Files
CypherCore/Source/Game/Phasing/PhaseShift.cs
T
2023-01-18 17:25:32 -05:00

316 lines
11 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using Game.Conditions;
using Game.Entities;
using System.Linq;
namespace Game
{
public class PhaseShift
{
public PhaseShift()
{
Flags = PhaseShiftFlags.Unphased;
}
public PhaseShift(PhaseShift copy)
{
Flags = copy.Flags;
PersonalGuid = copy.PersonalGuid;
Phases = new Dictionary<uint, PhaseRef>(copy.Phases);
VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>(copy.VisibleMapIds);
UiMapPhaseIds = new Dictionary<uint, UiMapPhaseIdRef>(copy.UiMapPhaseIds);
NonCosmeticReferences = copy.NonCosmeticReferences;
CosmeticReferences = copy.CosmeticReferences;
DefaultReferences = copy.DefaultReferences;
IsDbPhaseShift = copy.IsDbPhaseShift;
}
public bool AddPhase(uint phaseId, PhaseFlags flags, List<Condition> areaConditions, int references = 1)
{
bool newPhase = false;
if (!Phases.ContainsKey(phaseId))
{
newPhase = true;
Phases.Add(phaseId, new PhaseRef(flags, null));
}
var phase = Phases.LookupByKey(phaseId);
ModifyPhasesReferences(phaseId, phase, references);
if (areaConditions != null)
phase.AreaConditions = areaConditions;
return newPhase;
}
public bool RemovePhase(uint phaseId)
{
var phaseRef = Phases.LookupByKey(phaseId);
if (phaseRef != null)
{
ModifyPhasesReferences(phaseId, phaseRef, -1);
if (phaseRef.References == 0)
{
Phases.Remove(phaseId);
return true;
}
}
return false;
}
public bool AddVisibleMapId(uint visibleMapId, TerrainSwapInfo visibleMapInfo, int references = 1)
{
if (VisibleMapIds.ContainsKey(visibleMapId))
return false;
VisibleMapIds.Add(visibleMapId, new VisibleMapIdRef(references, visibleMapInfo));
return true;
}
public bool RemoveVisibleMapId(uint visibleMapId)
{
if (VisibleMapIds.ContainsKey(visibleMapId))
{
var mapIdRef = VisibleMapIds[visibleMapId];
if ((--mapIdRef.References) == 0)
{
VisibleMapIds.Remove(visibleMapId);
return true;
}
}
return false;
}
public bool AddUiMapPhaseId(uint uiMapPhaseId, int references = 1)
{
if (UiMapPhaseIds.ContainsKey(uiMapPhaseId))
return false;
UiMapPhaseIds.Add(uiMapPhaseId, new UiMapPhaseIdRef(references));
return true;
}
public bool RemoveUiMapPhaseId(uint uiWorldMapAreaId)
{
if (UiMapPhaseIds.ContainsKey(uiWorldMapAreaId))
{
var value = UiMapPhaseIds[uiWorldMapAreaId];
if ((--value.References) == 0)
{
UiMapPhaseIds.Remove(uiWorldMapAreaId);
return true;
}
}
return false;
}
public void Clear()
{
ClearPhases();
VisibleMapIds.Clear();
UiMapPhaseIds.Clear();
}
public void ClearPhases()
{
Flags &= PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Inverse;
PersonalGuid.Clear();
Phases.Clear();
NonCosmeticReferences = 0;
CosmeticReferences = 0;
PersonalReferences = 0;
DefaultReferences = 0;
UpdateUnphasedFlag();
}
public bool CanSee(PhaseShift other)
{
if (Flags.HasFlag(PhaseShiftFlags.Unphased) && other.Flags.HasFlag(PhaseShiftFlags.Unphased))
return true;
if (Flags.HasFlag(PhaseShiftFlags.AlwaysVisible) || other.Flags.HasFlag(PhaseShiftFlags.AlwaysVisible))
return true;
if (Flags.HasFlag(PhaseShiftFlags.Inverse) && other.Flags.HasFlag(PhaseShiftFlags.Inverse))
return true;
PhaseFlags excludePhasesWithFlag = PhaseFlags.None;
if (Flags.HasFlag(PhaseShiftFlags.NoCosmetic) && other.Flags.HasFlag(PhaseShiftFlags.NoCosmetic))
excludePhasesWithFlag = PhaseFlags.Cosmetic;
if (!Flags.HasFlag(PhaseShiftFlags.Inverse) && !other.Flags.HasFlag(PhaseShiftFlags.Inverse))
{
ObjectGuid ownerGuid = PersonalGuid;
ObjectGuid otherPersonalGuid = other.PersonalGuid;
return Phases.Intersect(other.Phases, (myPhase, otherPhase) =>
{
if (myPhase.Key != otherPhase.Key)
return false;
return !myPhase.Value.Flags.HasAnyFlag(excludePhasesWithFlag) && (!myPhase.Value.Flags.HasFlag(PhaseFlags.Personal) || ownerGuid == otherPersonalGuid);
}).Any();
}
var checkInversePhaseShift = new Func<PhaseShift, PhaseShift, bool>((phaseShift, excludedPhaseShift) =>
{
if (phaseShift.Flags.HasFlag(PhaseShiftFlags.Unphased) && excludedPhaseShift.Flags.HasFlag(PhaseShiftFlags.InverseUnphased))
