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8805432cee0d14c07b1760df580c4673a966ba4a
CypherCore/Source/Game/Movement
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Hondacrx 8805432cee Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw integer
Port From (https://github.com/TrinityCore/TrinityCore/commit/e1f43900d110e50a2021d605c61cfe7c436bcc54)
2024-08-12 16:13:15 -04:00
..
Generators
Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw integer
2024-08-12 16:13:15 -04:00
AbstractFollower.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
MotionMaster.cs
Core/SAI: Implement waiting for actions on action list to finish before continuing the action list
2024-08-08 17:28:27 -04:00
MoveSpline.cs
Core/Movement: Allow passing tier transition id (db2 id) to land/takeoff movement
2023-04-05 08:13:02 -04:00
MoveSplineFlags.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
MoveSplineInit.cs
Core/Movement: Ensure land and takeoff animations even if gravity enabled/disabled state is not what spline generator expects
2024-08-05 14:17:54 -04:00
MoveSplineInitArgs.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Spline.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
WaypointManager.cs
Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw integer
2024-08-12 16:13:15 -04:00
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