Files
CypherCore/Source/Game/Entities/Item/Item.cs
T

3259 lines
144 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Collections;
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Loots;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace Game.Entities
{
public class Item : WorldObject
{
public Item() : base(false)
{
ObjectTypeMask |= TypeMask.Item;
ObjectTypeId = TypeId.Item;
m_entityFragments.Add(EntityFragment.Tag_Item, false);
m_itemData = new ItemData();
uState = ItemUpdateState.New;
uQueuePos = -1;
}
public virtual bool Create(ulong guidlow, uint itemId, ItemContext context, Player owner)
{
_Create(ObjectGuid.Create(HighGuid.Item, guidlow));
SetEntry(itemId);
SetObjectScale(1.0f);
if (owner != null)
{
SetOwnerGUID(owner.GetGUID());
SetContainedIn(owner.GetGUID());
}
ItemTemplate itemProto = Global.ObjectMgr.GetItemTemplate(itemId);
if (itemProto == null)
return false;
_bonusData = new BonusData(itemProto);
SetCount(1);
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.MaxDurability), itemProto.MaxDurability);
SetDurability(itemProto.MaxDurability);
foreach (var effect in GetEffects())
if (effect != null)
SetSpellCharges(effect, effect.Charges);
SetExpiration(itemProto.GetDuration());
SetCreatePlayedTime(0);
SetCreateTime(GameTime.GetGameTime());
SetContext(context);
if (itemProto.GetArtifactID() != 0)
{
InitArtifactPowers(itemProto.GetArtifactID(), 0);
foreach (ArtifactAppearanceRecord artifactAppearance in CliDB.ArtifactAppearanceStorage.Values)
{
ArtifactAppearanceSetRecord artifactAppearanceSet = CliDB.ArtifactAppearanceSetStorage.LookupByKey(artifactAppearance.ArtifactAppearanceSetID);
if (artifactAppearanceSet != null)
{
if (itemProto.GetArtifactID() != artifactAppearanceSet.ArtifactID)
continue;
if (owner == null || !ConditionManager.IsPlayerMeetingCondition(owner, artifactAppearance.UnlockPlayerConditionID))
continue;
SetModifier(ItemModifier.ArtifactAppearanceId, artifactAppearance.Id);
SetAppearanceModId(artifactAppearance.ItemAppearanceModifierID);
break;
}
}
CheckArtifactRelicSlotUnlock(owner != null ? owner : GetOwner());
}
return true;
}
public override string GetName(Locale locale = Locale.enUS)
{
ItemTemplate itemTemplate = GetTemplate();
var suffix = CliDB.ItemNameDescriptionStorage.LookupByKey(_bonusData.Suffix);
if (suffix != null)
return $"{itemTemplate.GetName(locale)} {suffix.Description[locale]}";
return itemTemplate.GetName(locale);
}
public bool IsNotEmptyBag()
{
Bag bag = ToBag();
if (bag != null)
return !bag.IsEmpty();
return false;
}
public void UpdateDuration(Player owner, uint diff)
{
uint duration = m_itemData.Expiration;
if (duration == 0)
return;
Log.outDebug(LogFilter.Player, "Item.UpdateDuration Item (Entry: {0} Duration {1} Diff {2})", GetEntry(), duration, diff);
if (duration <= diff)
{
Global.ScriptMgr.OnItemExpire(owner, GetTemplate());
owner.DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
SetExpiration(duration - diff);
SetState(ItemUpdateState.Changed, owner); // save new time in database
}
int FindSpellChargesSlot(BonusData bonusData, ItemEffectRecord effect)
{
int MaxSpellChargesSlot = m_itemData.SpellCharges.GetSize();
if (effect == null)
{
// return fist effect that has charges
for (int i = 0; i < bonusData.EffectCount && i < MaxSpellChargesSlot; ++i)
if (bonusData.Effects[i] != null && bonusData.Effects[i].Charges != 0)
return i;
return MaxSpellChargesSlot;
}
for (int i = 0; i < bonusData.EffectCount && i < MaxSpellChargesSlot; ++i)
if (bonusData.Effects[i] == effect)
return i;
return MaxSpellChargesSlot;
}
public int GetSpellCharges(ItemEffectRecord effect = null)
{
int slot = FindSpellChargesSlot(_bonusData, effect);
if (slot < m_itemData.SpellCharges.GetSize())
return m_itemData.SpellCharges[slot];
return 0;
}
public void SetSpellCharges(ItemEffectRecord effect, int value)
{
int slot = FindSpellChargesSlot(_bonusData, effect);
if (slot < m_itemData.SpellCharges.GetSize())
SetUpdateFieldValue(ref m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.SpellCharges, slot), value);
}
public virtual void SaveToDB(SQLTransaction trans)
{
PreparedStatement stmt;
switch (uState)
{
case ItemUpdateState.New:
case ItemUpdateState.Changed:
{
byte index = 0;
stmt = CharacterDatabase.GetPreparedStatement(uState == ItemUpdateState.New ? CharStatements.REP_ITEM_INSTANCE : CharStatements.UPD_ITEM_INSTANCE);
stmt.AddValue(index, GetEntry());
stmt.AddValue(++index, GetOwnerGUID().GetCounter());
stmt.AddValue(++index, GetCreator().GetCounter());
stmt.AddValue(++index, GetGiftCreator().GetCounter());
stmt.AddValue(++index, GetCount());
stmt.AddValue(++index, (uint)m_itemData.Expiration);
StringBuilder ss = new();
for (byte i = 0; i < m_itemData.SpellCharges.GetSize() && i < _bonusData.EffectCount; ++i)
ss.AppendFormat("{0} ", m_itemData.SpellCharges[i]);
stmt.AddValue(++index, ss.ToString());
stmt.AddValue(++index, (uint)m_itemData.DynamicFlags);
ss.Clear();
for (EnchantmentSlot slot = 0; slot < EnchantmentSlot.Max; ++slot)
{
var enchantment = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetEnchantmentId(slot));
if (enchantment != null && !enchantment.HasFlag(SpellItemEnchantmentFlags.DoNotSaveToDB))
ss.Append($"{GetEnchantmentId(slot)} {GetEnchantmentDuration(slot)} {GetEnchantmentCharges(slot)} ");
else
ss.Append("0 0 0 ");
}
stmt.AddValue(++index, ss.ToString());
stmt.AddValue(++index, m_randomBonusListId);
stmt.AddValue(++index, (uint)m_itemData.Durability);
stmt.AddValue(++index, (uint)m_itemData.CreatePlayedTime);
stmt.AddValue(++index, m_itemData.CreateTime);
stmt.AddValue(++index, m_text);
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetSpeciesId));
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetBreedData));
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetLevel));
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetDisplayId));
stmt.AddValue(++index, (byte)m_itemData.Context);
ss.Clear();
foreach (int bonusListID in GetBonusListIDs())
ss.Append($"{bonusListID} ");
stmt.AddValue(++index, ss.ToString());
stmt.AddValue(++index, GetGUID().GetCounter());
DB.Characters.Execute(stmt);
if ((uState == ItemUpdateState.Changed) && IsWrapped())
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GIFT_OWNER);
stmt.AddValue(0, GetOwnerGUID().GetCounter());
stmt.AddValue(1, GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_GEMS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (m_itemData.Gems.Size() != 0)
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_GEMS);
stmt.AddValue(0, GetGUID().GetCounter());
int i = 0;
int gemFields = 4;
foreach (SocketedGem gemData in m_itemData.Gems)
{
if (gemData.ItemId != 0)
{
stmt.AddValue(1 + i * gemFields, (uint)gemData.ItemId);
StringBuilder gemBonusListIDs = new();
foreach (ushort bonusListID in gemData.BonusListIDs)
{
if (bonusListID != 0)
gemBonusListIDs.AppendFormat("{0} ", bonusListID);
}
stmt.AddValue(2 + i * gemFields, gemBonusListIDs.ToString());
stmt.AddValue(3 + i * gemFields, (byte)gemData.Context);
stmt.AddValue(4 + i * gemFields, m_gemScalingLevels[i]);
}
else
{
stmt.AddValue(1 + i * gemFields, 0);
stmt.AddValue(2 + i * gemFields, "");
stmt.AddValue(3 + i * gemFields, 0);
stmt.AddValue(4 + i * gemFields, 0);
}
++i;
}
for (; i < ItemConst.MaxGemSockets; ++i)
{
stmt.AddValue(1 + i * gemFields, 0);
stmt.AddValue(2 + i * gemFields, "");
stmt.AddValue(3 + i * gemFields, 0);
stmt.AddValue(4 + i * gemFields, 0);
}
trans.Append(stmt);
}
ItemModifier[] transmogMods =
{
ItemModifier.TransmogAppearanceAllSpecs,
ItemModifier.TransmogAppearanceSpec1,
ItemModifier.TransmogAppearanceSpec2,
ItemModifier.TransmogAppearanceSpec3,
ItemModifier.TransmogAppearanceSpec4,
ItemModifier.TransmogAppearanceSpec5,
ItemModifier.EnchantIllusionAllSpecs,
ItemModifier.EnchantIllusionSpec1,
ItemModifier.EnchantIllusionSpec2,
ItemModifier.EnchantIllusionSpec3,
ItemModifier.EnchantIllusionSpec4,
ItemModifier.EnchantIllusionSpec5,
ItemModifier.TransmogSecondaryAppearanceAllSpecs,
ItemModifier.TransmogSecondaryAppearanceSpec1,
ItemModifier.TransmogSecondaryAppearanceSpec2,
ItemModifier.TransmogSecondaryAppearanceSpec3,
ItemModifier.TransmogSecondaryAppearanceSpec4,
ItemModifier.TransmogSecondaryAppearanceSpec5
};
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_TRANSMOG);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (transmogMods.Any(modifier => GetModifier(modifier) != 0))
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_TRANSMOG);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
stmt.AddValue(2, GetModifier(ItemModifier.TransmogAppearanceSpec1));
stmt.AddValue(3, GetModifier(ItemModifier.TransmogAppearanceSpec2));
stmt.AddValue(4, GetModifier(ItemModifier.TransmogAppearanceSpec3));
stmt.AddValue(5, GetModifier(ItemModifier.TransmogAppearanceSpec4));
stmt.AddValue(6, GetModifier(ItemModifier.TransmogAppearanceSpec5));
stmt.AddValue(7, GetModifier(ItemModifier.EnchantIllusionAllSpecs));
stmt.AddValue(8, GetModifier(ItemModifier.EnchantIllusionSpec1));
stmt.AddValue(9, GetModifier(ItemModifier.EnchantIllusionSpec2));
stmt.AddValue(10, GetModifier(ItemModifier.EnchantIllusionSpec3));
stmt.AddValue(11, GetModifier(ItemModifier.EnchantIllusionSpec4));
stmt.AddValue(12, GetModifier(ItemModifier.EnchantIllusionSpec5));
stmt.AddValue(13, GetModifier(ItemModifier.TransmogSecondaryAppearanceAllSpecs));
stmt.AddValue(14, GetModifier(ItemModifier.TransmogSecondaryAppearanceSpec1));
stmt.AddValue(15, GetModifier(ItemModifier.TransmogSecondaryAppearanceSpec2));
stmt.AddValue(16, GetModifier(ItemModifier.TransmogSecondaryAppearanceSpec3));
stmt.AddValue(17, GetModifier(ItemModifier.TransmogSecondaryAppearanceSpec4));
stmt.AddValue(18, GetModifier(ItemModifier.TransmogSecondaryAppearanceSpec5));
trans.Append(stmt);
}
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT_POWERS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (GetTemplate().GetArtifactID() != 0)
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_ARTIFACT);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, (ulong)m_itemData.ArtifactXP);
stmt.AddValue(2, GetModifier(ItemModifier.ArtifactAppearanceId));
stmt.AddValue(3, GetModifier(ItemModifier.ArtifactTier));
trans.Append(stmt);
foreach (ArtifactPower artifactPower in m_itemData.ArtifactPowers)
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_ARTIFACT_POWERS);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, artifactPower.ArtifactPowerId);
stmt.AddValue(2, artifactPower.PurchasedRank);
trans.Append(stmt);
}
}
ItemModifier[] modifiersTable =
{
ItemModifier.TimewalkerLevel,
ItemModifier.ArtifactKnowledgeLevel
};
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_MODIFIERS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (modifiersTable.Any(modifier => GetModifier(modifier) != 0))
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_MODIFIERS);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, GetModifier(ItemModifier.TimewalkerLevel));
stmt.AddValue(2, GetModifier(ItemModifier.ArtifactKnowledgeLevel));
trans.Append(stmt);
}
break;
}
case ItemUpdateState.Removed:
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_GEMS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_TRANSMOG);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT_POWERS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_MODIFIERS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (IsWrapped())
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GIFT);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
}
// Delete the items if this is a container
if (loot != null && !loot.IsLooted())
Global.LootItemStorage.RemoveStoredLootForContainer(GetGUID().GetCounter());
Dispose();
return;
}
case ItemUpdateState.Unchanged:
break;
}
SetState(ItemUpdateState.Unchanged);
}
public virtual bool LoadFromDB(ulong guid, ObjectGuid ownerGuid, SQLFields fields, uint entry)
{
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
_Create(ObjectGuid.Create(HighGuid.Item, guid));
SetEntry(entry);
SetObjectScale(1.0f);
ItemTemplate proto = GetTemplate();
if (proto == null)
return false;
_bonusData = new BonusData(proto);
// set owner (not if item is only loaded for gbank/auction/mail
if (!ownerGuid.IsEmpty())
SetOwnerGUID(ownerGuid);
uint itemFlags = fields.Read<uint>(7);
bool need_save = false;
ulong creator = fields.Read<ulong>(2);
if (creator != 0)
{
if (!Convert.ToBoolean(itemFlags & (int)ItemFieldFlags.Child))
SetCreator(ObjectGuid.Create(HighGuid.Player, creator));
else
SetCreator(ObjectGuid.Create(HighGuid.Item, creator));
}
ulong giftCreator = fields.Read<ulong>(3);
if (giftCreator != 0)
SetGiftCreator(ObjectGuid.Create(HighGuid.Player, giftCreator));
SetCount(fields.Read<uint>(4));
uint duration = fields.Read<uint>(5);
SetExpiration(duration);
// update duration if need, and remove if not need
if (proto.GetDuration() != duration)
{
SetExpiration(proto.GetDuration());
need_save = true;
}
ReplaceAllItemFlags((ItemFieldFlags)itemFlags);
uint durability = fields.Read<uint>(10);
SetDurability(durability);
// update max durability (and durability) if need
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.MaxDurability), proto.MaxDurability);
// do not overwrite durability for wrapped items
if (durability > proto.MaxDurability && !IsWrapped())
{
SetDurability(proto.MaxDurability);
need_save = true;
}
SetCreatePlayedTime(fields.Read<uint>(11));
SetCreateTime(fields.Read<long>(12));
SetText(fields.Read<string>(13));
SetModifier(ItemModifier.BattlePetSpeciesId, fields.Read<uint>(14));
SetModifier(ItemModifier.BattlePetBreedData, fields.Read<uint>(15));
SetModifier(ItemModifier.BattlePetLevel, fields.Read<ushort>(16));
SetModifier(ItemModifier.BattlePetDisplayId, fields.Read<uint>(17));
SetContext((ItemContext)fields.Read<byte>(18));
var bonusListString = new StringArray(fields.Read<string>(19), ' ');
List<uint> bonusListIDs = new();
for (var i = 0; i < bonusListString.Length; ++i)
{
if (uint.TryParse(bonusListString[i], out uint bonusListID))
bonusListIDs.Add(bonusListID);
}
SetBonuses(bonusListIDs);
// load charges after bonuses, they can add more item effects
var tokens = new StringArray(fields.Read<string>(6), ' ');
for (byte i = 0; i < m_itemData.SpellCharges.GetSize() && i < _bonusData.EffectCount && i < tokens.Length; ++i)
SetUpdateFieldValue(ref m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.SpellCharges, i), int.TryParse(tokens[i], out int value) ? value : 0);
SetModifier(ItemModifier.TransmogAppearanceAllSpecs, fields.Read<uint>(20));
SetModifier(ItemModifier.TransmogAppearanceSpec1, fields.Read<uint>(21));
SetModifier(ItemModifier.TransmogAppearanceSpec2, fields.Read<uint>(22));
SetModifier(ItemModifier.TransmogAppearanceSpec3, fields.Read<uint>(23));
SetModifier(ItemModifier.TransmogAppearanceSpec4, fields.Read<uint>(24));
SetModifier(ItemModifier.TransmogAppearanceSpec5, fields.Read<uint>(25));
SetModifier(ItemModifier.EnchantIllusionAllSpecs, fields.Read<uint>(26));
SetModifier(ItemModifier.EnchantIllusionSpec1, fields.Read<uint>(27));
SetModifier(ItemModifier.EnchantIllusionSpec2, fields.Read<uint>(28));
SetModifier(ItemModifier.EnchantIllusionSpec3, fields.Read<uint>(29));
SetModifier(ItemModifier.EnchantIllusionSpec4, fields.Read<uint>(30));
SetModifier(ItemModifier.EnchantIllusionSpec4, fields.Read<uint>(31));
SetModifier(ItemModifier.TransmogSecondaryAppearanceAllSpecs, fields.Read<uint>(32));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec1, fields.Read<uint>(33));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec2, fields.Read<uint>(34));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec3, fields.Read<uint>(35));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec4, fields.Read<uint>(36));
SetModifier(ItemModifier.TransmogSecondaryAppearanceSpec5, fields.Read<uint>(37));
int gemFields = 4;
ItemDynamicFieldGems[] gemData = new ItemDynamicFieldGems[ItemConst.MaxGemSockets];
for (int i = 0; i < ItemConst.MaxGemSockets; ++i)
{
gemData[i] = new ItemDynamicFieldGems();
gemData[i].ItemId = fields.Read<uint>(38 + i * gemFields);
var gemBonusListIDs = new StringArray(fields.Read<string>(39 + i * gemFields), ' ');
if (!gemBonusListIDs.IsEmpty())
{
uint b = 0;
foreach (string token in gemBonusListIDs)
