Files
CypherCore/Source/Game/DungeonFinding/LFGGroupData.cs
T
2020-01-09 11:35:00 -05:00

152 lines
3.6 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
namespace Game.DungeonFinding
{
public class LFGGroupData
{
public LFGGroupData()
{
m_State = LfgState.None;
m_OldState = LfgState.None;
m_KicksLeft = SharedConst.LFGMaxKicks;
}
public bool IsLfgGroup()
{
return m_OldState != LfgState.None;
}
public void SetState(LfgState state)
{
switch (state)
{
case LfgState.None:
m_Dungeon = 0;
m_KicksLeft = SharedConst.LFGMaxKicks;
m_OldState = state;
break;
case LfgState.FinishedDungeon:
case LfgState.Dungeon:
m_OldState = state;
break;
}
m_State = state;
}
public void RestoreState()
{
m_State = m_OldState;
}
public void AddPlayer(ObjectGuid guid)
{
m_Players.Add(guid);
}
public byte RemovePlayer(ObjectGuid guid)
{
m_Players.Remove(guid);
return (byte)m_Players.Count;
}
public void RemoveAllPlayers()
{
m_Players.Clear();
}
public void SetLeader(ObjectGuid guid)
{
m_Leader = guid;
}
public void SetDungeon(uint dungeon)
{
m_Dungeon = dungeon;
}
public void DecreaseKicksLeft()
{
if (m_KicksLeft != 0)
--m_KicksLeft;
}
public LfgState GetState()
{
return m_State;
}
public LfgState GetOldState()
{
return m_OldState;
}
public List<ObjectGuid> GetPlayers()
{
return m_Players;
}
public byte GetPlayerCount()
{
return (byte)m_Players.Count;
}
public ObjectGuid GetLeader()
{
return m_Leader;
}
public uint GetDungeon(bool asId = true)
{
if (asId)
return (m_Dungeon & 0x00FFFFFF);
else
return m_Dungeon;
}
public byte GetKicksLeft()
{
return m_KicksLeft;
}
public void SetVoteKick(bool active)
{
m_VoteKickActive = active;
}
public bool IsVoteKickActive()
{
return m_VoteKickActive;
}
// General
LfgState m_State;
LfgState m_OldState;
ObjectGuid m_Leader;
List<ObjectGuid> m_Players = new List<ObjectGuid>();
// Dungeon
uint m_Dungeon;
// Vote Kick
byte m_KicksLeft;
bool m_VoteKickActive;
}
}