136 lines
4.0 KiB
C#
136 lines
4.0 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using System;
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using System.Linq;
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namespace Game.Entities
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{
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public class UpdateMask
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{
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int _blockCount;
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int _blocksMaskCount;
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uint[] _blocks;
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uint[] _blocksMask;
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public UpdateMask(int bits, uint[] input = null)
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{
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_blockCount = (bits + 31) / 32;
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_blocksMaskCount = (_blockCount + 31) / 32;
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_blocks = new uint[_blockCount];
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_blocksMask = new uint[_blocksMaskCount];
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if (input != null)
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{
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int block = 0;
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for (; block < input.Length; ++block)
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if ((_blocks[block] = input[block]) != 0)
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_blocksMask[GetBlockIndex(block)] |= (uint)GetBlockFlag(block);
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for (; block < _blockCount; ++block)
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_blocks[block] = 0;
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}
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}
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public uint GetBlocksMask(uint index)
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{
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return _blocksMask[index];
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}
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public uint GetBlock(uint index)
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{
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return _blocks[index];
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}
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public bool this[int index]
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{
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get
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{
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return (_blocks[index / 32] & (1 << (index % 32))) != 0;
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}
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}
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public bool IsAnySet() { return _blocksMask.Any(blockMask => blockMask != 0); }
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public void Reset(int index)
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{
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int blockIndex = GetBlockIndex(index);
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if ((_blocks[blockIndex] &= ~(uint)GetBlockFlag(index)) == 0)
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_blocksMask[GetBlockIndex(blockIndex)] &= ~(uint)GetBlockFlag(blockIndex);
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}
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public void ResetAll()
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{
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Array.Clear(_blocks, 0, _blocks.Length);
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Array.Clear(_blocksMask, 0, _blocksMask.Length);
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}
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public void Set(int index)
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{
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int blockIndex = GetBlockIndex(index);
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_blocks[blockIndex] |= (uint)GetBlockFlag(index);
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_blocksMask[GetBlockIndex(blockIndex)] |= (uint)GetBlockFlag(blockIndex);
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}
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public void SetAll()
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{
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for (int i = 0; i < _blocksMaskCount; ++i)
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_blocksMask[i] = 0xFFFFFFFF;
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for (int i = 0; i < _blockCount; ++i)
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_blocks[i] = 0xFFFFFFFF;
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if ((_blocksMaskCount % 32) != 0)
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{
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int unused = 32 - (_blocksMaskCount % 32);
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_blocksMask[_blocksMaskCount - 1] &= (0xFFFFFFFF >> unused);
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}
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if ((_blockCount % 32) != 0)
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{
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int unused = 32 - (_blockCount % 32);
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_blocks[_blockCount - 1] &= (0xFFFFFFFF >> unused);
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}
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}
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public void AND(UpdateMask right)
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{
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for (int i = 0; i < _blocksMaskCount; ++i)
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_blocksMask[i] &= right._blocksMask[i];
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for (int i = 0; i < _blockCount; ++i)
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{
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if (!Convert.ToBoolean(_blocks[i] &= right._blocks[i]))
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_blocksMask[GetBlockIndex(i)] &= ~(uint)GetBlockFlag(i);
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}
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}
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public void OR(UpdateMask right)
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{
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for (int i = 0; i < _blocksMaskCount; ++i)
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_blocksMask[i] |= right._blocksMask[i];
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for (int i = 0; i < _blockCount; ++i)
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_blocks[i] |= right._blocks[i];
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}
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public static UpdateMask operator &(UpdateMask left, UpdateMask right)
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{
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UpdateMask result = left;
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result.AND(right);
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return result;
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}
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public static UpdateMask operator |(UpdateMask left, UpdateMask right)
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{
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UpdateMask result = left;
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result.OR(right);
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return result;
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}
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//helpers
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public static int GetBlockIndex(int bit) { return bit / 32; }
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public static int GetBlockFlag(int bit) { return 1 << (bit % 32); }
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}
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}
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