{
if (uint.TryParse(token, out uint bonusListID) && bonusListID != 0)
gemData[i].BonusListIDs[b++] = (ushort)bonusListID;
}
}
gemData[i].Context = fields.Read<byte>(40 + i * gemFields);
if (gemData[i].ItemId != 0)
SetGem((ushort)i, gemData[i], fields.Read<uint>(41 + i * gemFields));
}
SetModifier(ItemModifier.TimewalkerLevel, fields.Read<uint>(50));
SetModifier(ItemModifier.ArtifactKnowledgeLevel, fields.Read<uint>(51));
// Enchants must be loaded after all other bonus/scaling data
var enchantmentTokens = new StringArray(fields.Read<string>(8), ' ');
if (enchantmentTokens.Length == (int)EnchantmentSlot.Max * 3)
{
for (int i = 0; i < (int)EnchantmentSlot.Max; ++i)
{
ItemEnchantment enchantmentField = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Enchantment, i);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.ID), uint.Parse(enchantmentTokens[i * 3 + 0]));
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Duration), uint.Parse(enchantmentTokens[i * 3 + 1]));
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Charges), short.Parse(enchantmentTokens[i * 3 + 2]));
}
}
m_randomBonusListId = fields.Read<uint>(9);
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && GetBonding() == ItemBondingType.None)
{
RemoveItemFlag(ItemFieldFlags.Soulbound);
need_save = true;
}
if (need_save) // normal item changed state set not work at loading
{
byte index = 0;
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_ITEM_INSTANCE_ON_LOAD);
stmt.AddValue(index++, (uint)m_itemData.Expiration);
stmt.AddValue(index++, (uint)m_itemData.DynamicFlags);
stmt.AddValue(index++, (uint)m_itemData.Durability);
stmt.AddValue(index++, guid);
DB.Characters.Execute(stmt);
}
return true;
}
public void LoadArtifactData(Player owner, ulong xp, uint artifactAppearanceId, uint artifactTier, List<ArtifactPowerData> powers)
{
for (byte i = 0; i <= artifactTier; ++i)
InitArtifactPowers(GetTemplate().GetArtifactID(), i);
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ArtifactXP), xp);
SetModifier(ItemModifier.ArtifactAppearanceId, artifactAppearanceId);
SetModifier(ItemModifier.ArtifactTier, artifactTier);
ArtifactAppearanceRecord artifactAppearance = CliDB.ArtifactAppearanceStorage.LookupByKey(artifactAppearanceId);
if (artifactAppearance != null)
SetAppearanceModId(artifactAppearance.ItemAppearanceModifierID);
byte totalPurchasedRanks = 0;
foreach (ArtifactPowerData power in powers)
{
power.CurrentRankWithBonus += power.PurchasedRank;
totalPurchasedRanks += power.PurchasedRank;
ArtifactPowerRecord artifactPower = CliDB.ArtifactPowerStorage.LookupByKey(power.ArtifactPowerId);
for (var e = EnchantmentSlot.Sock1; e <= EnchantmentSlot.Sock3; ++e)
{
SpellItemEnchantmentRecord enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetEnchantmentId(e));
if (enchant != null)
{
for (uint i = 0; i < ItemConst.MaxItemEnchantmentEffects; ++i)
{
switch (enchant.Effect[i])
{
case ItemEnchantmentType.ArtifactPowerBonusRankByType:
if (artifactPower.Label == enchant.EffectArg[i])
power.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
break;
case ItemEnchantmentType.ArtifactPowerBonusRankByID:
if (artifactPower.Id == enchant.EffectArg[i])
power.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
break;
case ItemEnchantmentType.ArtifactPowerBonusRankPicker:
if (_bonusData.GemRelicType[e - EnchantmentSlot.Sock1] != -1)
{
ArtifactPowerPickerRecord artifactPowerPicker = CliDB.ArtifactPowerPickerStorage.LookupByKey(enchant.EffectArg[i]);
if (artifactPowerPicker != null && owner != null && ConditionManager.IsPlayerMeetingCondition(owner, artifactPowerPicker.PlayerConditionID))
if (artifactPower.Label == _bonusData.GemRelicType[e - EnchantmentSlot.Sock1])
power.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
}
break;
default:
break;
}
}
}
}
SetArtifactPower((ushort)power.ArtifactPowerId, power.PurchasedRank, power.CurrentRankWithBonus);
}
foreach (ArtifactPowerData power in powers)
{
ArtifactPowerRecord scaledArtifactPowerEntry = CliDB.ArtifactPowerStorage.LookupByKey(power.ArtifactPowerId);
if (!scaledArtifactPowerEntry.HasFlag(ArtifactPowerFlag.ScalesWithNumPowers))
continue;
SetArtifactPower((ushort)power.ArtifactPowerId, power.PurchasedRank, (byte)(totalPurchasedRanks + 1));
}
CheckArtifactRelicSlotUnlock(owner);
}
public void CheckArtifactRelicSlotUnlock(Player owner)
{
if (owner == null)
return;
byte artifactId = GetTemplate().GetArtifactID();
if (artifactId == 0)
return;
foreach (ArtifactUnlockRecord artifactUnlock in CliDB.ArtifactUnlockStorage.Values)
if (artifactUnlock.ArtifactID == artifactId)
if (owner.MeetPlayerCondition(artifactUnlock.PlayerConditionID))
AddBonuses(artifactUnlock.ItemBonusListID);
}
public static void DeleteFromDB(SQLTransaction trans, ulong itemGuid)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE);
stmt.AddValue(0, itemGuid);
DB.Characters.ExecuteOrAppend(trans, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_GEMS);
stmt.AddValue(0, itemGuid);
DB.Characters.ExecuteOrAppend(trans, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_TRANSMOG);
stmt.AddValue(0, itemGuid);
DB.Characters.ExecuteOrAppend(trans, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT);
stmt.AddValue(0, itemGuid);
DB.Characters.ExecuteOrAppend(trans, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT_POWERS);
stmt.AddValue(0, itemGuid);
