43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Game.Entities;
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namespace Game.Miscellaneous
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{
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/// Only returns true for the given attacker's current victim, if any
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public class IsVictimOf : ICheck<WorldObject>
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{
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WorldObject _victim;
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public IsVictimOf(Unit attacker)
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{
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_victim = attacker?.GetVictim();
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}
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public bool Invoke(WorldObject obj)
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{
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return obj != null && (_victim == obj);
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}
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}
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}
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