Files
CypherCore/Game/Movement/Generators/MovementGenerators.cs
T
2017-06-19 17:30:18 -04:00

92 lines
2.7 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
namespace Game.Movement
{
public abstract class IMovementGenerator
{
public abstract void Finalize(Unit owner);
public abstract void Initialize(Unit owner);
public abstract void Reset(Unit owner);
public abstract bool Update(Unit owner, uint time_diff);
public abstract MovementGeneratorType GetMovementGeneratorType();
public virtual void unitSpeedChanged() { }
// used by Evade code for select point to evade with expected restart default movement
public virtual bool GetResetPosition(Unit u, out float x, out float y, out float z)
{
x = y = z = 0.0f;
return false;
}
}
public abstract class MovementGeneratorMedium<T> : IMovementGenerator where T : Unit
{
public override void Initialize(Unit owner)
{
DoInitialize((T)owner);
isActive = true;
}
public override void Finalize(Unit owner)
{
DoFinalize((T)owner);
}
public override void Reset(Unit owner)
{
DoReset((T)owner);
}
public override bool Update(Unit owner, uint time_diff)
{
return DoUpdate((T)owner, time_diff);
}
public bool isActive { get; set; }
public abstract void DoInitialize(T owner);
public abstract void DoFinalize(T owner);
public abstract void DoReset(T owner);
public abstract bool DoUpdate(T owner, uint time_diff);
}
public class FollowerReference : Reference<Unit, TargetedMovementGeneratorBase>
{
public override void targetObjectBuildLink()
{
getTarget().addFollower(this);
}
public override void targetObjectDestroyLink()
{
getTarget().removeFollower(this);
}
public override void sourceObjectDestroyLink()
{
GetSource().stopFollowing();
}
}
}