Files
CypherCore/Source/Game/Handlers/TicketHandler.cs
T

105 lines
4.4 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Database;
using Game.Networking;
using Game.Networking.Packets;
using Game.SupportSystem;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.GmTicketGetCaseStatus, Processing = PacketProcessing.Inplace)]
void HandleGMTicketGetCaseStatus(GMTicketGetCaseStatus packet)
{
//TODO: Implement GmCase and handle this packet correctly
GMTicketCaseStatus status = new();
SendPacket(status);
}
[WorldPacketHandler(ClientOpcodes.GmTicketGetSystemStatus, Processing = PacketProcessing.Inplace)]
void HandleGMTicketSystemStatusOpcode(GMTicketGetSystemStatus packet)
{
// Note: This only disables the ticket UI at client side and is not fully reliable
// Note: This disables the whole customer support UI after trying to send a ticket in disabled state (MessageBox: "GM Help Tickets are currently unavaiable."). UI remains disabled until the character relogs.
GMTicketSystemStatusPkt response = new();
response.Status = Global.SupportMgr.GetSupportSystemStatus() ? 1 : 0;
SendPacket(response);
}
[WorldPacketHandler(ClientOpcodes.SubmitUserFeedback)]
void HandleSubmitUserFeedback(SubmitUserFeedback userFeedback)
{
if (userFeedback.IsSuggestion)
{
if (!Global.SupportMgr.GetSuggestionSystemStatus())
return;
SuggestionTicket ticket = new(GetPlayer());
ticket.SetPosition(userFeedback.Header.MapID, userFeedback.Header.Position);
ticket.SetFacing(userFeedback.Header.Facing);
ticket.SetNote(userFeedback.Note);
Global.SupportMgr.AddTicket(ticket);
}
else
{
if (!Global.SupportMgr.GetBugSystemStatus())
return;
BugTicket ticket = new(GetPlayer());
ticket.SetPosition(userFeedback.Header.MapID, userFeedback.Header.Position);
ticket.SetFacing(userFeedback.Header.Facing);
ticket.SetNote(userFeedback.Note);
Global.SupportMgr.AddTicket(ticket);
}
}
[WorldPacketHandler(ClientOpcodes.SupportTicketSubmitComplaint)]
void HandleSupportTicketSubmitComplaint(SupportTicketSubmitComplaint packet)
{
if (!Global.SupportMgr.GetComplaintSystemStatus())
return;
ComplaintTicket comp = new(GetPlayer());
comp.SetPosition(packet.Header.MapID, packet.Header.Position);
comp.SetFacing(packet.Header.Facing);
comp.SetChatLog(packet.ChatLog);
comp.SetTargetCharacterGuid(packet.TargetCharacterGUID);
comp.SetReportType((ReportType)packet.ReportType);
comp.SetMajorCategory((ReportMajorCategory)packet.MajorCategory);
comp.SetMinorCategoryFlags((ReportMinorCategory)packet.MinorCategoryFlags);
comp.SetNote(packet.Note);
Global.SupportMgr.AddTicket(comp);
}
[WorldPacketHandler(ClientOpcodes.BugReport)]
void HandleBugReport(BugReport bugReport)
{
// Note: There is no way to trigger this with standard UI except /script ReportBug("text")
if (!Global.SupportMgr.GetBugSystemStatus())
return;
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_BUG_REPORT);
stmt.AddValue(0, bugReport.Text);
stmt.AddValue(1, bugReport.DiagInfo);
DB.Characters.Execute(stmt);
}
[WorldPacketHandler(ClientOpcodes.Complaint)]
void HandleComplaint(Complaint packet)
{ // NOTE: all chat messages from this spammer are automatically ignored by the spam reporter until logout in case of chat spam.
// if it's mail spam - ALL mails from this spammer are automatically removed by client
ComplaintResult result = new();
result.ComplaintType = packet.ComplaintType;
result.Result = 0;
SendPacket(result);
}
}
}