Files
CypherCore/Source/Game/AI/CoreAI/TotemAI.cs
T
2023-01-18 17:25:32 -05:00

66 lines
2.4 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Maps;
namespace Game.AI
{
public class TotemAI : NullCreatureAI
{
ObjectGuid _victimGuid;
public TotemAI(Creature creature) : base(creature)
{
Cypher.Assert(creature.IsTotem(), $"TotemAI: AI assigned to a no-totem creature ({creature.GetGUID()})!");
_victimGuid = ObjectGuid.Empty;
}
public override void UpdateAI(uint diff)
{
if (me.ToTotem().GetTotemType() != TotemType.Active)
return;
if (!me.IsAlive() || me.IsNonMeleeSpellCast(false))
return;
// Search spell
var spellInfo = Global.SpellMgr.GetSpellInfo(me.ToTotem().GetSpell(), me.GetMap().GetDifficultyID());
if (spellInfo == null)
return;
// Get spell range
float max_range = spellInfo.GetMaxRange(false);
// SpellModOp.Range not applied in this place just because not existence range mods for attacking totems
Unit victim = !_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, _victimGuid) : null;
// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) || me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
{
float extraSearchRadius = max_range > 0.0f ? SharedConst.ExtraCellSearchRadius : 0.0f;
var u_check = new NearestAttackableUnitInObjectRangeCheck(me, me.GetCharmerOrOwnerOrSelf(), max_range);
var checker = new UnitLastSearcher(me, u_check);
Cell.VisitAllObjects(me, checker, max_range + extraSearchRadius);
victim = checker.GetTarget();
}
// If have target
if (victim != null)
{
// remember
_victimGuid = victim.GetGUID();
// attack
me.CastSpell(victim, me.ToTotem().GetSpell());
}
else
_victimGuid.Clear();
}
public override void AttackStart(Unit victim) { }
}
}