Files
CypherCore/Source/Game/AI/CoreAI/AreaTriggerAI.cs
T

55 lines
1.8 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.Entities;
using Game.Spells;
namespace Game.AI
{
public class AreaTriggerAI
{
protected AreaTrigger at;
public AreaTriggerAI(AreaTrigger a)
{
at = a;
}
// Called when the AreaTrigger has just been initialized, just before added to map
public virtual void OnInitialize() { }
// Called when the AreaTrigger has just been created
public virtual void OnCreate(Spell creatingSpell) { }
// Called on each AreaTrigger update
public virtual void OnUpdate(uint diff) { }
// Called when the AreaTrigger reach splineIndex
public virtual void OnSplineIndexReached(int splineIndex) { }
// Called when the AreaTrigger reach its destination
public virtual void OnDestinationReached() { }
// Called when an unit enter the AreaTrigger
public virtual void OnUnitEnter(Unit unit) { }
// Called when an unit exit the AreaTrigger, or when the AreaTrigger is removed
public virtual void OnUnitExit(Unit unit) { }
// Called when the AreaTrigger is removed
public virtual void OnRemove() { }
// Pass parameters between AI
public virtual void DoAction(int param) { }
public virtual uint GetData(uint id = 0) { return 0; }
public virtual void SetData(uint id, uint value) { }
public virtual void SetGUID(ObjectGuid guid, int id = 0) { }
public virtual ObjectGuid GetGUID(int id = 0) { return ObjectGuid.Empty; }
}
class NullAreaTriggerAI : AreaTriggerAI
{
public NullAreaTriggerAI(AreaTrigger areaTrigger) : base(areaTrigger) { }
}
}