257 lines
8.8 KiB
C#
257 lines
8.8 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using System;
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using System.Collections.Generic;
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namespace Scripts.EasternKingdoms.MagistersTerrace.SelinFireheart
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{
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struct TextIds
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{
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public const uint SayAggro = 0;
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public const uint SayEnergy = 1;
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public const uint SayEmpowered = 2;
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public const uint SayKill = 3;
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public const uint SayDeath = 4;
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public const uint EmoteCrystal = 5;
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}
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struct SpellIds
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{
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// Crystal effect spells
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public const uint FelCrystalDummy = 44329;
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public const uint ManaRage = 44320; // This spell triggers 44321, which changes scale and regens mana Requires an entry in spell_script_target
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// Selin's spells
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public const uint DrainLife = 44294;
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public const uint FelExplosion = 44314;
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public const uint DrainMana = 46153; // Heroic only
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}
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struct PhaseIds
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{
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public const byte Normal = 1;
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public const byte Drain = 2;
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}
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struct EventIds
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{
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public const uint FelExplosion = 1;
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public const uint DrainCrystal = 2;
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public const uint DrainMana = 3;
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public const uint DrainLife = 4;
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public const uint Empower = 5;
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}
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struct MiscConst
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{
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public const int ActionSwitchPhase = 1;
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}
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[Script] // @todo crystals should really be a Db creature summon group, having them in `creature` like this will cause tons of despawn/respawn bugs
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class boss_selin_fireheart : BossAI
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{
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ObjectGuid CrystalGUID;
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bool _scheduledEvents;
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public boss_selin_fireheart(Creature creature) : base(creature, DataTypes.SelinFireheart) { }
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public override void Reset()
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{
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List<Creature> crystals = me.GetCreatureListWithEntryInGrid(CreatureIds.FelCrystal, 250.0f);
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foreach (Creature creature in crystals)
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creature.Respawn(true);
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_Reset();
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CrystalGUID.Clear();
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_scheduledEvents = false;
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}
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public override void DoAction(int action)
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{
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switch (action)
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{
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case MiscConst.ActionSwitchPhase:
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_events.SetPhase(PhaseIds.Normal);
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_events.ScheduleEvent(EventIds.FelExplosion, TimeSpan.FromSeconds(2), 0, PhaseIds.Normal);
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AttackStart(me.GetVictim());
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me.GetMotionMaster().MoveChase(me.GetVictim());
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break;
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default:
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break;
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}
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}
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void SelectNearestCrystal()
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{
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Creature crystal = me.FindNearestCreature(CreatureIds.FelCrystal, 250.0f);
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if (crystal != null)
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{
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Talk(TextIds.SayEnergy);
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Talk(TextIds.EmoteCrystal);
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DoCast(crystal, SpellIds.FelCrystalDummy);
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CrystalGUID = crystal.GetGUID();
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float x, y, z;
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crystal.GetClosePoint(out x, out y, out z, me.GetCombatReach(), SharedConst.ContactDistance);
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_events.SetPhase(PhaseIds.Drain);
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me.SetWalk(false);
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me.GetMotionMaster().MovePoint(1, x, y, z);
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}
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}
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void ShatterRemainingCrystals()
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{
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List<Creature> crystals = me.GetCreatureListWithEntryInGrid(CreatureIds.FelCrystal, 250.0f);
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foreach (Creature crystal in crystals)
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crystal.KillSelf();
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}
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public override void JustEngagedWith(Unit who)
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{
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Talk(TextIds.SayAggro);
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base.JustEngagedWith(who);
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_events.SetPhase(PhaseIds.Normal);
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_events.ScheduleEvent(EventIds.FelExplosion, TimeSpan.FromMilliseconds(2100), 0, PhaseIds.Normal);
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}
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public override void KilledUnit(Unit victim)
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{
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if (victim.IsPlayer())
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Talk(TextIds.SayKill);
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}
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public override void MovementInform(MovementGeneratorType type, uint id)
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{
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if (type == MovementGeneratorType.Point && id == 1)
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{
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Unit CrystalChosen = Global.ObjAccessor.GetUnit(me, CrystalGUID);
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if (CrystalChosen != null && CrystalChosen.IsAlive())
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{
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CrystalChosen.SetUninteractible(false);
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CrystalChosen.CastSpell(me, SpellIds.ManaRage, true);
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_events.ScheduleEvent(EventIds.Empower, TimeSpan.FromSeconds(10), PhaseIds.Drain);
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}
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}
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}
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public override void JustDied(Unit killer)
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{
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Talk(TextIds.SayDeath);
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_JustDied();
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ShatterRemainingCrystals();
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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_events.ExecuteEvents(eventId =>
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{
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switch (eventId)
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{
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case EventIds.FelExplosion:
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DoCastAOE(SpellIds.FelExplosion);
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_events.ScheduleEvent(EventIds.FelExplosion, TimeSpan.FromSeconds(2), 0, PhaseIds.Normal);
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break;
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case EventIds.DrainCrystal:
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SelectNearestCrystal();
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_scheduledEvents = false;
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break;
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case EventIds.DrainMana:
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{
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, 45.0f, true);
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if (target != null)
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DoCast(target, SpellIds.DrainMana);
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_events.ScheduleEvent(EventIds.DrainMana, TimeSpan.FromSeconds(10), 0, PhaseIds.Normal);
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break;
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}
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case EventIds.DrainLife:
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{
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, 20.0f, true);
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if (target != null)
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DoCast(target, SpellIds.DrainLife);
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_events.ScheduleEvent(EventIds.DrainLife, TimeSpan.FromSeconds(10), 0, PhaseIds.Normal);
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break;
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}
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case EventIds.Empower:
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{
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Talk(TextIds.SayEmpowered);
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Creature CrystalChosen = ObjectAccessor.GetCreature(me, CrystalGUID);
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if (CrystalChosen != null && CrystalChosen.IsAlive())
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CrystalChosen.KillSelf();
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CrystalGUID.Clear();
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MoveChase(me.GetVictim());
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break;
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}
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default:
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break;
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}
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if (me.HasUnitState(UnitState.Casting))
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return;
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});
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if (me.GetPowerPct(PowerType.Mana) < 10.0f)
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{
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if (_events.IsInPhase(PhaseIds.Normal) && !_scheduledEvents)
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{
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_scheduledEvents = true;
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TimeSpan timer = RandomHelper.RandTime(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(7));
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_events.ScheduleEvent(EventIds.DrainLife, timer, 0, PhaseIds.Normal);
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if (IsHeroic())
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{
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_events.ScheduleEvent(EventIds.DrainCrystal, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15), 0, PhaseIds.Normal);
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_events.ScheduleEvent(EventIds.DrainMana, timer + TimeSpan.FromSeconds(5), 0, PhaseIds.Normal);
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}
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else
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_events.ScheduleEvent(EventIds.DrainCrystal, TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(25), 0, PhaseIds.Normal);
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}
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}
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DoMeleeAttackIfReady();
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}
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}
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[Script]
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class npc_fel_crystal : ScriptedAI
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{
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public npc_fel_crystal(Creature creature) : base(creature) { }
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public override void JustDied(Unit killer)
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{
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InstanceScript instance = me.GetInstanceScript();
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if (instance != null)
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{
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Creature selin = instance.GetCreature(DataTypes.SelinFireheart);
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if (selin != null && selin.IsAlive())
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selin.GetAI().DoAction(MiscConst.ActionSwitchPhase);
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}
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}
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}
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}
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