Files
CypherCore/Game/DataStorage/Structs/GameTablesRecords.cs
T
2017-06-19 17:30:18 -04:00

184 lines
4.8 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Game.DataStorage
{
public sealed class GtArmorMitigationByLvlRecord
{
public float Mitigation;
}
public sealed class GtArtifactKnowledgeMultiplierRecord
{
public float Multiplier;
}
public sealed class GtArtifactLevelXPRecord
{
public float XP;
public float XP2;
}
public sealed class GtBarberShopCostBaseRecord
{
public float Cost;
}
public sealed class GtBaseMPRecord
{
public float Rogue;
public float Druid;
public float Hunter;
public float Mage;
public float Paladin;
public float Priest;
public float Shaman;
public float Warlock;
public float Warrior;
public float DeathKnight;
public float Monk;
public float DemonHunter;
}
public sealed class GtCombatRatingsRecord
{
public float Amplify;
public float DefenseSkill;
public float Dodge;
public float Parry;
public float Block;
public float HitMelee;
public float HitRanged;
public float HitSpell;
public float CritMelee;
public float CritRanged;
public float CritSpell;
public float MultiStrike;
public float Readiness;
public float Speed;
public float ResilienceCritTaken;
public float ResiliencePlayerDamage;
public float Lifesteal;
public float HasteMelee;
public float HasteRanged;
public float HasteSpell;
public float Avoidance;
public float Sturdiness;
public float Unused7;
public float Expertise;
public float ArmorPenetration;
public float Mastery;
public float PvPPower;
public float Cleave;
public float VersatilityDamageDone;
public float VersatilityHealingDone;
public float VersatilityDamageTaken;
public float Unused12;
}
public sealed class GtCombatRatingsMultByILvlRecord
{
public float ArmorMultiplier;
public float WeaponMultiplier;
public float TrinketMultiplier;
public float JewelryMultiplier;
}
public sealed class GtHonorLevelRecord
{
public float[] Prestige = new float[33];
}
public sealed class GtHpPerStaRecord
{
public float Health;
}
public sealed class GtItemSocketCostPerLevelRecord
{
public float SocketCost;
}
public sealed class GtNpcDamageByClassRecord
{
public float Rogue;
public float Druid;
public float Hunter;
public float Mage;
public float Paladin;
public float Priest;
public float Shaman;
public float Warlock;
public float Warrior;
public float DeathKnight;
public float Monk;
public float DemonHunter;
}
public sealed class GtNpcManaCostScalerRecord
{
public float Scaler;
}
public sealed class GtNpcTotalHpRecord
{
public float Rogue;
public float Druid;
public float Hunter;
public float Mage;
public float Paladin;
public float Priest;
public float Shaman;
public float Warlock;
public float Warrior;
public float DeathKnight;
public float Monk;
public float DemonHunter;
}
public sealed class GtSpellScalingRecord
{
public float Rogue;
public float Druid;
public float Hunter;
public float Mage;
public float Paladin;
public float Priest;
public float Shaman;
public float Warlock;
public float Warrior;
public float DeathKnight;
public float Monk;
public float DemonHunter;
public float Item;
public float Consumable;
public float Gem1;
public float Gem2;
public float Gem3;
public float Health;
}
public sealed class GtXpRecord
{
public float Total;
public float PerKill;
public float Junk;
public float Stats;
public float Divisor;
}
}