66 lines
2.4 KiB
C#
66 lines
2.4 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.Entities;
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using Game.Maps;
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namespace Game.AI
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{
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public class TotemAI : NullCreatureAI
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{
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ObjectGuid _victimGuid;
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public TotemAI(Creature creature) : base(creature)
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{
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Cypher.Assert(creature.IsTotem(), $"TotemAI: AI assigned to a no-totem creature ({creature.GetGUID()})!");
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_victimGuid = ObjectGuid.Empty;
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}
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public override void UpdateAI(uint diff)
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{
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if (me.ToTotem().GetTotemType() != TotemType.Active)
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return;
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if (!me.IsAlive() || me.IsNonMeleeSpellCast(false))
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return;
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// Search spell
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var spellInfo = Global.SpellMgr.GetSpellInfo(me.ToTotem().GetSpell(), me.GetMap().GetDifficultyID());
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if (spellInfo == null)
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return;
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// Get spell range
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float max_range = spellInfo.GetMaxRange(false);
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// SpellModOp.Range not applied in this place just because not existence range mods for attacking totems
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Unit victim = !_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, _victimGuid) : null;
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// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
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if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) || me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
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{
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float extraSearchRadius = max_range > 0.0f ? SharedConst.ExtraCellSearchRadius : 0.0f;
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var u_check = new NearestAttackableUnitInObjectRangeCheck(me, me.GetCharmerOrOwnerOrSelf(), max_range);
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var checker = new UnitLastSearcher(me, u_check);
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Cell.VisitAllObjects(me, checker, max_range + extraSearchRadius);
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victim = checker.GetTarget();
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}
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// If have target
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if (victim != null)
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{
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// remember
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_victimGuid = victim.GetGUID();
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// attack
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me.CastSpell(victim, me.ToTotem().GetSpell());
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}
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else
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_victimGuid.Clear();
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}
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public override void AttackStart(Unit victim) { }
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}
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}
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