210 lines
7.1 KiB
C#
210 lines
7.1 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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namespace Game.Movement
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{
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public class PointMovementGenerator<T> : MovementGeneratorMedium<T> where T : Unit
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{
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public PointMovementGenerator(uint id, float x, float y, float z, bool generatePath, float speed = 0.0f, Unit faceTarget = null, SpellEffectExtraData spellEffectExtraData = null)
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{
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_movementId = id;
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_destination = new Position(x, y, z);
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_speed = speed;
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_faceTarget = faceTarget;
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_spellEffectExtra = spellEffectExtraData;
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_generatePath = generatePath;
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_recalculateSpeed = false;
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}
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public override void DoInitialize(T owner)
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{
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if (_movementId == EventId.ChargePrepath)
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{
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owner.AddUnitState(UnitState.Roaming | UnitState.RoamingMove);
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return;
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}
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owner.AddUnitState(UnitState.Roaming);
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if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
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{
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_interrupt = true;
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owner.StopMoving();
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return;
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}
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owner.AddUnitState(UnitState.RoamingMove);
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MoveSplineInit init = new MoveSplineInit(owner);
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init.MoveTo(_destination.GetPositionX(), _destination.GetPositionY(), _destination.GetPositionZ(), _generatePath);
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if (_speed > 0.0f)
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init.SetVelocity(_speed);
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if (_faceTarget)
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init.SetFacing(_faceTarget);
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if (_spellEffectExtra != null)
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init.SetSpellEffectExtraData(_spellEffectExtra);
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init.Launch();
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// Call for creature group update
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Creature creature = owner.ToCreature();
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if (creature != null)
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creature.SignalFormationMovement(_destination, _movementId);
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}
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public override void DoReset(T owner)
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{
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owner.StopMoving();
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DoInitialize(owner);
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}
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public override bool DoUpdate(T owner, uint diff)
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{
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if (owner == null)
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return false;
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if (_movementId == EventId.ChargePrepath)
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return !owner.MoveSpline.Finalized();
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if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
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{
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_interrupt = true;
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owner.StopMoving();
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return true;
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}
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if ((_interrupt && owner.MoveSpline.Finalized()) || (_recalculateSpeed && !owner.MoveSpline.Finalized()))
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{
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_recalculateSpeed = false;
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_interrupt = false;
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owner.AddUnitState(UnitState.RoamingMove);
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MoveSplineInit init = new MoveSplineInit(owner);
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init.MoveTo(_destination.GetPositionX(), _destination.GetPositionY(), _destination.GetPositionZ(), _generatePath);
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if (_speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
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init.SetVelocity(_speed);
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init.Launch();
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// Call for creature group update
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Creature creature = owner.ToCreature();
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if (creature != null)
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creature.SignalFormationMovement(_destination, _movementId);
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}
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return !owner.MoveSpline.Finalized();
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}
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public override void DoFinalize(T owner)
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{
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owner.ClearUnitState(UnitState.Roaming | UnitState.RoamingMove);
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if (owner.MoveSpline.Finalized())
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MovementInform(owner);
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}
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public void MovementInform(T owner)
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{
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if (owner.IsTypeId(TypeId.Unit))
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{
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if (owner.ToCreature().GetAI() != null)
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owner.ToCreature().GetAI().MovementInform(MovementGeneratorType.Point, _movementId);
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}
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}
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public override void UnitSpeedChanged()
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{
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_recalculateSpeed = true;
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}
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public override MovementGeneratorType GetMovementGeneratorType()
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{
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return MovementGeneratorType.Point;
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}
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uint _movementId;
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Position _destination;
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float _speed;
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Unit _faceTarget;
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SpellEffectExtraData _spellEffectExtra;
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bool _generatePath;
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bool _recalculateSpeed;
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bool _interrupt;
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}
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public class AssistanceMovementGenerator : PointMovementGenerator<Creature>
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{
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public AssistanceMovementGenerator(float x, float y, float z) : base(0, x, y, z, true) { }
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public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Assistance; }
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public override void Finalize(Unit owner)
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{
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owner.ClearUnitState(UnitState.Roaming);
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owner.StopMoving();
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owner.ToCreature().SetNoCallAssistance(false);
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owner.ToCreature().CallAssistance();
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if (owner.IsAlive())
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owner.GetMotionMaster().MoveSeekAssistanceDistract(WorldConfig.GetUIntValue(WorldCfg.CreatureFamilyAssistanceDelay));
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}
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}
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public class EffectMovementGenerator : IMovementGenerator
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{
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public EffectMovementGenerator(uint Id, uint arrivalSpellId = 0, ObjectGuid arrivalSpellTargetGuid = default)
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{
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_pointId = Id;
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_arrivalSpellId = arrivalSpellId;
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_arrivalSpellTargetGuid = arrivalSpellTargetGuid;
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}
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public override void Initialize(Unit owner) { }
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public override void Reset(Unit owner) { }
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public override bool Update(Unit owner, uint diff)
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{
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return !owner.MoveSpline.Finalized();
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}
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public override void Finalize(Unit owner)
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{
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MovementInform(owner);
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}
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public void MovementInform(Unit owner)
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{
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if (_arrivalSpellId != 0)
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owner.CastSpell(Global.ObjAccessor.GetUnit(owner, _arrivalSpellTargetGuid), _arrivalSpellId, true);
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if (owner.ToCreature() && owner.ToCreature().GetAI() != null)
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owner.ToCreature().GetAI().MovementInform(MovementGeneratorType.Effect, _pointId);
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}
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public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Effect; }
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uint _pointId;
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uint _arrivalSpellId;
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ObjectGuid _arrivalSpellTargetGuid;
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}
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}
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