1069 lines
41 KiB
C#
1069 lines
41 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game;
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using Game.AI;
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using Game.Entities;
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using Game.Movement;
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using Game.Scripting;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using static Global;
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namespace Scripts.BrokenIsles
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{
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struct SpellIds
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{
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public const uint EmoteBelch = 65937;
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public const uint WarriorOrderFormationScene = 193709;
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public const uint CancelCompleteSceneWarriorOrderFormation = 193711;
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}
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struct CreatureIds
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{
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public const uint KillCreditFollowedDanica = 103036;
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public const uint DanicaTheReclaimer = 93823;
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public const uint KillCreditArrivedAtOdyn = 96532;
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}
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struct ItemIds
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{
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public const uint MonsterItemMuttonWithBite = 2202;
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public const uint MonsterItemTankardWooden = 2703;
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public const uint Hov2HAxe = 137176;
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public const uint Hov1HSword = 137263;
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public const uint HovShield2 = 137265;
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}
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struct MiscConst
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{
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public const uint PhaseOdyn = 5107;
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public const uint PhaseDanica = 5090;
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public const uint QuestOdynAndTheValarjar = 39654;
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public static Emote[] PayingRespectToOdynRandomEmotes = { Emote.OneshotPoint, Emote.OneshotTalk, Emote.OneshotNo };
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}
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[Script]
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class npc_danica_the_reclaimer : ScriptedAI
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{
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Vector3[] DanicaPath01 =
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{
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new(1050.219f, 7232.470f, 100.5846f),
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new(1046.207f, 7240.372f, 100.5846f),
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new(1040.963f, 7245.498f, 100.6819f),
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new(1034.726f, 7250.083f, 100.5846f),
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new(1027.422f, 7257.835f, 100.5846f),
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new(1027.542f, 7259.735f, 100.5846f)
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};
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Vector3[] DanicaPath02 =
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{
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new(1018.493f, 7247.438f, 100.5846f),
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new(1013.535f, 7243.327f, 100.5846f),
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new(1007.063f, 7235.723f, 100.5846f),
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new(1003.337f, 7229.650f, 100.5846f),
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new(995.4549f, 7227.286f, 100.5846f),
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new(984.4410f, 7224.357f, 100.5846f)
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};
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Vector3[] DanicaPath03 =
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{
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new(962.5208f, 7223.089f, 100.5846f),
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new(934.2795f, 7223.116f, 100.5846f),
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new(911.8507f, 7223.776f, 100.5846f),
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new(879.0139f, 7224.100f, 100.9079f),
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new(851.691f, 7224.5490f, 109.5846f)
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};
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ObjectGuid _summonerGuid;
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public npc_danica_the_reclaimer(Creature creature) : base(creature) { }
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// Should be the player
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// Personal spawn ? Demon Creator is the player who accepts the quest, no phaMath.Sing involved but the quest giver dissapears and gets replaced with a new one
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public override void IsSummonedBy(WorldObject summoner)
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{
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if (!summoner.IsPlayer())
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return;
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me.RemoveNpcFlag(NPCFlags.Gossip);
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_summonerGuid = summoner.GetGUID();
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_scheduler.Schedule(TimeSpan.FromSeconds(2), _ =>
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{
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me.GetMotionMaster().MoveSmoothPath(0, DanicaPath01, DanicaPath01.Length, false, true);
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Talk(1, summoner);
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});
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}
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public override void MovementInform(MovementGeneratorType type, uint id)
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{
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switch (id)
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{
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case 0:
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_scheduler.Schedule(TimeSpan.FromSeconds(10), _ =>
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{
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Player player = ObjAccessor.FindConnectedPlayer(_summonerGuid);
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me.GetMotionMaster().MoveSmoothPath(1, DanicaPath02, DanicaPath02.Length, false, true);
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Talk(2, player);
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});
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break;
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case 1:
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_scheduler.Schedule(TimeSpan.FromSeconds(10), _ =>
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{
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Player player = ObjAccessor.FindConnectedPlayer(_summonerGuid);
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me.GetMotionMaster().MoveSmoothPath(2, DanicaPath03, DanicaPath03.Length, false, true);
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Talk(3, player);
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if (player != null)
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player.KilledMonsterCredit(CreatureIds.KillCreditFollowedDanica);
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});
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break;
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case 2:
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me.DespawnOrUnsummon();
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break;
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default:
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break;
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}
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}
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update(diff);
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}
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// Should be some other way to do this...
