Files
CypherCore/Source/Scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/Firemaw.cs
T

56 lines
1.7 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair.Firemaw
{
struct SpellIds
{
public const uint Shadowflame = 22539;
public const uint Wingbuffet = 23339;
public const uint Flamebuffet = 23341;
}
[Script]
class boss_firemaw : BossAI
{
public boss_firemaw(Creature creature) : base(creature, DataTypes.Firemaw) { }
public override void JustEngagedWith(Unit who)
{
base.JustEngagedWith(who);
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Shadowflame);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(30), task =>
{
DoCastVictim(SpellIds.Wingbuffet);
if (GetThreat(me.GetVictim()) != 0)
ModifyThreatByPercent(me.GetVictim(), -75);
task.Repeat(TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
DoCastVictim(SpellIds.Flamebuffet);
task.Repeat(TimeSpan.FromSeconds(5));
});
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
}
}
}