DB.Characters.ExecuteOrAppend(trans, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_MODIFIERS);
stmt.AddValue(0, itemGuid);
DB.Characters.ExecuteOrAppend(trans, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GIFT);
stmt.AddValue(0, itemGuid);
DB.Characters.ExecuteOrAppend(trans, stmt);
}
public virtual void DeleteFromDB(SQLTransaction trans)
{
DeleteFromDB(trans, GetGUID().GetCounter());
// Delete the items if this is a container
if (loot != null && !loot.IsLooted())
Global.LootItemStorage.RemoveStoredLootForContainer(GetGUID().GetCounter());
}
public static void DeleteFromInventoryDB(SQLTransaction trans, ulong itemGuid)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_INVENTORY_BY_ITEM);
stmt.AddValue(0, itemGuid);
trans.Append(stmt);
}
public void DeleteFromInventoryDB(SQLTransaction trans)
{
DeleteFromInventoryDB(trans, GetGUID().GetCounter());
}
public ItemTemplate GetTemplate()
{
return Global.ObjectMgr.GetItemTemplate(GetEntry());
}
public override Player GetOwner()
{
return Global.ObjAccessor.FindPlayer(GetOwnerGUID());
}
public SkillType GetSkill()
{
ItemTemplate proto = GetTemplate();
return proto.GetSkill();
}
public void SetItemRandomBonusList(uint bonusListId)
{
if (bonusListId == 0)
return;
AddBonuses(bonusListId);
}
public void SetState(ItemUpdateState state, Player forplayer = null)
{
if (uState == ItemUpdateState.New && state == ItemUpdateState.Removed)
{
// pretend the item never existed
if (forplayer != null)
{
RemoveItemFromUpdateQueueOf(this, forplayer);
forplayer.DeleteRefundReference(GetGUID());
}
return;
}
if (state != ItemUpdateState.Unchanged)
{
// new items must stay in new state until saved
if (uState != ItemUpdateState.New)
uState = state;
if (forplayer != null)
AddItemToUpdateQueueOf(this, forplayer);
}
else
{
// unset in queue
// the item must be removed from the queue manually
uQueuePos = -1;
uState = ItemUpdateState.Unchanged;
}
}
static void AddItemToUpdateQueueOf(Item item, Player player)
{
if (item.IsInUpdateQueue())
return;
Cypher.Assert(player != null);
if (player.GetGUID() != item.GetOwnerGUID())
{
Log.outError(LogFilter.Player, "Item.AddToUpdateQueueOf - Owner's guid ({0}) and player's guid ({1}) don't match!", item.GetOwnerGUID(), player.GetGUID().ToString());
return;
}
if (player.m_itemUpdateQueueBlocked)
return;
player.ItemUpdateQueue.Add(item);
item.uQueuePos = player.ItemUpdateQueue.Count - 1;
}
public static void RemoveItemFromUpdateQueueOf(Item item, Player player)
{
if (!item.IsInUpdateQueue())
return;
Cypher.Assert(player != null);
if (player.GetGUID() != item.GetOwnerGUID())
{
Log.outError(LogFilter.Player, "Item.RemoveFromUpdateQueueOf - Owner's guid ({0}) and player's guid ({1}) don't match!", item.GetOwnerGUID().ToString(), player.GetGUID().ToString());
return;
}
if (player.m_itemUpdateQueueBlocked)
return;
player.ItemUpdateQueue[item.uQueuePos] = null;
item.uQueuePos = -1;
}
public byte GetBagSlot()
{
return m_container != null ? m_container.GetSlot() : InventorySlots.Bag0;
}
public bool IsEquipped()
{
return !IsInBag() && (m_slot < EquipmentSlot.End
|| (m_slot >= ProfessionSlots.Start && m_slot < ProfessionSlots.End));
}
public bool CanBeTraded(bool mail = false, bool trade = false)
{
if (m_lootGenerated)
return false;
if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!IsBOPTradeable() || !trade)))
return false;
if (IsBag() && (Player.IsBagPos(GetPos()) || !ToBag().IsEmpty()))
return false;
Player owner = GetOwner();
if (owner != null)
{
if (owner.CanUnequipItem(GetPos(), false) != InventoryResult.Ok)
return false;
if (owner.GetLootGUID() == GetGUID())
return false;
}
if (IsBoundByEnchant())
return false;
return true;
}
public void SetCount(uint value)
{
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.StackCount), value);
Player player = GetOwner();
if (player != null)
{
TradeData tradeData = player.GetTradeData();
if (tradeData != null)
{
TradeSlots slot = tradeData.GetTradeSlotForItem(GetGUID());
if (slot != TradeSlots.Invalid)
tradeData.SetItem(slot, this, true);
}
}
}
public ulong CalculateDurabilityRepairCost(float discount)
{
uint maxDurability = m_itemData.MaxDurability;
if (maxDurability == 0)
return 0;
uint curDurability = m_itemData.Durability;
Cypher.Assert(maxDurability >= curDurability);
uint lostDurability = maxDurability - curDurability;
if (lostDurability == 0)
return 0;
ItemTemplate itemTemplate = GetTemplate();
var durabilityCost = CliDB.DurabilityCostsStorage.LookupByKey(GetItemLevel(GetOwner()));
if (durabilityCost == null)
return 0;
uint durabilityQualityEntryId = ((uint)GetQuality() + 1) * 2;
var durabilityQualityEntry = CliDB.DurabilityQualityStorage.LookupByKey(durabilityQualityEntryId);
if (durabilityQualityEntry == null)
return 0;
uint dmultiplier = 0;
if (itemTemplate.GetClass() == ItemClass.Weapon)
dmultiplier = durabilityCost.WeaponSubClassCost[itemTemplate.GetSubClass()];
else if (itemTemplate.GetClass() == ItemClass.Armor)
dmultiplier = durabilityCost.ArmorSubClassCost[itemTemplate.GetSubClass()];
ulong cost = (ulong)Math.Round(lostDurability * dmultiplier * durabilityQualityEntry.Data * GetRepairCostMultiplier());
cost = (ulong)(cost * discount * WorldConfig.GetFloatValue(WorldCfg.RateRepaircost));
if (cost == 0) // Fix for ITEM_QUALITY_ARTIFACT
cost = 1;
return cost;
}
bool HasEnchantRequiredSkill(Player player)
{
// Check all enchants for required skill
