58e630448d
Port From (https://github.com/TrinityCore/TrinityCore/commit/2e8ce5a70f90392e00bd3e7a76a678423b5432e8)
252 lines
9.4 KiB
C#
252 lines
9.4 KiB
C#
/*
|
|
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Game.Entities;
|
|
|
|
namespace Game.Maps
|
|
{
|
|
public class AreaBoundary
|
|
{
|
|
public AreaBoundary(bool isInverted)
|
|
{
|
|
_isInvertedBoundary = isInverted;
|
|
}
|
|
|
|
public bool IsWithinBoundary(Position pos) { return pos != null && (IsWithinBoundaryArea(pos) != _isInvertedBoundary); }
|
|
|
|
public virtual bool IsWithinBoundaryArea(Position pos) { return false; }
|
|
|
|
bool _isInvertedBoundary;
|
|
|
|
public class DoublePosition : Position
|
|
{
|
|
public DoublePosition(double x = 0.0, double y = 0.0, double z = 0.0, float o = 0f) : base((float)x, (float)y, (float)z, o)
|
|
{
|
|
doublePosX = x;
|
|
doublePosY = y;
|
|
doublePosZ = z;
|
|
}
|
|
public DoublePosition(float x, float y = 0f, float z = 0f, float o = 0f) : base(x, y, z, o)
|
|
{
|
|
doublePosX = x;
|
|
doublePosY = y;
|
|
doublePosZ = z;
|
|
}
|
|
public DoublePosition(Position pos) : this(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()) { }
|
|
|
|
public double GetDoublePositionX() { return doublePosX; }
|
|
public double GetDoublePositionY() { return doublePosY; }
|
|
public double GetDoublePositionZ() { return doublePosZ; }
|
|
|
|
public double GetDoubleExactDist2dSq(DoublePosition pos)
|
|
{
|
|
double offX = GetDoublePositionX() - pos.GetDoublePositionX();
|
|
double offY = GetDoublePositionY() - pos.GetDoublePositionY();
|
|
return (offX * offX) + (offY * offY);
|
|
}
|
|
|
|
public Position Sync()
|
|
{
|
|
posX = (float)doublePosX;
|
|
posY = (float)doublePosY;
|
|
posZ = (float)doublePosZ;
|
|
return this;
|
|
}
|
|
|
|
double doublePosX;
|
|
double doublePosY;
|
|
double doublePosZ;
|
|
}
|
|
}
|
|
|
|
public class RectangleBoundary : AreaBoundary
|
|
{
|
|
// X axis is north/south, Y axis is east/west, larger values are northwest
|
|
public RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted = false) : base(isInverted)
|
|
{
|
|
_minX = southX;
|
|
_maxX = northX;
|
|
_minY = eastY;
|
|
_maxY = westY;
|
|
}
|
|
|
|
public override bool IsWithinBoundaryArea(Position pos)
|
|
{
|
|
return !(pos.GetPositionX() < _minX || pos.GetPositionX() > _maxX || pos.GetPositionY() < _minY || pos.GetPositionY() > _maxY);
|
|
}
|
|
|
|
float _minX;
|
|
float _maxX;
|
|
float _minY;
|
|
float _maxY;
|
|
}
|
|
|
|
public class CircleBoundary : AreaBoundary
|
|
{
|
|
public CircleBoundary(Position center, double radius, bool isInverted = false) : base(isInverted)
|
|
{
|
|
_center = new DoublePosition(center);
|
|
_radiusSq = radius * radius;
|
|
}
|
|
public CircleBoundary(Position center, Position pointOnCircle, bool isInverted = false) : base(isInverted)
|
|
{
|
|
_center = new DoublePosition(center);
|
|
_radiusSq = _center.GetDoubleExactDist2dSq(new DoublePosition(pointOnCircle));
|
|
}
|
|
|
|
public override bool IsWithinBoundaryArea(Position pos)
|
|
{
|
|
double offX = _center.GetDoublePositionX() - pos.GetPositionX();
|
|
double offY = _center.GetDoublePositionY() - pos.GetPositionY();
|
|
return offX * offX + offY * offY <= _radiusSq;
|
|
}
|
|
|
|
DoublePosition _center;
|
|
double _radiusSq;
|
|
}
|
|
|
|
public class EllipseBoundary : AreaBoundary
|
|
{
|
|
public EllipseBoundary(Position center, double radiusX, double radiusY, bool isInverted = false) : base(isInverted)
|
|
{
|
|
_center = new DoublePosition(center);
|
|
_radiusYSq = radiusY * radiusY;
|
|
_scaleXSq = _radiusYSq / (radiusX * radiusX);
|
|
}
|
|
|
|
public override bool IsWithinBoundaryArea(Position pos)
|
|
{
|
|
double offX = _center.GetDoublePositionX() - pos.GetPositionX();
|
|
double offY = _center.GetDoublePositionY() - pos.GetPositionY();
|
|
return (offX * offX) * _scaleXSq + (offY * offY) <= _radiusYSq;
|
|
}
|
|
|
|
DoublePosition _center;
|
|
double _radiusYSq;
|
|
double _scaleXSq;
|
|
}
|
|
|
|
public class TriangleBoundary : AreaBoundary
