByKey(GetFirstSpellInChain(spell_id));
}
public bool IsSpellMemberOfSpellGroup(uint spellid, SpellGroup groupid)
{
var spellGroup = GetSpellSpellGroupMapBounds(spellid);
foreach (var group in spellGroup)
{
if (group == groupid)
return true;
}
return false;
}
List<int> GetSpellGroupSpellMapBounds(SpellGroup group_id)
{
return mSpellGroupSpell.LookupByKey(group_id);
}
public void GetSetOfSpellsInSpellGroup(SpellGroup group_id, out List<int> foundSpells)
{
List<SpellGroup> usedGroups = new List<SpellGroup>();
GetSetOfSpellsInSpellGroup(group_id, out foundSpells, ref usedGroups);
}
void GetSetOfSpellsInSpellGroup(SpellGroup group_id, out List<int> foundSpells, ref List<SpellGroup> usedGroups)
{
foundSpells = new List<int>();
if (usedGroups.Find(p => p == group_id) == 0)
return;
usedGroups.Add(group_id);
var groupSpell = GetSpellGroupSpellMapBounds(group_id);
foreach (var group in groupSpell)
{
if (group < 0)
{
SpellGroup currGroup = (SpellGroup)Math.Abs(group);
GetSetOfSpellsInSpellGroup(currGroup, out foundSpells, ref usedGroups);
}
else
{
foundSpells.Add(group);
}
}
}
public bool AddSameEffectStackRuleSpellGroups(SpellInfo spellInfo, int amount, out Dictionary<SpellGroup, int> groups)
{
groups = new Dictionary<SpellGroup, int>();
uint spellId = spellInfo.GetFirstRankSpell().Id;
var spellGroup = GetSpellSpellGroupMapBounds(spellId);
// Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
foreach (var group in spellGroup)
{
var found = mSpellGroupStack.FirstOrDefault(p => p.Key == group);
if (found.Key != SpellGroup.None)
{
if (found.Value == SpellGroupStackRule.ExclusiveSameEffect)
{
// Put the highest amount in the map
if (groups.FirstOrDefault(p => p.Key == group).Key == SpellGroup.None)
groups.Add(group, amount);
else
{
int curr_amount = groups[group];
// Take absolute value because this also counts for the highest negative aura
if (Math.Abs(curr_amount) < Math.Abs(amount))
groups[group] = amount;
}
// return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group
return true;
}
}
}
// Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
return false;
}
public SpellGroupStackRule CheckSpellGroupStackRules(SpellInfo spellInfo1, SpellInfo spellInfo2)
{
uint spellid_1 = spellInfo1.GetFirstRankSpell().Id;
uint spellid_2 = spellInfo2.GetFirstRankSpell().Id;
if (spellid_1 == spellid_2)
return SpellGroupStackRule.Default;
// find SpellGroups which are common for both spells
var spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
List<SpellGroup> groups = new List<SpellGroup>();
foreach (var group in spellGroup1)
{
if (IsSpellMemberOfSpellGroup(spellid_2, group))
{
bool add = true;
var groupSpell = GetSpellGroupSpellMapBounds(group);
foreach (var group2 in groupSpell)
{
if (group2 < 0)
{
SpellGroup currGroup = (SpellGroup)Math.Abs(group2);
if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup))
{
add = false;
break;
}
}
}
if (add)
groups.Add(group);
}
}
SpellGroupStackRule rule = SpellGroupStackRule.Default;
foreach (var group in groups)
{
var found = mSpellGroupStack.LookupByKey(group);
if (found != 0)
rule = found;
if (rule != 0)
break;
}
return rule;
}
public SpellGroupStackRule GetSpellGroupStackRule(SpellGroup group)
{
if (mSpellGroupStack.ContainsKey(group))
return mSpellGroupStack.LookupByKey(group);
return SpellGroupStackRule.Default;
}
public SpellProcEventEntry GetSpellProcEvent(uint spellId)
{
return mSpellProcEventMap.LookupByKey(spellId);
}
public bool IsSpellProcEventCanTriggeredBy(SpellInfo spellProto, SpellProcEventEntry spellProcEvent, ProcFlags EventProcFlag, SpellInfo procSpell, ProcFlags procFlags, ProcFlagsExLegacy procExtra, bool active)
{
// No extra req need
ProcFlagsExLegacy procEvent_procEx = ProcFlagsExLegacy.None;
// check prockFlags for condition
if (!procFlags.HasAnyFlag(EventProcFlag))
return false;
bool hasFamilyMask = false;
// Quick Check - If PROC_FLAG_TAKEN_DAMAGE is set for aura and procSpell dealt damage, proc no matter what kind of spell that deals the damage.
if (procFlags.HasAnyFlag(ProcFlags.TakenDamage) && EventProcFlag.HasAnyFlag(ProcFlags.TakenDamage))
return true;
if (procFlags.HasAnyFlag(ProcFlags.DonePeriodic) && EventProcFlag.HasAnyFlag(ProcFlags.DonePeriodic))
{
if (procExtra.HasAnyFlag(ProcFlagsExLegacy.InternalHot))
{
if (EventProcFlag == ProcFlags.DonePeriodic)
{
// no aura with only PROC_FLAG_DONE_PERIODIC and spellFamilyName == 0 can proc from a HOT.
if (spellProto.SpellFamilyName == 0)
return false;
}
// Aura must have positive procflags for a HOT to proc
else if (!EventProcFlag.HasAnyFlag(ProcFlags.DoneSpellMagicDmgClassPos | ProcFlags.DoneSpellNoneDmgClassPos))
return false;
}
// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc
else if (EventProcFlag != ProcFlags.DonePeriodic)
if (!EventProcFlag.HasAnyFlag(ProcFlags.DoneSpellMagicDmgClassNeg | ProcFlags.DoneSpellNoneDmgClassNeg))
return false;
}
if (procFlags.HasAnyFlag(ProcFlags.TakenPeriodic) && EventProcFlag.HasAnyFlag(ProcFlags.TakenPeriodic))
{
if (procExtra.HasAnyFlag(ProcFlagsExLegacy.InternalHot))
{
// No aura that only has PROC_FLAG_TAKEN_PERIODIC can proc from a HOT.
if (EventProcFlag == ProcFlags.TakenPeriodic)
return false;
// Aura must have positive procflags for a HOT to proc
if (!EventProcFlag.HasAnyFlag(ProcFlags.TakenSpellMagicDmgClassPos | ProcFlags.TakenSpellNoneDmgClassPos))
return false;
}
// Aura must have negative or neutral(PROC_FLAG_TAKEN_PERIODIC only) procflags for a DOT to proc
else if (EventProcFlag != ProcFlags.TakenPeriodic)
if (!EventProcFlag.HasAnyFlag(ProcFlags.TakenSpellMagicDmgClassNeg | ProcFlags.TakenSpellNoneDmgClassNeg))
return false;
}
// Trap casts are active by default
if (procFlags.HasAnyFlag(ProcFlags.DoneTrapActivation))
active = true;
// Always trigger for this
if (procFlags.HasAnyFlag(ProcFlags.Killed | ProcFlags.Kill | ProcFlags.Death))
return true;
if (spellProcEvent != null) // Exist event data
{
// Store extra req
procEvent_procEx = (ProcFlagsExLegacy)spellProcEvent.procEx;
// For melee triggers
if (procSpell == null)
{
// Check (if set) for school (melee attack have Normal school)
if (spellProcEvent.schoolMask != 0 && (spellProcEvent.schoolMask & SpellSchoolMask.Normal) == 0)
return false;
}
else // For spells need check school/spell family/family mask
{
// Check (if set) for school
if (spellProcEvent.schoolMask != 0 && (spellProcEvent.schoolMask & procSpell.SchoolMask) == 0)
return false;
// Check (if set) for spellFamilyName
if (spellProcEvent.spellFamilyName != 0 && (spellProcEvent.spellFamilyName != procSpell.SpellFamilyName))
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
if (spellProcEvent.spellFamilyMask != null)
{
if (!(spellProcEvent.spellFamilyMask & procSpell.SpellFamilyFlags))
return false;
hasFamilyMask = true;
// Some spells are not considered as active even with have spellfamilyflags
if (!procEvent_procEx.HasAnyFlag(ProcFlagsExLegacy.OnlyActiveSpell))
active = true;
}
}
}
if (procExtra.HasAnyFlag(ProcFlagsExLegacy.InternalReqFamily))
{
if (!hasFamilyMask)
return false;
}
// Check for extra req (if none) and hit/crit
if (procEvent_procEx == ProcFlagsExLegacy.None)
{
// No extra req, so can trigger only for hit/crit - spell has to be active
if (procExtra.HasAnyFlag(ProcFlagsExLegacy.NormalHit | ProcFlagsExLegacy.CriticalHit) && active)
return true;
}
else // Passive spells hits here only if resist/reflect/immune/evade
{
if (procExtra.HasAnyFlag(ProcFlagsExLegacy.AuraProcMask))
{
// if spell marked as procing only from not active spells
if (active && procEvent_procEx.HasAnyFlag(ProcFlagsExLegacy.NotActiveSpell))
return false;
// if spell marked as procing only from active spells
if (!active && procEvent_procEx.HasAnyFlag(ProcFlagsExLegacy.OnlyActiveSpell))
return false;
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
if (procEvent_procEx.HasAnyFlag(ProcFlagsExLegacy.ExTriggerAlways))
return true;
// PROC_EX_NOT_ACTIVE_SPELL and PROC_EX_ONLY_ACTIVE_SPELL flags handle: if passed checks before
if ((procExtra.HasAnyFlag(ProcFlagsExLegacy.NormalHit | ProcFlagsExLegacy.CriticalHit) && (procEvent_procEx & ProcFlagsExLegacy.AuraProcMask) == 0))
return true;
}
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
if (procEvent_procEx.HasAnyFlag(procExtra))
return true;
}
return false;
}
public SpellProcEntry GetSpellProcEntry(uint spellId)
{
return mSpellProcMap.LookupByKey(spellId);
}
public bool CanSpellTriggerProcOnEvent(SpellProcEntry procEntry, ProcEventInfo eventInfo)
{
// proc type doesn't match
if (!Convert.ToBoolean(eventInfo.GetTypeMask() & procEntry.ProcFlags))
return false;
// check XP or honor target requirement
if ((procEntry.AttributesMask & 0x0000010) != 0)
{
Player actor = eventInfo.GetActor().ToPlayer();
if (actor)
if (eventInfo.GetActionTarget() && !actor.isHonorOrXPTarget(eventInfo.GetActionTarget()))
return false;
}
// always trigger for these types
if ((eventInfo.GetTypeMask() & (ProcFlags.Killed | ProcFlags.Kill | ProcFlags.Death)) != 0)
return true;
// check school mask (if set) for other trigger types
if (procEntry.SchoolMask != 0 && !Convert.ToBoolean(eventInfo.GetSchoolMask() & procEntry.SchoolMask))
return false;
// check spell family name/flags (if set) for spells
if (eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.PeriodicMask | ProcFlags.SpellMask | ProcFlags.DoneTrapActivation))
{
SpellInfo eventSpellInfo = eventInfo.GetSpellInfo();
if (procEntry.SpellFamilyName != 0 && eventSpellInfo != null && (procEntry.SpellFamilyName != eventSpellInfo.SpellFamilyName))
return false;
if (procEntry.SpellFamilyMask != null && eventSpellInfo != null && !(procEntry.SpellFamilyMask & eventSpellInfo.SpellFamilyFlags))
return false;
}
// check spell type mask (if set)
if ((eventInfo.GetTypeMask() & (ProcFlags.SpellMask | ProcFlags.PeriodicMask)) != 0)
{
if (procEntry.SpellTypeMask != 0 && !Convert.ToBoolean(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask))
return false;
}
// check spell phase mask
if ((eventInfo.GetTypeMask() & ProcFlags.ReqSpellPhaseMask) != 0)
{
if (!Convert.ToBoolean(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask))
return false;
}
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
if ((eventInfo.GetTypeMask() & ProcFlags.TakenHitMask) != 0 || ((eventInfo.GetTypeMask() & ProcFlags.DoneHitMask) != 0
&& !Convert.ToBoolean(eventInfo.GetSpellPhaseMask() & ProcFlagsSpellPhase.Cast)))
{
ProcFlagsHit hitMask = procEntry.HitMask;
// get default values if hit mask not set
if (hitMask == 0)
{
// for taken procs allow normal + critical hits by default
if ((eventInfo.GetTypeMask() & ProcFlags.TakenHitMask) != 0)
hitMask |= ProcFlagsHit.Normal | ProcFlagsHit.Critical;
// for done procs allow normal + critical + absorbs by default
else
hitMask |= ProcFlagsHit.Normal | ProcFlagsHit.Critical | ProcFlagsHit.Absorb;
}
if (!Convert.ToBoolean(eventInfo.GetHitMask() & hitMask))
return false;
}
return true;
}
public SpellThreatEntry GetSpellThreatEntry(uint spellID)
{
var spellthreat = mSpellThreatMap.LookupByKey(spellID);
if (spellthreat != null)
return spellthreat;
else
{
uint firstSpell = GetFirstSpellInChain(spellID);
return mSpellThreatMap.LookupByKey(firstSpell);
}
}
public List<SkillLineAbilityRecord> GetSkillLineAbilityMapBounds(uint spell_id)
{
return mSkillLineAbilityMap.LookupByKey(spell_id);
}
public PetAura GetPetAura(uint spell_id, byte eff)
{
return mSpellPetAuraMap.LookupByKey((spell_id << 8) + eff);
}
public SpellEnchantProcEntry GetSpellEnchantProcEvent(uint enchId)
{
return mSpellEnchantProcEventMap.LookupByKey(enchId);
}
public bool IsArenaAllowedEnchancment(uint ench_id)
{
return mEnchantCustomAttr.LookupByKey((int)ench_id);
}
public List<int> GetSpellLinked(int spell_id)
{
return mSpellLinkedMap.LookupByKey(spell_id);
}
public MultiMap<uint, uint> GetPetLevelupSpellList(CreatureFamily petFamily)
{
return mPetLevelupSpellMap.LookupByKey(petFamily);
}
public PetDefaultSpellsEntry GetPetDefaultSpellsEntry(int id)
{
return mPetDefaultSpellsMap.LookupByKey(id);
}
public List<SpellArea> GetSpellAreaMapBounds(uint spell_id)
{
return mSpellAreaMap.LookupByKey(spell_id);
}
public List<SpellArea> GetSpellAreaForQuestMapBounds(uint quest_id)
{
return mSpellAreaForQuestMap.LookupByKey(quest_id);
}
public List<SpellArea> GetSpellAreaForQuestEndMapBounds(uint quest_id)
{
return mSpellAreaForQuestEndMap.LookupByKey(quest_id);
}
public List<SpellArea> GetSpellAreaForAuraMapBounds(uint spell_id)
{
return mSpellAreaForAuraMap.LookupByKey(spell_id);
}
public List<SpellArea> GetSpellAreaForAreaMapBounds(uint area_id)
{
return mSpellAreaForAreaMap.LookupByKey(area_id);
}
public List<SpellArea> GetSpellAreaForQuestAreaMapBounds(uint area_id, uint quest_id)
{
return mSpellAreaForQuestAreaMap.LookupByKey(Tuple.Create(area_id, quest_id));
}
public DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo spellproto)
{
if (spellproto.IsPositive())
return DiminishingGroup.None;
if (spellproto.HasAura(Difficulty.None, AuraType.ModTaunt))
return DiminishingGroup.Taunt;
switch (spellproto.Id)
{
case 64803: // Entrapment
case 135373: // Entrapment
return DiminishingGroup.Root;
case 24394: // Intimidation
return DiminishingGroup.Stun;