for (var enchant_slot = EnchantmentSlot.Perm; enchant_slot < EnchantmentSlot.Max; ++enchant_slot)
{
uint enchant_id = GetEnchantmentId(enchant_slot);
if (enchant_id != 0)
{
SpellItemEnchantmentRecord enchantEntry = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchant_id);
if (enchantEntry != null)
if (enchantEntry.RequiredSkillID != 0 && player.GetSkillValue((SkillType)enchantEntry.RequiredSkillID) < enchantEntry.RequiredSkillRank)
return false;
}
}
return true;
}
uint GetEnchantRequiredLevel()
{
uint level = 0;
// Check all enchants for required level
for (var enchant_slot = EnchantmentSlot.Perm; enchant_slot < EnchantmentSlot.Max; ++enchant_slot)
{
uint enchant_id = GetEnchantmentId(enchant_slot);
if (enchant_id != 0)
{
var enchantEntry = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchant_id);
if (enchantEntry != null)
if (enchantEntry.MinLevel > level)
level = enchantEntry.MinLevel;
}
}
return level;
}
bool IsBoundByEnchant()
{
// Check all enchants for soulbound
for (var enchant_slot = EnchantmentSlot.Perm; enchant_slot < EnchantmentSlot.Max; ++enchant_slot)
{
uint enchant_id = GetEnchantmentId(enchant_slot);
if (enchant_id != 0)
{
var enchantEntry = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchant_id);
if (enchantEntry != null)
if (enchantEntry.HasFlag(SpellItemEnchantmentFlags.Soulbound))
return true;
}
}
return false;
}
public InventoryResult CanBeMergedPartlyWith(ItemTemplate proto)
{
// not allow merge looting currently items
if (m_lootGenerated)
return InventoryResult.LootGone;
// check item type
if (GetEntry() != proto.GetId())
return InventoryResult.CantStack;
// check free space (full stacks can't be target of merge
if (GetCount() >= proto.GetMaxStackSize())
return InventoryResult.CantStack;
return InventoryResult.Ok;
}
public bool IsFitToSpellRequirements(SpellInfo spellInfo)
{
ItemTemplate proto = GetTemplate();
bool isEnchantSpell = spellInfo.HasEffect(SpellEffectName.EnchantItem) || spellInfo.HasEffect(SpellEffectName.EnchantItemTemporary) || spellInfo.HasEffect(SpellEffectName.EnchantItemPrismatic);
if ((int)spellInfo.EquippedItemClass != -1) // -1 == any item class
{
if (isEnchantSpell && proto.HasFlag(ItemFlags3.CanStoreEnchants))
return true;
if (spellInfo.EquippedItemClass != proto.GetClass())
return false; // wrong item class
if (spellInfo.EquippedItemSubClassMask != 0) // 0 == any subclass
{
if ((spellInfo.EquippedItemSubClassMask & (1 << (int)proto.GetSubClass())) == 0)
return false; // subclass not present in mask
}
}
if (isEnchantSpell && spellInfo.EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
{
// Special case - accept weapon type for main and offhand requirements
if (proto.GetInventoryType() == InventoryType.Weapon &&
Convert.ToBoolean(spellInfo.EquippedItemInventoryTypeMask & (1 << (int)InventoryType.WeaponMainhand)) ||
Convert.ToBoolean(spellInfo.EquippedItemInventoryTypeMask & (1 << (int)InventoryType.WeaponOffhand)))
return true;
else if ((spellInfo.EquippedItemInventoryTypeMask & (1 << (int)proto.GetInventoryType())) == 0)
return false; // inventory type not present in mask
}
return true;
}
public void SetEnchantment(EnchantmentSlot slot, uint id, uint duration, uint charges, ObjectGuid caster = default)
{
// Better lost small time at check in comparison lost time at item save to DB.
if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
return;
Player owner = GetOwner();
if (slot < EnchantmentSlot.MaxInspected)
{
var oldEnchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetEnchantmentId(slot));
if (oldEnchant != null && !oldEnchant.HasFlag(SpellItemEnchantmentFlags.DoNotLog))
owner.GetSession().SendEnchantmentLog(GetOwnerGUID(), ObjectGuid.Empty, GetGUID(), GetEntry(), oldEnchant.Id, (uint)slot);
var newEnchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(id);
if (newEnchant != null && !newEnchant.HasFlag(SpellItemEnchantmentFlags.DoNotLog))
owner.GetSession().SendEnchantmentLog(GetOwnerGUID(), caster, GetGUID(), GetEntry(), id, (uint)slot);
}
ApplyArtifactPowerEnchantmentBonuses(slot, GetEnchantmentId(slot), false, owner);
ApplyArtifactPowerEnchantmentBonuses(slot, id, true, owner);
ItemEnchantment enchantmentField = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Enchantment, (int)slot);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.ID), id);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Duration), duration);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Charges), (short)charges);
SetState(ItemUpdateState.Changed, owner);
}
public void SetEnchantmentDuration(EnchantmentSlot slot, uint duration, Player owner)
{
if (GetEnchantmentDuration(slot) == duration)
return;
ItemEnchantment enchantmentField = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Enchantment, (int)slot);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Duration), duration);
SetState(ItemUpdateState.Changed, owner);
// Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
}
public void SetEnchantmentCharges(EnchantmentSlot slot, uint charges)
{
if (GetEnchantmentCharges(slot) == charges)
return;
ItemEnchantment enchantmentField = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Enchantment, (int)slot);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Charges), (short)charges);
SetState(ItemUpdateState.Changed, GetOwner());
}
public void ClearEnchantment(EnchantmentSlot slot)
{
if (GetEnchantmentId(slot) == 0)
return;
