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8485185889db1bcebd747d09d624ed1430cb6370
CypherCore/Source/Game/Spells
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Hondacrx 8485185889 Core/Spells: send rune cooldowns even after miss to match sniff data
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b7465aad8bb93b69da3a8beeb538d8e63569d0b)
2025-06-04 09:16:24 -04:00
..
Auras
Core/Auras: Use UnitListSearcher instead of WorldObjectListSearcher when searching for area aura targets
2025-06-03 21:23:23 -04:00
Skills
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Spell.cs
Core/Spells: send rune cooldowns even after miss to match sniff data
2025-06-04 09:16:24 -04:00
SpellCastRequest.cs
Misc cleanups
2024-02-21 00:06:06 -05:00
SpellCastTargets.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellEffects.cs
Core/Spells: Replace MAX_SPELL_EFFECTS loop limits with correct upper bound depending on how many effects the spell has
2025-06-03 21:17:25 -04:00
SpellHistory.cs
Core/Spells: Fixed PROC_HIT_DISPEL and PROC_HIT_INTERRUPT on procs using PROC_SPELL_PHASE_HIT phase
2025-03-10 21:07:34 -04:00
SpellInfo.cs
Core/Auras: Allow some whitelisted spells to update effect values of non-passive auras when adding spell mods
2025-06-02 14:03:36 -04:00
SpellManager.cs
Core/Spells: Moved loading aoe target caps out of SpellMgr::LoadSpellInfoCorrections
2025-05-19 12:50:39 -04:00
TraitManager.cs
Core/DataStores: Removed overriding field sign type based on db2 column compression
2024-11-10 17:24:58 -05:00
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