case 118345: // Pulverize (Primal Earth Elemental)
return DiminishingGroup.Stun;
case 118905: // Static Charge (Capacitor Totem)
return DiminishingGroup.Stun;
case 108199: // Gorefiend's Grasp
return DiminishingGroup.AOEKnockback;
default:
break;
}
// Explicit Diminishing Groups
switch (spellproto.SpellFamilyName)
{
case SpellFamilyNames.Generic:
break;
case SpellFamilyNames.Mage:
{
// Frostjaw -- 102051
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x40000u))
return DiminishingGroup.Silence;
// Frost Nova -- 122
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x40u))
return DiminishingGroup.Root;
// Ice Ward -- 111340
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x80000u) && spellproto.SpellFamilyFlags[2].HasAnyFlag(0x2000u))
return DiminishingGroup.Root;
// Freeze (Water Elemental) -- 33395
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x200u))
return DiminishingGroup.Root;
// Deep Freeze -- 44572
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x100000u))
return DiminishingGroup.Stun;
// Dragon's Breath -- 31661
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x800000u))
return DiminishingGroup.Incapacitate;
// Polymorph -- 118
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x1000000u))
return DiminishingGroup.Incapacitate;
// Ring of Frost -- 82691
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x40u))
return DiminishingGroup.Incapacitate;
// Ice Nova -- 157997
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x800000u))
return DiminishingGroup.Incapacitate;
break;
}
case SpellFamilyNames.Warrior:
{
// Shockwave -- 132168
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x8000u))
return DiminishingGroup.Stun;
// Storm Bolt -- 132169
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x1000u))
return DiminishingGroup.Stun;
// Intimidating Shout -- 5246
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x40000u))
return DiminishingGroup.Disorient;
// Hamstring -- 1715, 8 seconds in PvP (6.0)
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x2u))
return DiminishingGroup.LimitOnly;
break;
}
case SpellFamilyNames.Warlock:
{
// Mortal Coil -- 6789
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x80000u))
return DiminishingGroup.Incapacitate;
// Banish -- 710
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x8000000u))
return DiminishingGroup.Incapacitate;
// Fear -- 118699
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x400u))
return DiminishingGroup.Disorient;
// Howl of Terror -- 5484
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x8u))
return DiminishingGroup.Disorient;
// Shadowfury -- 30283
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x1000u))
return DiminishingGroup.Stun;
// Summon Infernal -- 22703
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x1000u))
return DiminishingGroup.Stun;
break;
}
case SpellFamilyNames.WarlockPet:
{
// Fellash -- 115770
// Whiplash -- 6360
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x8000000u))
return DiminishingGroup.AOEKnockback;
// Mesmerize (Shivarra pet) -- 115268
// Seduction (Succubus pet) -- 6358
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x2000000u))
return DiminishingGroup.Disorient;
// Axe Toss (Felguard pet) -- 89766
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x4u))
return DiminishingGroup.Stun;
break;
}
case SpellFamilyNames.Druid:
{
// Maim -- 22570
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x80u))
return DiminishingGroup.Stun;
// Mighty Bash -- 5211
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x2000u))
return DiminishingGroup.Stun;
// Rake -- 163505 -- no flags on the stun
if (spellproto.Id == 163505)
return DiminishingGroup.Stun;
// Incapacitating Roar -- 99, no flags on the stun, 14
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x1u))
return DiminishingGroup.Incapacitate;
// Cyclone -- 33786
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x20u))
return DiminishingGroup.Disorient;
// Typhoon -- 61391
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x1000000u))
return DiminishingGroup.AOEKnockback;
// Ursol's Vortex -- 118283, no family flags
if (spellproto.Id == 118283)
return DiminishingGroup.AOEKnockback;
// Entangling Roots -- 339
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x200u))
return DiminishingGroup.Root;
// Mass Entanglement -- 102359
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x4u))
return DiminishingGroup.Root;
// Faerie Fire -- 770, 20 seconds in PvP (6.0)
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x400u))
return DiminishingGroup.LimitOnly;
break;
}
case SpellFamilyNames.Rogue:
{
// Cheap Shot -- 1833
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x400u))
return DiminishingGroup.Stun;
// Kidney Shot -- 408
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x200000u))
return DiminishingGroup.Stun;
// Gouge -- 1776
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x8u))
return DiminishingGroup.Incapacitate;
// Sap -- 6770
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x80u))
return DiminishingGroup.Incapacitate;
// Blind -- 2094
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x1000000u))
return DiminishingGroup.Disorient;
// Garrote -- 1330
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x20000000u))
return DiminishingGroup.Silence;
break;
}
case SpellFamilyNames.Hunter:
{
// Charge (Tenacity pet) -- 53148, no flags
if (spellproto.Id == 53148)
return DiminishingGroup.Root;
// Narrow Escape -- 136634, no flags
if (spellproto.Id == 136634)
return DiminishingGroup.Root;
// Binding Shot -- 117526, no flags
if (spellproto.Id == 117526)
return DiminishingGroup.Stun;
// Freezing Trap -- 3355
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x8u))
return DiminishingGroup.Incapacitate;
// Wyvern Sting -- 19386
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x1000u))
return DiminishingGroup.Incapacitate;
break;
}
case SpellFamilyNames.Paladin:
{
// Repentance -- 20066
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x4u))
return DiminishingGroup.Incapacitate;
// Turn Evil -- 10326
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x800000u))
return DiminishingGroup.Disorient;
// Avenger's Shield -- 31935
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x4000u))
return DiminishingGroup.Silence;
// Fist of Justice -- 105593
// Hammer of Justice -- 853
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x800u))
return DiminishingGroup.Stun;
// Holy Wrath -- 119072
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x200000u))
return DiminishingGroup.Stun;
break;
}
case SpellFamilyNames.Shaman:
{
// Hex -- 51514
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x8000u))
return DiminishingGroup.Incapacitate;
// Thunderstorm -- 51490
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x2000u))
return DiminishingGroup.AOEKnockback;
// Earthgrab Totem -- 64695
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x4000u))
return DiminishingGroup.Root;
break;
}
case SpellFamilyNames.Deathknight:
{
// Strangulate -- 47476
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x200u))
return DiminishingGroup.Silence;
// Asphyxiate -- 108194
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x100000u))
return DiminishingGroup.Stun;
// Gnaw (Ghoul) -- 91800, no flags
if (spellproto.Id == 91800)
return DiminishingGroup.Stun;
// Monstrous Blow (Ghoul w/ Dark Transformation active) -- 91797
if (spellproto.Id == 91797)
return DiminishingGroup.Stun;
break;
}
case SpellFamilyNames.Priest:
{
// Dominate Mind -- 605
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x20000u) && spellproto.GetSpellVisual() == 39068)
return DiminishingGroup.Incapacitate;
// Holy Word: Chastise -- 88625
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x20u))
return DiminishingGroup.Incapacitate;
// Psychic Horror -- 64044
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x2000u))
return DiminishingGroup.Incapacitate;
// Psychic Scream -- 8122
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x10000u))
return DiminishingGroup.Disorient;
// Silence -- 15487
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x200000u) && spellproto.SchoolMask == (SpellSchoolMask)32)
return DiminishingGroup.Silence;
break;
}
case SpellFamilyNames.Monk:
{
// Disable -- 116706, no flags
if (spellproto.Id == 116706)
return DiminishingGroup.Root;
// Charging Ox Wave -- 119392
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x10000u))
return DiminishingGroup.Stun;
// Fists of Fury -- 120086
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x800000u) && !spellproto.SpellFamilyFlags[2].HasAnyFlag(0x8u))
return DiminishingGroup.Stun;
// Leg Sweep -- 119381
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x200u))
return DiminishingGroup.Stun;
// Incendiary Breath (honor talent) -- 202274, no flags
if (spellproto.Id == 202274)
return DiminishingGroup.Incapacitate;
// Paralysis -- 115078
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x800000u))
return DiminishingGroup.Incapacitate;
break;
}
default:
break;
}
return DiminishingGroup.None;
}
public DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
{
switch (group)
{
case DiminishingGroup.Taunt:
case DiminishingGroup.Stun:
return DiminishingReturnsType.All;
case DiminishingGroup.LimitOnly:
case DiminishingGroup.None:
return DiminishingReturnsType.None;
default:
return DiminishingReturnsType.Player;
}
}
public DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
{
switch (group)
{
case DiminishingGroup.Taunt:
return DiminishingLevels.TauntImmune;
case DiminishingGroup.AOEKnockback:
return DiminishingLevels.Level2;
default:
return DiminishingLevels.Immune;
}
}
public int GetDiminishingReturnsLimitDuration(SpellInfo spellproto)
{
// Explicit diminishing duration
switch (spellproto.SpellFamilyName)
{
case SpellFamilyNames.Druid:
{
// Faerie Fire - 20 seconds in PvP (6.0)
if (spellproto.SpellFamilyFlags[0].HasAnyFlag(0x400u))
return 20 * Time.InMilliseconds;
break;
}
case SpellFamilyNames.Hunter:
{
// Binding Shot - 3 seconds in PvP (6.0)
if (spellproto.Id == 117526)
return 3 * Time.InMilliseconds;
// Wyvern Sting - 6 seconds in PvP (6.0)
if (spellproto.SpellFamilyFlags[1].HasAnyFlag(0x1000u))
return 6 * Time.InMilliseconds;
break;
}
case SpellFamilyNames.Monk:
{
// Paralysis - 4 seconds in PvP regardless of if they are facing you (6.0)
if (spellproto.SpellFamilyFlags[2].HasAnyFlag(0x800000u))
return 4 * Time.InMilliseconds;
break;
}
default:
break;
}
return 8 * Time.InMilliseconds;
}
void UnloadSpellInfoChains()
{
foreach (var chain in mSpellChains)
mSpellInfoMap[chain.Key].ChainEntry = null;
mSpellChains.Clear();
}
#region Loads
public void LoadSpellRanks()
{
uint oldMSTime = Time.GetMSTime();
Dictionary<uint /*spell*/, uint /*next*/> chains = new Dictionary<uint, uint>();
List<uint> hasPrev = new List<uint>();
foreach (SkillLineAbilityRecord skillAbility in CliDB.SkillLineAbilityStorage.Values)
{
if (skillAbility.SupercedesSpell == 0)
continue;
if (!HasSpellInfo(skillAbility.SupercedesSpell) || !HasSpellInfo(skillAbility.SpellID))
continue;
chains[skillAbility.SupercedesSpell] = skillAbility.SpellID;
hasPrev.Add(skillAbility.SpellID);
}
// each key in chains that isn't present in hasPrev is a first rank
foreach (var pair in chains)
{
if (hasPrev.Contains(pair.Key))
continue;
SpellInfo first = GetSpellInfo(pair.Key);
SpellInfo next = GetSpellInfo(pair.Value);
if (first == null || next != null)
continue;
mSpellChains[pair.Key].first = first;
mSpellChains[pair.Key].prev = null;
mSpellChains[pair.Key].next = next;
mSpellChains[pair.Key].last = next;
mSpellChains[pair.Key].rank = 1;
mSpellInfoMap[pair.Key].ChainEntry = mSpellChains[pair.Key];
mSpellChains[pair.Value].first = first;
mSpellChains[pair.Value].prev = first;
mSpellChains[pair.Value].next = null;
mSpellChains[pair.Value].last = next;
mSpellChains[pair.Value].rank = 2;
mSpellInfoMap[pair.Value].ChainEntry = mSpellChains[pair.Value];
byte rank = 3;
var nextPair = chains.Find(pair.Value);
while (nextPair.Key != 0)
{
SpellInfo prev = GetSpellInfo(nextPair.Key); // already checked in previous iteration (or above, in case this is the first one)
SpellInfo last = GetSpellInfo(nextPair.Value);
if (last == null)
break;
mSpellChains[nextPair.Key].next = last;
mSpellChains[nextPair.Value].first = first;
mSpellChains[nextPair.Value].prev = prev;
mSpellChains[nextPair.Value].next = null;
mSpellChains[nextPair.Value].last = last;
mSpellChains[nextPair.Value].rank = rank++;
mSpellInfoMap[nextPair.Value].ChainEntry = mSpellChains[nextPair.Value];
// fill 'last'
do
{
mSpellChains[prev.Id].last = last;
prev = mSpellChains[prev.Id].prev;
} while (prev != null);
nextPair = chains.Find(nextPair.Value);
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell rank records in {1}ms", mSpellChains.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellRequired()
{
uint oldMSTime = Time.GetMSTime();
mSpellsReqSpell.Clear(); // need for reload case
mSpellReq.Clear(); // need for reload case
// 0 1
SQLResult result = DB.World.Query("SELECT spell_id, req_spell from spell_required");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell required records. DB table `spell_required` is empty.");
