Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
7026fce65b884dbbce28587f7a8800a060fc21aa
CypherCore/Source/Game/AI
T
History
hondacrx fcf47da853 Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
Port From (https://github.com/TrinityCore/TrinityCore/commit/934c320d4b0da40691be7449f860447fe79b4083)
2022-01-07 12:44:09 -05:00
..
CoreAI
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
2022-01-07 12:44:09 -05:00
PlayerAI
Core/PlayerAI: apply some movement related corrections
2021-12-07 18:23:50 -05:00
ScriptedAI
Scripts: Fix rbac permission for skipping default boss sequencing check
2022-01-06 00:09:20 -05:00
SmartScripts
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
2022-01-07 11:36:15 -05:00
AISelector.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Powered by Gitea Version: 1.26.4 Page: 20ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API