Files
CypherCore/Source/Game/Networking/Packets/WardenPackets.cs
T
2023-01-18 17:25:32 -05:00

55 lines
1.6 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.IO;
namespace Game.Networking.Packets
{
public enum WardenOpcodes
{
// Client.Server
CmsgModuleMissing = 0,
CmsgModuleOk = 1,
CmsgCheatChecksResult = 2,
CmsgMemChecksResult = 3, // Only Sent If Mem_Check Bytes Doesn'T Match
CmsgHashResult = 4,
CmsgModuleFailed = 5, // This Is Sent When Client Failed To Load Uploaded Module Due To Cache Fail
// Server.Client
SmsgModuleUse = 0,
SmsgModuleCache = 1,
SmsgCheatChecksRequest = 2,
SmsgModuleInitialize = 3,
SmsgMemChecksRequest = 4, // Byte Len; While (!Eof) { Byte Unk(1); Byte Index(++); String Module(Can Be 0); Int Offset; Byte Len; Byte[] Bytes_To_Compare[Len]; }
SmsgHashRequest = 5
}
class WardenData : ClientPacket
{
public WardenData(WorldPacket packet) : base(packet) { }
public override void Read()
{
uint size = _worldPacket.ReadUInt32();
if (size != 0)
Data = new ByteBuffer(_worldPacket.ReadBytes(size));
}
public ByteBuffer Data;
}
class Warden3DataServer : ServerPacket
{
public Warden3DataServer() : base(ServerOpcodes.Warden3Data) { }
public override void Write()
{
_worldPacket.WriteBytes(Data);
}
public ByteBuffer Data;
}
}