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6f6f49ec02e7c979687fce5968e1ebf46d4873ab
CypherCore/Source/Game/Spells
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hondacrx c55af6ae95 Core/Spells: change to the way the spell effect SPELL_EFFECT_JUMP work
Port From (https://github.com/TrinityCore/TrinityCore/commit/419689b4859a431b2d678ba69a17d7a9c5376f56)
2020-06-19 19:52:45 -04:00
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Auras
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Skills
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Spell.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
SpellCastTargets.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
SpellEffects.cs
Core/Spells: change to the way the spell effect SPELL_EFFECT_JUMP work
2020-06-19 19:52:45 -04:00
SpellHistory.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
SpellInfo.cs
Core/Items: Implemented corruption and corruption resistance stats
2020-06-18 15:39:41 -04:00
SpellManager.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
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