72 lines
2.7 KiB
C#
72 lines
2.7 KiB
C#
/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Dynamic;
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using Game.Entities;
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namespace Game.AI
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{
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public class GameObjectAI
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{
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public GameObjectAI(GameObject g)
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{
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go = g;
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_scheduler = new TaskScheduler();
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_events = new EventMap();
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}
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public virtual void UpdateAI(uint diff) { }
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public virtual void InitializeAI() { Reset(); }
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public virtual void Reset() { }
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// Pass parameters between AI
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public virtual void DoAction(int param = 0) { }
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public virtual void SetGUID(ulong guid, int id = 0) { }
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public virtual ulong GetGUID(int id = 0) { return 0; }
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public virtual bool GossipHello(Player player, bool isUse) { return false; }
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public virtual bool GossipSelect(Player player, uint sender, uint action) { return false; }
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public virtual bool GossipSelectCode(Player player, uint sender, uint action, string code) { return false; }
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public virtual bool QuestAccept(Player player, Quest quest) { return false; }
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public virtual bool QuestReward(Player player, Quest quest, uint opt) { return false; }
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public virtual uint GetDialogStatus(Player player) { return 100; }
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public virtual void Destroyed(Player player, uint eventId) { }
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public virtual void SetData64(uint id, ulong value) { }
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public virtual ulong GetData64(uint id) { return 0; }
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public virtual uint GetData(uint id) { return 0; }
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public virtual void SetData(uint id, uint value) { }
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public virtual void OnGameEvent(bool start, ushort eventId) { }
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public virtual void OnStateChanged(uint state, Unit unit) { }
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public virtual void EventInform(uint eventId) { }
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protected TaskScheduler _scheduler;
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protected EventMap _events;
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public GameObject go;
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}
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public class NullGameObjectAI : GameObjectAI
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{
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public NullGameObjectAI(GameObject g) : base(g) { }
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public override void UpdateAI(uint diff) { }
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}
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}
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