Files
CypherCore/Game/Globals/ObjectAccessor.cs
T
2017-06-19 17:30:18 -04:00

274 lines
7.8 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game;
using Game.Entities;
using Game.Maps;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
public class ObjectAccessor : Singleton<ObjectAccessor>
{
ObjectAccessor() { }
public WorldObject GetWorldObject(WorldObject p, ObjectGuid guid)
{
switch (guid.GetHigh())
{
case HighGuid.Player:
return GetPlayer(p, guid);
case HighGuid.Transport:
case HighGuid.GameObject:
return GetGameObject(p, guid);
case HighGuid.Vehicle:
case HighGuid.Creature:
return GetCreature(p, guid);
case HighGuid.Pet:
return GetPet(p, guid);
case HighGuid.DynamicObject:
return GetDynamicObject(p, guid);
case HighGuid.AreaTrigger:
return GetAreaTrigger(p, guid);
case HighGuid.Corpse:
return GetCorpse(p, guid);
case HighGuid.Conversation:
return GetConversation(p, guid);
default:
return null;
}
}
public WorldObject GetObjectByTypeMask(WorldObject p, ObjectGuid guid, TypeMask typemask)
{
switch (guid.GetHigh())
{
case HighGuid.Item:
if (typemask.HasAnyFlag(TypeMask.Item) && p.IsTypeId(TypeId.Player))
return ((Player)p).GetItemByGuid(guid);
break;
case HighGuid.Player:
if (typemask.HasAnyFlag(TypeMask.Player))
return GetPlayer(p, guid);
break;
case HighGuid.Transport:
case HighGuid.GameObject:
if (typemask.HasAnyFlag(TypeMask.GameObject))
return GetGameObject(p, guid);
break;
case HighGuid.Creature:
case HighGuid.Vehicle:
if (typemask.HasAnyFlag(TypeMask.Unit))
return GetCreature(p, guid);
break;
case HighGuid.Pet:
if (typemask.HasAnyFlag(TypeMask.Unit))
return GetPet(p, guid);
break;
case HighGuid.DynamicObject:
if (typemask.HasAnyFlag(TypeMask.DynamicObject))
return GetDynamicObject(p, guid);
break;
case HighGuid.AreaTrigger:
if (typemask.HasAnyFlag(TypeMask.AreaTrigger))
return GetAreaTrigger(p, guid);
break;
case HighGuid.Conversation:
if (typemask.HasAnyFlag(TypeMask.Conversation))
return GetConversation(p, guid);
break;
case HighGuid.Corpse:
break;
}
return null;
}
public static Corpse GetCorpse(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetCorpse(guid);
}
public static GameObject GetGameObject(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetGameObject(guid);
}
static Transport GetTransportOnMap(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetTransport(guid);
}
Transport GetTransport(ObjectGuid guid)
{
return _transports.LookupByKey(guid);
}
static DynamicObject GetDynamicObject(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetDynamicObject(guid);
}
static AreaTrigger GetAreaTrigger(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetAreaTrigger(guid);
}
static Conversation GetConversation(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetConversation(guid);
}
public Unit GetUnit(WorldObject u, ObjectGuid guid)
{
if (guid.IsPlayer())
return GetPlayer(u, guid);
if (guid.IsPet())
return GetPet(u, guid);
return GetCreature(u, guid);
}
public static Creature GetCreature(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetCreature(guid);
}
public static Pet GetPet(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetPet(guid);
}
public Player GetPlayer(Map m, ObjectGuid guid)
{
Player player = _players.LookupByKey(guid);
if (player)
if (player.IsInWorld && player.GetMap() == m)
return player;
return null;
}
public Player GetPlayer(WorldObject u, ObjectGuid guid)
{
return GetPlayer(u.GetMap(), guid);
}
public static Creature GetCreatureOrPetOrVehicle(WorldObject u, ObjectGuid guid)
{
if (guid.IsPet())
return GetPet(u, guid);
if (guid.IsCreatureOrVehicle())
return GetCreature(u, guid);
return null;
}
// these functions return objects if found in whole world
// ACCESS LIKE THAT IS NOT THREAD SAFE
public Player FindPlayer(ObjectGuid guid)
{
Player player = FindConnectedPlayer(guid);
return player && player.IsInWorld ? player : null;
}
public Player FindPlayerByName(string name)
{
Player player = PlayerNameMapHolder.Find(name);
if (!player || !player.IsInWorld)
return null;
return player;
}
// this returns Player even if he is not in world, for example teleporting
public Player FindConnectedPlayer(ObjectGuid guid)
{
return _players.LookupByKey(guid);
}
public Player FindConnectedPlayerByName(string name)
{
return PlayerNameMapHolder.Find(name);
}
public Transport FindTransport(ObjectGuid guid)
{
return _transports.LookupByKey(guid);
}
public void SaveAllPlayers()
{
foreach (var pl in GetPlayers())
pl.SaveToDB();
}
public ICollection<Player> GetPlayers()
{
return _players.Values;
}
public void AddObject(Player obj)
{
PlayerNameMapHolder.Insert(obj);
_players.TryAdd(obj.GetGUID(), obj);
}
public void AddObject(Transport obj)
{
_transports.TryAdd(obj.GetGUID(), obj);
}
public void RemoveObject(Player obj)
{
Player player;
PlayerNameMapHolder.Remove(obj);
_players.TryRemove(obj.GetGUID(), out player);
}
public void RemoveObject(Transport obj)
{
Transport transport;
_transports.TryRemove(obj.GetGUID(), out transport);
}
ConcurrentDictionary<ObjectGuid, Player> _players = new ConcurrentDictionary<ObjectGuid, Player>();
ConcurrentDictionary<ObjectGuid, Transport> _transports = new ConcurrentDictionary<ObjectGuid, Transport>();
}
class PlayerNameMapHolder
{
public static void Insert(Player p)
{
_playerNameMap[p.GetName()] = p;
}
public static void Remove(Player p)
{
_playerNameMap.Remove(p.GetName());
}
public static Player Find(string name)
{
if (!ObjectManager.NormalizePlayerName(ref name))
return null;
return _playerNameMap.LookupByKey(name);
}
static Dictionary<string, Player> _playerNameMap = new Dictionary<string, Player>();
}