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public override void OnQuestAccept(Player player, Quest quest)
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{
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TempSummon summon = player.SummonCreature(CreatureIds.DanicaTheReclaimer, 1059.613f, 7224.605f, 100.4608f, 0.03462749f, TempSummonType.ManualDespawn, TimeSpan.FromSeconds(0), player.GetGUID());
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if (summon == null)
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return;
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summon.SetDemonCreatorGUID(player.GetGUID());
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}
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}
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[Script]
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class npc_feasting_valarjar : ScriptedAI
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{
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List<Emote> _randomEmotes = new() { Emote.OneshotEatNoSheathe, Emote.OneshotLaughNoSheathe, Emote.OneshotRoar, Emote.OneshotLaugh, Emote.OneshotPoint, Emote.OneshotTalk, Emote.OneshotCheerNoSheathe };
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public npc_feasting_valarjar(Creature creature) : base(creature) { }
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update(diff);
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}
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public override void Reset()
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(30), task =>
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{
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Emote emoteID = _randomEmotes.SelectRandom();
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if (emoteID == Emote.OneshotEatNoSheathe)
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{
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me.SetVirtualItem(0, RandomHelper.URand(0, 1) != 0 ? ItemIds.MonsterItemMuttonWithBite : ItemIds.MonsterItemTankardWooden);
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_scheduler.Schedule(TimeSpan.FromSeconds(1), _ =>
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{
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me.SetVirtualItem(0, 0);
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if (RandomHelper.randChance(85))
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DoCastSelf(SpellIds.EmoteBelch);
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});
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}
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me.HandleEmoteCommand(emoteID);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(20), _ =>
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{
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float direction = me.GetOrientation() + MathF.PI;
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me.GetMotionMaster().MovePoint(0, me.GetFirstCollisionPosition(5.0f, direction));
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});
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}
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public override void MovementInform(MovementGeneratorType type, uint id)
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{
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switch (id)
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{
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case 0:
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me.DespawnOrUnsummon();
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break;
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default:
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break;
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}
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}
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}
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[Script]
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class npc_incoming_valarjar_aspirant_1 : ScriptedAI
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{
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Vector3[] IncommingValarjarAspirantPath01 =
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{
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new (876.7396f, 7220.805f, 98.91662f),
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new (870.6129f, 7220.945f, 101.8951f),
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new (865.0677f, 7220.975f, 103.7846f),
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new (854.6389f, 7221.030f, 106.7846f),
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new (851.1597f, 7220.292f, 106.7846f),
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new (848.0573f, 7216.386f, 106.7846f),
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new (844.7570f, 7210.920f, 106.7846f),
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new (841.9844f, 7207.228f, 106.7846f),
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new (839.2396f, 7203.619f, 107.5846f),
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new (836.4844f, 7200.202f, 107.5846f),
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new (834.2430f, 7196.000f, 107.5846f)
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};
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Vector3[] IncommingValarjarAspirantPath02 =
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{
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new (828.5851f, 7204.096f, 106.7846f),
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new (819.4636f, 7212.124f, 106.7846f),
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new (814.2853f, 7215.074f, 106.7846f),
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new (809.4948f, 7217.543f, 106.7846f),
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new (806.0313f, 7219.614f, 106.7846f)
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};
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Vector3[] IncommingValarjarAspirantPath03 =
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{
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new (824.1597f, 7221.822f, 106.7846f),
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new (831.7500f, 7221.092f, 106.7846f),
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new (842.4236f, 7222.208f, 106.7846f),
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new (853.5781f, 7222.473f, 106.7846f),
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new (863.9618f, 7223.012f, 103.7846f),
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new (867.9358f, 7223.165f, 103.3735f),
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new (880.6215f, 7222.569f, 97.78457f),
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new (887.8438f, 7221.310f, 97.78457f),
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new (903.7118f, 7215.743f, 97.78458f)
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};
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public npc_incoming_valarjar_aspirant_1(Creature creature) : base(creature) { }
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public override void Reset()
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{
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me.GetMotionMaster().MoveSmoothPath(0, IncommingValarjarAspirantPath01, IncommingValarjarAspirantPath01.Length, true);
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}
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update(diff);
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}
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public override void MovementInform(MovementGeneratorType type, uint id)
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{
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switch (id)
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{
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case 0:
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_scheduler.Schedule(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(6), _ => me.HandleEmoteCommand(MiscConst.PayingRespectToOdynRandomEmotes.SelectRandom()));
