348 lines
12 KiB
C#
348 lines
12 KiB
C#
/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Framework.Constants
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{
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public enum CreatureLinkedRespawnType
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{
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CreatureToCreature,
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CreatureToGO, // Creature is dependant on GO
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GOToGO,
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GOToCreature // GO is dependant on creature
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}
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public enum AiReaction
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{
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Alert = 0, // pre-aggro (used in client packet handler)
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Friendly = 1, // (NOT used in client packet handler)
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Hostile = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
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Afraid = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
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Destory = 4 // used on object destroy (NOT used in client packet handler)
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}
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public enum CreatureEliteType
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{
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Normal = 0,
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Elite = 1,
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RareElite = 2,
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WorldBoss = 3,
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Rare = 4,
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Unknown = 5 // found in 2.2.3 for 2 mobs
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}
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[System.Flags]
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public enum UnitFlags : uint
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{
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ServerControlled = 0x01,
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NonAttackable = 0x02,
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RemoveClientControl = 0x04, // This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving)
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PvpAttackable = 0x08,
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Rename = 0x10,
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Preparation = 0x20,
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Unk6 = 0x40,
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NotAttackable1 = 0x80,
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ImmuneToPc = 0x100,
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ImmuneToNpc = 0x200,
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Looting = 0x400,
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PetInCombat = 0x800,
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Pvp = 0x1000,
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Silenced = 0x2000,
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CannotSwim = 0x4000,
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Unk15 = 0x8000,
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Unk16 = 0x10000,
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Pacified = 0x20000,
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Stunned = 0x40000,
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InCombat = 0x80000,
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TaxiFlight = 0x100000,
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Disarmed = 0x200000,
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Confused = 0x400000,
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Fleeing = 0x800000,
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PlayerControlled = 0x1000000,
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NotSelectable = 0x2000000,
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Skinnable = 0x4000000,
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Mount = 0x8000000,
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Unk28 = 0x10000000,
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Unk29 = 0x20000000,
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Sheathe = 0x40000000,
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Unk31 = 0x80000000
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}
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public enum UnitFlags2 : uint
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{
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FeignDeath = 0x01,
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Unk1 = 0x02,
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IgnoreReputation = 0x04,
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ComprehendLang = 0x08,
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MirrorImage = 0x10,
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InstantlyAppearModel = 0x20,
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ForceMove = 0x40,
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DisarmOffhand = 0x80,
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DisablePredStats = 0x100,
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DisarmRanged = 0x400,
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RegeneratePower = 0x800,
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RestrictPartyInteraction = 0x1000,
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PreventSpellClick = 0x2000,
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AllowEnemyInteract = 0x4000,
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DisableTurn = 0x8000,
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Unk2 = 0x10000,
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PlayDeathAnim = 0x20000,
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AllowCheatSpells = 0x40000,
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NoActions = 0x800000
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}
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public enum UnitFlags3 : uint
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{
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Unk1 = 0x01,
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}
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public enum NPCFlags : ulong
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{
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None = 0x00,
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Gossip = 0x01,
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QuestGiver = 0x02,
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Unk1 = 0x04,
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Unk2 = 0x08,
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Trainer = 0x10,
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TrainerClass = 0x20,
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TrainerProfession = 0x40,
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Vendor = 0x80,
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VendorGeneral = 0x100,
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VendorFood = 0x200,
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VendorPoison = 0x400,
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VendorReagent = 0x800,
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Repair = 0x1000,
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FlightMaster = 0x2000,
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SpiritHealer = 0x4000,
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SpiritGuide = 0x8000,
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Innkeeper = 0x10000,
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Banker = 0x20000,
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Petitioner = 0x40000,
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TabardDesigner = 0x80000,
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BattleMaster = 0x100000,
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Auctioneer = 0x200000,
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StableMaster = 0x400000,
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GuildBanker = 0x800000,
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SpellClick = 0x1000000,
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PlayerVehicle = 0x2000000,
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Mailbox = 0x4000000,
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ArtifactPowerRespec = 0x8000000,
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Transmogrifier = 0x10000000,
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VaultKeeper = 0x20000000,
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WildBattlePet = 0x0040000000,
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BlackMarket = 0x80000000,
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ItemUpgradeMaster = 0x100000000,
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GarrisonArchitect = 0x200000000,
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Steering = 0x400000000,
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ShipmentCrafter = 0x1000000000,
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GarrisonMissionNpc = 0x2000000000,
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TradeskillNpc = 0x4000000000,
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BlackMarketView = 0x8000000000
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}
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public enum CreatureTypeFlags : uint
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{
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TameablePet = 0x01, // Makes the mob tameable (must also be a beast and have family set)
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GhostVisible = 0x02, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?
