Files
CypherCore/Source/Game/Services/GameUtilitiesService.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

291 lines
15 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Bgs.Protocol.GameUtilities.V1;
using Framework.Constants;
using Framework.Rest;
using Framework.Serialization;
using Game.Services;
using Google.Protobuf;
using System.Collections.Generic;
namespace Game
{
class GameUtilitiesService : ServiceBase
{
public GameUtilitiesService(WorldSession session, uint serviceHash) : base(session, serviceHash) { }
public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
{
switch (methodId)
{
case 1:
{
ClientRequest request = new ClientRequest();
request.MergeFrom(stream);
ClientResponse response = new ClientResponse();
BattlenetRpcErrorCode status = HandleProcessClientRequest(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessClientRequest(bgs.protocol.game_utilities.v1.ClientRequest: {1}) returned bgs.protocol.game_utilities.v1.ClientResponse: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(1, token, response);
else
SendResponse(1, token, status);
break;
}
case 2:
{
PresenceChannelCreatedRequest request = new PresenceChannelCreatedRequest();
request.MergeFrom(stream);
Bgs.Protocol.NoData response = new Bgs.Protocol.NoData();
BattlenetRpcErrorCode status = HandlePresenceChannelCreated(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.PresenceChannelCreated(bgs.protocol.game_utilities.v1.PresenceChannelCreatedRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(2, token, response);
else
SendResponse(2, token, status);
break;
}
case 3:
{
GetPlayerVariablesRequest request = new GetPlayerVariablesRequest();
request.MergeFrom(stream);
GetPlayerVariablesResponse response = new GetPlayerVariablesResponse();
BattlenetRpcErrorCode status = HandleGetPlayerVariables(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetPlayerVariables(bgs.protocol.game_utilities.v1.GetPlayerVariablesRequest: {1}) returned bgs.protocol.game_utilities.v1.GetPlayerVariablesResponse: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(3, token, response);
else
SendResponse(3, token, status);
break;
}
case 6:
{
ServerRequest request = new ServerRequest();
request.MergeFrom(stream);
ServerResponse response = new ServerResponse();
BattlenetRpcErrorCode status = HandleProcessServerRequest(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.ProcessServerRequest(bgs.protocol.game_utilities.v1.ServerRequest: {1}) returned bgs.protocol.game_utilities.v1.ServerResponse: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(6, token, response);
else
SendResponse(6, token, status);
break;
}
case 7:
{
GameAccountOnlineNotification request = new GameAccountOnlineNotification();
request.MergeFrom(stream);
BattlenetRpcErrorCode status = HandleOnGameAccountOnline(request);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOnline(bgs.protocol.game_utilities.v1.GameAccountOnlineNotification: {1}) status: {2}.",
GetCallerInfo(), request.ToString(), status);
if (status != 0)
SendResponse(7, token, status);
break;
}
case 8:
{
GameAccountOfflineNotification request = new GameAccountOfflineNotification();
request.MergeFrom(stream);
BattlenetRpcErrorCode status = HandleOnGameAccountOffline(request);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.OnGameAccountOffline(bgs.protocol.game_utilities.v1.GameAccountOfflineNotification: {1}) status: {2}.",
GetCallerInfo(), request.ToString(), status);
if (status != 0)
SendResponse(8, token, status);
break;
}
case 9:
{
GetAchievementsFileRequest request = new GetAchievementsFileRequest();
request.MergeFrom(stream);
GetAchievementsFileResponse response = new GetAchievementsFileResponse();
BattlenetRpcErrorCode status = HandleGetAchievementsFile(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAchievementsFile(bgs.protocol.game_utilities.v1.GetAchievementsFileRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAchievementsFileResponse: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(9, token, response);
else
SendResponse(9, token, status);
break;
}
case 10:
{
GetAllValuesForAttributeRequest request = new GetAllValuesForAttributeRequest();
request.MergeFrom(stream);
GetAllValuesForAttributeResponse response = new GetAllValuesForAttributeResponse();
BattlenetRpcErrorCode status = HandleGetAllValuesForAttribute(request, response);
Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method GameUtilitiesService.GetAllValuesForAttribute(bgs.protocol.game_utilities.v1.GetAllValuesForAttributeRequest: {1}) returned bgs.protocol.game_utilities.v1.GetAllValuesForAttributeResponse: {2} status: {3}.",
GetCallerInfo(), request.ToString(), response.ToString(), status);