return false;
foreach (var pair in phaseShift.Phases)
{
if (pair.Value.Flags.HasAnyFlag(excludePhasesWithFlag))
continue;
var ExcludedPhaseRef = excludedPhaseShift.Phases.LookupByKey(pair.Key);
if (ExcludedPhaseRef != null || !ExcludedPhaseRef.Flags.HasAnyFlag(excludePhasesWithFlag))
return false;
}
return true;
});
if (other.Flags.HasFlag(PhaseShiftFlags.Inverse))
return checkInversePhaseShift(this, other);
return checkInversePhaseShift(other, this);
}
public void ModifyPhasesReferences(uint phaseId, PhaseRef phaseRef, int references)
{
phaseRef.References += references;
if (!IsDbPhaseShift)
{
if (phaseRef.Flags.HasAnyFlag(PhaseFlags.Cosmetic))
CosmeticReferences += references;
else if (phaseId != 169)
NonCosmeticReferences += references;
else
DefaultReferences += references;
if (phaseRef.Flags.HasFlag(PhaseFlags.Personal))
PersonalReferences += references;
if (CosmeticReferences != 0)
Flags |= PhaseShiftFlags.NoCosmetic;
else
Flags &= ~PhaseShiftFlags.NoCosmetic;
UpdateUnphasedFlag();
UpdatePersonalGuid();
}
}
public void UpdateUnphasedFlag()
{
PhaseShiftFlags unphasedFlag = !Flags.HasAnyFlag(PhaseShiftFlags.Inverse) ? PhaseShiftFlags.Unphased : PhaseShiftFlags.InverseUnphased;
Flags &= ~(!Flags.HasFlag(PhaseShiftFlags.Inverse) ? PhaseShiftFlags.InverseUnphased : PhaseShiftFlags.Unphased);
if (NonCosmeticReferences != 0 && DefaultReferences == 0)
Flags &= ~unphasedFlag;
else
Flags |= unphasedFlag;
}
void UpdatePersonalGuid()
{
if (PersonalReferences == 0)
PersonalGuid.Clear();
}
public bool HasPersonalPhase()
{
foreach (PhaseRef phaseRef in GetPhases().Values)
if (phaseRef.IsPersonal())
return true;
return false;
}
public bool HasPhase(uint phaseId) { return Phases.ContainsKey(phaseId); }
public Dictionary<uint, PhaseRef> GetPhases() { return Phases; }
public bool HasVisibleMapId(uint visibleMapId) { return VisibleMapIds.ContainsKey(visibleMapId); }
public Dictionary<uint, VisibleMapIdRef> GetVisibleMapIds() { return VisibleMapIds; }
public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiMapPhaseIds.ContainsKey(uiWorldMapAreaId); }
public Dictionary<uint, UiMapPhaseIdRef> GetUiMapPhaseIds() { return UiMapPhaseIds; }
public ObjectGuid GetPersonalGuid() { return PersonalGuid; }
public PhaseShiftFlags Flags = PhaseShiftFlags.Unphased;
public ObjectGuid PersonalGuid;
public Dictionary<uint, PhaseRef> Phases = new();
public Dictionary<uint, VisibleMapIdRef> VisibleMapIds = new();
public Dictionary<uint, UiMapPhaseIdRef> UiMapPhaseIds = new();
int NonCosmeticReferences;
int CosmeticReferences;
public int PersonalReferences;
int DefaultReferences;
public bool IsDbPhaseShift;
}
public class PhaseRef
{
public PhaseRef(PhaseFlags flags, List<Condition> conditions)
{
Flags = flags;
References = 0;
AreaConditions = conditions;
}
public bool IsPersonal() { return Flags.HasFlag(PhaseFlags.Personal); }
public PhaseFlags Flags;
public int References;
public List<Condition> AreaConditions;
}
public struct VisibleMapIdRef
{
public VisibleMapIdRef(int references, TerrainSwapInfo visibleMapInfo)
{
References = references;
VisibleMapInfo = visibleMapInfo;
}
public int References;
public TerrainSwapInfo VisibleMapInfo;
}
public struct UiMapPhaseIdRef
{
public UiMapPhaseIdRef(int references)
{
References = references;
}
public int References;
}
[Flags]
public enum PhaseShiftFlags
{
None = 0x00,
AlwaysVisible = 0x01, // Ignores all phasing, can see everything and be seen by everything
Inverse = 0x02, // By default having at least one shared phase for two objects means they can see each other
// this flag makes objects see each other if they have at least one non-shared phase
InverseUnphased = 0x04,
Unphased = 0x08,
NoCosmetic = 0x10 // This flag ignores shared cosmetic phases (two players that both have shared cosmetic phase but no other phase cannot see each other)
}
[Flags]
public enum PhaseFlags : ushort
{
None = 0x0,
Cosmetic = 0x1,
Personal = 0x2
}
}