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_scheduler.Schedule(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(15), _ => me.GetMotionMaster().MoveSmoothPath(1, IncommingValarjarAspirantPath02, IncommingValarjarAspirantPath02.Length, true));
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break;
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case 1:
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_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(3), task =>
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{
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me.PlayOneShotAnimKitId(1431);
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task.Schedule(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(10), _ => me.GetMotionMaster().MoveSmoothPath(2, IncommingValarjarAspirantPath03, IncommingValarjarAspirantPath03.Length));
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});
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break;
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case 2:
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me.DespawnOrUnsummon(TimeSpan.FromSeconds(2));
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break;
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default:
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break;
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}
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}
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}
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[Script]
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class npc_incoming_valarjar_aspirant_2 : ScriptedAI
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{
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Vector3[] IncommingValarjarAspirantPath01 =
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{
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new (890.5521f, 7235.710f, 97.78457f),
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new (883.8073f, 7233.402f, 97.78457f),
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new (872.1979f, 7234.018f, 101.2886f),
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new (863.5941f, 7234.594f, 103.7846f),
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new (855.2899f, 7235.626f, 106.7593f),
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new (849.8177f, 7236.571f, 106.7846f),
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new (845.7830f, 7241.082f, 106.7846f),
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new (841.8489f, 7246.654f, 106.7846f),
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new (839.7205f, 7250.986f, 106.7846f),
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new (840.8889f, 7254.773f, 107.5846f),
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new (841.9254f, 7259.517f, 107.5846f),
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new (840.6077f, 7266.662f, 107.5846f)
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};
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Vector3[] IncommingValarjarAspirantPath02 =
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{
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new (838.1493f, 7260.027f, 107.5846f),
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new (832.2691f, 7253.756f, 106.7846f),
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new (823.1996f, 7246.677f, 106.7846f),
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new (821.2500f, 7244.573f, 106.7846f),
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new (815.8906f, 7241.437f, 106.7846f),
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new (809.8281f, 7239.580f, 106.7846f)
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};
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Vector3[] IncommingValarjarAspirantPath03 =
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{
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new (827.4757f, 7236.593f, 106.7846f),
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new (837.1840f, 7236.047f, 106.7846f),
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new (847.1684f, 7235.377f, 106.7846f),
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new (854.7185f, 7235.294f, 106.7846f),
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new (862.3524f, 7234.287f, 104.4290f),
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new (882.3489f, 7233.743f, 97.78457f),
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new (894.3768f, 7233.098f, 97.78457f),
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new (906.0660f, 7232.520f, 97.78458f),
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new (915.0070f, 7233.368f, 97.78458f),
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new (924.6910f, 7233.694f, 97.78458f)
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};
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public npc_incoming_valarjar_aspirant_2(Creature creature) : base(creature) { }
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public override void Reset()
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{
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me.GetMotionMaster().MoveSmoothPath(0, IncommingValarjarAspirantPath01, IncommingValarjarAspirantPath01.Length, true);
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}
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update(diff);
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}
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public override void MovementInform(MovementGeneratorType type, uint id)
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{
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switch (id)
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{
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case 0:
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_scheduler.Schedule(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(6), context => me.HandleEmoteCommand(MiscConst.PayingRespectToOdynRandomEmotes.SelectRandom()));
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_scheduler.Schedule(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(15), context => me.GetMotionMaster().MoveSmoothPath(1, IncommingValarjarAspirantPath02, IncommingValarjarAspirantPath02.Length, true));
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break;
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case 1:
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_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(3), task =>
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{
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me.PlayOneShotAnimKitId(1431);
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task.Schedule(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(10), _ => me.GetMotionMaster().MoveSmoothPath(2, IncommingValarjarAspirantPath03, IncommingValarjarAspirantPath03.Length));
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});
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break;
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case 2:
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me.DespawnOrUnsummon(TimeSpan.FromSeconds(2));
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break;
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default:
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break;
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}
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}
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}
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[Script]
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class npc_leaving_valarjar_1 : ScriptedAI
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{
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Vector3[] PathLeavingValarjar01 =
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{
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new (802.5903f, 7304.605f, 106.7846f),
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new (809.3333f, 7296.529f, 106.7846f),
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new (811.8004f, 7293.676f, 106.7846f),
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new (817.4219f, 7287.498f, 106.7846f),