return;
}
uint count = 0;
do
{
uint spell_id = result.Read<uint>(0);
uint spell_req = result.Read<uint>(1);
// check if chain is made with valid first spell
SpellInfo spell = GetSpellInfo(spell_id);
if (spell == null)
{
Log.outError(LogFilter.Sql, "spell_id {0} in `spell_required` table is not found in dbcs, skipped", spell_id);
continue;
}
SpellInfo req_spell = GetSpellInfo(spell_req);
if (req_spell == null)
{
Log.outError(LogFilter.Sql, "req_spell {0} in `spell_required` table is not found in dbcs, skipped", spell_req);
continue;
}
if (spell.IsRankOf(req_spell))
{
Log.outError(LogFilter.Sql, "req_spell {0} and spell_id {1} in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id);
continue;
}
if (IsSpellRequiringSpell(spell_id, spell_req))
{
Log.outError(LogFilter.Sql, "duplicated entry of req_spell {0} and spell_id {1} in `spell_required`, skipped", spell_req, spell_id);
continue;
}
mSpellReq.Add(spell_id, spell_req);
mSpellsReqSpell.Add(spell_req, spell_id);
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell required records in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellLearnSkills()
{
mSpellLearnSkills.Clear();
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint dbc_count = 0;
foreach (var spell in mSpellInfoMap.Values)
{
foreach (SpellEffectInfo effect in spell.GetEffectsForDifficulty(Difficulty.None))
{
if (effect == null)
continue;
SpellLearnSkillNode dbc_node = new SpellLearnSkillNode();
switch (effect.Effect)
{
case SpellEffectName.Skill:
dbc_node.skill = (SkillType)effect.MiscValue;
dbc_node.step = (ushort)effect.CalcValue();
if (dbc_node.skill != SkillType.Riding)
dbc_node.value = 1;
else
dbc_node.value = (ushort)(dbc_node.step * 75);
dbc_node.maxvalue = (ushort)(dbc_node.step * 75);
break;
case SpellEffectName.DualWield:
dbc_node.skill = SkillType.DualWield;
dbc_node.step = 1;
dbc_node.value = 1;
dbc_node.maxvalue = 1;
break;
default:
continue;
}
mSpellLearnSkills.Add(spell.Id, dbc_node);
++dbc_count;
break;
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Spell Learn Skills from DBC", dbc_count);
}
public void LoadSpellLearnSpells()
{
uint oldMSTime = Time.GetMSTime();
mSpellLearnSpells.Clear();
// 0 1 2
SQLResult result = DB.World.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if (result.IsEmpty())
{
Log.outError(LogFilter.ServerLoading, "Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty.");
return;
}
uint count = 0;
do
{
uint spell_id = result.Read<uint>(0);
var node = new SpellLearnSpellNode();
node.Spell = result.Read<uint>(1);
node.OverridesSpell = 0;
node.Active = result.Read<bool>(2);
node.AutoLearned = false;
SpellInfo spellInfo = GetSpellInfo(spell_id);
if (spellInfo == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_learn_spell` does not exist", spell_id);
continue;
}
if (GetSpellInfo(node.Spell) == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_learn_spell` learning not existed spell {1}", spell_id, node.Spell);
continue;
}
if (spellInfo.HasAttribute(SpellCustomAttributes.IsTalent))
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_learn_spell` attempt learning talent spell {1}, skipped", spell_id, node.Spell);
continue;
}
mSpellLearnSpells.Add(spell_id, node);
++count;
} while (result.NextRow());
// search auto-learned spells and add its to map also for use in unlearn spells/talents
uint dbc_count = 0;
foreach (var entry in mSpellInfoMap.Values)
{
foreach (SpellEffectInfo effect in entry.GetEffectsForDifficulty(Difficulty.None))
{
if (effect != null && effect.Effect == SpellEffectName.LearnSpell)
{
var dbc_node = new SpellLearnSpellNode();
dbc_node.Spell = effect.TriggerSpell;
dbc_node.Active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
dbc_node.OverridesSpell = 0;
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
if (GetSpellInfo(dbc_node.Spell) == null)
continue;
// talent or passive spells or skill-step spells auto-cast and not need dependent learning,
// pet teaching spells must not be dependent learning (cast)
// other required explicit dependent learning
dbc_node.AutoLearned = effect.TargetA.GetTarget() == Targets.UnitPet || entry.HasAttribute(SpellCustomAttributes.IsTalent) || entry.IsPassive() || entry.HasEffect(SpellEffectName.SkillStep);
var db_node_bounds = GetSpellLearnSpellMapBounds(entry.Id);
bool found = false;
foreach (var bound in db_node_bounds)
{
if (bound.Spell == dbc_node.Spell)
{
Log.outError(LogFilter.Sql, "Spell {0} auto-learn spell {1} in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
entry.SpellName, dbc_node.Spell);
found = true;
break;
}
}
if (!found) // add new spell-spell pair if not found
{
mSpellLearnSpells.Add(entry.Id, dbc_node);
++dbc_count;
}
}
}
}
foreach (var spellLearnSpell in CliDB.SpellLearnSpellStorage.Values)
{
if (GetSpellInfo(spellLearnSpell.SpellID) == null)
continue;
var db_node_bounds = mSpellLearnSpells.LookupByKey(spellLearnSpell.LearnSpellID);
bool found = false;
foreach (var spellNode in db_node_bounds)
{
if (spellNode.Spell == spellLearnSpell.SpellID)
{
Log.outError(LogFilter.Sql, "Found redundant record (entry: {0}, SpellID: {1}) in `spell_learn_spell`, spell added automatically from SpellLearnSpell.db2", spellLearnSpell.LearnSpellID, spellLearnSpell.SpellID);
found = true;
break;
}
}
if (found)
continue;
// Check if it is already found in Spell.dbc, ignore silently if yes
var dbc_node_bounds = GetSpellLearnSpellMapBounds(spellLearnSpell.LearnSpellID);
found = false;
foreach (var spellNode in dbc_node_bounds)
{
if (spellNode.Spell == spellLearnSpell.SpellID)
{
found = true;
break;
}
}
if (found)
continue;
SpellLearnSpellNode dbcLearnNode = new SpellLearnSpellNode();
dbcLearnNode.Spell = spellLearnSpell.SpellID;
dbcLearnNode.OverridesSpell = spellLearnSpell.OverridesSpellID;
dbcLearnNode.Active = true;
dbcLearnNode.AutoLearned = false;
mSpellLearnSpells.Add(spellLearnSpell.LearnSpellID, dbcLearnNode);
++dbc_count;
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell learn spells, {1} found in Spell.dbc in {2} ms", count, dbc_count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellTargetPositions()
{
uint oldMSTime = Time.GetMSTime();
mSpellTargetPositions.Clear(); // need for reload case
// 0 1 2 3 4 5
SQLResult result = DB.World.Query("SELECT ID, EffectIndex, MapID, PositionX, PositionY, PositionZ FROM spell_target_position");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
return;
}
uint count = 0;
do
{
uint spellId = result.Read<uint>(0);
uint effIndex = result.Read<byte>(1);
SpellTargetPosition st = new SpellTargetPosition();
st.target_mapId = result.Read<uint>(2);
st.target_X = result.Read<float>(3);
st.target_Y = result.Read<float>(4);
st.target_Z = result.Read<float>(5);
var mapEntry = CliDB.MapStorage.LookupByKey(st.target_mapId);
if (mapEntry == null)
{
Log.outError(LogFilter.Sql, "Spell (ID: {0}, EffectIndex: {1}) is using a non-existant MapID (ID: {2})", spellId, effIndex, st.target_mapId);
continue;
}
if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0)
{
Log.outError(LogFilter.Sql, "Spell (ID: {0}, EffectIndex: {1}) target coordinates not provided.", spellId, effIndex);
continue;
}
SpellInfo spellInfo = GetSpellInfo(spellId);
if (spellInfo == null)
{
Log.outError(LogFilter.Sql, "Spell (ID: {0}) listed in `spell_target_position` does not exist.", spellId);
continue;
}
SpellEffectInfo effect = spellInfo.GetEffect(effIndex);
if (effect == null)
{
Log.outError(LogFilter.Sql, "Spell (Id: {0}, effIndex: {1}) listed in `spell_target_position` does not have an effect at index {2}.", spellId, effIndex, effIndex);
continue;
}
if (effect.TargetA.GetTarget() == Targets.DestDb || effect.TargetB.GetTarget() == Targets.DestDb)
{
var key = new KeyValuePair<uint, uint>(spellId, effIndex);
mSpellTargetPositions[key] = st;
++count;
}
else
{
Log.outError(LogFilter.Sql, "Spell (Id: {0}, effIndex: {1}) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", spellId, effIndex);
continue;
}
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell teleport coordinates in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellGroups()
{
uint oldMSTime = Time.GetMSTime();
mSpellSpellGroup.Clear(); // need for reload case
mSpellGroupSpell.Clear();
// 0 1
SQLResult result = DB.World.Query("SELECT id, spell_id FROM spell_group");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell group definitions. DB table `spell_group` is empty.");
return;
}
List<uint> groups = new List<uint>();
uint count = 0;
do
{
uint group_id = result.Read<uint>(0);
if (group_id <= 1000 && group_id >= (uint)SpellGroup.CoreRangeMax)
{
Log.outError(LogFilter.Sql, "SpellGroup id {0} listed in `spell_group` is in core range, but is not defined in core!", group_id);
continue;
}
int spell_id = result.Read<int>(1);
groups.Add(group_id);
mSpellGroupSpell.Add((SpellGroup)group_id, spell_id);
} while (result.NextRow());
foreach (var group in mSpellGroupSpell.KeyValueList)
{
if (group.Value < 0)
{
if (!groups.Contains((uint)Math.Abs(group.Value)))
{
Log.outError(LogFilter.Sql, "SpellGroup id {0} listed in `spell_group` does not exist", Math.Abs(group.Value));
mSpellGroupSpell.Remove(group.Key);
}
}
else
{
SpellInfo spellInfo = GetSpellInfo((uint)group.Value);
if (spellInfo == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_group` does not exist", group.Value);
mSpellGroupSpell.Remove(group.Key);
}
else if (spellInfo.GetRank() > 1)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_group` is not first rank of spell", group.Value);
mSpellGroupSpell.Remove(group.Key);
}
}
}
foreach (var group in groups)
{
List<int> spells;
GetSetOfSpellsInSpellGroup((SpellGroup)group, out spells);
foreach (var spell in spells)
{
++count;
mSpellSpellGroup.Add((uint)spell, (SpellGroup)group);
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell group definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellGroupStackRules()
{
uint oldMSTime = Time.GetMSTime();
mSpellGroupStack.Clear(); // need for reload case
// 0 1
SQLResult result = DB.World.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
return;
}
uint count = 0;
do
{
uint group_id = result.Read<uint>(0);
byte stack_rule = result.Read<byte>(1);
if (stack_rule >= (byte)SpellGroupStackRule.Max)
{
Log.outError(LogFilter.Sql, "SpellGroupStackRule {0} listed in `spell_group_stack_rules` does not exist", stack_rule);
continue;
}
var spellGroup = GetSpellGroupSpellMapBounds((SpellGroup)group_id);
if (spellGroup == null)
{
Log.outError(LogFilter.Sql, "SpellGroup id {0} listed in `spell_group_stack_rules` does not exist", group_id);
continue;
}
mSpellGroupStack[(SpellGroup)group_id] = (SpellGroupStackRule)stack_rule;
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell group stack rules in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellProcEvents()
{
uint oldMSTime = Time.GetMSTime();
mSpellProcEventMap.Clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11
SQLResult result = DB.World.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, SpellFamilyMask3, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
return;
}
uint count = 0;
do
{
int spellId = result.Read<int>(0);
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo spellInfo = GetSpellInfo((uint)spellId);
if (spellInfo == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc_event` does not exist", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo.IsRanked())
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);
if (spellInfo.GetFirstRankSpell().Id != spellId)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc_event` is not first rank of spell.", spellId);
continue;
}
}
SpellProcEventEntry spellProcEvent = new SpellProcEventEntry();
spellProcEvent.schoolMask = (SpellSchoolMask)result.Read<uint>(1);
spellProcEvent.spellFamilyName = (SpellFamilyNames)result.Read<uint>(2);
spellProcEvent.spellFamilyMask = new FlagArray128(result.Read<uint>(3), result.Read<uint>(4), result.Read<uint>(5), result.Read<uint>(6));
spellProcEvent.procFlags = result.Read<uint>(7);
spellProcEvent.procEx = result.Read<uint>(8);
spellProcEvent.ppmRate = result.Read<float>(9);
spellProcEvent.customChance = result.Read<float>(10);
spellProcEvent.cooldown = result.Read<uint>(11);
while (spellInfo != null)
{
if (mSpellProcEventMap.ContainsKey(spellInfo.Id))
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc_event` already has its first rank in table.", spellInfo.Id);
break;
}
if (spellInfo.ProcFlags == 0 && spellProcEvent.procFlags == 0)
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc_event` probably not triggered spell", spellInfo.Id);
mSpellProcEventMap[spellInfo.Id] = spellProcEvent;
if (allRanks)
spellInfo = spellInfo.GetNextRankSpell();
else
break;
}
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} extra spell proc event conditions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellProcs()
{
uint oldMSTime = Time.GetMSTime();
mSpellProcMap.Clear(); // need for reload case
// 0 1 2 3 4 5 6
SQLResult result = DB.World.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, SpellFamilyMask3, " +
// 7 8 9 10 11 12 13 14 15
"ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
