Files
CypherCore/Scripts/EasternKingdoms/ScarletEnclave/Chapter1.cs
T
2017-06-19 17:30:18 -04:00

385 lines
14 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game;
using Game.AI;
using Game.Entities;
using Game.Scripting;
namespace Scripts.EasternKingdoms
{
enum UnworthyInitiatePhase
{
Chained,
ToEquip,
Equiping,
ToAttack,
Attacking
}
[Script]
class npc_unworthy_initiate : CreatureScript
{
public npc_unworthy_initiate() : base("npc_unworthy_initiate") { }
public class npc_unworthy_initiateAI : ScriptedAI
{
public npc_unworthy_initiateAI(Creature creature) : base(creature)
{
me.SetReactState(ReactStates.Passive);
if (me.GetCurrentEquipmentId() == 0)
me.SetCurrentEquipmentId((byte)me.GetOriginalEquipmentId());
}
public override void Reset()
{
anchorGUID.Clear();
phase = UnworthyInitiatePhase.Chained;
_events.Reset();
me.SetFaction(7);
me.SetFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
me.SetStandState(UnitStandStateType.Kneel);
me.LoadEquipment(0, true);
}
public override void EnterCombat(Unit who)
{
_events.ScheduleEvent(EventIcyTouch, 1000, 1);
_events.ScheduleEvent(EventPlagueStrike, 3000, 1);
_events.ScheduleEvent(EventBloodStrike, 2000, 1);
_events.ScheduleEvent(EventDeathCoil, 5000, 1);
}
public override void MovementInform(MovementGeneratorType type, uint id)
{
if (type != MovementGeneratorType.Point)
return;
if (id == 1)
{
wait_timer = 5000;
me.CastSpell(me, SpellDKInitateVisual, true);
Player starter = Global.ObjAccessor.GetPlayer(me, playerGUID);
if (starter)
Global.CreatureTextMgr.SendChat(me, (byte)SayEventAttack, null, ChatMsg.Addon, Language.Addon, CreatureTextRange.Normal, 0, Team.Other, false, starter);
phase = UnworthyInitiatePhase.ToAttack;
}
}
public void EventStart(Creature anchor, Player target)
{
wait_timer = 5000;
phase = UnworthyInitiatePhase.ToEquip;
me.SetStandState(UnitStandStateType.Stand);
me.RemoveAurasDueToSpell(SpellSoulPrisonChainSelf);
me.RemoveAurasDueToSpell(SpellSoulPrisonChain);
float z;
anchor.GetContactPoint(me, out anchorX, out anchorY, out z, 1.0f);
playerGUID = target.GetGUID();
Talk(SayEventStart);
}
public override void UpdateAI(uint diff)
{
switch (phase)
{
case UnworthyInitiatePhase.Chained:
if (anchorGUID.IsEmpty())
{
Creature anchor = me.FindNearestCreature(29521, 30);
if (anchor)
{
anchor.GetAI().SetGUID(me.GetGUID());
anchor.CastSpell(me, SpellSoulPrisonChain, true);
anchorGUID = anchor.GetGUID();
}
else
Log.outError(LogFilter.Scripts, "npc_unworthy_initiateAI: unable to find anchor!");
float dist = 99.0f;
GameObject prison = null;
for (byte i = 0; i < 12; ++i)
{
GameObject temp_prison = me.FindNearestGameObject(acherus_soul_prison[i], 30);
if (temp_prison)
{
if (me.IsWithinDist(temp_prison, dist, false))
{
dist = me.GetDistance2d(temp_prison);
prison = temp_prison;
}
}
}
if (prison)
prison.ResetDoorOrButton();
else
Log.outError(LogFilter.Scripts, "npc_unworthy_initiateAI: unable to find prison!");
}
break;
case UnworthyInitiatePhase.ToEquip:
if (wait_timer != 0)
{
if (wait_timer > diff)
wait_timer -= diff;
else
{
me.GetMotionMaster().MovePoint(1, anchorX, anchorY, me.GetPositionZ());
phase = UnworthyInitiatePhase.Equiping;
wait_timer = 0;
}
}
break;
case UnworthyInitiatePhase.ToAttack:
if (wait_timer != 0)
{
if (wait_timer > diff)
wait_timer -= diff;
else
{
me.SetFaction(14);
me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
phase = UnworthyInitiatePhase.Attacking;
Player target = Global.ObjAccessor.GetPlayer(me, playerGUID);
if (target)
AttackStart(target);
wait_timer = 0;
}
}
break;
case UnworthyInitiatePhase.Attacking:
if (!UpdateVictim())
return;
_events.Update(diff);
_events.ExecuteEvents(eventId =>
{
switch (eventId)
{
case EventIcyTouch:
DoCastVictim(SpellIcyTouch);
_events.DelayEvents(1000, 1);
_events.ScheduleEvent(EventIcyTouch, 5000, 1);
break;
case EventPlagueStrike:
DoCastVictim(SpellPlagueStrike);
_events.DelayEvents(1000, 1);
_events.ScheduleEvent(EventPlagueStrike, 5000, 1);
break;
case EventBloodStrike:
DoCastVictim(SpellBloodStrike);
_events.DelayEvents(1000, 1);
_events.ScheduleEvent(EventBloodStrike, 5000, 1);
break;
case EventDeathCoil:
DoCastVictim(SpellDeathCoil);
_events.DelayEvents(1000, 1);
_events.ScheduleEvent(EventDeathCoil, 5000, 1);
break;
}
});
DoMeleeAttackIfReady();