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new (821.0313f, 7283.637f, 106.7846f),
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new (822.1111f, 7275.672f, 106.7846f),
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new (826.4662f, 7270.601f, 107.5846f),
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new (830.8212f, 7268.729f, 107.5846f)
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};
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Vector3[] PathLeavingValarjar02 =
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{
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new (824.9757f, 7261.047f, 107.5846f),
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new (822.0989f, 7256.705f, 106.7846f),
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new (819.0261f, 7253.674f, 106.7846f),
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new (813.1910f, 7249.034f, 106.7846f),
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new (809.1493f, 7245.616f, 106.7846f),
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new (806.3559f, 7243.057f, 106.7846f)
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};
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Vector3[] PathLeavingValarjar03 =
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{
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new (825.3177f, 7244.253f, 106.7846f),
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new (837.5816f, 7243.241f, 106.7846f),
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new (845.0243f, 7240.063f, 106.7846f),
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new (853.7274f, 7238.423f, 106.7953f),
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new (862.9948f, 7238.000f, 103.9737f),
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new (872.7899f, 7236.939f, 100.8285f),
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new (882.8333f, 7235.922f, 97.78457f),
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new (897.2813f, 7235.469f, 97.78457f),
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new (908.8090f, 7234.836f, 97.78458f),
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new (919.8750f, 7238.241f, 97.78458f)
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};
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public npc_leaving_valarjar_1(Creature creature) : base(creature) { }
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public override void Reset()
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{
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me.GetMotionMaster().MoveSmoothPath(0, PathLeavingValarjar01, PathLeavingValarjar01.Length, true);
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}
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update(diff);
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}
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public override void MovementInform(MovementGeneratorType type, uint id)
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{
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switch (id)
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{
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case 0:
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_scheduler.Schedule(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(6), _ => me.HandleEmoteCommand(MiscConst.PayingRespectToOdynRandomEmotes.SelectRandom()));
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_scheduler.Schedule(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(15), _ => me.GetMotionMaster().MoveSmoothPath(1, PathLeavingValarjar02, PathLeavingValarjar02.Length, true));
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break;
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case 1:
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_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(3), task =>
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{
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me.PlayOneShotAnimKitId(1431);
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task.Schedule(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(10), _ => me.GetMotionMaster().MoveSmoothPath(2, PathLeavingValarjar03, PathLeavingValarjar03.Length));
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});
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break;
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case 2:
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me.DespawnOrUnsummon(TimeSpan.FromSeconds(2));
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break;
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default:
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break;
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}
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}
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}
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[Script]
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class npc_leaving_valarjar_2 : ScriptedAI
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{
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Vector3[] PathLeavingValarjar01 =
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|
{
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new (787.2361f, 7155.902f, 107.5846f),
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new (792.4844f, 7154.038f, 106.7846f),
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new (798.7830f, 7154.968f, 106.7846f),
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new (807.8160f, 7162.251f, 106.7846f),
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new (813.2882f, 7167.856f, 106.7846f),
|
|
new (816.4913f, 7170.818f, 106.7846f),
|
|
new (819.8299f, 7166.373f, 107.6281f)
|
|
};
|
|
|
|
Vector3[] PathLeavingValarjar02 =
|
|
{
|
|
new (818.2708f, 7175.469f, 106.7846f),
|
|
new (819.5643f, 7185.691f, 106.7846f),
|
|
new (818.4184f, 7193.082f, 106.7846f),
|
|
new (818.8750f, 7199.256f, 106.7846f),
|
|
new (815.2361f, 7203.648f, 106.7846f),
|
|
new (809.6198f, 7208.319f, 106.7846f),
|
|
new (804.2743f, 7215.379f, 106.7846f)
|
|
};
|
|
|
|
Vector3[] PathLeavingValarjar03 =
|
|
{
|
|
new (810.8403f, 7231.531f, 106.7846f),
|
|
new (807.5087f, 7248.719f, 106.7846f),
|
|
new (801.2587f, 7254.592f, 106.7846f),
|
|
new (794.6649f, 7265.814f, 107.5846f),
|
|
new (792.0191f, 7274.151f, 107.5846f),
|
|
new (790.1823f, 7282.182f, 107.5846f)
|
|
};
|
|
|
|
public npc_leaving_valarjar_2(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
me.GetMotionMaster().MoveSmoothPath(0, PathLeavingValarjar01, PathLeavingValarjar01.Length, true);
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void MovementInform(MovementGeneratorType type, uint id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case 0:
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(6), _ => me.HandleEmoteCommand(MiscConst.PayingRespectToOdynRandomEmotes.SelectRandom()));
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(15), _ => me.GetMotionMaster().MoveSmoothPath(1, PathLeavingValarjar02, PathLeavingValarjar02.Length, true));
|
|
break;
|
|
case 1:
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(3), task =>
|
|
{
|
|
me.PlayOneShotAnimKitId(1431);
|
|
task.Schedule(TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(10), _ => me.GetMotionMaster().MoveSmoothPath(2, PathLeavingValarjar03, PathLeavingValarjar03.Length));
|
|
});
|
|
break;
|
|
case 2:
|
|
me.DespawnOrUnsummon(TimeSpan.FromSeconds(2));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_odyn : ScriptedAI
|
|
{
|
|
public npc_odyn(Creature creature) : base(creature) { }
|
|
|
|
// Should be an better way of doing this...
|
|
// What about a QuestScript with a hook "OnPlayerChangeArea" ? But The Great Mead Hall does not have a specific area...
|
|
public override void MoveInLineOfSight(Unit who)
|
|
{
|
|
Player player = who.ToPlayer();
|
|
if (player != null)
|
|
{
|
|
if (player.GetQuestStatus(MiscConst.QuestOdynAndTheValarjar) == QuestStatus.Incomplete)
|
|
{
|
|
if (player.IsInDist(me, 60.0f))
|
|
{
|
|
player.KilledMonsterCredit(CreatureIds.KillCreditArrivedAtOdyn); // SpellWarriorOrderFormationScene does not has this credit.
