236f1d6999
Port From (https://github.com/TrinityCore/TrinityCore/commit/08d3bc7488da35999afbfc4e093491b388dcd124)
195 lines
6.8 KiB
C#
195 lines
6.8 KiB
C#
/*
|
|
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Framework.Constants;
|
|
using Game.AI;
|
|
using Game.Entities;
|
|
using Game.Scripting;
|
|
|
|
namespace Scripts.Pets
|
|
{
|
|
namespace Mage
|
|
{
|
|
struct SpellIds
|
|
{
|
|
public const uint CloneMe = 45204;
|
|
public const uint MastersThreatList = 58838;
|
|
public const uint MageFrostBolt = 59638;
|
|
public const uint MageFireBlast = 59637;
|
|
}
|
|
|
|
struct MiscConst
|
|
{
|
|
public const uint TimerMirrorImageInit = 0;
|
|
public const uint TimerMirrorImageFrostBolt = 4000;
|
|
public const uint TimerMirrorImageFireBlast = 6000;
|
|
}
|
|
|
|
[Script]
|
|
class npc_pet_mage_mirror_image : ScriptedAI
|
|
{
|
|
const float CHASE_DISTANCE = 35.0f;
|
|
|
|
uint _fireBlastTimer = 0;
|
|
|
|
public npc_pet_mage_mirror_image(Creature creature) : base(creature) { }
|
|
|
|
public override void InitializeAI()
|
|
{
|
|
Unit owner = me.GetOwner();
|
|
if (owner == null)
|
|
return;
|
|
|
|
// here mirror image casts on summoner spell (not present in client dbc) 49866
|
|
// here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcast by mirror images (stats related?)
|
|
// Clone Me!
|
|
owner.CastSpell(me, SpellIds.CloneMe, true);
|
|
}
|
|
|
|
// custom UpdateVictim implementation to handle special target selection
|
|
// we prioritize between things that are in combat with owner based on the owner's threat to them
|
|
new bool UpdateVictim()
|
|
{
|
|
Unit owner = me.GetOwner();
|
|
if (owner == null)
|
|
return false;
|
|
|
|
if (!me.HasUnitState(UnitState.Casting) && !me.IsInCombat() && !owner.IsInCombat())
|
|
return false;
|
|
|
|
Unit currentTarget = me.GetVictim();
|
|
if (currentTarget && !CanAIAttack(currentTarget))
|
|
{
|
|
me.InterruptNonMeleeSpells(true); // do not finish casting on invalid targets
|
|
me.AttackStop();
|
|
currentTarget = null;
|
|
}
|
|
|
|
// don't reselect if we're currently casting anyway
|
|
if (currentTarget && me.HasUnitState(UnitState.Casting))
|
|
return true;
|
|
|
|
Unit selectedTarget = null;
|
|
var mgr = owner.GetCombatManager();
|
|
if (mgr.HasPvPCombat())
|
|
{ // select pvp target
|
|
float minDistance = 0.0f;
|
|
foreach (var pair in mgr.GetPvPCombatRefs())
|
|
{
|
|
Unit target = pair.Value.GetOther(owner);
|
|
if (!target.IsPlayer())
|
|
continue;
|
|
|
|
if (!CanAIAttack(target))
|
|
continue;
|
|
|
|
float dist = owner.GetDistance(target);
|
|
if (!selectedTarget || dist < minDistance)
|
|
{
|
|
selectedTarget = target;
|
|
minDistance = dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!selectedTarget)
|
|
{ // select pve target
|
|
float maxThreat = 0.0f;
|
|
foreach (var pair in mgr.GetPvECombatRefs())
|
|
{
|
|
Unit target = pair.Value.GetOther(owner);
|
|
if (!CanAIAttack(target))
|
|
continue;
|
|
|
|
float threat = target.GetThreatManager().GetThreat(owner);
|
|
if (threat >= maxThreat)
|
|
{
|
|
selectedTarget = target;
|
|
maxThreat = threat;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!selectedTarget)
|
|
{
|
|
EnterEvadeMode(EvadeReason.NoHostiles);
|
|
return false;
|
|
}
|
|
|
|
if (selectedTarget != me.GetVictim())
|
|
AttackStartCaster(selectedTarget, CHASE_DISTANCE);
|
|
return true;
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
Unit owner = me.GetOwner();
|
|
if (owner == null)
|
|
{
|
|
me.DespawnOrUnsummon();
|
|
return;
|
|
}
|
|
|
|
if (_fireBlastTimer != 0)
|
|
{
|
|
if (_fireBlastTimer <= diff)
|
|
_fireBlastTimer = 0;
|
|
else
|
|
_fireBlastTimer -= diff;
|
|
}
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (me.HasUnitState(UnitState.Casting))
|
|
return;
|
|
|
|
if (_fireBlastTimer == 0)
|
|
{
|
|
DoCastVictim(SpellIds.MageFireBlast);
|
|
_fireBlastTimer = MiscConst.TimerMirrorImageFireBlast;
|
|
}
|
|
else
|
|
DoCastVictim(SpellIds.MageFrostBolt);
|
|
}
|
|
|
|
public override bool CanAIAttack(Unit who)
|
|
{
|
|
Unit owner = me.GetOwner();
|
|
return owner && who.IsAlive() && me.IsValidAttackTarget(who) &&
|
|
!who.HasBreakableByDamageCrowdControlAura() &&
|
|
who.IsInCombatWith(owner) && CanAIAttack(who);
|
|
}
|
|
|
|
// Do not reload Creature templates on evade mode enter - prevent visual lost
|
|
public override void EnterEvadeMode(EvadeReason why)
|
|
{
|
|
if (me.IsInEvadeMode() || !me.IsAlive())
|
|
return;
|
|
|
|
Unit owner = me.GetCharmerOrOwner();
|
|
|
|
me.CombatStop(true);
|
|
if (owner && !me.HasUnitState(UnitState.Follow))
|
|
{
|
|
me.GetMotionMaster().Clear();
|
|
me.GetMotionMaster().MoveFollow(owner, SharedConst.PetFollowDist, me.GetFollowAngle());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |