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CypherCore/Source/Game/Spells/Auras
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hondacrx d7d4722d4b Core/Auras: Implemented SPELL_AURA_PHASE_ALWAYS_VISIBLE
Port From (https://github.com/TrinityCore/TrinityCore/commit/c9344c145ad1f981492c35d4aad7ca7a60e9f8f2)
2021-03-04 12:18:36 -05:00
..
Aura.cs
Fixed missing effect index being a uint and not a byte anymore, caused spells with more then 8 effects to not trigger them.
2021-02-28 00:25:48 -05:00
AuraEffect.cs
Core/Auras: Implemented SPELL_AURA_PHASE_ALWAYS_VISIBLE
2021-03-04 12:18:36 -05:00
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