Files
CypherCore/Source/Scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/WarmasterVoone.cs
T
2022-07-06 23:53:47 -04:00

96 lines
3.0 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.WarmasterVoone
{
struct SpellIds
{
public const uint Snapkick = 15618;
public const uint Cleave = 15284;
public const uint Uppercut = 10966;
public const uint Mortalstrike = 16856;
public const uint Pummel = 15615;
public const uint Throwaxe = 16075;
}
[Script]
class boss_warmaster_voone : BossAI
{
public boss_warmaster_voone(Creature creature) : base(creature, DataTypes.WarmasterVoone) { }
public override void Reset()
{
_Reset();
}
public override void JustEngagedWith(Unit who)
{
base.JustEngagedWith(who);
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.Snapkick);
task.Repeat(TimeSpan.FromSeconds(6));
});
_scheduler.Schedule(TimeSpan.FromSeconds(14), task =>
{
DoCastVictim(SpellIds.Cleave);
task.Repeat(TimeSpan.FromSeconds(12));
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Uppercut);
task.Repeat(TimeSpan.FromSeconds(14));
});
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Mortalstrike);
task.Repeat(TimeSpan.FromSeconds(10));
});
_scheduler.Schedule(TimeSpan.FromSeconds(32), task =>
{
DoCastVictim(SpellIds.Pummel);
task.Repeat(TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
DoCastVictim(SpellIds.Throwaxe);
task.Repeat(TimeSpan.FromSeconds(8));
});
}
public override void JustDied(Unit killer)
{
_JustDied();
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}