return;
}
uint count = 0;
do
{
int spellId = result.Read<int>(0);
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo spellInfo = GetSpellInfo((uint)spellId);
if (spellInfo == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc` does not exist", spellId);
continue;
}
if (allRanks)
{
if (spellInfo.GetFirstRankSpell().Id != (uint)spellId)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc` is not first rank of spell.", spellId);
continue;
}
}
SpellProcEntry baseProcEntry = new SpellProcEntry();
baseProcEntry.SchoolMask = (SpellSchoolMask)result.Read<uint>(1);
baseProcEntry.SpellFamilyName = (SpellFamilyNames)result.Read<uint>(2);
baseProcEntry.SpellFamilyMask = new FlagArray128(result.Read<uint>(3), result.Read<uint>(4), result.Read<uint>(5), result.Read<uint>(6));
baseProcEntry.ProcFlags = (ProcFlags)result.Read<uint>(7);
baseProcEntry.SpellTypeMask = (ProcFlagsSpellType)result.Read<uint>(8);
baseProcEntry.SpellPhaseMask = (ProcFlagsSpellPhase)result.Read<uint>(9);
baseProcEntry.HitMask = (ProcFlagsHit)result.Read<uint>(10);
baseProcEntry.AttributesMask = result.Read<uint>(11);
baseProcEntry.ProcsPerMinute = result.Read<float>(12);
baseProcEntry.Chance = result.Read<float>(13);
baseProcEntry.Cooldown = result.Read<uint>(14);
baseProcEntry.Charges = result.Read<uint>(15);
while (spellInfo != null)
{
if (mSpellProcMap.ContainsKey(spellInfo.Id))
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc` has duplicate entry in the table", spellInfo.Id);
break;
}
SpellProcEntry procEntry = baseProcEntry;
// take defaults from dbcs
if (procEntry.ProcFlags == 0)
procEntry.ProcFlags = spellInfo.ProcFlags;
if (procEntry.Charges == 0)
procEntry.Charges = spellInfo.ProcCharges;
if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0)
procEntry.Chance = spellInfo.ProcChance;
// validate data
if (Convert.ToBoolean(procEntry.SchoolMask & ~SpellSchoolMask.All))
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `SchoolMask` set: {1}", spellInfo.Id, procEntry.SchoolMask);
if (procEntry.SpellFamilyName != 0 && ((int)procEntry.SpellFamilyName < 3 || (int)procEntry.SpellFamilyName > 17 || (int)procEntry.SpellFamilyName == 14 || (int)procEntry.SpellFamilyName == 16))
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `SpellFamilyName` set: {1}", spellInfo.Id, procEntry.SpellFamilyName);
if (procEntry.Chance < 0)
{
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has negative value in `Chance` field", spellInfo.Id);
procEntry.Chance = 0;
}
if (procEntry.ProcsPerMinute < 0)
{
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has negative value in `ProcsPerMinute` field", spellInfo.Id);
procEntry.ProcsPerMinute = 0;
}
if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0)
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} doesn't have `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellInfo.Id);
if (procEntry.ProcFlags == 0)
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} doesn't have `ProcFlags` value defined, proc will not be triggered", spellInfo.Id);
if (Convert.ToBoolean(procEntry.SpellTypeMask & ~ProcFlagsSpellType.MaskAll))
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `SpellTypeMask` set: {1}", spellInfo.Id, procEntry.SpellTypeMask);
if (procEntry.SpellTypeMask != 0 && !Convert.ToBoolean(procEntry.ProcFlags & (ProcFlags.SpellMask | ProcFlags.PeriodicMask)))
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has `SpellTypeMask` value defined, but it won't be used for defined `ProcFlags` value", spellInfo.Id);
if (procEntry.SpellPhaseMask == 0 && Convert.ToBoolean(procEntry.ProcFlags & ProcFlags.ReqSpellPhaseMask))
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} doesn't have `SpellPhaseMask` value defined, but it's required for defined `ProcFlags` value, proc will not be triggered", spellInfo.Id);
if (Convert.ToBoolean(procEntry.SpellPhaseMask & ~ProcFlagsSpellPhase.MaskAll))
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `SpellPhaseMask` set: {1}", spellInfo.Id, procEntry.SpellPhaseMask);
if (procEntry.SpellPhaseMask != 0 && !Convert.ToBoolean(procEntry.ProcFlags & ProcFlags.ReqSpellPhaseMask))
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has `SpellPhaseMask` value defined, but it won't be used for defined `ProcFlags` value", spellInfo.Id);
if (Convert.ToBoolean(procEntry.HitMask & ~ProcFlagsHit.MaskAll))
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `HitMask` set: {1}", spellInfo.Id, procEntry.HitMask);
if (procEntry.HitMask != 0 && !(Convert.ToBoolean(procEntry.ProcFlags & ProcFlags.TakenHitMask) || (Convert.ToBoolean(procEntry.ProcFlags & ProcFlags.DoneHitMask) && (procEntry.SpellPhaseMask == 0 || Convert.ToBoolean(procEntry.SpellPhaseMask & (ProcFlagsSpellPhase.Hit | ProcFlagsSpellPhase.Finish))))))
Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has `HitMask` value defined, but it won't be used for defined `ProcFlags` and `SpellPhaseMask` values", spellInfo.Id);
mSpellProcMap.Add(spellInfo.Id, procEntry);
++count;
if (allRanks)
spellInfo = spellInfo.GetNextRankSpell();
else
break;
}
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell proc conditions and data in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellThreats()
{
uint oldMSTime = Time.GetMSTime();
mSpellThreatMap.Clear(); // need for reload case
// 0 1 2 3
SQLResult result = DB.World.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
return;
}
uint count = 0;
do
{
uint entry = result.Read<uint>(0);
if (GetSpellInfo(entry) == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_threat` does not exist", entry);
continue;
}
SpellThreatEntry ste = new SpellThreatEntry();
ste.flatMod = result.Read<int>(1);
ste.pctMod = result.Read<float>(2);
ste.apPctMod = result.Read<float>(3);
mSpellThreatMap[entry] = ste;
count++;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} SpellThreatEntries in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSkillLineAbilityMap()
{
uint oldMSTime = Time.GetMSTime();
mSkillLineAbilityMap.Clear();
foreach (var skill in CliDB.SkillLineAbilityStorage.Values)
mSkillLineAbilityMap.Add(skill.SpellID, skill);
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} SkillLineAbility MultiMap Data in {1} ms", mSkillLineAbilityMap.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellPetAuras()
{
uint oldMSTime = Time.GetMSTime();
mSpellPetAuraMap.Clear(); // need for reload case
// 0 1 2 3
SQLResult result = DB.World.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
return;
}
uint count = 0;
do
{
uint spell = result.Read<uint>(0);
byte eff = result.Read<byte>(1);
uint pet = result.Read<uint>(2);
uint aura = result.Read<uint>(3);
var petAura = mSpellPetAuraMap.LookupByKey((spell << 8) + eff);
if (petAura != null)
petAura.AddAura(pet, aura);
else
{
SpellInfo spellInfo = GetSpellInfo(spell);
if (spellInfo == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_pet_auras` does not exist", spell);
continue;
}
SpellEffectInfo effect = spellInfo.GetEffect(eff);
if (effect == null)
{
Log.outError(LogFilter.Spells, "Spell {0} listed in `spell_pet_auras` does not have effect at index {1}", spell, eff);
continue;
}
if (effect.Effect != SpellEffectName.Dummy && (effect.Effect != SpellEffectName.ApplyAura || effect.ApplyAuraName != AuraType.Dummy))
{
Log.outError(LogFilter.Spells, "Spell {0} listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
continue;
}
SpellInfo spellInfo2 = GetSpellInfo(aura);
if (spellInfo2 == null)
{
Log.outError(LogFilter.Sql, "Aura {0} listed in `spell_pet_auras` does not exist", aura);
continue;
}
PetAura pa = new PetAura(pet, aura, effect.TargetA.GetTarget() == Targets.UnitPet, effect.CalcValue());
mSpellPetAuraMap[(spell << 8) + eff] = pa;
}
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell pet auras in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
// Fill custom data about enchancments
public void LoadEnchantCustomAttr()
{
uint oldMSTime = Time.GetMSTime();
uint count = 0;
foreach (var spellInfo in mSpellInfoMap.Values)
{
// @todo find a better check
if (!spellInfo.HasAttribute(SpellAttr2.PreserveEnchantInArena) || !spellInfo.HasAttribute(SpellAttr0.NotShapeshift))
continue;
foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None))
{
if (effect != null && effect.Effect == SpellEffectName.EnchantItemTemporary)
{
int enchId = effect.MiscValue;
var ench = CliDB.SpellItemEnchantmentStorage.LookupByKey((uint)enchId);
if (ench == null)
continue;
mEnchantCustomAttr[enchId] = true;
++count;
break;
}
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} custom enchant attributes in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellEnchantProcData()
{
uint oldMSTime = Time.GetMSTime();
mSpellEnchantProcEventMap.Clear(); // need for reload case
// 0 1 2 3
SQLResult result = DB.World.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
return;
}
uint count = 0;
do
{
uint enchantId = result.Read<uint>(0);
var ench = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchantId);
if (ench == null)
{
Log.outError(LogFilter.Sql, "Enchancment {0} listed in `spell_enchant_proc_data` does not exist", enchantId);
continue;
}
SpellEnchantProcEntry spe = new SpellEnchantProcEntry();
spe.customChance = result.Read<uint>(1);
spe.PPMChance = result.Read<float>(2);
spe.procEx = (ProcFlagsExLegacy)result.Read<uint>(3);
mSpellEnchantProcEventMap[enchantId] = spe;
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} enchant proc data definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellLinked()
{
uint oldMSTime = Time.GetMSTime();
mSpellLinkedMap.Clear(); // need for reload case
// 0 1 2
SQLResult result = DB.World.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
return;
}
uint count = 0;
do
{
int trigger = result.Read<int>(0);
int effect = result.Read<int>(1);
int type = result.Read<int>(2);
SpellInfo spellInfo = GetSpellInfo((uint)Math.Abs(trigger));
if (spellInfo == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_linked_spell` does not exist", Math.Abs(trigger));
continue;
}
spellInfo = GetSpellInfo((uint)Math.Abs(effect));
if (spellInfo == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_linked_spell` does not exist", Math.Abs(effect));
continue;
}
if (type != 0) //we will find a better way when more types are needed
{
if (trigger > 0)
trigger += 200000 * type;
else
trigger -= 200000 * type;
}
mSpellLinkedMap.Add(trigger, effect);
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} linked spells in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadPetLevelupSpellMap()
{
uint oldMSTime = Time.GetMSTime();
mPetLevelupSpellMap.Clear(); // need for reload case
uint count = 0;
uint family_count = 0;
foreach (var creatureFamily in CliDB.CreatureFamilyStorage.Values)
{
for (byte j = 0; j < 2; ++j)
{
if (creatureFamily.SkillLine[j] == 0)
continue;
foreach (var skillLine in CliDB.SkillLineAbilityStorage.Values)
{
if (skillLine.SkillLine != creatureFamily.SkillLine[j])
continue;
if (skillLine.AcquireMethod != AbilytyLearnType.OnSkillLearn)
continue;
SpellInfo spell = GetSpellInfo(skillLine.SpellID);
if (spell == null) // not exist or triggered or talent
continue;
if (spell.SpellLevel == 0)
continue;
if (!mPetLevelupSpellMap.ContainsKey(creatureFamily.Id))
mPetLevelupSpellMap.Add(creatureFamily.Id, new MultiMap<uint, uint>());
var spellSet = mPetLevelupSpellMap.LookupByKey(creatureFamily.Id);
if (spellSet.Count == 0)
++family_count;
spellSet.Add(spell.SpellLevel, spell.Id);
++count;
}
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} pet levelup and default spells for {1} families in {2} ms", count, family_count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadPetDefaultSpells()
{
uint oldMSTime = Time.GetMSTime();
mPetDefaultSpellsMap.Clear();
uint countCreature = 0;
Log.outInfo(LogFilter.ServerLoading, "Loading summonable creature templates...");
oldMSTime = Time.GetMSTime();
// different summon spells
foreach (var spellEntry in mSpellInfoMap.Values)
{
foreach (SpellEffectInfo effect in spellEntry.GetEffectsForDifficulty(Difficulty.None))
{
if (effect != null && (effect.Effect == SpellEffectName.Summon || effect.Effect == SpellEffectName.SummonPet))
{
int creature_id = effect.MiscValue;
CreatureTemplate cInfo = Global.ObjectMgr.GetCreatureTemplate((uint)creature_id);
if (cInfo == null)
continue;
// get default pet spells from creature_template
uint petSpellsId = cInfo.Entry;
if (mPetDefaultSpellsMap.LookupByKey(cInfo.Entry) != null)
continue;
PetDefaultSpellsEntry petDefSpells = new PetDefaultSpellsEntry();
for (byte j = 0; j < SharedConst.MaxCreatureSpellDataSlots; ++j)
petDefSpells.spellid[j] = cInfo.Spells[j];
if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countCreature;
}
}
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} summonable creature templates in {1} ms", countCreature, Time.GetMSTimeDiffToNow(oldMSTime));
}
bool LoadPetDefaultSpells_helper(CreatureTemplate cInfo, PetDefaultSpellsEntry petDefSpells)
{
// skip empty list;
bool have_spell = false;
for (byte j = 0; j < SharedConst.MaxCreatureSpellDataSlots; ++j)
{
if (petDefSpells.spellid[j] != 0)
{
have_spell = true;
break;
}
}
if (!have_spell)
return false;