|
|
player.CastSpell(player, SpellIds.WarriorOrderFormationScene);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_spectating_valarjar : ScriptedAI
|
|
{
|
|
Emote[] _randomEmotes = { Emote.OneshotCheerNoSheathe, Emote.OneshotSalute, Emote.OneshotRoar, Emote.OneshotPoint, Emote.OneshotShout };
|
|
|
|
public npc_spectating_valarjar(Creature creature) : base(creature) { }
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(30), context =>
|
|
{
|
|
me.HandleEmoteCommand(_randomEmotes.SelectRandom());
|
|
context.Repeat();
|
|
});
|
|
|
|
_scheduler.Schedule(TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(20), _ =>
|
|
{
|
|
float direction = me.GetOrientation() + MathF.PI;
|
|
me.GetMotionMaster().MovePoint(0, me.GetFirstCollisionPosition(5.0f, direction));
|
|
});
|
|
}
|
|
|
|
public override void MovementInform(MovementGeneratorType type, uint id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case 0:
|
|
me.DespawnOrUnsummon();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
[Script]
|
|
class npc_valkyr_of_odyn_1 : ScriptedAI
|
|
{
|
|
Vector3[] Path =
|
|
{
|
|
new (996.5347f, 7321.393f, 124.0931f),
|
|
new (1009.880f, 7311.655f, 118.0898f),
|
|
new (1024.688f, 7293.689f, 120.4009f),
|
|
new (1038.288f, 7266.321f, 122.2708f),
|
|
new (1049.439f, 7235.418f, 120.1065f),
|
|
new (1067.825f, 7229.589f, 114.6320f),
|
|
new (1082.800f, 7223.660f, 98.63562f)
|
|
};
|
|
|
|
public npc_valkyr_of_odyn_1(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
if (me.GetPositionZ() >= 100.0f)
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(3), _ => me.GetMotionMaster().MoveSmoothPath(2, Path, Path.Length, false, true));
|
|
else
|
|
me.GetMotionMaster().MoveSmoothPath(1, Path, Path.Length, false, true);
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void MovementInform(MovementGeneratorType type, uint id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case 2:
|
|
_scheduler.Schedule(TimeSpan.FromMilliseconds(250), _ =>
|
|
{
|
|
/*
|
|
* (MovementMonsterSpline) (MovementSpline) MoveTime: 3111
|
|
* (MovementMonsterSpline) (MovementSpline) JumpGravity: 19.2911 -> +-Movement::gravity
|
|
* 1.4125f is guessed value. Which makes the JumpGravity way closer to the intended one. Not sure how to do it 100% blizzlike.
|
|
* Also the MoveTime is not correct but I don't know how to set it here.
|
|
*/
|
|
me.GetMotionMaster().MoveJump(new Position(1107.84f, 7222.57f, 38.9725f, me.GetOrientation()), me.GetSpeed(UnitMoveType.Run), (float)(MotionMaster.gravity * 1.4125f), 3);
|
|
});
|
|
break;
|
|
case 1:
|
|
me.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
|
break;
|
|
case 3:
|
|
me.DespawnOrUnsummon();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_valkyr_of_odyn_2 : ScriptedAI
|
|
{
|
|
Vector3[] Path =
|
|
{
|
|
new (1113.635f, 7214.023f, 7.808200f),
|
|
new (1110.443f, 7213.999f, 17.28479f),
|
|
new (1108.583f, 7213.984f, 22.80371f),
|
|
new (1103.488f, 7221.702f, 70.68047f),
|
|
new (1101.911f, 7222.535f, 82.51234f),
|
|
new (1098.861f, 7222.271f, 90.03111f),
|
|
new (1095.129f, 7223.033f, 94.15130f),
|
|
new (1089.240f, 7223.335f, 97.94925f),
|
|
new (1077.932f, 7222.822f, 110.2143f),
|
|
new (1068.802f, 7223.216f, 110.2143f),
|
|
new (1045.356f, 7224.674f, 114.5371f),
|
|
new (1023.946f, 7224.304f, 120.0150f),
|
|
new (1002.535f, 7224.943f, 121.1011f),
|
|
new (911.7552f, 7227.165f, 121.7384f),
|
|
new (879.1285f, 7227.272f, 121.7384f),
|
|
new (830.8785f, 7233.613f, 121.7384f),
|
|
new (809.5052f, 7267.270f, 121.7384f),
|
|
new (795.2899f, 7311.849f, 121.7384f)
|
|
};
|
|
|
|
public npc_valkyr_of_odyn_2(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
if (me.GetPositionZ() >= 100.0f)
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(3), _ => me.GetMotionMaster().MoveSmoothPath(2, Path, Path.Length, false, true));
|
|
else
|
|
me.GetMotionMaster().MoveSmoothPath(1, Path, Path.Length, false, true);
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void MovementInform(MovementGeneratorType type, uint id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case 2:
|
|
_scheduler.Schedule(TimeSpan.FromMilliseconds(250), _ =>
|
|
{
|
|
/*
|
|
* (MovementMonsterSpline) (MovementSpline) MoveTime: 3111
|
|
* (MovementMonsterSpline) (MovementSpline) JumpGravity: 19.2911 -> +-Movement::gravity
|
|
* 1.4125f is guessed value. Which makes the JumpGravity way closer to the intended one. Not sure how to do it 100% blizzlike.
