Files
CypherCore/Source/Game/Handlers/CollectionsHandler.cs
T
2020-07-12 00:06:43 -04:00

51 lines
1.9 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Networking;
using Game.Networking.Packets;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.CollectionItemSetFavorite)]
void HandleCollectionItemSetFavorite(CollectionItemSetFavorite collectionItemSetFavorite)
{
switch (collectionItemSetFavorite.Type)
{
case CollectionType.Toybox:
GetCollectionMgr().ToySetFavorite(collectionItemSetFavorite.Id, collectionItemSetFavorite.IsFavorite);
break;
case CollectionType.Appearance:
{
var pair = GetCollectionMgr().HasItemAppearance(collectionItemSetFavorite.Id);
if (!pair.Item1 || pair.Item2)
return;
GetCollectionMgr().SetAppearanceIsFavorite(collectionItemSetFavorite.Id, collectionItemSetFavorite.IsFavorite);
break;
}
case CollectionType.TransmogSet:
break;
default:
break;
}
}
}
}