Files
CypherCore/Source/Framework/Util/CollectionExtensions.cs
T
2018-07-05 10:57:42 -04:00

190 lines
6.7 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Linq;
namespace System.Collections.Generic
{
public static class CollectionExtensions
{
public static bool Empty<TValue>(this ICollection<TValue> collection)
{
return collection.Count == 0;
}
public static bool Empty<Tkey, TValue>(this IDictionary<Tkey, TValue> dictionary)
{
return dictionary.Count == 0;
}
/// <summary>
/// Returns the entry in this list at the given index, or the default value of the element
/// type if the index was out of bounds.
/// </summary>
/// <typeparam name="T">The type of the elements in the list.</typeparam>
/// <param name="list">The list to retrieve from.</param>
/// <param name="index">The index to try to retrieve at.</param>
/// <returns>The value, or the default value of the element type.</returns>
public static T LookupByIndex<T>(this IList<T> list, int index)
{
return index >= list.Count ? default(T) : list[index];
}
/// <summary>
/// Returns the entry in this dictionary at the given key, or the default value of the key
/// if none.
/// </summary>
/// <typeparam name="TKey">The key type.</typeparam>
/// <typeparam name="TValue">The value type.</typeparam>
/// <param name="dict">The dictionary to operate on.</param>
/// <param name="key">The key of the element to retrieve.</param>
/// <returns>The value (if any).</returns>
public static TValue LookupByKey<TKey, TValue>(this IDictionary<TKey, TValue> dict, object key)
{
TValue val;
TKey newkey = (TKey)Convert.ChangeType(key, typeof(TKey));
return dict.TryGetValue(newkey, out val) ? val : default(TValue);
}
public static TValue LookupByKey<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key)
{
TValue val;
return dict.TryGetValue(key, out val) ? val : default(TValue);
}
public static KeyValuePair<TKey, TValue> Find<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key)
{
if (!dict.ContainsKey(key))
return default(KeyValuePair<TKey, TValue>);
return new KeyValuePair<TKey, TValue>(key, dict[key]);
}
public static bool ContainsKey<TKey, TValue>(this IDictionary<TKey, TValue> dict, object key)
{
TKey newkey = (TKey)Convert.ChangeType(key, typeof(TKey));
return dict.ContainsKey(newkey);
}
public static void RemoveAll<T>(this List<T> collection, ICheck<T> check)
{
collection.RemoveAll(check.Invoke);
}
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> source)
{
return source.OrderBy(x => Guid.NewGuid());
}
public static void Swap<T>(this T[] array, int position1, int position2)
{
//
// Swaps elements in an array. Doesn't need to return a reference.
//
T temp = array[position1]; // Copy the first position's element
array[position1] = array[position2]; // Assign to the second element
array[position2] = temp; // Assign to the first element
}
public static void Resize<T>(this List<T> list, uint size)
{
int cur = list.Count;
if (size < cur)
list.RemoveRange((int)size, cur - (int)size);
}
public static void RandomResize<T>(this IList<T> list, uint size)
{
int listSize = list.Count;
while (listSize > size)
{
list.RemoveAt(RandomHelper.IRand(0, listSize));
--listSize;
}
}
public static void RandomResize<T>(this List<T> list, Predicate<T> predicate, uint size)
{
for (var i = 0; i < list.Count; ++i)
{
var obj = list[i];
if (!predicate(obj))
list.Remove(obj);
}
if (size != 0)
list.Resize(size);
}
public static T SelectRandom<T>(this IEnumerable<T> source)
{
return source.SelectRandom(1).Single();
}
public static IEnumerable<T> SelectRandom<T>(this IEnumerable<T> source, uint count)
{
return source.Shuffle().Take((int)count);
}
public static T SelectRandomElementByWeight<T>(this IEnumerable<T> sequence, Func<T, float> weightSelector)
{
float totalWeight = sequence.Sum(weightSelector);
// The weight we are after...
float itemWeightIndex = (float)RandomHelper.NextDouble() * totalWeight;
float currentWeightIndex = 0;
foreach (var item in from weightedItem in sequence select new { Value = weightedItem, Weight = weightSelector(weightedItem) })
{
currentWeightIndex += item.Weight;
// If we've hit or passed the weight we are after for this item then it's the one we want....
if (currentWeightIndex >= itemWeightIndex)
return item.Value;
}
return default(T);
}
public static IEnumerable<TSource> Intersect<TSource>(this IEnumerable<TSource> first, IEnumerable<TSource> second, Func<TSource, TSource, bool> comparer)
{
return first.Where(x => second.Count(y => comparer(x, y)) == 1);
}
public static uint[] ToBlockRange(this BitSet array)
{
uint[] blockValues = new uint[array.Length / 32 + 1];
array.CopyTo(blockValues, 0);
return blockValues;
}
public static void Clear(this Array array)
{
Array.Clear(array, 0, array.Length);
}
}
public interface ICheck<in T>
{
bool Invoke(T obj);
}
public interface IDoWork<in T>
{
void Invoke(T obj);
}
}