// remove duplicates with levelupSpells if any
var levelupSpells = cInfo.Family != 0 ? GetPetLevelupSpellList(cInfo.Family) : null;
if (levelupSpells != null)
{
for (byte j = 0; j < SharedConst.MaxCreatureSpellDataSlots; ++j)
{
if (petDefSpells.spellid[j] == 0)
continue;
foreach (var pair in levelupSpells)
{
if (pair.Value == petDefSpells.spellid[j])
{
petDefSpells.spellid[j] = 0;
break;
}
}
}
}
// skip empty list;
have_spell = false;
for (byte j = 0; j < SharedConst.MaxCreatureSpellDataSlots; ++j)
{
if (petDefSpells.spellid[j] != 0)
{
have_spell = true;
break;
}
}
return have_spell;
}
public void LoadSpellAreas()
{
uint oldMSTime = Time.GetMSTime();
mSpellAreaMap.Clear(); // need for reload case
mSpellAreaForQuestMap.Clear();
mSpellAreaForQuestEndMap.Clear();
mSpellAreaForAuraMap.Clear();
// 0 1 2 3 4 5 6 7 8 9
SQLResult result = DB.World.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell area requirements. DB table `spell_area` is empty.");
return;
}
uint count = 0;
do
{
uint spell = result.Read<uint>(0);
SpellArea spellArea = new SpellArea();
spellArea.spellId = spell;
spellArea.areaId = result.Read<uint>(1);
spellArea.questStart = result.Read<uint>(2);
spellArea.questStartStatus = result.Read<uint>(3);
spellArea.questEndStatus = result.Read<uint>(4);
spellArea.questEnd = result.Read<uint>(5);
spellArea.auraSpell = result.Read<int>(6);
spellArea.raceMask = result.Read<uint>(7);
spellArea.gender = (Gender)result.Read<uint>(8);
spellArea.autocast = result.Read<bool>(9);
SpellInfo spellInfo = GetSpellInfo(spell);
if (spellInfo != null)
{
if (spellArea.autocast)
spellInfo.Attributes |= SpellAttr0.CantCancel;
}
else
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` does not exist", spell);
continue;
}
{
bool ok = true;
var sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
foreach (var bound in sa_bounds)
{
if (spellArea.spellId != bound.spellId)
continue;
if (spellArea.areaId != bound.areaId)
continue;
if (spellArea.questStart != bound.questStart)
continue;
if (spellArea.auraSpell != bound.auraSpell)
continue;
if ((spellArea.raceMask & bound.raceMask) == 0)
continue;
if (spellArea.gender != bound.gender)
continue;
// duplicate by requirements
ok = false;
break;
}
if (!ok)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` already listed with similar requirements.", spell);
continue;
}
}
if (spellArea.areaId != 0 && !CliDB.AreaTableStorage.ContainsKey(spellArea.areaId))
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong area ({1}) requirement", spell, spellArea.areaId);
continue;
}
if (spellArea.questStart != 0 && Global.ObjectMgr.GetQuestTemplate(spellArea.questStart) == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong start quest ({1}) requirement", spell, spellArea.questStart);
continue;
}
if (spellArea.questEnd != 0)
{
if (Global.ObjectMgr.GetQuestTemplate(spellArea.questEnd) == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong end quest ({1}) requirement", spell, spellArea.questEnd);
continue;
}
}
if (spellArea.auraSpell != 0)
{
SpellInfo info = GetSpellInfo((uint)Math.Abs(spellArea.auraSpell));
if (info == null)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong aura spell ({1}) requirement", spell, Math.Abs(spellArea.auraSpell));
continue;
}
if (Math.Abs(spellArea.auraSpell) == spellArea.spellId)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have aura spell ({1}) requirement for itself", spell, Math.Abs(spellArea.auraSpell));
continue;
}
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
if (spellArea.autocast && spellArea.auraSpell > 0)
{
bool chain = false;
var saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
foreach (var bound in saBound)
{
if (bound.autocast && bound.auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have aura spell ({1}) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
var saBound2 = GetSpellAreaMapBounds((uint)spellArea.auraSpell);
foreach (var bound in saBound2)
{
if (bound.autocast && bound.auraSpell > 0)
{
chain = true;
break;
}
}
if (chain)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have aura spell ({1}) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
}
}
if (spellArea.raceMask != 0 && (spellArea.raceMask & (uint)Race.RaceMaskAllPlayable) == 0)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong race mask ({1}) requirement", spell, spellArea.raceMask);
continue;
}
if (spellArea.gender != Gender.None && spellArea.gender != Gender.Female && spellArea.gender != Gender.Male)
{
Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong gender ({1}) requirement", spell, spellArea.gender);
continue;
}
mSpellAreaMap.Add(spell, spellArea);
var sa = mSpellAreaMap[spell];
// for search by current zone/subzone at zone/subzone change
if (spellArea.areaId != 0)
mSpellAreaForAreaMap.AddRange(spellArea.areaId, sa);
// for search at quest start/reward
if (spellArea.questStart != 0)
mSpellAreaForQuestMap.AddRange(spellArea.questStart, sa);
// for search at quest start/reward
if (spellArea.questEnd != 0)
mSpellAreaForQuestEndMap.AddRange(spellArea.questEnd, sa);
// for search at aura apply
if (spellArea.auraSpell != 0)
mSpellAreaForAuraMap.AddRange((uint)Math.Abs(spellArea.auraSpell), sa);
if (spellArea.areaId != 0 && spellArea.questStart != 0)
mSpellAreaForQuestAreaMap.AddRange(Tuple.Create(spellArea.areaId, spellArea.questStart), sa);
if (spellArea.areaId != 0 && spellArea.questEnd != 0)
mSpellAreaForQuestAreaMap.AddRange(Tuple.Create(spellArea.areaId, spellArea.questEnd), sa);
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell area requirements in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellInfoStore()
{
uint oldMSTime = Time.GetMSTime();
mSpellInfoMap.Clear();
Dictionary<uint, SpellInfoLoadHelper> loadData = new Dictionary<uint, SpellInfoLoadHelper>();
Dictionary<uint, Dictionary<uint, SpellEffectRecord[]>> effectsBySpell = new Dictionary<uint, Dictionary<uint, SpellEffectRecord[]>>();
Dictionary<uint, MultiMap<uint, SpellXSpellVisualRecord>> visualsBySpell = new Dictionary<uint, MultiMap<uint, SpellXSpellVisualRecord>>();
Dictionary<uint, SpellEffectScalingRecord> spellEffectScallingByEffectId = new Dictionary<uint, SpellEffectScalingRecord>();
foreach (var effect in CliDB.SpellEffectStorage.Values)
{
/*Contract.Assert(effect.EffectIndex < MAX_SPELL_EFFECTS, "MAX_SPELL_EFFECTS must be at least {0}", effect.EffectIndex);
Contract.Assert(effect.Effect < TOTAL_SPELL_EFFECTS, "TOTAL_SPELL_EFFECTS must be at least {0}", effect.Effect);
Contract.Assert(effect.EffectAura < TOTAL_AURAS, "TOTAL_AURAS must be at least {0}", effect.EffectAura);
Contract.Assert(effect.ImplicitTarget[0] < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least {0}", effect.ImplicitTarget[0]);
Contract.Assert(effect.ImplicitTarget[1] < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least {0}", effect.ImplicitTarget[1]);*/
if (!effectsBySpell.ContainsKey(effect.SpellID))
effectsBySpell[effect.SpellID] = new Dictionary<uint, SpellEffectRecord[]>();
if(effect.DifficultyID > (int)Difficulty.Max)
{
}
if (!effectsBySpell[effect.SpellID].ContainsKey(effect.DifficultyID))
effectsBySpell[effect.SpellID][effect.DifficultyID] = new SpellEffectRecord[SpellConst.MaxEffects];
effectsBySpell[effect.SpellID][effect.DifficultyID][effect.EffectIndex] = effect;
}
foreach (var spell in CliDB.SpellStorage.Values)
loadData[spell.Id] = new SpellInfoLoadHelper();
foreach (SpellAuraOptionsRecord auraOptions in CliDB.SpellAuraOptionsStorage.Values)
if (auraOptions.DifficultyID == 0) // TODO: implement
loadData[auraOptions.SpellID].AuraOptions = auraOptions;
foreach (SpellAuraRestrictionsRecord auraRestrictions in CliDB.SpellAuraRestrictionsStorage.Values)
if (auraRestrictions.DifficultyID == 0) // TODO: implement
loadData[auraRestrictions.SpellID].AuraRestrictions = auraRestrictions;
foreach (SpellCastingRequirementsRecord castingRequirements in CliDB.SpellCastingRequirementsStorage.Values)
loadData[castingRequirements.SpellID].CastingRequirements = castingRequirements;
foreach (SpellCategoriesRecord categories in CliDB.SpellCategoriesStorage.Values)
if (categories.DifficultyID == 0) // TODO: implement
loadData[categories.SpellID].Categories = categories;
foreach (SpellClassOptionsRecord classOptions in CliDB.SpellClassOptionsStorage.Values)
loadData[classOptions.SpellID].ClassOptions = classOptions;
foreach (SpellCooldownsRecord cooldowns in CliDB.SpellCooldownsStorage.Values)
if (cooldowns.DifficultyID == 0) // TODO: implement
loadData[cooldowns.SpellID].Cooldowns = cooldowns;
foreach (SpellEffectScalingRecord spellEffectScaling in CliDB.SpellEffectScalingStorage.Values)
spellEffectScallingByEffectId[spellEffectScaling.SpellEffectID] = spellEffectScaling;
foreach (SpellEquippedItemsRecord equippedItems in CliDB.SpellEquippedItemsStorage.Values)
loadData[equippedItems.SpellID].EquippedItems = equippedItems;
foreach (SpellInterruptsRecord interrupts in CliDB.SpellInterruptsStorage.Values)
if (interrupts.DifficultyID == 0) // TODO: implement
loadData[interrupts.SpellID].Interrupts = interrupts;
foreach (SpellLevelsRecord levels in CliDB.SpellLevelsStorage.Values)
if (levels.DifficultyID == 0) // TODO: implement
loadData[levels.SpellID].Levels = levels;
foreach (SpellReagentsRecord reagents in CliDB.SpellReagentsStorage.Values)
loadData[reagents.SpellID].Reagents = reagents;
foreach (SpellScalingRecord scaling in CliDB.SpellScalingStorage.Values)
loadData[scaling.SpellID].Scaling = scaling;
foreach (SpellShapeshiftRecord shapeshift in CliDB.SpellShapeshiftStorage.Values)
loadData[shapeshift.SpellID].Shapeshift = shapeshift;
foreach (SpellTargetRestrictionsRecord targetRestrictions in CliDB.SpellTargetRestrictionsStorage.Values)
if (targetRestrictions.DifficultyID == 0) // TODO: implement
loadData[targetRestrictions.SpellID].TargetRestrictions = targetRestrictions;
foreach (SpellTotemsRecord totems in CliDB.SpellTotemsStorage.Values)
loadData[totems.SpellID].Totems = totems;
foreach (var visual in CliDB.SpellXSpellVisualStorage.Values)
{
if (!visualsBySpell.ContainsKey(visual.SpellID))
visualsBySpell[visual.SpellID] = new MultiMap<uint, SpellXSpellVisualRecord>();
visualsBySpell[visual.SpellID].Add(visual.DifficultyID, visual);
}
foreach (var spellEntry in CliDB.SpellStorage.Values)
{
loadData[spellEntry.Id].Entry = spellEntry;
loadData[spellEntry.Id].Misc = CliDB.SpellMiscStorage.LookupByKey(spellEntry.MiscID);
mSpellInfoMap[spellEntry.Id] = new SpellInfo(loadData[spellEntry.Id], effectsBySpell.LookupByKey(spellEntry.Id), visualsBySpell.LookupByKey(spellEntry.Id), spellEffectScallingByEffectId);
}
Log.outInfo(LogFilter.ServerLoading, "Loaded SpellInfo store in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
}
public void UnloadSpellInfoImplicitTargetConditionLists()
{
foreach (var spell in mSpellInfoMap.Values)
spell._UnloadImplicitTargetConditionLists();
}
public void LoadSpellInfoCustomAttributes()
{
uint oldMSTime = Time.GetMSTime();
uint oldMSTime2 = oldMSTime;
SQLResult result = DB.World.Query("SELECT entry, attributes FROM spell_custom_attr");
if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell custom attributes from DB. DB table `spell_custom_attr` is empty.");
else
{
uint count = 0;
do
{
uint spellId = result.Read<uint>(0);
uint attributes = result.Read<uint>(1);
SpellInfo spellInfo = GetSpellInfo(spellId);
if (spellInfo == null)
{
Log.outError(LogFilter.Sql, "Table `spell_custom_attr` has wrong spell (entry: {0}), ignored.", spellId);
continue;
}
// TODO: validate attributes
if (attributes.HasAnyFlag((uint)SpellCustomAttributes.ShareDamage))
{
if (!spellInfo.HasEffect(SpellEffectName.SchoolDamage))
{
Log.outError(LogFilter.Sql, "Spell {0} listed in table `spell_custom_attr` with SPELL_ATTR0_CU_SHARE_DAMAGE has no SPELL_EFFECT_SCHOOL_DAMAGE, ignored.", spellId);
continue;
}
}
spellInfo.AttributesCu |= (SpellCustomAttributes)attributes;
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell custom attributes from DB in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime2));
}
List<uint> talentSpells = new List<uint>();
foreach (var talentInfo in CliDB.TalentStorage.Values)
talentSpells.Add(talentInfo.SpellID);
foreach (var spellInfo in mSpellInfoMap.Values)
{
foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None))
{
if (effect == null)
continue;
switch (effect.ApplyAuraName)
{
case AuraType.PeriodicHeal:
case AuraType.PeriodicDamage:
case AuraType.PeriodicDamagePercent:
case AuraType.PeriodicLeech:
case AuraType.PeriodicManaLeech:
case AuraType.PeriodicHealthFunnel:
case AuraType.PeriodicEnergize:
case AuraType.ObsModHealth:
case AuraType.ObsModPower:
case AuraType.PowerBurn:
spellInfo.AttributesCu |= SpellCustomAttributes.NoInitialThreat;
break;
}
switch (effect.Effect)
{
case SpellEffectName.SchoolDamage:
case SpellEffectName.WeaponDamage:
case SpellEffectName.WeaponDamageNoschool:
case SpellEffectName.NormalizedWeaponDmg:
case SpellEffectName.WeaponPercentDamage:
case SpellEffectName.Heal:
spellInfo.AttributesCu |= SpellCustomAttributes.DirectDamage;
break;
case SpellEffectName.PowerDrain:
case SpellEffectName.PowerBurn:
case SpellEffectName.HealMaxHealth:
case SpellEffectName.HealthLeech:
case SpellEffectName.HealPct:
case SpellEffectName.EnergizePct:
case SpellEffectName.Energize:
case SpellEffectName.HealMechanical:
spellInfo.AttributesCu |= SpellCustomAttributes.NoInitialThreat;
break;
case SpellEffectName.Charge:
case SpellEffectName.ChargeDest:
case SpellEffectName.Jump:
case SpellEffectName.JumpDest:
case SpellEffectName.LeapBack:
spellInfo.AttributesCu |= SpellCustomAttributes.Charge;
break;
case SpellEffectName.Pickpocket:
spellInfo.AttributesCu |= SpellCustomAttributes.PickPocket;
break;
case SpellEffectName.EnchantItem:
case SpellEffectName.EnchantItemTemporary:
case SpellEffectName.EnchantItemPrismatic:
case SpellEffectName.EnchantHeldItem:
{
// only enchanting profession enchantments procs can stack
if (IsPartOfSkillLine(SkillType.Enchanting, spellInfo.Id))
{
uint enchantId = (uint)effect.MiscValue;
var enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchantId);
for (var s = 0; s < ItemConst.MaxItemEnchantmentEffects; ++s)
{
if (enchant.Effect[s] != ItemEnchantmentType.CombatSpell)
continue;
SpellInfo procInfo = GetSpellInfo(enchant.EffectSpellID[s]);
if (procInfo == null)
continue;
// if proced directly from enchantment, not via proc aura
// NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
// however its not expected to stack so this check is good
if (procInfo.HasAura(Difficulty.None, AuraType.ProcTriggerSpell))
continue;
procInfo.AttributesCu |= SpellCustomAttributes.EnchantProc;
}
}
break;
}
}
}
if (!spellInfo._IsPositiveEffect(0, false))
spellInfo.AttributesCu |= SpellCustomAttributes.NegativeEff0;
if (!spellInfo._IsPositiveEffect(1, false))
spellInfo.AttributesCu |= SpellCustomAttributes.NegativeEff1;
if (!spellInfo._IsPositiveEffect(2, false))
spellInfo.AttributesCu |= SpellCustomAttributes.NegativeEff2;
if (spellInfo.GetSpellVisual() == 3879)
spellInfo.AttributesCu |= SpellCustomAttributes.ConeBack;
if (talentSpells.Contains(spellInfo.Id))
spellInfo.AttributesCu |= SpellCustomAttributes.IsTalent;
spellInfo._InitializeExplicitTargetMask();
}
Log.outInfo(LogFilter.ServerLoading, "Loaded spell custom attributes in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpellInfoCorrections()
{
uint oldMSTime = Time.GetMSTime();
foreach (var spellInfo in mSpellInfoMap.Values)
{
foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None))
{
if (effect == null)
continue;
switch (effect.Effect)
{
case SpellEffectName.Charge:
case SpellEffectName.ChargeDest:
case SpellEffectName.Jump:
case SpellEffectName.JumpDest:
case SpellEffectName.LeapBack:
if (spellInfo.Speed == 0 && spellInfo.SpellFamilyName == 0)
spellInfo.Speed = MotionMaster.SPEED_CHARGE;
break;
}
}
if (spellInfo.ActiveIconFileDataId == 135754) // flight
spellInfo.Attributes |= SpellAttr0.Passive;
switch (spellInfo.Id)
{
case 63026: // Summon Aspirant Test NPC (HACK: Target shouldn't be changed)
case 63137: // Summon Valiant Test (HACK: Target shouldn't be changed; summon position should be untied from spell destination)
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDb);
break;
case 42436: // Drink! (Brewfest)
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitAny);
break;
case 52611: // Summon Skeletons
case 52612: // Summon Skeletons
spellInfo.GetEffect(0).MiscValueB = 64;
break;
case 40244: // Simon Game Visual
case 40245: // Simon Game Visual
case 40246: // Simon Game Visual
case 40247: // Simon Game Visual
case 42835: // Spout, remove damage effect, only anim is needed
spellInfo.GetEffect(0).Effect = 0;
break;
case 30657: // Quake
spellInfo.GetEffect(0).TriggerSpell = 30571;
break;
case 30541: // Blaze (needs conditions entry)
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitEnemy);
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo();
break;
case 63665: // Charge (Argent Tournament emote on riders)
case 31298: // Sleep (needs target selection script)
case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
case 68933: // Wrath of Air Totem rank 2 (Aura)
case 29200: // Purify Helboar Meat
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitCaster);
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo();
break;
case 31344: // Howl of Azgalor
spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards100); // 100yards instead of 50000?!
break;
case 42818: // Headless Horseman - Wisp Flight Port
case 42821: // Headless Horseman - Wisp Flight Missile
spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(6); // 100 yards
break;
case 36350: //They Must Burn Bomb Aura (self)
spellInfo.GetEffect(0).TriggerSpell = 36325; // They Must Burn Bomb Drop (DND)
break;
case 61407: // Energize Cores
case 62136: // Energize Cores
case 54069: // Energize Cores
case 56251: // Energize Cores
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitSrcAreaEntry);
break;
case 50785: // Energize Cores
case 59372: // Energize Cores
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitSrcAreaEnemy);
break;
case 63320: // Glyph of Life Tap
// Entries were not updated after spell effect change, we have to do that manually :/
spellInfo.AttributesEx3 |= SpellAttr3.CanProcWithTriggered;
break;
case 5308: // Execute
spellInfo.AttributesEx3 |= SpellAttr3.CantTriggerProc;
break;
case 31347: // Doom
case 36327: // Shoot Arcane Explosion Arrow
case 39365: // Thundering Storm
case 41071: // Raise Dead (HACK)
case 42442: // Vengeance Landing Cannonfire
case 42611: // Shoot
case 44978: // Wild Magic
case 45001: // Wild Magic
case 45002: // Wild Magic
case 45004: // Wild Magic
case 45006: // Wild Magic
case 45010: // Wild Magic
case 45761: // Shoot Gun
case 45863: // Cosmetic - Incinerate to Random Target
case 48246: // Ball of Flame
case 41635: // Prayer of Mending
case 44869: // Spectral Blast
case 45027: // Revitalize
case 45976: // Muru Portal Channel
case 52124: // Sky Darkener Assault
case 52479: // Gift of the Harvester
case 61588: // Blazing Harpoon
case 55479: // Force Obedience
case 28560: // Summon Blizzard (Sapphiron)
case 53096: // Quetz'lun's Judgment
case 70743: // AoD Special
case 70614: // AoD Special - Vegard
case 4020: // Safirdrang's Chill
case 52438: // Summon Skittering Swarmer (Force Cast)
case 52449: // Summon Skittering Infector (Force Cast)
case 53609: // Summon Anub'ar Assassin (Force Cast)
case 53457: // Summon Impale Trigger (AoE)
spellInfo.MaxAffectedTargets = 1;
break;
case 36384: // Skartax Purple Beam
spellInfo.MaxAffectedTargets = 2;
break;
case 28542: // Life Drain - Sapphiron
case 29213: // Curse of the Plaguebringer - Noth
case 29576: // Multi-Shot
case 37790: // Spread Shot
case 39992: // Needle Spine
case 40816: // Saber Lash
case 41303: // Soul Drain
case 41376: // Spite
case 45248: // Shadow Blades
case 46771: // Flame Sear
case 66588: // Flaming Spear
spellInfo.MaxAffectedTargets = 3;
break;
case 38310: // Multi-Shot
case 53385: // Divine Storm (Damage)
spellInfo.MaxAffectedTargets = 4;
break;
case 42005: // Bloodboil
case 38296: // Spitfire Totem
case 37676: // Insidious Whisper
case 46008: // Negative Energy
case 45641: // Fire Bloom
case 55665: // Life Drain - Sapphiron (H)
case 28796: // Poison Bolt Volly - Faerlina
spellInfo.MaxAffectedTargets = 5;
break;
case 54835: // Curse of the Plaguebringer - Noth (H)
spellInfo.MaxAffectedTargets = 8;
break;
case 40827: // Sinful Beam
case 40859: // Sinister Beam
case 40860: // Vile Beam
case 40861: // Wicked Beam
case 54098: // Poison Bolt Volly - Faerlina (H)
spellInfo.MaxAffectedTargets = 10;
break;
case 50312: // Unholy Frenzy
spellInfo.MaxAffectedTargets = 15;
break;
case 33711: // Murmur's Touch
case 38794:
spellInfo.MaxAffectedTargets = 1;
spellInfo.GetEffect(0).TriggerSpell = 33760;
break;
case 17941: // Shadow Trance
case 22008: // Netherwind Focus
case 34477: // Misdirection
case 48108: // Hot Streak
case 51124: // Killing Machine
case 57761: // Fireball!
case 64823: // Item - Druid T8 Balance 4P Bonus
case 88819: // Daybreak
spellInfo.ProcCharges = 1;
break;
case 44544: // Fingers of Frost
spellInfo.GetEffect(0).SpellClassMask = new FlagArray128(685904631, 1151048, 0, 0);
break;
case 53257: // Cobra Strikes
spellInfo.ProcCharges = 2;
spellInfo.StackAmount = 0;
break;
case 28200: // Ascendance (Talisman of Ascendance trinket)
spellInfo.ProcCharges = 6;
break;
case 37408: // Oscillation Field
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
break;
case 51852: // The Eye of Acherus (no spawn in phase 2 in db)
spellInfo.GetEffect(0).MiscValue |= 1;
break;
case 51912: // Crafty's Ultra-Advanced Proto-Typical Shortening Blaster
spellInfo.GetEffect(0).ApplyAuraPeriod = 3000;
break;
case 30421: // Nether Portal - Perseverence
spellInfo.GetEffect(2).BasePoints += 30000;
break;
case 41913: // Parasitic Shadowfiend Passive
spellInfo.GetEffect(0).ApplyAuraName = AuraType.Dummy; // proc debuff, and summon infinite fiends
break;
case 27892: // To Anchor 1
case 27928: // To Anchor 1
case 27935: // To Anchor 1
case 27915: // Anchor to Skulls
case 27931: // Anchor to Skulls
case 27937: // Anchor to Skulls
spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(13);
break;
// target allys instead of enemies, target A is src_caster, spells with effect like that have ally target
// this is the only known exception, probably just wrong data
case 29214: // Wrath of the Plaguebringer
case 54836: // Wrath of the Plaguebringer
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.UnitSrcAreaAlly);
spellInfo.GetEffect(1).TargetB = new SpellImplicitTargetInfo(Targets.UnitSrcAreaAlly);
break;
case 15290: // Vampiric Embrace
spellInfo.AttributesEx3 |= SpellAttr3.NoInitialAggro;
break;
case 8145: // Tremor Totem (instant pulse)
spellInfo.AttributesEx2 |= SpellAttr2.CanTargetNotInLos;
spellInfo.AttributesEx5 |= SpellAttr5.StartPeriodicAtApply;
break;
case 6474: // Earthbind Totem (instant pulse)
spellInfo.AttributesEx5 |= SpellAttr5.StartPeriodicAtApply;
break;
case 70728: // Exploit Weakness (needs target selection script)
case 70840: // Devious Minds (needs target selection script)
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitCaster);
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.UnitPet);
break;
case 45602: // Ride Carpet
spellInfo.GetEffect(0).BasePoints = 0;// force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)"
break;
case 61719: // Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with
spellInfo.AuraInterruptFlags = SpellAuraInterruptFlags.Hitbyspell | SpellAuraInterruptFlags.TakeDamage;
break;
case 71838: // Drain Life - Bryntroll Normal
case 71839: // Drain Life - Bryntroll Heroic
spellInfo.AttributesEx2 |= SpellAttr2.CantCrit;
break;
case 56606: // Ride Jokkum
case 61791: // Ride Vehicle (Yogg-Saron)
/// @todo: remove this when basepoints of all Ride Vehicle auras are calculated correctly
spellInfo.GetEffect(0).BasePoints = 1;
break;
case 59630: // Black Magic
spellInfo.Attributes |= SpellAttr0.Passive;
break;
case 48278: // Paralyze
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
break;
case 51798: // Brewfest - Relay Race - Intro - Quest Complete
case 47134: // Quest Complete
//! HACK: This spell break quest complete for alliance and on retail not used °_O
spellInfo.GetEffect(0).Effect = 0;
break;
case 85123: // Siege Cannon (Tol Barad)
spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards200);
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitSrcAreaEntry);
break;
case 198300: // Gathering Storms
spellInfo.ProcCharges = 1; // override proc charges, has 0 (unlimited) in db2
break;
case 42490: // Energized!
case 42492: // Cast Energized
case 43115: // Plague Vial
spellInfo.AttributesEx |= SpellAttr1.NoThreat;
break;
case 29726: // Test Ribbon Pole Channel
spellInfo.InterruptFlags &= ~SpellInterruptFlags.Interrupt;//AURA_INTERRUPT_FLAG_CAST
break;
case 42767: // Sic'em
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitNearbyEntry);
break;
// VIOLET HOLD SPELLS
//
case 54258: // Water Globule (Ichoron)
case 54264: // Water Globule (Ichoron)
case 54265: // Water Globule (Ichoron)
case 54266: // Water Globule (Ichoron)
case 54267: // Water Globule (Ichoron)
// in 3.3.5 there is only one radius in dbc which is 0 yards in this case
// use max radius from 4.3.4
spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards25);
break;
// ENDOF VIOLET HOLD
//
// ULDUAR SPELLS
//
case 62374: // Pursued (Flame Leviathan)
spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards50000); // 50000yd
break;
case 63342: // Focused Eyebeam Summon Trigger (Kologarn)
spellInfo.MaxAffectedTargets = 1;
break;
case 65584: // Growth of Nature (Freya)
case 64381: // Strength of the Pack (Auriaya)
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
break;
case 63018: // Searing Light (XT-002)
case 65121: // Searing Light (25m) (XT-002)
case 63024: // Gravity Bomb (XT-002)
case 64234: // Gravity Bomb (25m) (XT-002)
spellInfo.MaxAffectedTargets = 1;
break;
case 62834: // Boom (XT-002)
// This hack is here because we suspect our implementation of spell effect execution on targets
// is done in the wrong order. We suspect that 0 needs to be applied on all targets,
// then 1, etc - instead of applying each effect on target1, then target2, etc.
