Files
CypherCore/Source/Scripts/Events/LoveIsInTheAir.cs
T

136 lines
5.5 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using Game.Spells;
using System.Collections.Generic;
namespace Scripts.Events.LoveIsInTheAir
{
struct SpellIds
{
//Romantic Picnic
public const uint BasketCheck = 45119; // Holiday - Valentine - Romantic Picnic Near Basket Check
public const uint MealPeriodic = 45103; // Holiday - Valentine - Romantic Picnic Meal Periodic - Effect Dummy
public const uint MealEatVisual = 45120; // Holiday - Valentine - Romantic Picnic Meal Eat Visual
//public const uint MealParticle = 45114; // Holiday - Valentine - Romantic Picnic Meal Particle - Unused
public const uint DrinkVisual = 45121; // Holiday - Valentine - Romantic Picnic Drink Visual
public const uint RomanticPicnicAchiev = 45123; // Romantic Picnic Periodic = 5000
//CreateHeartCandy
public const uint CreateHeartCandy1 = 26668;
public const uint CreateHeartCandy2 = 26670;
public const uint CreateHeartCandy3 = 26671;
public const uint CreateHeartCandy4 = 26672;
public const uint CreateHeartCandy5 = 26673;
public const uint CreateHeartCandy6 = 26674;
public const uint CreateHeartCandy7 = 26675;
public const uint CreateHeartCandy8 = 26676;
}
[Script] // 45102 Romantic Picnic
class spell_love_is_in_the_air_romantic_picnic : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BasketCheck, SpellIds.MealPeriodic, SpellIds.MealEatVisual, SpellIds.DrinkVisual, SpellIds.RomanticPicnicAchiev);
}
void OnApply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
Unit target = GetTarget();
target.SetStandState(UnitStandStateType.Sit);
target.CastSpell(target, SpellIds.MealPeriodic);
}
void OnPeriodic(AuraEffect aurEff)
{
// Every 5 seconds
Unit target = GetTarget();
// If our player is no longer sit, Remove all auras
if (target.GetStandState() != UnitStandStateType.Sit)
{
target.RemoveAura(SpellIds.RomanticPicnicAchiev);
target.RemoveAura(GetAura());
return;
}
target.CastSpell(target, SpellIds.BasketCheck); // unknown use, it targets Romantic Basket
target.CastSpell(target, RandomHelper.RAND(SpellIds.MealEatVisual, SpellIds.DrinkVisual));
bool foundSomeone = false;
// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
// required by achievement and "hearts" visual
List<Unit> playerList = new();
AnyPlayerInObjectRangeCheck checker = new(target, SharedConst.InteractionDistance * 2);
var searcher = new PlayerListSearcher(target, playerList, checker);
Cell.VisitWorldObjects(target, searcher, SharedConst.InteractionDistance * 2);
foreach (Player playerFound in playerList)
{
if (target != playerFound && playerFound.HasAura(GetId()))
{
playerFound.CastSpell(playerFound, SpellIds.RomanticPicnicAchiev, true);
target.CastSpell(target, SpellIds.RomanticPicnicAchiev, true);
foundSomeone = true;
break;
}
}
if (!foundSomeone && target.HasAura(SpellIds.RomanticPicnicAchiev))
target.RemoveAura(SpellIds.RomanticPicnicAchiev);
}
public override void Register()
{
AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.Real));
OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy));
}
}
[Script] // 26678 - Create Heart Candy
class spell_item_create_heart_candy : SpellScript
{
uint[] CreateHeartCandySpells =
{
SpellIds.CreateHeartCandy1, SpellIds.CreateHeartCandy2, SpellIds.CreateHeartCandy3, SpellIds.CreateHeartCandy4,
SpellIds.CreateHeartCandy5, SpellIds.CreateHeartCandy6, SpellIds.CreateHeartCandy7, SpellIds.CreateHeartCandy8
};
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(CreateHeartCandySpells);
}
void HandleScript(uint effIndex)
{
PreventHitDefaultEffect(effIndex);
Player target = GetHitPlayer();
if (target != null)
target.CastSpell(target, CreateHeartCandySpells.SelectRandom(), true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
}
}
}