227 lines
8.1 KiB
C#
227 lines
8.1 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Maps;
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using Game.Spells;
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using System.Collections.Generic;
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namespace Game.Entities
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{
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public class Conversation : WorldObject
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{
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public Conversation() : base(false)
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{
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_duration = 0;
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objectTypeMask |= TypeMask.Conversation;
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objectTypeId = TypeId.Conversation;
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m_updateFlag = UpdateFlag.StationaryPosition;
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valuesCount = (int)ConversationFields.End;
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_dynamicValuesCount = (int)ConversationDynamicFields.End;
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}
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public override void AddToWorld()
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{
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///- Register the Conversation for guid lookup and for caster
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if (!IsInWorld)
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{
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GetMap().GetObjectsStore().Add(GetGUID(), this);
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base.AddToWorld();
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}
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}
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public override void RemoveFromWorld()
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{
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///- Remove the Conversation from the accessor and from all lists of objects in world
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if (IsInWorld)
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{
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base.RemoveFromWorld();
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GetMap().GetObjectsStore().Remove(GetGUID());
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}
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}
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public override bool IsNeverVisibleFor(WorldObject seer)
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{
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if (!_participants.Contains(seer.GetGUID()))
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return true;
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return base.IsNeverVisibleFor(seer);
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}
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public override void Update(uint diff)
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{
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if (GetDuration() > diff)
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_duration -= diff;
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else
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Remove(); // expired
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base.Update(diff);
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}
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void Remove()
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{
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if (IsInWorld)
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{
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AddObjectToRemoveList(); // calls RemoveFromWorld
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}
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}
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public static Conversation CreateConversation(uint conversationEntry, Unit creator, Position pos, List<ObjectGuid> participants, SpellInfo spellInfo = null)
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{
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ConversationTemplate conversationTemplate = Global.ConversationDataStorage.GetConversationTemplate(conversationEntry);
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if (conversationTemplate == null)
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return null;
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ulong lowGuid = creator.GetMap().GenerateLowGuid(HighGuid.Conversation);
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Conversation conversation = new Conversation();
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if (!conversation.Create(lowGuid, conversationEntry, creator.GetMap(), creator, pos, participants, spellInfo))
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return null;
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return conversation;
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}
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bool Create(ulong lowGuid, uint conversationEntry, Map map, Unit creator, Position pos, List<ObjectGuid> participants, SpellInfo spellInfo = null)
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{
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ConversationTemplate conversationTemplate = Global.ConversationDataStorage.GetConversationTemplate(conversationEntry);
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//ASSERT(conversationTemplate);
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_creatorGuid = creator.GetGUID();
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_participants = participants;
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SetMap(map);
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Relocate(pos);
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base._Create(ObjectGuid.Create(HighGuid.Conversation, GetMapId(), conversationEntry, lowGuid));
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SetPhaseMask(creator.GetPhaseMask(), false);
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CopyPhaseFrom(creator);
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SetEntry(conversationEntry);
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SetObjectScale(1.0f);
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SetUInt32Value(ConversationFields.LastLineEndTime, conversationTemplate.LastLineEndTime);
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_duration = conversationTemplate.LastLineEndTime;
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for (ushort actorIndex = 0; actorIndex < conversationTemplate.Actors.Count; ++actorIndex)
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{
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ConversationActorTemplate actor = conversationTemplate.Actors[actorIndex];
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if (actor != null)
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{
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ConversationDynamicFieldActor actorField = new ConversationDynamicFieldActor();
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actorField.ActorTemplate = actor;
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actorField.Type = ConversationDynamicFieldActor.ActorType.CreatureActor;
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SetDynamicStructuredValue(ConversationDynamicFields.Actors, actorIndex, actorField);
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}
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}
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for (ushort actorIndex = 0; actorIndex < conversationTemplate.ActorGuids.Count; ++actorIndex)
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{
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ulong actorGuid = conversationTemplate.ActorGuids[actorIndex];
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if (actorGuid == 0)
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continue;
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foreach (var creature in map.GetCreatureBySpawnIdStore().LookupByKey(actorGuid))
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{
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// we just need the last one, overriding is legit
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AddActor(creature.GetGUID(), actorIndex);
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}
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}
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Global.ScriptMgr.OnConversationCreate(this, creator);
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List<ushort> actorIndices = new List<ushort>();
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foreach (ConversationLineTemplate line in conversationTemplate.Lines)
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{
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actorIndices.Add(line.ActorIdx);
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AddDynamicStructuredValue(ConversationDynamicFields.Lines, line);
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}
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// All actors need to be set
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foreach (ushort actorIndex in actorIndices)
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{
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ConversationDynamicFieldActor actor = GetDynamicStructuredValue<ConversationDynamicFieldActor>(ConversationDynamicFields.Actors, actorIndex);
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if (actor == null || actor.IsEmpty())
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{
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Log.outError(LogFilter.Conversation, $"Failed to create conversation (Id: {conversationEntry}) due to missing actor (Idx: {actorIndex}).");
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return false;
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}
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}
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if (!GetMap().AddToMap(this))
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return false;
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return true;
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}
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void AddActor(ObjectGuid actorGuid, ushort actorIdx)
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{
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ConversationDynamicFieldActor actorField = new ConversationDynamicFieldActor();
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actorField.ActorGuid = actorGuid;
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actorField.Type = ConversationDynamicFieldActor.ActorType.WorldObjectActor;
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SetDynamicStructuredValue(ConversationDynamicFields.Actors, actorIdx, actorField);
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}
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void AddParticipant(ObjectGuid participantGuid)
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{
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_participants.Add(participantGuid);
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}
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public uint GetScriptId()
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{
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return Global.ConversationDataStorage.GetConversationTemplate(GetEntry()).ScriptId;
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}
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uint GetDuration() { return _duration; }
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public ObjectGuid GetCreatorGuid() { return _creatorGuid; }
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public override float GetStationaryX() { return _stationaryPosition.GetPositionX(); }
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public override float GetStationaryY() { return _stationaryPosition.GetPositionY(); }
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public override float GetStationaryZ() { return _stationaryPosition.GetPositionZ(); }
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public override float GetStationaryO() { return _stationaryPosition.GetOrientation(); }
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void RelocateStationaryPosition(Position pos) { _stationaryPosition.Relocate(pos); }
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Position _stationaryPosition = new Position();
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ObjectGuid _creatorGuid;
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uint _duration;
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List<ObjectGuid> _participants = new List<ObjectGuid>();
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}
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class ConversationDynamicFieldActor
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{
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public enum ActorType
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{
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WorldObjectActor = 0,
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CreatureActor = 1
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}
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public bool IsEmpty()
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{
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return ActorGuid.IsEmpty(); // this one is good enough
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}
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public ObjectGuid ActorGuid;
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public ConversationActorTemplate ActorTemplate;
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public ActorType Type;
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}
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}
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