ItemEnchantment enchantmentField = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Enchantment, (int)slot);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.ID), 0u);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Duration), 0u);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Charges), (short)0);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Inactive), (ushort)0);
SetState(ItemUpdateState.Changed, GetOwner());
}
public SocketedGem GetGem(ushort slot)
{
//ASSERT(slot < MAX_GEM_SOCKETS);
return slot < m_itemData.Gems.Size() ? m_itemData.Gems[slot] : null;
}
public void SetGem(ushort slot, ItemDynamicFieldGems gem, uint gemScalingLevel)
{
//ASSERT(slot < MAX_GEM_SOCKETS);
m_gemScalingLevels[slot] = gemScalingLevel;
_bonusData.GemItemLevelBonus[slot] = 0;
ItemTemplate gemTemplate = Global.ObjectMgr.GetItemTemplate(gem.ItemId);
if (gemTemplate != null)
{
GemPropertiesRecord gemProperties = CliDB.GemPropertiesStorage.LookupByKey(gemTemplate.GetGemProperties());
if (gemProperties != null)
{
SpellItemEnchantmentRecord gemEnchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(gemProperties.EnchantId);
if (gemEnchant != null)
{
BonusData gemBonus = new(gemTemplate);
foreach (var bonusListId in gem.BonusListIDs)
gemBonus.AddBonusList(bonusListId);
uint gemBaseItemLevel = gemTemplate.GetBaseItemLevel();
if (gemBonus.PlayerLevelToItemLevelCurveId != 0)
{
uint scaledIlvl = (uint)Global.DB2Mgr.GetCurveValueAt(gemBonus.PlayerLevelToItemLevelCurveId, gemScalingLevel);
if (scaledIlvl != 0)
gemBaseItemLevel = scaledIlvl;
}
_bonusData.GemRelicType[slot] = gemBonus.RelicType;
for (uint i = 0; i < ItemConst.MaxItemEnchantmentEffects; ++i)
{
switch (gemEnchant.Effect[i])
{
case ItemEnchantmentType.BonusListID:
{
foreach (var itemBonus in ItemBonusMgr.GetItemBonuses(gemEnchant.EffectArg[i]))
if (itemBonus.BonusType == ItemBonusType.ItemLevel)
_bonusData.GemItemLevelBonus[slot] += (uint)itemBonus.Value[0];
break;
}
case ItemEnchantmentType.BonusListCurve:
{
uint bonusListId = ItemBonusMgr.GetItemBonusListForItemLevelDelta((short)Global.DB2Mgr.GetCurveValueAt((uint)Curves.ArtifactRelicItemLevelBonus, gemBaseItemLevel + gemBonus.ItemLevelBonus));
if (bonusListId != 0)
{
foreach (var itemBonus in ItemBonusMgr.GetItemBonuses(bonusListId))
if (itemBonus.BonusType == ItemBonusType.ItemLevel)
_bonusData.GemItemLevelBonus[slot] += (uint)itemBonus.Value[0];
}
break;
}
default:
break;
}
}
}
}
}
SocketedGem gemField = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Gems, slot);
SetUpdateFieldValue(gemField.ModifyValue(gemField.ItemId), gem.ItemId);
SetUpdateFieldValue(gemField.ModifyValue(gemField.Context), gem.Context);
for (int i = 0; i < 16; ++i)
SetUpdateFieldValue(ref gemField.ModifyValue(gemField.BonusListIDs, i), gem.BonusListIDs[i]);
}
public bool GemsFitSockets()
{
for (uint gemSlot = 0; gemSlot < ItemConst.MaxGemSockets; ++gemSlot)
{
SocketColor socketColor = GetTemplate().GetSocketColor(gemSlot);
if (socketColor == 0) // no socket slot
continue;
if (gemSlot >= m_itemData.Gems.Size()) // no gems on this socket
return false;
SocketColor GemColor = 0;
uint gemid = m_itemData.Gems[(int)gemSlot].ItemId;
if (gemid != 0)
{
ItemTemplate gemProto = Global.ObjectMgr.GetItemTemplate(gemid);
if (gemProto != null)
{
GemPropertiesRecord gemProperty = CliDB.GemPropertiesStorage.LookupByKey(gemProto.GetGemProperties());
if (gemProperty != null)
GemColor = gemProperty.Type;
}
}
if (!GemColor.HasAnyFlag(ItemConst.SocketColorToGemTypeMask[(int)socketColor])) // bad gem color on this socket
return false;
}
return true;
}
public byte GetGemCountWithID(uint GemID)
{
var list = (List<SocketedGem>)m_itemData.Gems;
return (byte)list.Count(gemData => gemData.ItemId == GemID);
}
public byte GetGemCountWithLimitCategory(uint limitCategory)
{
var list = (List<SocketedGem>)m_itemData.Gems;
return (byte)list.Count(gemData =>
{
ItemTemplate gemProto = Global.ObjectMgr.GetItemTemplate(gemData.ItemId);
if (gemProto == null)
return false;
return gemProto.GetItemLimitCategory() == limitCategory;
});
}
public bool IsLimitedToAnotherMapOrZone(uint cur_mapId, uint cur_zoneId)
{
ItemTemplate proto = GetTemplate();
return proto != null && ((proto.GetMap() != 0 && proto.GetMap() != cur_mapId) ||
((proto.GetArea(0) != 0 && proto.GetArea(0) != cur_zoneId) && (proto.GetArea(1) != 0 && proto.GetArea(1) != cur_zoneId)));
}
public void SendUpdateSockets()
{
SocketGemsSuccess socketGems = new();
socketGems.Item = GetGUID();
GetOwner().SendPacket(socketGems);
}
public void SendTimeUpdate(Player owner)
{
uint duration = m_itemData.Expiration;
if (duration == 0)
return;
ItemTimeUpdate itemTimeUpdate = new();
itemTimeUpdate.ItemGuid = GetGUID();
itemTimeUpdate.DurationLeft = duration;
owner.SendPacket(itemTimeUpdate);
}
public static Item CreateItem(uint itemEntry, uint count, ItemContext context, Player player = null, bool addDefaultBonuses = true)
{
if (count < 1)
return null; //don't create item at zero count
var pProto = Global.ObjectMgr.GetItemTemplate(itemEntry);
if (pProto != null)
{
if (count > pProto.GetMaxStackSize())
count = pProto.GetMaxStackSize();
Item item = Bag.NewItemOrBag(pProto);
if (item.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), itemEntry, context, player))
{
item.SetCount(count);
if (addDefaultBonuses)
item.SetBonuses(ItemBonusMgr.GetBonusListsForItem(itemEntry, new(context)));
return item;
}
}
return null;
}
