Files
CypherCore/Source/Game/Entities/Object/Update/WowCSEntityDefinitions.cs
T

179 lines
6.5 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using System;
using System.Linq;
namespace Game.Entities
{
public enum EntityFragment
{
CGObject = 0, // UPDATEABLE, INDIRECT,
Tag_Item = 1, // TAG,
Tag_Container = 2, // TAG,
Tag_AzeriteEmpoweredItem = 3, // TAG,
Tag_AzeriteItem = 4, // TAG,
Tag_Unit = 5, // TAG,
Tag_Player = 6, // TAG,
Tag_GameObject = 7, // TAG,
Tag_DynamicObject = 8, // TAG,
Tag_Corpse = 9, // TAG,
Tag_AreaTrigger = 10, // TAG,
Tag_SceneObject = 11, // TAG,
Tag_Conversation = 12, // TAG,
Tag_AIGroup = 13, // TAG,
Tag_Scenario = 14, // TAG,
Tag_LootObject = 15, // TAG,
Tag_ActivePlayer = 16, // TAG,
Tag_ActiveClient_S = 17, // TAG,
Tag_ActiveObject_C = 18, // TAG,
Tag_VisibleObject_C = 19, // TAG,
Tag_UnitVehicle = 20, // TAG,
FEntityPosition = 112,
FEntityLocalMatrix = 113,
FEntityWorldMatrix = 114,
CActor = 115, // INDIRECT,
FVendor_C = 117, // UPDATEABLE,
FMirroredObject_C = 119,
End = 255,
}
public enum EntityFragmentSerializationType
{
Full = 0,
Partial = 1
}
class EntityDefinitionsConst
{
// common case optimization, make use of the fact that fragment arrays are sorted
public const byte CGObjectActiveMask = 0x1;
public const byte CGObjectChangedMask = 0x2;
public const byte CGObjectUpdateMask = CGObjectActiveMask | CGObjectChangedMask;
}
public class EntityFragmentsHolder
{
EntityFragment[] Ids =
[
EntityFragment.End, EntityFragment.End, EntityFragment.End, EntityFragment.End,
EntityFragment.End, EntityFragment.End, EntityFragment.End, EntityFragment.End
];
public byte Count;
public bool IdsChanged;
public EntityFragment[] UpdateableIds = [EntityFragment.End, EntityFragment.End];
public byte[] UpdateableMasks = new byte[2];
public byte UpdateableCount;
public byte ContentsChangedMask;
public void Add(EntityFragment fragment, bool update)
{
Cypher.Assert(Count < Ids.Length);
(int, bool) insertSorted(ref EntityFragment[] arr, ref byte count, EntityFragment f)
{
//auto where = std::ranges::lower_bound(arr.begin(), arr.begin() + count, f);
var where = Array.IndexOf(arr, f);
if (where != -1)
return (where, false);
arr.SetValue(f, where);
arr = arr[^1..^0].Concat(arr[..^1]).ToArray();
++count;
return (where, true);
};
if (!insertSorted(ref Ids, ref Count, fragment).Item2)
return;
if (IsUpdateableFragment(fragment))
{
Cypher.Assert(UpdateableCount < UpdateableIds.Length);
var index = insertSorted(ref UpdateableIds, ref UpdateableCount, fragment).Item1;
byte maskLowPart = (byte)(ContentsChangedMask & ((1 << index) - 1));
byte maskHighPart = (byte)((ContentsChangedMask & ~((1 << index) - 1)) << (1 + (IsIndirectFragment(fragment) ? 1 : 0)));
ContentsChangedMask = (byte)(maskLowPart | maskHighPart);
for (byte i = 0, maskIndex = 0; i < UpdateableCount; ++i)
{
UpdateableMasks[i] = (byte)(1 << maskIndex++);
if (IsIndirectFragment(UpdateableIds[i]))
{
ContentsChangedMask |= UpdateableMasks[i]; // set the first bit to true to activate fragment
UpdateableMasks[i] |= (byte)(1 << maskIndex++);
}
}
}
if (update)
IdsChanged = true;
}
public void Remove(EntityFragment fragment)
{
(int, bool) removeSorted(ref EntityFragment[] arr, ref byte count, EntityFragment f)
{
var where = Array.IndexOf(arr, f);
if (where != -1)
{
arr.SetValue(EntityFragment.End, where);
arr = arr[^1..^0].Concat(arr[..^1]).ToArray();
--count;
return (where, true);
}
return (where, false);
};
if (!removeSorted(ref Ids, ref Count, fragment).Item2)
return;
if (IsUpdateableFragment(fragment))
{
var (index, removed) = removeSorted(ref UpdateableIds, ref UpdateableCount, fragment);
if (removed)
{
byte maskLowPart = (byte)(ContentsChangedMask & ((1 << index) - 1));
byte maskHighPart = (byte)((ContentsChangedMask & ~((1 << index) - 1)) >> (1 + (IsIndirectFragment(fragment) ? 1 : 0)));
ContentsChangedMask = (byte)(maskLowPart | maskHighPart);
for (byte i = 0, maskIndex = 0; i < UpdateableCount; ++i)
{
UpdateableMasks[i] = (byte)(1 << maskIndex++);
if (IsIndirectFragment(UpdateableIds[i]))
UpdateableMasks[i] |= (byte)(1 << maskIndex++);
}
}
}
IdsChanged = true;
}
public static bool IsUpdateableFragment(EntityFragment frag)
{
return frag == EntityFragment.CGObject || frag == EntityFragment.FVendor_C;
}
public static bool IsIndirectFragment(EntityFragment frag)
{
return frag == EntityFragment.CGObject || frag == EntityFragment.CActor;
}
public EntityFragment[] GetIds() { return Ids[..Count]; }
public EntityFragment[] GetUpdateableIds() { return UpdateableIds[..UpdateableCount]; }
public byte GetUpdateMaskFor(EntityFragment fragment)
{
if (fragment == EntityFragment.CGObject) // common case optimization, make use of the fact that fragment arrays are sorted
return EntityDefinitionsConst.CGObjectChangedMask;
for (byte i = 1; i < UpdateableCount; ++i)
if (UpdateableIds[i] == fragment)
return UpdateableMasks[i];
return 0;
}
}
}