// The above situation causes the visual for this spell to be bugged, so we remove the instakill
// effect and implement a script hack for that.
spellInfo.GetEffect(1).Effect = 0;
break;
case 64386: // Terrifying Screech (Auriaya)
case 64389: // Sentinel Blast (Auriaya)
case 64678: // Sentinel Blast (Auriaya)
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(28); // 5 seconds, wrong DBC data?
break;
case 64321: // Potent Pheromones (Freya)
// spell should dispel area aura, but doesn't have the attribute
// may be db data bug, or blizz may keep reapplying area auras every update with checking immunity
// that will be clear if we get more spells with problem like this
spellInfo.AttributesEx |= SpellAttr1.DispelAurasOnImmunity;
break;
case 63414: // Spinning Up (Mimiron)
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.UnitCaster);
spellInfo.ChannelInterruptFlags = 0;
break;
case 63036: // Rocket Strike (Mimiron)
spellInfo.Speed = 0;
break;
case 64668: // Magnetic Field (Mimiron)
spellInfo.Mechanic = Mechanics.None;
break;
case 64468: // Empowering Shadows (Yogg-Saron)
case 64486: // Empowering Shadows (Yogg-Saron)
spellInfo.MaxAffectedTargets = 3; // same for both modes?
break;
case 62301: // Cosmic Smash (Algalon the Observer)
spellInfo.MaxAffectedTargets = 1;
break;
case 64598: // Cosmic Smash (Algalon the Observer)
spellInfo.MaxAffectedTargets = 3;
break;
case 62293: // Cosmic Smash (Algalon the Observer)
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.DestCaster);
break;
case 62311: // Cosmic Smash (Algalon the Observer)
case 64596: // Cosmic Smash (Algalon the Observer)
spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(6); // 100yd
break;
case 64014: // Expedition Base Camp Teleport
case 64024: // Conservatory Teleport
case 64025: // Halls of Invention Teleport
case 64028: // Colossal Forge Teleport
case 64029: // Shattered Walkway Teleport
case 64030: // Antechamber Teleport
case 64031: // Scrapyard Teleport
case 64032: // Formation Grounds Teleport
case 65042: // Prison of Yogg-Saron Teleport
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDb);
break;
// ENDOF ULDUAR SPELLS
//
// TRIAL OF THE CRUSADER SPELLS
//
case 66258: // Infernal Eruption
// increase duration from 15 to 18 seconds because caster is already
// unsummoned when spell missile hits the ground so nothing happen in result
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(85);
break;
// ENDOF TRIAL OF THE CRUSADER SPELLS
//
// ICECROWN CITADEL SPELLS
//
// THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK
// THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM
// DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333)
case 70781: // Light's Hammer Teleport
case 70856: // Oratory of the Damned Teleport
case 70857: // Rampart of Skulls Teleport
case 70858: // Deathbringer's Rise Teleport
case 70859: // Upper Spire Teleport
case 70860: // Frozen Throne Teleport
case 70861: // Sindragosa's Lair Teleport
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDb);
break;
case 71169: // Shadow's Fate
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
break;
case 72347: // Lock Players and Tap Chest
spellInfo.AttributesEx3 &= ~SpellAttr3.NoInitialAggro;
break;
case 72723: // Resistant Skin (Deathbringer Saurfang adds)
// this spell initially granted Shadow damage immunity, however it was removed but the data was left in client
spellInfo.GetEffect(2).Effect = 0;
break;
case 70460: // Coldflame Jets (Traps after Saurfang)
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(1); // 10 seconds
break;
case 71412: // Green Ooze Summon (Professor Putricide)
case 71415: // Orange Ooze Summon (Professor Putricide)
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitAny);
break;
case 71159: // Awaken Plagued Zombies
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(21);
break;
case 70530: // Volatile Ooze Beam Protection (Professor Putricide)
spellInfo.GetEffect(0).Effect = SpellEffectName.ApplyAura; // for an unknown reason this was SPELL_EFFECT_APPLY_AREA_AURA_RAID
break;
// THIS IS HERE BECAUSE COOLDOWN ON CREATURE PROCS IS NOT IMPLEMENTED
case 71604: // Mutated Strength (Professor Putricide)
spellInfo.GetEffect(1).Effect = 0;
break;
case 70911: // Unbound Plague (Professor Putricide) (needs target selection script)
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.UnitEnemy);
break;
case 71708: // Empowered Flare (Blood Prince Council)
spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus;
break;
case 71266: // Swarming Shadows
spellInfo.RequiredAreasID = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel
break;
case 70602: // Corruption
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
break;
case 70715: // Column of Frost (visual marker)
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(32); // 6 seconds (missing)
break;
case 71085: // Mana Void (periodic aura)
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(9); // 30 seconds (missing)
break;
case 70936: // Summon Suppressor (needs target selection script)
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitAny);
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo();
break;
case 70598: // Sindragosa's Fury
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDest);
break;
case 69846: // Frost Bomb
spellInfo.Speed = 0.0f; // This spell's summon happens instantly
break;
case 71614: // Ice Lock
spellInfo.Mechanic = Mechanics.Stun;
break;
case 72762: // Defile
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(559); // 53 seconds
break;
case 72743: // Defile
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(22); // 45 seconds
break;
case 72754: // Defile
spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards200); // 200yd
spellInfo.GetEffect(1).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards200); // 200yd
break;
case 69198: // Raging Spirit Visual
spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(13); // 50000yd
break;
case 73655: // Harvest Soul
spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus;
break;
case 73540: // Summon Shadow Trap
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(23); // 90 seconds
break;
case 73530: // Shadow Trap (visual)
spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(28); // 5 seconds
break;
case 74302: // Summon Spirit Bomb
spellInfo.MaxAffectedTargets = 2;
break;
case 73579: // Summon Spirit Bomb
spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards25); // 25yd
break;
case 72376: // Raise Dead
spellInfo.MaxAffectedTargets = 3;
break;
case 71809: // Jump
spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(3); // 20yd
spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards25); // 25yd
break;
case 72405: // Broken Frostmourne
spellInfo.GetEffect(1).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards200); // 200yd
break;
// ENDOF ICECROWN CITADEL SPELLS
//
// RUBY SANCTUM SPELLS
//
case 74799: // Soul Consumption
spellInfo.GetEffect(1).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards12);
break;
case 75509: // Twilight Mending
spellInfo.AttributesEx6 |= SpellAttr6.CanTargetInvisible;
spellInfo.AttributesEx2 |= SpellAttr2.CanTargetNotInLos;
break;
case 75888: // Awaken Flames
spellInfo.AttributesEx |= SpellAttr1.CantTargetSelf;
break;
// ENDOF RUBY SANCTUM SPELLS
//
// EYE OF ETERNITY SPELLS
// All spells below work even without these changes. The LOS attribute is due to problem
// from collision between maps & gos with active destroyed state.
case 57473: // Arcane Storm bonus explicit visual spell
case 57431: // Summon Static Field
case 56091: // Flame Spike (Wyrmrest Skytalon)
case 56092: // Engulf in Flames (Wyrmrest Skytalon)
case 57090: // Revivify (Wyrmrest Skytalon)
case 57143: // Life Burst (Wyrmrest Skytalon)
spellInfo.AttributesEx2 |= SpellAttr2.CanTargetNotInLos;
break;
// This would never crit on retail and it has attribute for SPELL_ATTR3_NO_DONE_BONUS because is handled from player,
// until someone figures how to make scions not critting without hack and without making them main casters this should stay here.
case 63934: // Arcane Barrage (cast by players and NONMELEEDAMAGELOG with caster Scion of Eternity (original caster)).
spellInfo.AttributesEx2 |= SpellAttr2.CantCrit;
break;
// ENDOF EYE OF ETERNITY SPELLS
//
case 40055: // Introspection
case 40165: // Introspection
case 40166: // Introspection
case 40167: // Introspection
spellInfo.Attributes |= SpellAttr0.Negative1;
break;
// Stonecore spells
case 95284: // Teleport (from entrance to Slabhide)
case 95285: // Teleport (from Slabhide to entrance)
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.DestDb);
break;
// Halls Of Origination spells
// Temple Guardian Anhuur
case 76606: // Disable Beacon Beams L
case 76608: // Disable Beacon Beams R
// Little hack, Increase the radius so it can hit the Cave In Stalkers in the platform.
spellInfo.GetEffect(0).MaxRadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards45);
break;
case 75323: // Reverberating Hymn
// Aura is refreshed at 3 seconds, and the tick should happen at the fourth.
