Files
CypherCore/Source/Game/Network/Packets/TotemPackets.cs
T
2017-10-26 19:36:15 +02:00

76 lines
2.3 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
namespace Game.Network.Packets
{
class TotemDestroyed : ClientPacket
{
public TotemDestroyed(WorldPacket packet) : base(packet) { }
public override void Read()
{
Slot = _worldPacket.ReadUInt8();
TotemGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid TotemGUID { get; set; }
public byte Slot { get; set; }
}
class TotemCreated : ServerPacket
{
public TotemCreated() : base(ServerOpcodes.TotemCreated) { }
public override void Write()
{
_worldPacket.WriteUInt8(Slot);
_worldPacket.WritePackedGuid(Totem);
_worldPacket.WriteUInt32(Duration);
_worldPacket.WriteUInt32(SpellID);
_worldPacket.WriteFloat(TimeMod);
_worldPacket.WriteBit(CannotDismiss);
_worldPacket.FlushBits();
}
public ObjectGuid Totem { get; set; }
public uint SpellID { get; set; }
public uint Duration { get; set; }
public byte Slot { get; set; }
public float TimeMod { get; set; } = 1.0f;
public bool CannotDismiss { get; set; }
}
class TotemMoved : ServerPacket
{
public TotemMoved() : base(ServerOpcodes.TotemMoved) { }
public override void Write()
{
_worldPacket.WriteUInt8(Slot);
_worldPacket.WriteUInt8(NewSlot);
_worldPacket.WritePackedGuid(Totem);
}
public ObjectGuid Totem { get; set; }
public byte Slot { get; set; }
public byte NewSlot { get; set; }
}
}