Files
CypherCore/Source/Scripts/DragonIsles/ZoneTheForbiddenReach.cs
T
2023-10-16 12:35:26 -04:00

68 lines
2.5 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
namespace Scripts.DragonIsles.ZoneTheForbiddenReach
{
[Script] // 369728 - Dracthyr Login
class spell_dracthyr_login : SpellScript
{
const uint SpellDracthyrMovieRoom01 = 394245; // scene for room 1
const uint SpellDracthyrMovieRoom02 = 394279; // scene for room 2
const uint SpellDracthyrMovieRoom03 = 394281; // scene for room 3
const uint SpellDracthyrMovieRoom04 = 394282; // scene for room 4
(uint, Position)[] LoginRoomData =
{
(SpellDracthyrMovieRoom01, new(5725.32f, -3024.26f, 251.047f, 0.01745329238474369f)),
(SpellDracthyrMovieRoom02, new(5743.03f, -3067.28f, 251.047f, 0.798488140106201171f)),
(SpellDracthyrMovieRoom03, new(5787.1597f, -3083.3906f, 251.04698f, 1.570796370506286621f)),
(SpellDracthyrMovieRoom04, new(5829.32f, -3064.49f, 251.047f, 2.364955902099609375f))
};
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellDracthyrMovieRoom01, SpellDracthyrMovieRoom02, SpellDracthyrMovieRoom03, SpellDracthyrMovieRoom04);
}
void HandleTeleport(uint effIndex)
{
var (spellId, pos) = LoginRoomData[RandomHelper.URand(0, 3)];
WorldLocation dest = GetHitUnit().GetWorldLocation();
SetExplTargetDest(dest);
GetHitDest().Relocate(pos);
GetCaster().CastSpell(GetHitUnit(), spellId, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new(HandleTeleport, 0, SpellEffectName.TeleportUnits));
}
}
[Script] // 3730 - Dracthyr Evoker Intro (Post Movie)
class scene_dracthyr_evoker_intro : SceneScript
{
const uint SpellStasis1 = 369735; // triggers 366620'
public scene_dracthyr_evoker_intro() : base("scene_dracthyr_evoker_intro") { }
public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
player.CastSpell(player, SpellStasis1, true);
}
public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
player.CastSpell(player, SpellStasis1, true);
}
}
}