184 lines
4.8 KiB
C#
184 lines
4.8 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Game.DataStorage
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{
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public sealed class GtArmorMitigationByLvlRecord
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{
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public float Mitigation;
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}
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public sealed class GtArtifactKnowledgeMultiplierRecord
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{
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public float Multiplier;
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}
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public sealed class GtArtifactLevelXPRecord
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{
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public float XP;
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public float XP2;
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}
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public sealed class GtBarberShopCostBaseRecord
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{
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public float Cost;
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}
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public sealed class GtBaseMPRecord
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{
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public float Rogue;
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public float Druid;
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public float Hunter;
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public float Mage;
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public float Paladin;
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public float Priest;
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public float Shaman;
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public float Warlock;
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public float Warrior;
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public float DeathKnight;
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public float Monk;
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public float DemonHunter;
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}
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public sealed class GtCombatRatingsRecord
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{
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public float Amplify;
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public float DefenseSkill;
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public float Dodge;
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public float Parry;
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public float Block;
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public float HitMelee;
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public float HitRanged;
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public float HitSpell;
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public float CritMelee;
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public float CritRanged;
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public float CritSpell;
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public float MultiStrike;
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public float Readiness;
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public float Speed;
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public float ResilienceCritTaken;
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public float ResiliencePlayerDamage;
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public float Lifesteal;
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public float HasteMelee;
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public float HasteRanged;
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public float HasteSpell;
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public float Avoidance;
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public float Sturdiness;
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public float Unused7;
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public float Expertise;
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public float ArmorPenetration;
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public float Mastery;
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public float PvPPower;
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public float Cleave;
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public float VersatilityDamageDone;
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public float VersatilityHealingDone;
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public float VersatilityDamageTaken;
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public float Unused12;
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}
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public sealed class GtCombatRatingsMultByILvlRecord
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{
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public float ArmorMultiplier;
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public float WeaponMultiplier;
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public float TrinketMultiplier;
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public float JewelryMultiplier;
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}
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public sealed class GtHonorLevelRecord
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{
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public float[] Prestige = new float[33];
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}
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public sealed class GtHpPerStaRecord
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{
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public float Health;
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}
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public sealed class GtItemSocketCostPerLevelRecord
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{
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public float SocketCost;
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}
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public sealed class GtNpcDamageByClassRecord
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{
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public float Rogue;
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public float Druid;
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public float Hunter;
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public float Mage;
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public float Paladin;
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public float Priest;
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public float Shaman;
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public float Warlock;
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public float Warrior;
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public float DeathKnight;
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public float Monk;
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public float DemonHunter;
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}
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public sealed class GtNpcManaCostScalerRecord
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{
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public float Scaler;
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}
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public sealed class GtNpcTotalHpRecord
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{
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public float Rogue;
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public float Druid;
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public float Hunter;
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public float Mage;
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public float Paladin;
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public float Priest;
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public float Shaman;
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public float Warlock;
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public float Warrior;
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public float DeathKnight;
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public float Monk;
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public float DemonHunter;
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}
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public sealed class GtSpellScalingRecord
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{
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public float Rogue;
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public float Druid;
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public float Hunter;
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public float Mage;
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public float Paladin;
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public float Priest;
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public float Shaman;
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public float Warlock;
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public float Warrior;
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public float DeathKnight;
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public float Monk;
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public float DemonHunter;
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public float Item;
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public float Consumable;
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public float Gem1;
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public float Gem2;
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public float Gem3;
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public float Health;
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}
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public sealed class GtXpRecord
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{
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public float Total;
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public float PerKill;
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public float Junk;
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public float Stats;
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public float Divisor;
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}
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}
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