|
|
* Also the MoveTime is not correct but I don't know how to set it here.
|
|
*/
|
|
me.GetMotionMaster().MoveJump(new Position(1107.84f, 7222.57f, 38.9725f, me.GetOrientation()), me.GetSpeed(UnitMoveType.Run), (float)(MotionMaster.gravity * 1.4125f), 3);
|
|
});
|
|
break;
|
|
case 1:
|
|
me.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
|
break;
|
|
case 3:
|
|
me.DespawnOrUnsummon();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_valkyr_of_odyn_3 : ScriptedAI
|
|
{
|
|
Vector3[] Path =
|
|
{
|
|
new (1133.929f, 7223.167f, 38.90330f),
|
|
new (1124.510f, 7222.310f, 42.15336f),
|
|
new (1119.903f, 7221.891f, 43.74335f),
|
|
new (1103.934f, 7227.212f, 69.99904f),
|
|
new (1097.554f, 7226.132f, 89.09371f),
|
|
new (1092.602f, 7224.059f, 101.1545f),
|
|
new (1078.701f, 7228.348f, 109.5599f),
|
|
new (1068.967f, 7232.247f, 116.7876f),
|
|
new (1053.540f, 7229.623f, 117.8927f),
|
|
new (1044.104f, 7242.757f, 118.7891f),
|
|
new (1031.111f, 7256.717f, 118.7891f),
|
|
new (1029.684f, 7288.019f, 126.3048f),
|
|
new (1029.889f, 7325.333f, 126.3061f),
|
|
new (1039.043f, 7365.176f, 133.2310f)
|
|
};
|
|
|
|
public npc_valkyr_of_odyn_3(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
if (me.GetPositionZ() >= 100.0f)
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(3), _ => me.GetMotionMaster().MoveSmoothPath(2, Path, Path.Length, false, true));
|
|
else
|
|
me.GetMotionMaster().MoveSmoothPath(1, Path, Path.Length, false, true);
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void MovementInform(MovementGeneratorType type, uint id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case 2:
|
|
_scheduler.Schedule(TimeSpan.FromMilliseconds(250), _ =>
|
|
{
|
|
/*
|
|
* (MovementMonsterSpline) (MovementSpline) MoveTime: 3111
|
|
* (MovementMonsterSpline) (MovementSpline) JumpGravity: 19.2911 -> +-Movement::gravity
|
|
* 1.4125f is guessed value. Which makes the JumpGravity way closer to the intended one. Not sure how to do it 100% blizzlike.
|
|
* Also the MoveTime is not correct but I don't know how to set it here.
|
|
*/
|
|
me.GetMotionMaster().MoveJump(new Position(1107.84f, 7222.57f, 38.9725f, me.GetOrientation()), me.GetSpeed(UnitMoveType.Run), (float)(MotionMaster.gravity * 1.4125f), 3);
|
|
});
|
|
break;
|
|
case 1:
|
|
me.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
|
break;
|
|
case 3:
|
|
me.DespawnOrUnsummon();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_valkyr_of_odyn_4 : ScriptedAI
|
|
{
|
|
Vector3[] Path =
|
|
{
|
|
new (914.8663f, 7204.922f, 128.1687f),
|
|
new (945.4445f, 7216.170f, 128.1687f),
|
|
new (987.2483f, 7220.554f, 125.4318f),
|
|
new (1015.882f, 7222.849f, 126.0546f),
|
|
new (1053.023f, 7224.076f, 119.6729f),
|
|
new (1071.891f, 7222.934f, 108.9545f),
|
|
new (1081.530f, 7224.331f, 98.63076f)
|
|
};
|
|
|
|
public npc_valkyr_of_odyn_4(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
if (me.GetPositionZ() >= 100.0f)
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(3), _ => me.GetMotionMaster().MoveSmoothPath(2, Path, Path.Length, false, true));
|
|
else
|
|
me.GetMotionMaster().MoveSmoothPath(1, Path, Path.Length, false, true);
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void MovementInform(MovementGeneratorType type, uint id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case 2:
|
|
_scheduler.Schedule(TimeSpan.FromMilliseconds(250), _ =>
|
|
{
|
|
/*
|
|
* (MovementMonsterSpline) (MovementSpline) MoveTime: 3111
|
|
* (MovementMonsterSpline) (MovementSpline) JumpGravity: 19.2911 -> +-Movement::gravity
|
|
* 1.4125f is guessed value. Which makes the JumpGravity way closer to the intended one. Not sure how to do it 100% blizzlike.
|
|
* Also the MoveTime is not correct but I don't know how to set it here.
