Files
CypherCore/Source/Game/Warden/WardenKeyGeneration.cs
T
2018-01-02 13:02:21 -05:00

69 lines
1.8 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Linq;
using System.Security.Cryptography;
namespace Game
{
class SHA1Randx
{
public SHA1Randx(byte[] buff)
{
int halfSize = buff.Length / 2;
sh = SHA1.Create();
o1 = sh.ComputeHash(buff, 0, halfSize);
sh = SHA1.Create();
o2 = sh.ComputeHash(buff.Skip(halfSize).ToArray(), 0, buff.Length - halfSize);
FillUp();
}
public void Generate(byte[] buf, uint sz)
{
for (uint i = 0; i < sz; ++i)
{
if (taken == 20)
FillUp();
buf[i] = o0[taken];
taken++;
}
}
void FillUp()
{
sh = SHA1.Create();
sh.ComputeHash(o1, 0, 20);
sh.ComputeHash(o0, 0, 20);
o0 = sh.ComputeHash(o2, 0, 20);
taken = 0;
}
SHA1 sh;
uint taken;
byte[] o0 = new byte[20];
byte[] o1 = new byte[20];
byte[] o2 = new byte[20];
}
}