a3dc7b3f48
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
287 lines
8.0 KiB
C#
287 lines
8.0 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System;
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namespace Game.Maps
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{
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public class GridDefines
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{
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public static bool IsValidMapCoord(float c)
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{
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return !float.IsInfinity(c) && (Math.Abs(c) <= (MapConst.MapHalfSize - 0.5f));
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}
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public static bool IsValidMapCoord(float x, float y)
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{
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return (IsValidMapCoord(x) && IsValidMapCoord(y));
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}
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public static bool IsValidMapCoord(float x, float y, float z)
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{
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return IsValidMapCoord(x, y) && IsValidMapCoord(z);
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}
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public static bool IsValidMapCoord(float x, float y, float z, float o)
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{
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return IsValidMapCoord(x, y, z) && !float.IsInfinity(o);
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}
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public static bool IsValidMapCoord(uint mapid, float x, float y)
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{
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return Global.MapMgr.IsValidMAP(mapid, false) && IsValidMapCoord(x, y);
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}
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public static bool IsValidMapCoord(uint mapid, float x, float y, float z)
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{
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return Global.MapMgr.IsValidMAP(mapid, false) && IsValidMapCoord(x, y, z);
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}
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public static bool IsValidMapCoord(uint mapid, float x, float y, float z, float o)
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{
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return Global.MapMgr.IsValidMAP(mapid, false) && IsValidMapCoord(x, y, z, o);
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}
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public static bool IsValidMapCoord(WorldLocation loc)
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{
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return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
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}
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public static void NormalizeMapCoord(ref float c)
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{
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if (c > MapConst.MapHalfSize - 0.5f)
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c = MapConst.MapHalfSize - 0.5f;
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else if (c < -(MapConst.MapHalfSize - 0.5f))
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c = -(MapConst.MapHalfSize - 0.5f);
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}
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public static GridCoord ComputeGridCoord(float x, float y)
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{
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double x_offset = ((double)x - MapConst.CenterGridOffset) / MapConst.SizeofGrids;
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double y_offset = ((double)y - MapConst.CenterGridOffset) / MapConst.SizeofGrids;
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uint x_val = (uint)(x_offset + MapConst.CenterGridId + 0.5f);
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uint y_val = (uint)(y_offset + MapConst.CenterGridId + 0.5f);
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return new GridCoord(x_val, y_val);
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}
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public static CellCoord ComputeCellCoord(float x, float y)
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{
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double x_offset = ((double)x - MapConst.CenterGridCellOffset) / MapConst.SizeofCells;
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double y_offset = ((double)y - MapConst.CenterGridCellOffset) / MapConst.SizeofCells;
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uint x_val = (uint)(x_offset + MapConst.CenterGridCellId + 0.5f);
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uint y_val = (uint)(y_offset + MapConst.CenterGridCellId + 0.5f);
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return new CellCoord(x_val, y_val);
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}
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}
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public class CellCoord : ICoord
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{
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const int Limit = MapConst.TotalCellsPerMap;
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public CellCoord(uint x, uint y)
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{
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x_coord = x;
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y_coord = y;
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}
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public CellCoord(CellCoord obj)
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{
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x_coord = obj.x_coord;
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y_coord = obj.y_coord;
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}
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public bool IsCoordValid()
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{
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return x_coord < Limit && y_coord < Limit;
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}
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public ICoord normalize()
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{
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x_coord = Math.Min(x_coord, Limit - 1);
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y_coord = Math.Min(y_coord, Limit - 1);
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return this;
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}
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public uint GetId()
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{
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return y_coord * Limit + x_coord;
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}
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public void dec_x(uint val)
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{
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if (x_coord > val)
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x_coord -= val;
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else
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x_coord = 0;
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}
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public void inc_x(uint val)
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{
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if (x_coord + val < Limit)
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x_coord += val;
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else
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x_coord = Limit - 1;
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}
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public void dec_y(uint val)
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{
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if (y_coord > val)
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y_coord -= val;
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else
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y_coord = 0;
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}
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public void inc_y(uint val)
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{
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if (y_coord + val < Limit)
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y_coord += val;
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else
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y_coord = Limit - 1;
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}
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public static bool operator ==(CellCoord p1, CellCoord p2)
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{
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return (p1.x_coord == p2.x_coord && p1.y_coord == p2.y_coord);
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}
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public static bool operator !=(CellCoord p1, CellCoord p2)
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{
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return !(p1 == p2);
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}
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public override bool Equals(object obj)
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{
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public uint x_coord { get; set; }
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public uint y_coord { get; set; }
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}
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public class GridCoord : ICoord
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{
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const int Limit = MapConst.MaxGrids;
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public GridCoord(uint x, uint y)
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{
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x_coord = x;
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y_coord = y;
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}
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public GridCoord(GridCoord obj)
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{
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x_coord = obj.x_coord;
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y_coord = obj.y_coord;
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}
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public bool IsCoordValid()
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{
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return x_coord < Limit && y_coord < Limit;
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}
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public ICoord normalize()
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{
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x_coord = Math.Min(x_coord, Limit - 1);
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y_coord = Math.Min(y_coord, Limit - 1);
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return this;
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}
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public uint GetId()
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{
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return y_coord * Limit + x_coord;
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}
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public void dec_x(uint val)
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{
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if (x_coord > val)
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x_coord -= val;
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else
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x_coord = 0;
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}
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public void inc_x(uint val)
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{
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if (x_coord + val < Limit)
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x_coord += val;
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else
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x_coord = Limit - 1;
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}
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public void dec_y(uint val)
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{
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if (y_coord > val)
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y_coord -= val;
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else
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y_coord = 0;
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}
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public void inc_y(uint val)
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{
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if (y_coord + val < Limit)
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y_coord += val;
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else
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y_coord = Limit - 1;
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}
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public static bool operator ==(GridCoord first, GridCoord other)
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{
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if (ReferenceEquals(first, other))
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return true;
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if ((object)first == null || (object)other == null)
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return false;
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return first.Equals(other);
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}
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public static bool operator !=(GridCoord first, GridCoord other)
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{
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return !(first == other);
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}
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public override bool Equals(object obj)
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{
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return obj != null && obj is ObjectGuid && Equals((ObjectGuid)obj);
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}
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public bool Equals(GridCoord other)
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{
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return other.x_coord == x_coord && other.y_coord == y_coord;
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}
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public override int GetHashCode()
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{
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return new { x_coord, y_coord }.GetHashCode();
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}
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public uint x_coord { get; set; }
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public uint y_coord { get; set; }
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}
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public interface ICoord
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{
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bool IsCoordValid();
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ICoord normalize();
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uint GetId();
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void dec_x(uint val);
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void inc_x(uint val);
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void dec_y(uint val);
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void inc_y(uint val);
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uint x_coord { get; set; }
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uint y_coord { get; set; }
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}
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}
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