Files
CypherCore/Source/Game/Network/Packets/TradePackets.cs
T
2017-10-26 19:36:15 +02:00

269 lines
8.5 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using System.Collections.Generic;
namespace Game.Network.Packets
{
public class AcceptTrade : ClientPacket
{
public AcceptTrade(WorldPacket packet) : base(packet) { }
public override void Read()
{
StateIndex = _worldPacket.ReadUInt32();
}
public uint StateIndex { get; set; }
}
public class BeginTrade : ClientPacket
{
public BeginTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class BusyTrade : ClientPacket
{
public BusyTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class CancelTrade : ClientPacket
{
public CancelTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class ClearTradeItem : ClientPacket
{
public ClearTradeItem(WorldPacket packet) : base(packet) { }
public override void Read()
{
TradeSlot = _worldPacket.ReadUInt8();
}
public byte TradeSlot { get; set; }
}
public class IgnoreTrade : ClientPacket
{
public IgnoreTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class InitiateTrade : ClientPacket
{
public InitiateTrade(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid { get; set; }
}
public class SetTradeCurrency : ClientPacket
{
public SetTradeCurrency(WorldPacket packet) : base(packet) { }
public override void Read()
{
Type = _worldPacket.ReadUInt32();
Quantity = _worldPacket.ReadUInt32();
}
public uint Type { get; set; }
public uint Quantity { get; set; }
}
public class SetTradeGold : ClientPacket
{
public SetTradeGold(WorldPacket packet) : base(packet) { }
public override void Read()
{
Coinage = _worldPacket.ReadUInt64();
}
public ulong Coinage { get; set; }
}
public class SetTradeItem : ClientPacket
{
public SetTradeItem(WorldPacket packet) : base(packet) { }
public override void Read()
{
TradeSlot = _worldPacket.ReadUInt8();
PackSlot = _worldPacket.ReadUInt8();
ItemSlotInPack = _worldPacket.ReadUInt8();
}
public byte TradeSlot { get; set; }
public byte PackSlot { get; set; }
public byte ItemSlotInPack { get; set; }
}
public class UnacceptTrade : ClientPacket
{
public UnacceptTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class TradeStatusPkt : ServerPacket
{
public TradeStatusPkt() : base(ServerOpcodes.TradeStatus, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteBit(PartnerIsSameBnetAccount);
_worldPacket.WriteBits(Status, 5);
switch (Status)
{
case TradeStatus.Failed:
_worldPacket.WriteBit(FailureForYou);
_worldPacket.WriteInt32(BagResult);
_worldPacket.WriteInt32(ItemID);
break;
case TradeStatus.Initiated:
_worldPacket.WriteUInt32(ID);
break;
case TradeStatus.Proposed:
_worldPacket.WritePackedGuid(Partner);
_worldPacket.WritePackedGuid(PartnerAccount);
break;
case TradeStatus.WrongRealm:
case TradeStatus.NotOnTaplist:
_worldPacket.WriteInt8(TradeSlot);
break;
case TradeStatus.NotEnoughCurrency:
case TradeStatus.CurrencyNotTradable:
_worldPacket.WriteInt32(CurrencyType);
_worldPacket.WriteInt32(CurrencyQuantity);
break;
default:
_worldPacket.FlushBits();
break;
}
}
public TradeStatus Status { get; set; } = TradeStatus.Initiated;
public byte TradeSlot { get; set; }
public ObjectGuid PartnerAccount { get; set; }
public ObjectGuid Partner { get; set; }
public int CurrencyType { get; set; }
public int CurrencyQuantity { get; set; }
public bool FailureForYou { get; set; }
public InventoryResult BagResult { get; set; }
public uint ItemID;
public uint ID { get; set; }
public bool PartnerIsSameBnetAccount { get; set; }
}
public class TradeUpdated : ServerPacket
{
public TradeUpdated() : base(ServerOpcodes.TradeUpdated, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt8(WhichPlayer);
_worldPacket.WriteUInt32(ID);
_worldPacket.WriteUInt32(ClientStateIndex);
_worldPacket.WriteUInt32(CurrentStateIndex);
_worldPacket.WriteUInt64(Gold);
_worldPacket.WriteInt32(CurrencyType);
_worldPacket.WriteInt32(CurrencyQuantity);
_worldPacket.WriteInt32(ProposedEnchantment);
_worldPacket.WriteUInt32(Items.Count);
Items.ForEach(item => item.Write(_worldPacket));
}
public class UnwrappedTradeItem
{
public void Write(WorldPacket data)
{
data.WriteInt32(EnchantID);
data.WriteInt32(OnUseEnchantmentID);
data.WritePackedGuid(Creator);
data.WriteInt32(Charges);
data.WriteUInt32(MaxDurability);
data.WriteUInt32(Durability);
data.WriteBits(Gems.Count, 2);
data.WriteBit(Lock);
data.FlushBits();
foreach (var gem in Gems)
gem.Write(data);
}
public ItemInstance Item { get; set; }
public int EnchantID { get; set; }
public int OnUseEnchantmentID { get; set; }
public ObjectGuid Creator { get; set; }
public int Charges { get; set; }
public bool Lock { get; set; }
public uint MaxDurability { get; set; }
public uint Durability { get; set; }
public List<ItemGemData> Gems { get; set; } = new List<ItemGemData>();
}
public class TradeItem
{
public void Write(WorldPacket data)
{
data.WriteUInt8(Slot);
data.WriteUInt32(StackCount);
data.WritePackedGuid(GiftCreator);
Item.Write(data);
data.WriteBit(Unwrapped.HasValue);
data.FlushBits();
if (Unwrapped.HasValue)
Unwrapped.Value.Write(data);
}
public byte Slot { get; set; }
public ItemInstance Item { get; set; } = new ItemInstance();
public int StackCount { get; set; }
public ObjectGuid GiftCreator { get; set; }
public Optional<UnwrappedTradeItem> Unwrapped;
}
public ulong Gold { get; set; }
public uint CurrentStateIndex { get; set; }
public byte WhichPlayer { get; set; }
public uint ClientStateIndex { get; set; }
public List<TradeItem> Items { get; set; } = new List<TradeItem>();
public int CurrencyType { get; set; }
public uint ID { get; set; }
public int ProposedEnchantment { get; set; }
public int CurrencyQuantity { get; set; }
}
}