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BossMob = 0x04, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback.
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DoNotPlayWoundParryAnimation = 0x08,
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HideFactionTooltip = 0x10,
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Unk5 = 0x20, // Sound related
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SpellAttackable = 0x40,
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CanInteractWhileDead = 0x80, // Player can interact with the creature if its dead (not player dead)
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HerbSkinningSkill = 0x100, // Can be looted by herbalist
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MiningSkinningSkill = 0x200, // Can be looted by miner
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DoNotLogDeath = 0x400, // Death event will not show up in combat log
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MountedCombatAllowed = 0x800, // Creature can remain mounted when entering combat
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CanAssist = 0x1000, // ? Can aid any player in combat if in range?
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IsPetBarUsed = 0x2000,
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MaskUID = 0x4000,
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EngineeringSkinningSkill = 0x8000, // Can be looted by engineer
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ExoticPet = 0x10000, // Can be tamed by hunter as exotic pet
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UseDefaultCollisionBox = 0x20000, // Collision related. (always using default collision box?)
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IsSiegeWeapon = 0x40000,
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CanCollideWithMissiles = 0x80000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
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HideNamePlate = 0x100000,
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DoNotPlayMountedAnimations = 0x200000,
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IsLinkAll = 0x400000,
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InteractOnlyWithCreator = 0x800000,
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DoNotPlayUnitEventSounds = 0x1000000,
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HasNoShadowBlob = 0x2000000,
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TreatAsRaidUnit = 0x4000000, //! Creature can be targeted by spells that require target to be in caster's party/raid
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ForceGossip = 0x8000000, // Allows the creature to display a single gossip option.
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DoNotSheathe = 0x10000000,
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DoNotTargetOnInteration = 0x20000000,
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DoNotRenderObjectName = 0x40000000,
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UnitIsQuestBoss = 0x80000000 // Not verified
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}
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public enum CreatureFlagsExtra : uint
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{
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InstanceBind = 0x01, // Creature Kill Bind Instance With Killer And Killer'S Group
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Civilian = 0x02, // Not Aggro (Ignore Faction/Reputation Hostility)
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NoParry = 0x04, // Creature Can'T Parry
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NoParryHasten = 0x08, // Creature Can'T Counter-Attack At Parry
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NoBlock = 0x10, // Creature Can'T Block
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NoCrush = 0x20, // Creature Can'T Do Crush Attacks
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NoXpAtKill = 0x40, // Creature Kill Not Provide Xp
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Trigger = 0x80, // Trigger Creature
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NoTaunt = 0x100, // Creature Is Immune To Taunt Auras And Effect Attack Me
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Worldevent = 0x4000, // Custom Flag For World Event Creatures (Left Room For Merging)
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Guard = 0x8000, // Creature Is Guard
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NoCrit = 0x20000, // Creature Can'T Do Critical Strikes
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NoSkillgain = 0x40000, // Creature Won'T Increase Weapon Skills
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TauntDiminish = 0x80000, // Taunt Is A Subject To Diminishing Returns On This Creautre
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AllDiminish = 0x100000, // Creature Is Subject To All Diminishing Returns As Player Are
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NoPlayerDamageReq = 0x200000, // creature does not need to take player damage for kill credit
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DungeonBoss = 0x10000000, // Creature Is A Dungeon Boss (Set Dynamically, Do Not Add In Db)
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IgnorePathfinding = 0x20000000, // creature ignore pathfinding
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ImmunityKnockback = 0x40000000, // creature is immune to knockback effects
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DBAllowed = (InstanceBind | Civilian | NoParry | NoParryHasten | NoBlock | NoCrush | NoXpAtKill |
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Trigger | NoTaunt | Worldevent | NoCrit | NoSkillgain | TauntDiminish | AllDiminish | Guard |
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IgnorePathfinding | NoPlayerDamageReq | ImmunityKnockback)
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}
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public enum CreatureType
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{
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Beast = 1,
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Dragonkin = 2,
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Demon = 3,
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Elemental = 4,
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Giant = 5,
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Undead = 6,
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Humanoid = 7,
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Critter = 8,
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Mechanical = 9,
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NotSpecified = 10,
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Totem = 11,
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NonCombatPet = 12,
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GasCloud = 13,
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WildPet = 14,
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Aberration = 15,
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MaskDemonOrUnDead = (1 << (Demon - 1)) | (1 << (Undead - 1)),
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MaskHumanoidOrUndead = (1 << (Humanoid - 1)) | (1 << (Undead - 1)),
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MaskMechanicalOrElemental = (1 << (Mechanical - 1)) | (1 << (Elemental - 1))
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}