spellInfo.AttributesEx8 |= SpellAttr8.DontResetPeriodicTimer;
break;
case 24314: // Threatening Gaze
spellInfo.AuraInterruptFlags |= SpellAuraInterruptFlags.Cast | SpellAuraInterruptFlags.Move | SpellAuraInterruptFlags.Jump;
break;
case 5420: // Tree of Life (Passive)
spellInfo.Stances = 1 << ((int)ShapeShiftForm.TreeOfLife - 1);
break;
case 49376: // Feral Charge (Cat Form)
spellInfo.AttributesEx3 &= ~SpellAttr3.CantTriggerProc;
break;
case 96942: // Gaze of Occu'thar
spellInfo.AttributesEx &= ~SpellAttr1.Channeled1;
break;
case 75610: // Evolution
spellInfo.MaxAffectedTargets = 1;
break;
case 75697: // Evolution
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitSrcAreaEntry);
break;
// ISLE OF CONQUEST SPELLS
//
case 66551: // Teleport
spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(13); // 50000yd
break;
// ENDOF ISLE OF CONQUEST SPELLS
//
case 102445: // Summon Master Li Fei
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDb);
break;
}
}
SummonPropertiesRecord properties = CliDB.SummonPropertiesStorage.LookupByKey(121);
if (properties != null)
properties.Type = SummonType.Totem;
properties = CliDB.SummonPropertiesStorage.LookupByKey(647); // 52893
if (properties != null)
properties.Type = SummonType.Totem;
properties = CliDB.SummonPropertiesStorage.LookupByKey(628);
if (properties != null) // Hungry Plaguehound
properties.Category = SummonCategory.Pet;
Log.outInfo(LogFilter.ServerLoading, "Loaded SpellInfo corrections in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadPetFamilySpellsStore()
{
Dictionary<uint, SpellLevelsRecord> levelsBySpell = new Dictionary<uint, SpellLevelsRecord>();
foreach (SpellLevelsRecord levels in CliDB.SpellLevelsStorage.Values)
if (levels.DifficultyID == 0)
levelsBySpell[levels.SpellID] = levels;
foreach (var skillLine in CliDB.SkillLineAbilityStorage.Values)
{
SpellInfo spellInfo = GetSpellInfo(skillLine.SpellID);
if (spellInfo == null)
continue;
var levels = levelsBySpell.LookupByKey(skillLine.SpellID);
if (levels != null && levels.SpellLevel != 0)
continue;
if (spellInfo.IsPassive())
{
foreach (CreatureFamilyRecord cFamily in CliDB.CreatureFamilyStorage.Values)
{
if (skillLine.SkillLine != cFamily.SkillLine[0] && skillLine.SkillLine != cFamily.SkillLine[1])
continue;
if (skillLine.AcquireMethod != AbilytyLearnType.OnSkillLearn)
continue;
Global.SpellMgr.PetFamilySpellsStorage.Add(cFamily.Id, spellInfo.Id);
}
}
}
}
#endregion
// SpellInfo object management
public SpellInfo GetSpellInfo(uint spellId)
{
return mSpellInfoMap.LookupByKey(spellId);
}
public bool HasSpellInfo(uint spellId)
{
return mSpellInfoMap.ContainsKey(spellId);
}
public Dictionary<uint, SpellInfo> GetSpellInfoStorage()
{
return mSpellInfoMap;
}
//Extra Shit
public SpellEffectHandler GetSpellEffectHandler(SpellEffectName eff)
{
if (!SpellEffectsHandlers.ContainsKey(eff))
{
Log.outError(LogFilter.Spells, "No defined handler for SpellEffect {0}", eff);
return SpellEffectsHandlers[SpellEffectName.Null];
}
return SpellEffectsHandlers[eff];
}
public AuraEffectHandler GetAuraEffectHandler(AuraType type)
{
if (!AuraEffectHandlers.ContainsKey(type))
{
Log.outError(LogFilter.Spells, "No defined handler for AuraEffect {0}", type);
return AuraEffectHandlers[AuraType.None];
}
return AuraEffectHandlers[type];
}
public SkillRangeType GetSkillRangeType(SkillRaceClassInfoRecord rcEntry)
{
SkillLineRecord skill = CliDB.SkillLineStorage.LookupByKey(rcEntry.SkillID);
if (skill == null)
return SkillRangeType.None;
if (Global.ObjectMgr.GetSkillTier(rcEntry.SkillTierID) != null)
return SkillRangeType.Rank;
if (rcEntry.SkillID == (uint)SkillType.Runeforging)
return SkillRangeType.Mono;
switch (skill.CategoryID)
{
case SkillCategory.Armor:
return SkillRangeType.Mono;
case SkillCategory.Languages:
return SkillRangeType.Language;
}
return SkillRangeType.Level;
}
public bool IsPrimaryProfessionSkill(uint skill)
{
SkillLineRecord pSkill = CliDB.SkillLineStorage.LookupByKey(skill);
return pSkill != null && pSkill.CategoryID == SkillCategory.Profession;
}
public bool IsWeaponSkill(uint skill)
{
var pSkill = CliDB.SkillLineStorage.LookupByKey(skill);
return pSkill != null && pSkill.CategoryID == SkillCategory.Weapon;
}
public bool IsProfessionOrRidingSkill(uint skill)
{
return IsProfessionSkill(skill) || skill == (uint)SkillType.Riding;
}
public bool IsProfessionSkill(uint skill)
{
return IsPrimaryProfessionSkill(skill) || skill == (uint)SkillType.Fishing || skill == (uint)SkillType.Cooking || skill == (uint)SkillType.FirstAid;
}
public bool IsPartOfSkillLine(SkillType skillId, uint spellId)
{
var skillBounds = GetSkillLineAbilityMapBounds(spellId);
if (skillBounds != null)
{
foreach (var skill in skillBounds)
if (skill.SkillLine == (uint)skillId)
return true;
}
return false;
}
public SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
{
for (int i = 0; i < (int)SpellSchools.Max; ++i)
if (Convert.ToBoolean((int)mask & (1 << i)))
return (SpellSchools)i;
return SpellSchools.Normal;
}
#region Fields
//private:
Dictionary<uint, SpellChainNode> mSpellChains = new Dictionary<uint, SpellChainNode>();
MultiMap<uint, uint> mSpellsReqSpell = new MultiMap<uint, uint>();
MultiMap<uint, uint> mSpellReq = new MultiMap<uint, uint>();
Dictionary<uint, SpellLearnSkillNode> mSpellLearnSkills = new Dictionary<uint, SpellLearnSkillNode>();
MultiMap<uint, SpellLearnSpellNode> mSpellLearnSpells = new MultiMap<uint, SpellLearnSpellNode>();
Dictionary<KeyValuePair<uint, uint>, SpellTargetPosition> mSpellTargetPositions = new Dictionary<KeyValuePair<uint, uint>, SpellTargetPosition>();
MultiMap<uint, SpellGroup> mSpellSpellGroup = new MultiMap<uint, SpellGroup>();
MultiMap<SpellGroup, int> mSpellGroupSpell = new MultiMap<SpellGroup, int>();
Dictionary<SpellGroup, SpellGroupStackRule> mSpellGroupStack = new Dictionary<SpellGroup, SpellGroupStackRule>();
Dictionary<uint, SpellProcEventEntry> mSpellProcEventMap = new Dictionary<uint, SpellProcEventEntry>();
Dictionary<uint, SpellProcEntry> mSpellProcMap = new Dictionary<uint, SpellProcEntry>();
Dictionary<uint, SpellThreatEntry> mSpellThreatMap = new Dictionary<uint, SpellThreatEntry>();
Dictionary<uint, PetAura> mSpellPetAuraMap = new Dictionary<uint, PetAura>();
MultiMap<int, int> mSpellLinkedMap = new MultiMap<int, int>();
Dictionary<uint, SpellEnchantProcEntry> mSpellEnchantProcEventMap = new Dictionary<uint, SpellEnchantProcEntry>();
Dictionary<int, bool> mEnchantCustomAttr = new Dictionary<int, bool>();
MultiMap<uint, SpellArea> mSpellAreaMap = new MultiMap<uint, SpellArea>();
MultiMap<uint, SpellArea> mSpellAreaForQuestMap = new MultiMap<uint, SpellArea>();
MultiMap<uint, SpellArea> mSpellAreaForQuestEndMap = new MultiMap<uint, SpellArea>();
MultiMap<uint, SpellArea> mSpellAreaForAuraMap = new MultiMap<uint, SpellArea>();
MultiMap<uint, SpellArea> mSpellAreaForAreaMap = new MultiMap<uint, SpellArea>();
MultiMap<Tuple<uint, uint>, SpellArea> mSpellAreaForQuestAreaMap = new MultiMap<Tuple<uint, uint>, SpellArea>();
MultiMap<uint, SkillLineAbilityRecord> mSkillLineAbilityMap = new MultiMap<uint, SkillLineAbilityRecord>();
Dictionary<uint, MultiMap<uint, uint>> mPetLevelupSpellMap = new Dictionary<uint, MultiMap<uint, uint>>();
Dictionary<uint, PetDefaultSpellsEntry> mPetDefaultSpellsMap = new Dictionary<uint, PetDefaultSpellsEntry>(); // only spells not listed in related mPetLevelupSpellMap entry
Dictionary<uint, SpellInfo> mSpellInfoMap = new Dictionary<uint, SpellInfo>();
public delegate void AuraEffectHandler(AuraEffect effect, AuraApplication aurApp, AuraEffectHandleModes mode, bool apply);
Dictionary<AuraType, AuraEffectHandler> AuraEffectHandlers = new Dictionary<AuraType, AuraEffectHandler>();
public delegate void SpellEffectHandler(Spell spell, uint effectIndex);
Dictionary<SpellEffectName, SpellEffectHandler> SpellEffectsHandlers = new Dictionary<SpellEffectName, SpellEffectHandler>();
public MultiMap<uint, uint> PetFamilySpellsStorage = new MultiMap<uint, uint>();
#endregion
}
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class AuraEffectHandlerAttribute : Attribute
{
public AuraEffectHandlerAttribute(AuraType type)
{
auraType = type;
}
public AuraType auraType { get; set; }
}
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class SpellEffectHandlerAttribute : Attribute
{
public SpellEffectHandlerAttribute(SpellEffectName effectName)
{
this.effectName = effectName;
}
public SpellEffectName effectName { get; set; }
}
public class SpellInfoLoadHelper
{
public SpellRecord Entry;
public SpellAuraOptionsRecord AuraOptions;
public SpellAuraRestrictionsRecord AuraRestrictions;
public SpellCastingRequirementsRecord CastingRequirements;
public SpellCategoriesRecord Categories;
public SpellClassOptionsRecord ClassOptions;
public SpellCooldownsRecord Cooldowns;
public SpellEquippedItemsRecord EquippedItems;
public SpellInterruptsRecord Interrupts;
public SpellLevelsRecord Levels;
public SpellMiscRecord Misc;
public SpellReagentsRecord Reagents;
public SpellScalingRecord Scaling;
public SpellShapeshiftRecord Shapeshift;
public SpellTargetRestrictionsRecord TargetRestrictions;
public SpellTotemsRecord Totems;
}
public class SpellThreatEntry
{
public int flatMod; // flat threat-value for this Spell - default: 0
public float pctMod; // threat-multiplier for this Spell - default: 1.0f
public float apPctMod; // Pct of AP that is added as Threat - default: 0.0f
}
public class SpellProcEntry
{
public SpellSchoolMask SchoolMask { get; set; } // if nonzero - bitmask for matching proc condition based on spell's school
public SpellFamilyNames SpellFamilyName { get; set; } // if nonzero - for matching proc condition based on candidate spell's SpellFamilyName
public FlagArray128 SpellFamilyMask { get; set; } // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags
public ProcFlags ProcFlags { get; set; } // if nonzero - owerwrite procFlags field for given Spell.dbc entry, bitmask for matching proc condition, see enum ProcFlags
public ProcFlagsSpellType SpellTypeMask { get; set; } // if nonzero - bitmask for matching proc condition based on candidate spell's damage/heal effects, see enum ProcFlagsSpellType
public ProcFlagsSpellPhase SpellPhaseMask { get; set; } // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase
public ProcFlagsHit HitMask { get; set; } // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit
public uint AttributesMask { get; set; } // bitmask, see ProcAttributes
public float ProcsPerMinute { get; set; } // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60
public float Chance { get; set; } // if nonzero - owerwrite procChance field for given Spell.dbc entry, defines chance of proc to occur, not used if ProcsPerMinute set
public uint Cooldown { get; set; } // if nonzero - cooldown in secs for aura proc, applied to aura
public uint Charges { get; set; } // if nonzero - owerwrite procCharges field for given Spell.dbc entry, defines how many times proc can occur before aura remove, 0 - infinite
}
public class SpellProcEventEntry
{
public SpellSchoolMask schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
public SpellFamilyNames spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
public FlagArray128 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
public uint procFlags; // bitmask for matching proc event
public uint procEx; // proc Extend info (see ProcFlagsEx)
public float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
public float customChance; // Owerride chance (in most cases for debug only)
public uint cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
}
public class PetDefaultSpellsEntry
{
public uint[] spellid = new uint[4];
}
public class SpellArea
{
public uint spellId;
public uint areaId; // zone/subzone/or 0 is not limited to zone
public uint questStart; // quest start (quest must be active or rewarded for spell apply)
public uint questEnd; // quest end (quest must not be rewarded for spell apply)
public int auraSpell; // spell aura must be applied for spell apply)if possitive) and it must not be applied in other case
public uint raceMask; // can be applied only to races
public Gender gender; // can be applied only to gender
public uint questStartStatus; // QuestStatus that quest_start must have in order to keep the spell
public uint questEndStatus; // QuestStatus that the quest_end must have in order to keep the spell (if the quest_end's status is different than this, the spell will be dropped)
public bool autocast; // if true then auto applied at area enter, in other case just allowed to cast
// helpers
public bool IsFitToRequirements(Player player, uint newZone, uint newArea)
{
if (gender != Gender.None) // not in expected gender
if (player == null || gender != player.GetGender())
return false;
if (raceMask != 0) // not in expected race
if (player == null || !Convert.ToBoolean(raceMask & player.getRaceMask()))
return false;
if (areaId != 0) // not in expected zone
if (newZone != areaId && newArea != areaId)
return false;
if (questStart != 0) // not in expected required quest state
if (player == null || (((1 << (int)player.GetQuestStatus(questStart)) & questStartStatus) == 0))
return false;
if (questEnd != 0) // not in expected forbidden quest state
if (player == null || (((1 << (int)player.GetQuestStatus(questEnd)) & questEndStatus) == 0))
return false;
if (auraSpell != 0) // not have expected aura
if (player == null || (auraSpell > 0 && !player.HasAura((uint)auraSpell)) || (auraSpell < 0 && player.HasAura((uint)-auraSpell)))
return false;
if (player)
{
Battleground bg = player.GetBattleground();
if (bg)
return bg.IsSpellAllowed(spellId, player);
}
// Extra conditions -- leaving the possibility add extra conditions...
switch (spellId)
{
case 91604: // No fly Zone - Wintergrasp
{
if (!player)
return false;
BattleField Bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetZoneId());
if (Bf == null || Bf.CanFlyIn() || (!player.HasAuraType(AuraType.ModIncreaseMountedFlightSpeed) && !player.HasAuraType(AuraType.Fly)))
return false;
break;
}
case 56618: // Horde Controls Factory Phase Shift
case 56617: // Alliance Controls Factory Phase Shift
{
if (!player)
return false;
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetZoneId());
if (bf == null || bf.GetTypeId() != (int)BattleFieldTypes.WinterGrasp)
return false;
// team that controls the workshop in the specified area
uint team = bf.GetData(newArea);
if (team == TeamId.Horde)
return spellId == 56618;
else if (team == TeamId.Alliance)
return spellId == 56617;
break;
}
case 57940: // Essence of Wintergrasp - Northrend
case 58045: // Essence of Wintergrasp - Wintergrasp
{
if (!player)
return false;
BattleField battlefieldWG = Global.BattleFieldMgr.GetBattlefieldByBattleId(1);
if (battlefieldWG != null)
return battlefieldWG.IsEnabled() && (player.GetTeamId() == battlefieldWG.GetDefenderTeam()) && !battlefieldWG.IsWarTime();
break;
}
case 74411: // Battleground- Dampening
{
if (!player)
return false;
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetZoneId());
if (bf != null)
return bf.IsWarTime();
break;
}
}
return true;
}
}
public class PetAura
{
public PetAura()
{
removeOnChangePet = false;
damage = 0;
}
public PetAura(uint petEntry, uint aura, bool _removeOnChangePet, int _damage)
{
removeOnChangePet = _removeOnChangePet;
damage = _damage;
auras[petEntry] = aura;
}
public uint GetAura(uint petEntry)
{
var auraId = auras.LookupByKey(petEntry);
if (auraId != 0)
return auraId;
auraId = auras.LookupByKey(0);
if (auraId != 0)
return auraId;
return 0;
}
public void AddAura(uint petEntry, uint aura)
{
auras[petEntry] = aura;
}
public bool IsRemovedOnChangePet()
{
return removeOnChangePet;
}
public int GetDamage()
{
return damage;
}
Dictionary<uint, uint> auras = new Dictionary<uint, uint>();
bool removeOnChangePet;
int damage;
}
public class SpellEnchantProcEntry
{
public uint customChance;
public float PPMChance;
public ProcFlagsExLegacy procEx;
}
public class SpellTargetPosition
{
public uint target_mapId;
public float target_X;
public float target_Y;
public float target_Z;
public float target_Orientation;
}
}