127 lines
6.4 KiB
C#
127 lines
6.4 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Framework.Constants
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{
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public enum GossipOption
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{
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None = 0, //Unit_Npc_Flag_None (0)
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Gossip = 1, //Unit_Npc_Flag_Gossip (1)
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Questgiver = 2, //Unit_Npc_Flag_Questgiver (2)
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Vendor = 3, //Unit_Npc_Flag_Vendor (128)
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Taxivendor = 4, //Unit_Npc_Flag_Taxivendor (8192)
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Trainer = 5, //Unit_Npc_Flag_Trainer (16)
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Spirithealer = 6, //Unit_Npc_Flag_Spirithealer (16384)
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Spiritguide = 7, //Unit_Npc_Flag_Spiritguide (32768)
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Innkeeper = 8, //Unit_Npc_Flag_Innkeeper (65536)
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Banker = 9, //Unit_Npc_Flag_Banker (131072)
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Petitioner = 10, //Unit_Npc_Flag_Petitioner (262144)
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Tabarddesigner = 11, //Unit_Npc_Flag_Tabarddesigner (524288)
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Battlefield = 12, //Unit_Npc_Flag_Battlefieldperson (1048576)
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Auctioneer = 13, //Unit_Npc_Flag_Auctioneer (2097152)
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Stablepet = 14, //Unit_Npc_Flag_Stable (4194304)
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Armorer = 15, //Unit_Npc_Flag_Armorer (4096)
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Unlearntalents = 16, //Unit_Npc_Flag_Trainer (16) (Bonus Option For Trainer)
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Unlearnpettalents_Old = 17, // deprecated
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Learndualspec = 18, //Unit_Npc_Flag_Trainer (16) (Bonus Option For Trainer)
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Outdoorpvp = 19, //Added By Code (Option For Outdoor Pvp Creatures)
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Transmogrifier = 20, //UNIT_NPC_FLAG_TRANSMOGRIFIER
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Max
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}
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public enum GossipOptionIcon
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{
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Chat = 0, // White Chat Bubble
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Vendor = 1, // Brown Bag
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Taxi = 2, // Flightmarker (Paperplane)
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Trainer = 3, // Brown Book (Trainer)
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Interact1 = 4, // Golden Interaction Wheel
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Interact2 = 5, // Golden Interaction Wheel
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MoneyBag = 6, // Brown Bag (With Gold Coin In Lower Corner)
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Talk = 7, // White Chat Bubble (With "..." Inside)
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Tabard = 8, // White Tabard
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Battle = 9, // Two Crossed Swords
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Dot = 10, // Yellow Dot/Point
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Chat11 = 11, // White Chat Bubble
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Chat12 = 12, // White Chat Bubble
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Chat13 = 13, // White Chat Bubble
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Unk14 = 14, // Invalid - Do Not Use
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Unk15 = 15, // Invalid - Do Not Use
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Chat16 = 16, // White Chat Bubble
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Chat17 = 17, // White Chat Bubble
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Chat18 = 18, // White Chat Bubble
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Chat19 = 19, // White Chat Bubble
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Chat20 = 20, // White Chat Bubble
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Chat21 = 21, // transmogrifier?
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Max
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}
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public struct eTradeskill
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{
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// Skill Defines
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public const uint TradeskillAlchemy = 1;
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public const uint TradeskillBlacksmithing = 2;
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public const uint TradeskillCooking = 3;
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public const uint TradeskillEnchanting = 4;
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public const uint TradeskillEngineering = 5;
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public const uint TradeskillFirstaid = 6;
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public const uint TradeskillHerbalism = 7;
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public const uint TradeskillLeatherworking = 8;
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public const uint TradeskillPoisons = 9;
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public const uint TradeskillTailoring = 10;
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public const uint TradeskillMining = 11;
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public const uint TradeskillFishing = 12;
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public const uint TradeskillSkinning = 13;
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public const uint TradeskillJewlcrafting = 14;
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public const uint TradeskillInscription = 15;
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public const uint TradeskillLevelNone = 0;
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public const uint TradeskillLevelApprentice = 1;
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public const uint TradeskillLevelJourneyman = 2;
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public const uint TradeskillLevelExpert = 3;
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public const uint TradeskillLevelArtisan = 4;
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public const uint TradeskillLevelMaster = 5;
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public const uint TradeskillLevelGrandMaster = 6;
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// Gossip Defines
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public const uint GossipActionTrade = 1;
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public const uint GossipActionTrain = 2;
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public const uint GossipActionTaxi = 3;
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public const uint GossipActionGuild = 4;
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public const uint GossipActionBattle = 5;
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public const uint GossipActionBank = 6;
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public const uint GossipActionInn = 7;
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public const uint GossipActionHeal = 8;
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public const uint GossipActionTabard = 9;
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public const uint GossipActionAuction = 10;
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public const uint GossipActionInnInfo = 11;
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public const uint GossipActionUnlearn = 12;
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public const uint GossipActionInfoDef = 1000;
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public const uint GossipSenderMain = 1;
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public const uint GossipSenderInnInfo = 2;
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public const uint GossipSenderInfo = 3;
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public const uint GossipSenderSecProftrain = 4;
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public const uint GossipSenderSecClasstrain = 5;
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public const uint GossipSenderSecBattleinfo = 6;
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public const uint GossipSenderSecBank = 7;
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public const uint GossipSenderSecInn = 8;
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public const uint GossipSenderSecMailbox = 9;
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public const uint GossipSenderSecStablemaster = 10;
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}
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}
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