|
|
*/
|
|
me.GetMotionMaster().MoveJump(new Position(1107.84f, 7222.57f, 38.9725f, me.GetOrientation()), me.GetSpeed(UnitMoveType.Run), (float)(MotionMaster.gravity * 1.4125f), 3);
|
|
});
|
|
break;
|
|
case 1:
|
|
me.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
|
break;
|
|
case 3:
|
|
me.DespawnOrUnsummon();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_valkyr_of_odyn_5 : ScriptedAI
|
|
{
|
|
Vector3[] Path =
|
|
{
|
|
new (1038.141f, 7134.033f, 105.8965f),
|
|
new (1033.373f, 7134.492f, 105.8965f),
|
|
new (1027.882f, 7136.373f, 105.8965f),
|
|
new (1026.943f, 7144.288f, 105.8965f),
|
|
new (1027.608f, 7167.030f, 108.4167f),
|
|
new (1027.767f, 7180.922f, 108.4167f),
|
|
new (1028.484f, 7197.977f, 108.4167f),
|
|
new (1034.113f, 7207.747f, 108.4167f),
|
|
new (1041.977f, 7216.452f, 108.4167f),
|
|
new (1054.269f, 7223.207f, 108.4167f),
|
|
new (1075.891f, 7224.811f, 101.7954f),
|
|
new (1082.438f, 7224.540f, 99.12900f)
|
|
};
|
|
|
|
public npc_valkyr_of_odyn_5(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
if (me.GetPositionZ() >= 100.0f)
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(3), _ => me.GetMotionMaster().MoveSmoothPath(2, Path, Path.Length, false, true));
|
|
else
|
|
me.GetMotionMaster().MoveSmoothPath(1, Path, Path.Length, false, true);
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void MovementInform(MovementGeneratorType type, uint id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case 2:
|
|
_scheduler.Schedule(TimeSpan.FromMilliseconds(250), _ =>
|
|
{
|
|
/*
|
|
* (MovementMonsterSpline) (MovementSpline) MoveTime: 3111
|
|
* (MovementMonsterSpline) (MovementSpline) JumpGravity: 19.2911 -> +-Movement::gravity
|
|
* 1.4125f is guessed value. Which makes the JumpGravity way closer to the intended one. Not sure how to do it 100% blizzlike.
|
|
* Also the MoveTime is not correct but I don't know how to set it here.
|
|
*/
|
|
me.GetMotionMaster().MoveJump(new Position(1107.84f, 7222.57f, 38.9725f, me.GetOrientation()), me.GetSpeed(UnitMoveType.Run), (float)(MotionMaster.gravity * 1.4125f), 3);
|
|
});
|
|
break;
|
|
case 1:
|
|
me.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
|
break;
|
|
case 3:
|
|
me.DespawnOrUnsummon();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_valkyr_of_odyn_6 : ScriptedAI
|
|
{
|
|
Vector3[] Path =
|
|
{
|
|
new (1112.011f, 7233.799f, 45.87240f),
|
|
new (1107.887f, 7234.073f, 54.97818f),
|
|
new (1106.264f, 7234.181f, 58.56218f),
|
|
new (1099.969f, 7236.397f, 75.87664f),
|
|
new (1096.552f, 7233.196f, 85.53920f),
|
|
new (1095.531f, 7229.387f, 89.86687f),
|
|
new (1092.981f, 7225.366f, 97.69602f),
|
|
new (1082.800f, 7221.249f, 109.4660f),
|
|
new (1070.983f, 7218.749f, 112.6827f),
|
|
new (1057.455f, 7216.709f, 112.6827f),
|
|
new (1051.859f, 7210.338f, 112.6827f),
|
|
new (1042.427f, 7200.762f, 112.6827f),
|
|
new (1032.616f, 7183.982f, 112.6827f),
|
|
new (1027.792f, 7157.764f, 112.6827f),
|
|
new (1026.870f, 7126.981f, 112.6827f),
|
|
new (1053.083f, 7102.808f, 125.9283f),
|
|
new (1055.122f, 7059.807f, 130.4395f)
|
|
};
|
|
|
|
public npc_valkyr_of_odyn_6(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
if (me.GetPositionZ() >= 100.0f)
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(3), _ => me.GetMotionMaster().MoveSmoothPath(2, Path, Path.Length, false, true));
|
|
else
|
|
me.GetMotionMaster().MoveSmoothPath(1, Path, Path.Length, false, true);
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void MovementInform(MovementGeneratorType type, uint id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case 2:
|
|
_scheduler.Schedule(TimeSpan.FromMilliseconds(250), _ =>
|
|
{
|
|
/*
|
|
* (MovementMonsterSpline) (MovementSpline) MoveTime: 3111
|
|
* (MovementMonsterSpline) (MovementSpline) JumpGravity: 19.2911 -> +-Movement::gravity
|
|
* 1.4125f is guessed value. Which makes the JumpGravity way closer to the intended one. Not sure how to do it 100% blizzlike.
