Files
CypherCore/Source/Game/AI/CoreAI/ScheduledChangeAI.cs
T
2023-01-18 17:25:32 -05:00

30 lines
876 B
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
namespace Game.AI
{
class ScheduledChangeAI : CreatureAI
{
public ScheduledChangeAI(Creature creature) : base(creature) { }
public override void MoveInLineOfSight(Unit unit) { }
public override void AttackStart(Unit unit) { }
public override void JustStartedThreateningMe(Unit unit) { }
public override void JustEnteredCombat(Unit unit) { }
public override void UpdateAI(uint diff) { }
public override void JustAppeared() { }
public override void EnterEvadeMode(EvadeReason why) { }
public override void OnCharmed(bool isNew) { }
}
}