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public enum CreatureFamily
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{
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None = 0,
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Wolf = 1,
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Cat = 2,
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Spider = 3,
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Bear = 4,
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Boar = 5,
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Crocolisk = 6,
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CarrionBird = 7,
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Crab = 8,
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Gorilla = 9,
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HorseCustom = 10, // Does Not Exist In Dbc But Used For Horse Like Beasts In Db
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Raptor = 11,
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Tallstrider = 12,
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Felhunter = 15,
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Voidwalker = 16,
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Succubus = 17,
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Doomguard = 19,
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Scorpid = 20,
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Turtle = 21,
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Imp = 23,
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Bat = 24,
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Hyena = 25,
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BirdOfPrey = 26,
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WindSerpent = 27,
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RemoteControl = 28,
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Felguard = 29,
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Dragonhawk = 30,
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Ravager = 31,
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WarpStalker = 32,
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Sporebat = 33,
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NetherRay = 34,
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Serpent = 35,
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Moth = 37,
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Chimaera = 38,
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Devilsaur = 39,
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Ghoul = 40,
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Silithid = 41,
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Worm = 42,
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Rhino = 43,
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Wasp = 44,
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CoreHound = 45,
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SpiritBeast = 46,
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WaterElemental = 49,
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Fox = 50,
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Monkey = 51,
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Dog = 52,
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Beetle = 53,
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ShaleSpider = 55,
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Zombie = 56,
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BeetleOld = 57,
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Silithid2 = 59,
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Wasp2 = 66,
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Hydra = 68,
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Felimp = 100,
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Voidlord = 101,
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Shivara = 102,
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Observer = 103,
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Wrathguard = 104,
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Infernal = 108,
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Fireelemental = 116,
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Earthelemental = 117,
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Crane = 125,
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Waterstrider = 126,
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Porcupine = 127,
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Quilen = 128,
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Goat = 129,
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Basilisk = 130,
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Direhorn = 138,
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Stormelemental = 145,
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Mtwaterelemental = 146,
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Torrorguard = 147,
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Abyssal = 148,
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Rylak = 149,
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Riverbeast = 150,
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Stag = 151
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}
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public enum InhabitType
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{
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Ground = 1,
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Water = 2,
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Air = 4,
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Root = 8,
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Anywhere = Ground | Water | Air | Root
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}
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public enum EvadeReason
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{
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NoHostiles, // the creature's threat list is empty
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Boundary, // the creature has moved outside its evade boundary
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NoPath, // the creature was unable to reach its target for over 5 seconds
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SequenceBreak, // this is a boss and the pre-requisite encounters for engaging it are not defeated yet
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Other
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}
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public enum GroupAIFlags
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{
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None = 0, // No creature group behavior
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MembersAssistLeader = 0x01, // The member aggroes if the leader aggroes
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LeaderAssistsMember = 0x02, // The leader aggroes if the member aggroes
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MembersAssistMember = (MembersAssistLeader | LeaderAssistsMember), // every member will assist if any member is attacked
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IdleInFormation = 0x200, // The member will follow the leader when pathing idly
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}
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}
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