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7baa1aede918de4ac2ffd8635ca84de4b30f76d5
CypherCore/Source/Game/AI
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hondacrx 5cc8c0dadf Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
Port From (https://github.com/TrinityCore/TrinityCore/commit/09027e5ccc9618e5fae45a354bcd01cd04ee0aa1)
2020-07-24 16:35:22 -04:00
..
CoreAI
Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
2020-07-24 16:35:22 -04:00
PlayerAI
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
ScriptedAI
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
SmartScripts
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
2020-07-22 14:21:29 -04:00
AISelector.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
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