if (status == 0)
SendResponse(10, token, response);
else
SendResponse(10, token, status);
break;
}
default:
Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
SendResponse(methodId, token, BattlenetRpcErrorCode.RpcInvalidMethod);
break;
}
}
BattlenetRpcErrorCode HandleProcessClientRequest(ClientRequest request, ClientResponse response)
{
Bgs.Protocol.Attribute command = null;
Dictionary<string, Bgs.Protocol.Variant> Params = new Dictionary<string, Bgs.Protocol.Variant>();
for (int i = 0; i < request.Attribute.Count; ++i)
{
Bgs.Protocol.Attribute attr = request.Attribute[i];
Params[attr.Name] = attr.Value;
if (attr.Name.Contains("Command_"))
command = attr;
}
if (command == null)
{
Log.outError(LogFilter.SessionRpc, "{0} sent ClientRequest with no command.", GetCallerInfo());
return BattlenetRpcErrorCode.RpcMalformedRequest;
}
if (command.Name == "Command_RealmListRequest_v1_b9")
return HandleRealmListRequest(Params, response);
else if (command.Name == "Command_RealmJoinRequest_v1_b9")
return HandleRealmJoinRequest(Params, response);
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandlePresenceChannelCreated(PresenceChannelCreatedRequest request, Bgs.Protocol.NoData response)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.PresenceChannelCreated: {1}",
GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleGetPlayerVariables(GetPlayerVariablesRequest request, GetPlayerVariablesResponse response)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.GetPlayerVariables: {1}",
GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleProcessServerRequest(ServerRequest request, ServerResponse response)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.ProcessServerRequest: {1}",
GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleOnGameAccountOnline(GameAccountOnlineNotification request)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.OnGameAccountOnline: {1}",
GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleOnGameAccountOffline(GameAccountOfflineNotification request)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.OnGameAccountOffline: {1}",
GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleGetAchievementsFile(GetAchievementsFileRequest request, GetAchievementsFileResponse response)
{
Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method GameUtilitiesService.GetAchievementsFile: {1}",
GetCallerInfo(), request.ToString());
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleGetAllValuesForAttribute(GetAllValuesForAttributeRequest request, GetAllValuesForAttributeResponse response)
{
if (request.AttributeKey == "Command_RealmListRequest_v1_b9")
{
Global.RealmMgr.WriteSubRegions(response);
return BattlenetRpcErrorCode.Ok;
}
return BattlenetRpcErrorCode.RpcNotImplemented;
}
BattlenetRpcErrorCode HandleRealmListRequest(Dictionary<string, Bgs.Protocol.Variant> Params, ClientResponse response)
{
string subRegionId = "";
var subRegion = Params.LookupByKey("Command_RealmListRequest_v1_b9");
if (subRegion != null)
subRegionId = subRegion.StringValue;
var compressed = Global.RealmMgr.GetRealmList(Global.WorldMgr.GetRealm().Build, subRegionId);
if (compressed.Empty())
return BattlenetRpcErrorCode.UtilServerFailedToSerializeResponse;
Bgs.Protocol.Attribute attribute = new Bgs.Protocol.Attribute();
attribute.Name = "Param_RealmList";
attribute.Value = new Bgs.Protocol.Variant();
attribute.Value.BlobValue = ByteString.CopyFrom(compressed);
response.Attribute.Add(attribute);
var realmCharacterCounts = new RealmCharacterCountList();
foreach (var characterCount in _session.GetRealmCharacterCounts())
{
RealmCharacterCountEntry countEntry = new RealmCharacterCountEntry();
countEntry.WowRealmAddress = (int)characterCount.Key;
countEntry.Count = characterCount.Value;
realmCharacterCounts.Counts.Add(countEntry);
}
compressed = Json.Deflate("JSONRealmCharacterCountList", realmCharacterCounts);
attribute = new Bgs.Protocol.Attribute();
attribute.Name = "Param_CharacterCountList";
attribute.Value = new Bgs.Protocol.Variant();
attribute.Value.BlobValue = ByteString.CopyFrom(compressed);
response.Attribute.Add(attribute);
return BattlenetRpcErrorCode.Ok;
}
BattlenetRpcErrorCode HandleRealmJoinRequest(Dictionary<string, Bgs.Protocol.Variant> Params, ClientResponse response)
{
var realmAddress = Params.LookupByKey("Param_RealmAddress");
if (realmAddress != null)
return Global.RealmMgr.JoinRealm((uint)realmAddress.UintValue, Global.WorldMgr.GetRealm().Build, System.Net.IPAddress.Parse(_session.GetRemoteAddress()), _session.GetRealmListSecret(),
_session.GetSessionDbcLocale(), _session.GetOS(), _session.GetAccountName(), response);
return BattlenetRpcErrorCode.Ok;
}
}
}