|
|
{
|
|
public TriangleBoundary(Position pointA, Position pointB, Position pointC, bool isInverted = false) : base(isInverted)
|
|
{
|
|
_a = new DoublePosition(pointA);
|
|
_b = new DoublePosition(pointB);
|
|
_c = new DoublePosition(pointC);
|
|
|
|
_abx = _b.GetDoublePositionX() - _a.GetDoublePositionX();
|
|
_bcx = _c.GetDoublePositionX() - _b.GetDoublePositionX();
|
|
_cax = _a.GetDoublePositionX() - _c.GetDoublePositionX();
|
|
_aby = _b.GetDoublePositionY() - _a.GetDoublePositionY();
|
|
_bcy = _c.GetDoublePositionY() - _b.GetDoublePositionY();
|
|
_cay = _a.GetDoublePositionY() - _c.GetDoublePositionY();
|
|
}
|
|
|
|
public override bool IsWithinBoundaryArea(Position pos)
|
|
{
|
|
// half-plane signs
|
|
bool sign1 = ((-_b.GetDoublePositionX() + pos.GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos.GetPositionY()) * _abx) < 0;
|
|
bool sign2 = ((-_c.GetDoublePositionX() + pos.GetPositionX()) * _bcy - (-_c.GetDoublePositionY() + pos.GetPositionY()) * _bcx) < 0;
|
|
bool sign3 = ((-_a.GetDoublePositionX() + pos.GetPositionX()) * _cay - (-_a.GetDoublePositionY() + pos.GetPositionY()) * _cax) < 0;
|
|
|
|
// if all signs are the same, the point is inside the triangle
|
|
return ((sign1 == sign2) && (sign2 == sign3));
|
|
}
|
|
|
|
DoublePosition _a;
|
|
DoublePosition _b;
|
|
DoublePosition _c;
|
|
double _abx;
|
|
double _bcx;
|
|
double _cax;
|
|
double _aby;
|
|
double _bcy;
|
|
double _cay;
|
|
}
|
|
|
|
public class ParallelogramBoundary : AreaBoundary
|
|
{
|
|
// Note: AB must be orthogonal to AD
|
|
public ParallelogramBoundary(Position cornerA, Position cornerB, Position cornerD, bool isInverted = false) : base(isInverted)
|
|
{
|
|
_a = new DoublePosition(cornerA);
|
|
_b = new DoublePosition(cornerB);
|
|
_d = new DoublePosition(cornerD);
|
|
_c = new DoublePosition(_d.GetDoublePositionX() + (_b.GetDoublePositionX() - _a.GetDoublePositionX()), _d.GetDoublePositionY() + (_b.GetDoublePositionY() - _a.GetDoublePositionY()));
|
|
_abx = _b.GetDoublePositionX() - _a.GetDoublePositionX();
|
|
_dax = _a.GetDoublePositionX() - _d.GetDoublePositionX();
|
|
_aby = _b.GetDoublePositionY() - _a.GetDoublePositionY();
|
|
_day = _a.GetDoublePositionY() - _d.GetDoublePositionY();
|
|
}
|
|
|
|
public override bool IsWithinBoundaryArea(Position pos)
|
|
{
|
|
// half-plane signs
|
|
bool sign1 = ((-_b.GetDoublePositionX() + pos.GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos.GetPositionY()) * _abx) < 0;
|
|
bool sign2 = ((-_a.GetDoublePositionX() + pos.GetPositionX()) * _day - (-_a.GetDoublePositionY() + pos.GetPositionY()) * _dax) < 0;
|
|
bool sign3 = ((-_d.GetDoublePositionY() + pos.GetPositionY()) * _abx - (-_d.GetDoublePositionX() + pos.GetPositionX()) * _aby) < 0; // AB = -CD
|
|
bool sign4 = ((-_c.GetDoublePositionY() + pos.GetPositionY()) * _dax - (-_c.GetDoublePositionX() + pos.GetPositionX()) * _day) < 0; // DA = -BC
|
|
|
|
// if all signs are equal, the point is inside
|
|
return ((sign1 == sign2) && (sign2 == sign3) && (sign3 == sign4));
|
|
}
|
|
|
|
DoublePosition _a;
|
|
DoublePosition _b;
|
|
DoublePosition _d;
|
|
DoublePosition _c;
|
|
double _abx;
|
|
double _dax;
|
|
double _aby;
|
|
double _day;
|
|
}
|
|
|
|
public class ZRangeBoundary : AreaBoundary
|
|
{
|
|
public ZRangeBoundary(float minZ, float maxZ, bool isInverted = false) : base(isInverted)
|
|
{
|
|
_minZ = minZ;
|
|
_maxZ = maxZ;
|
|
}
|
|
|
|
public override bool IsWithinBoundaryArea(Position pos)
|
|
{
|
|
return (_minZ <= pos.GetPositionZ() && pos.GetPositionZ() <= _maxZ);
|
|
}
|
|
|
|
float _minZ;
|
|
float _maxZ;
|
|
}
|
|
|
|
class BoundaryUnionBoundary : AreaBoundary
|
|
{
|
|
public BoundaryUnionBoundary(AreaBoundary b1, AreaBoundary b2, bool isInverted = false) : base(isInverted)
|
|
{
|
|
_b1 = b1;
|
|
_b2 = b2;
|
|
}
|
|
|
|
public override bool IsWithinBoundaryArea(Position pos)
|
|
{
|
|
return _b1.IsWithinBoundary(pos) || _b2.IsWithinBoundary(pos);
|
|
}
|
|
|
|
AreaBoundary _b1;
|
|
AreaBoundary _b2;
|
|
}
|
|
}
|