|
|
* Also the MoveTime is not correct but I don't know how to set it here.
|
|
*/
|
|
me.GetMotionMaster().MoveJump(new Position(1107.84f, 7222.57f, 38.9725f, me.GetOrientation()), me.GetSpeed(UnitMoveType.Run), (float)(MotionMaster.gravity * 1.4125f), 3);
|
|
});
|
|
break;
|
|
case 1:
|
|
me.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
|
break;
|
|
case 3:
|
|
me.DespawnOrUnsummon();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_valkyr_of_odyn_7 : ScriptedAI
|
|
{
|
|
Vector3[] Path =
|
|
{
|
|
new (1064.076f, 7305.979f, 117.5428f),
|
|
new (1058.290f, 7305.543f, 117.5428f),
|
|
new (1046.578f, 7305.583f, 117.5428f),
|
|
new (1034.373f, 7295.979f, 117.5428f),
|
|
new (1026.639f, 7275.582f, 114.1900f),
|
|
new (1030.729f, 7251.381f, 114.1900f),
|
|
new (1040.950f, 7237.213f, 114.1900f),
|
|
new (1057.274f, 7229.228f, 114.1900f),
|
|
new (1070.297f, 7226.421f, 111.7502f),
|
|
new (1082.146f, 7225.846f, 101.0798f)
|
|
};
|
|
|
|
public npc_valkyr_of_odyn_7(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
if (me.GetPositionZ() >= 100.0f)
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(3), _ => me.GetMotionMaster().MoveSmoothPath(2, Path, Path.Length, false, true));
|
|
else
|
|
me.GetMotionMaster().MoveSmoothPath(1, Path, Path.Length, false, true);
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void MovementInform(MovementGeneratorType type, uint id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case 2:
|
|
_scheduler.Schedule(TimeSpan.FromMilliseconds(250), context =>
|
|
{
|
|
/*
|
|
* (MovementMonsterSpline) (MovementSpline) MoveTime: 3111
|
|
* (MovementMonsterSpline) (MovementSpline) JumpGravity: 19.2911 -> +-Movement::gravity
|
|
* 1.4125f is guessed value. Which makes the JumpGravity way closer to the intended one. Not sure how to do it 100% blizzlike.
|
|
* Also the MoveTime is not correct but I don't know how to set it here.
|
|
*/
|
|
me.GetMotionMaster().MoveJump(new Position(1107.84f, 7222.57f, 38.9725f, me.GetOrientation()), me.GetSpeed(UnitMoveType.Run), (float)(MotionMaster.gravity * 1.4125f), 3);
|
|
});
|
|
break;
|
|
case 1:
|
|
me.DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
|
break;
|
|
case 3:
|
|
me.DespawnOrUnsummon();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_weapon_inspector_valarjar : ScriptedAI
|
|
{
|
|
(uint, uint)[] _randomWeapons = { (ItemIds.Hov2HAxe, 0u), (ItemIds.Hov1HSword, ItemIds.HovShield2) };
|
|
|
|
public npc_weapon_inspector_valarjar(Creature creature) : base(creature) { }
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
_scheduler.Update(diff);
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20), context =>
|
|
{
|
|
me.SetAIAnimKitId(0);
|
|
var (itemId1, itemId2) = _randomWeapons.SelectRandom();
|
|
me.SetVirtualItem(0, itemId1);
|
|
me.SetVirtualItem(1, itemId2);
|
|
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10), context =>
|
|
{
|
|
me.SetVirtualItem(0, 0);
|
|
me.SetVirtualItem(1, 0);
|
|
context.Schedule(TimeSpan.FromSeconds(10), _ => me.SetAIAnimKitId(1583));
|
|
});
|
|
|
|
context.Repeat(TimeSpan.FromSeconds(30));
|
|
});
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class scene_odyn_intro : SceneScript
|
|
{
|
|
public scene_odyn_intro() : base("scene_odyn_intro") { }
|
|
|
|
public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
|
|
{
|
|
PhasingHandler.RemovePhase(player, MiscConst.PhaseDanica, false);
|
|
PhasingHandler.RemovePhase(player, MiscConst.PhaseOdyn, true);
|
|
player.SetControlled(true, UnitState.Root);
|
|
}
|
|
|
|
// Called when a scene is canceled
|
|
public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
|
|
{
|
|
Finish(player);
|
|
}
|
|
|
|
// Called when a scene is completed
|
|
public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
|
|
{
|
|
Finish(player);
|
|
}
|
|
|
|
void Finish(Player player)
|
|
{
|
|
PhasingHandler.AddPhase(player, MiscConst.PhaseOdyn, true);
|
|
player.SetControlled(false, UnitState.Root);
|
|
player.CastSpell(player, SpellIds.CancelCompleteSceneWarriorOrderFormation);
|
|
}
|
|
}
|
|
}
|