Files
CypherCore/Source/Scripts/EasternKingdoms/Deadmines/MrSmite.cs
T
2024-01-24 12:02:23 -05:00

196 lines
5.7 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using Game.Spells;
namespace Scripts.EasternKingdoms.Deadmines
{
struct SpellIds
{
public const uint Trash = 3391;
public const uint SmiteStomp = 6432;
public const uint SmiteSlam = 6435;
}
struct EquipIds
{
public const int Sword = 5191;
public const int Axe = 5196;
public const int Mace = 7230;
}
struct TextIds
{
public const uint SayPhase1 = 2;
public const uint SayPhase2 = 3;
}
[Script]
class boss_mr_smite : ScriptedAI
{
InstanceScript instance;
uint uiTrashTimer;
uint uiSlamTimer;
byte uiHealth;
uint uiPhase;
uint uiTimer;
bool uiIsMoving;
public boss_mr_smite(Creature creature) : base(creature)
{
Initialize();
instance = creature.GetInstanceScript();
}
void Initialize()
{
uiTrashTimer = RandomHelper.URand(5000, 9000);
uiSlamTimer = 9000;
uiHealth = 0;
uiPhase = 0;
uiTimer = 0;
uiIsMoving = false;
}
public override void Reset()
{
Initialize();
SetEquipmentSlots(false, EquipIds.Sword, 0);
me.SetStandState(UnitStandStateType.Stand);
me.SetReactState(ReactStates.Aggressive);
me.SetNoCallAssistance(true);
}
public override void JustEngagedWith(Unit who) { }
bool bCheckChances()
{
uint uiChances = RandomHelper.URand(0, 99);
if (uiChances <= 15)
return false;
else
return true;
}
public override void UpdateAI(uint uiDiff)
{
if (!UpdateVictim())
return;
if (!uiIsMoving) // halt abilities in between phases
{
if (uiTrashTimer <= uiDiff)
{
if (bCheckChances())
DoCast(me, SpellIds.Trash);
uiTrashTimer = RandomHelper.URand(6000, 15500);
}
else uiTrashTimer -= uiDiff;
if (uiSlamTimer <= uiDiff)
{
if (bCheckChances())
DoCastVictim(SpellIds.SmiteSlam);
uiSlamTimer = 11000;
}
else uiSlamTimer -= uiDiff;
}
if ((uiHealth == 0 && !HealthAbovePct(66)) || (uiHealth == 1 && !HealthAbovePct(33)))
{
++uiHealth;
DoCastAOE(SpellIds.SmiteStomp, new CastSpellExtraArgs(false));
SetCombatMovement(false);
me.AttackStop();
me.InterruptNonMeleeSpells(false);
me.SetReactState(ReactStates.Passive);
uiTimer = 2500;
uiPhase = 1;
switch (uiHealth)
{
case 1:
Talk(TextIds.SayPhase1);
break;
case 2:
Talk(TextIds.SayPhase2);
break;
}
}
if (uiPhase != 0)
{
if (uiTimer <= uiDiff)
{
switch (uiPhase)
{
case 1:
{
if (uiIsMoving)
break;
GameObject go = ObjectAccessor.GetGameObject(me, instance.GetGuidData(DataTypes.SmiteChest));
if (go != null)
{
me.GetMotionMaster().Clear();
me.GetMotionMaster().MovePoint(1, go.GetPositionX() - 1.5f, go.GetPositionY() + 1.4f, go.GetPositionZ());
uiIsMoving = true;
}
break;
}
case 2:
if (uiHealth == 1)
SetEquipmentSlots(false, EquipIds.Axe, EquipIds.Axe);
else
SetEquipmentSlots(false, EquipIds.Mace, 0);
uiTimer = 500;
uiPhase = 3;
break;
case 3:
me.SetStandState(UnitStandStateType.Stand);
uiTimer = 750;
uiPhase = 4;
break;
case 4:
me.SetReactState(ReactStates.Aggressive);
SetCombatMovement(true);
me.GetMotionMaster().MoveChase(me.GetVictim(), me.m_CombatDistance);
uiIsMoving = false;
uiPhase = 0;
break;
}
}
else uiTimer -= uiDiff;
}
DoMeleeAttackIfReady();
}
public override void MovementInform(MovementGeneratorType uiType, uint uiId)
{
if (uiType != MovementGeneratorType.Point)
return;
me.SetFacingTo(5.47f);
me.SetStandState(UnitStandStateType.Kneel);
uiTimer = 2000;
uiPhase = 2;
}
}
}