break;
default:
break;
}
}
ObjectGuid playerGUID;
UnworthyInitiatePhase phase;
uint wait_timer;
float anchorX, anchorY;
ObjectGuid anchorGUID;
}
public const uint SpellSoulPrisonChainSelf = 54612;
public const uint SpellSoulPrisonChain = 54613;
public const uint SpellDKInitateVisual = 51519;
public const uint SpellIcyTouch = 52372;
public const uint SpellPlagueStrike = 52373;
public const uint SpellBloodStrike = 52374;
public const uint SpellDeathCoil = 52375;
public const uint SayEventStart = 0;
public const uint SayEventAttack = 1;
public const uint EventIcyTouch = 1;
public const uint EventPlagueStrike = 2;
public const uint EventBloodStrike = 3;
public const uint EventDeathCoil = 4;
public static uint[] acherus_soul_prison = { 191577, 191580, 191581, 191582, 191583, 191584, 191585, 191586, 191587, 191588, 191589, 191590 };
public override CreatureAI GetAI(Creature creature)
{
return new npc_unworthy_initiateAI(creature);
}
}
[Script]
class npc_unworthy_initiate_anchor : CreatureScript
{
public npc_unworthy_initiate_anchor() : base("npc_unworthy_initiate_anchor") { }
class npc_unworthy_initiate_anchorAI : PassiveAI
{
public npc_unworthy_initiate_anchorAI(Creature creature) : base(creature) { }
public override void SetGUID(ObjectGuid guid, int id)
{
if (prisonerGUID.IsEmpty())
prisonerGUID = guid;
}
public override ObjectGuid GetGUID(int id)
{
return prisonerGUID;
}
ObjectGuid prisonerGUID;
}
public override CreatureAI GetAI(Creature creature)
{
return new npc_unworthy_initiate_anchorAI(creature);
}
}
[Script]
class go_acherus_soul_prison : GameObjectScript
{
public go_acherus_soul_prison() : base("go_acherus_soul_prison") { }
public override bool OnGossipHello(Player player, GameObject go)
{
Creature anchor = go.FindNearestCreature(29521, 15);
if (anchor)
{
ObjectGuid prisonerGUID = anchor.GetAI().GetGUID();
if (!prisonerGUID.IsEmpty())
{
Creature prisoner = ObjectAccessor.GetCreature(player, prisonerGUID);
if (prisoner)
((npc_unworthy_initiate.npc_unworthy_initiateAI)prisoner.GetAI()).EventStart(anchor, player);
}
}
return false;
}
}
struct EyeOfAcherus
{
public const uint EyeHugeDisplayId = 26320;
public const uint EyeSmallDisplayId = 25499;
public const uint SpellEyePhasemask = 70889;
public const uint SpellEyeVisual = 51892;
public const uint SpellEyeFlight = 51923;
public const uint SpellEyeFlightBoost = 51890;
public const uint SpellEyeControl = 51852;
public const string SayEyeLaunched = "Eye of Acherus is launched towards its destination.";
public const string SayEyeUnderControl = "You are now in control of the eye.";
public static float[] EyeDestination = { 1750.8276f, -5873.788f, 147.2266f };
}
[Script]
class npc_eye_of_acherus : CreatureScript
{
public npc_eye_of_acherus() : base("npc_eye_of_acherus") { }
class npc_eye_of_acherusAI : ScriptedAI
{
public npc_eye_of_acherusAI(Creature creature) : base(creature)
{
Reset();
}
uint startTimer;
public override void Reset()
{
startTimer = 2000;
}
public override void AttackStart(Unit u) { }
public override void MoveInLineOfSight(Unit u) { }
public override void JustDied(Unit killer)
{
Unit charmer = me.GetCharmer();
if (charmer)
charmer.RemoveAurasDueToSpell(EyeOfAcherus.SpellEyeControl);
}
public override void UpdateAI(uint diff)
{
if (me.IsCharmed())
{
if (startTimer <= diff) // fly to start point
{
me.CastSpell(me, EyeOfAcherus.SpellEyePhasemask, true);
me.CastSpell(me, EyeOfAcherus.SpellEyeVisual, true);
me.CastSpell(me, EyeOfAcherus.SpellEyeFlightBoost, true);
me.SetSpeedRate(UnitMoveType.Flight, 4f);
me.GetMotionMaster().MovePoint(0, EyeOfAcherus.EyeDestination[0], EyeOfAcherus.EyeDestination[1], EyeOfAcherus.EyeDestination[2]);
return;
}
else
startTimer -= diff;
}
else
me.ForcedDespawn();
}
public override void MovementInform(MovementGeneratorType type, uint id)
{
if (type != MovementGeneratorType.Point || id != 0)
return;
me.SetDisplayId(EyeOfAcherus.EyeSmallDisplayId);
me.CastSpell(me, EyeOfAcherus.SpellEyeFlight, true);
me.Say(EyeOfAcherus.SayEyeUnderControl, Language.Universal);
if (me.GetCharmer() && me.GetCharmer().IsTypeId(TypeId.Player))
me.GetCharmer().ToPlayer().SetClientControl(me, true);
}
}
public override CreatureAI GetAI(Creature creature)
{
return new npc_eye_of_acherusAI(creature);
}
}
}