public Item CloneItem(uint count, Player player = null)
{
Item newItem = CreateItem(GetEntry(), count, GetContext(), player, false);
if (newItem == null)
return null;
newItem.SetCreator(GetCreator());
newItem.SetGiftCreator(GetGiftCreator());
newItem.ReplaceAllItemFlags((ItemFieldFlags)(m_itemData.DynamicFlags & ~(uint)(ItemFieldFlags.Refundable | ItemFieldFlags.BopTradeable)));
newItem.SetExpiration(m_itemData.Expiration);
newItem.SetBonuses(m_itemData.ItemBonusKey.GetValue().BonusListIDs);
newItem.SetFixedLevel(GetModifier(ItemModifier.TimewalkerLevel));
// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
if (player != null)
newItem.SetItemRandomBonusList(m_randomBonusListId);
return newItem;
}
public bool IsBindedNotWith(Player player)
{
// not binded item
if (!IsSoulBound())
return false;
// own item
if (GetOwnerGUID() == player.GetGUID())
return false;
if (IsBOPTradeable())
if (allowedGUIDs.Contains(player.GetGUID()))
return false;
// BOA item case
if (IsBoundAccountWide())
return false;
return true;
}
public override void BuildUpdate(Dictionary<Player, UpdateData> data)
{
Player owner = GetOwner();
if (owner != null)
BuildFieldsUpdate(owner, data);
ClearUpdateMask(false);
}
public override UpdateFieldFlag GetUpdateFieldFlagsFor(Player target)
{
if (target.GetGUID() == GetOwnerGUID())
return UpdateFieldFlag.Owner;
return UpdateFieldFlag.None;
}
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
m_objectData.WriteCreate(data, flags, this, target);
m_itemData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Item))
m_itemData.WriteUpdate(data, flags, this, target);
}
public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateMask valuesMask = new((int)TypeId.Max);
valuesMask.Set((int)TypeId.Item);
UpdateMask mask = m_itemData.GetStaticUpdateMask();
data.WriteUInt32(valuesMask.GetBlock(0));
m_itemData.AppendAllowedFieldsMaskForFlag(mask, flags);
m_itemData.WriteUpdate(data, mask, true, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedItemMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
m_itemData.FilterDisallowedFieldsMaskForFlag(requestedItemMask, flags);
if (requestedItemMask.IsAnySet())
valuesMask.Set((int)TypeId.Item);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
m_objectData.WriteUpdate(buffer, requestedObjectMask, true, this, target);
if (valuesMask[(int)TypeId.Item])
m_itemData.WriteUpdate(buffer, requestedItemMask, true, this, target);
WorldPacket buffer1 = new();
buffer1.WriteUInt8((byte)UpdateType.Values);
buffer1.WritePackedGuid(GetGUID());
buffer1.WriteUInt32(buffer.GetSize());
buffer1.WriteBytes(buffer.GetData());
data.AddUpdateBlock(buffer1);
}
public override void ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(m_itemData);
base.ClearUpdateMask(remove);
}
public override bool AddToObjectUpdate()
{
Player owner = GetOwner();
if (owner != null)
{
owner.GetMap().AddUpdateObject(this);
return true;
}
return false;
}
public override void RemoveFromObjectUpdate()
{
Player owner = GetOwner();
if (owner != null)
owner.GetMap().RemoveUpdateObject(this);
}
public void SaveRefundDataToDB()
{
DeleteRefundDataFromDB();
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_ITEM_REFUND_INSTANCE);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, GetRefundRecipient().GetCounter());
stmt.AddValue(2, GetPaidMoney());
stmt.AddValue(3, (ushort)GetPaidExtendedCost());
DB.Characters.Execute(stmt);
}
public void DeleteRefundDataFromDB(SQLTransaction trans = null)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_REFUND_INSTANCE);
stmt.AddValue(0, GetGUID().GetCounter());
if (trans != null)
trans.Append(stmt);
else
DB.Characters.Execute(stmt);
}
public void SetNotRefundable(Player owner, bool changestate = true, SQLTransaction trans = null, bool addToCollection = true)
{
if (!IsRefundable())
return;
ItemExpirePurchaseRefund itemExpirePurchaseRefund = new();
itemExpirePurchaseRefund.ItemGUID = GetGUID();
owner.SendPacket(itemExpirePurchaseRefund);
RemoveItemFlag(ItemFieldFlags.Refundable);
// Following is not applicable in the trading procedure
if (changestate)
SetState(ItemUpdateState.Changed, owner);
SetRefundRecipient(ObjectGuid.Empty);
SetPaidMoney(0);
SetPaidExtendedCost(0);
DeleteRefundDataFromDB(trans);
owner.DeleteRefundReference(GetGUID());
if (addToCollection)
owner.GetSession().GetCollectionMgr().AddItemAppearance(this);
}
public uint GetPlayedTime()
{
return m_itemData.CreatePlayedTime;
}
public bool IsRefundExpired()
{
return m_itemData.CreateTime + 2 * Time.Hour <= GameTime.GetGameTime();
}
public void SetSoulboundTradeable(List<ObjectGuid> allowedLooters)
{
SetItemFlag(ItemFieldFlags.BopTradeable);
allowedGUIDs = allowedLooters;
}
public void ClearSoulboundTradeable(Player currentOwner)
{
RemoveItemFlag(ItemFieldFlags.BopTradeable);
if (allowedGUIDs.Empty())
return;
currentOwner.GetSession().GetCollectionMgr().AddItemAppearance(this);
allowedGUIDs.Clear();
SetState(ItemUpdateState.Changed, currentOwner);
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_BOP_TRADE);
stmt.AddValue(0, GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
public bool CheckSoulboundTradeExpire()
{
// called from owner's update - GetOwner() MUST be valid
if (m_itemData.CreatePlayedTime + 4 * Time.Hour < GetOwner().GetTotalPlayedTime())
{
ClearSoulboundTradeable(GetOwner());
return true; // remove from tradeable list
}
return false;
}
bool IsValidTransmogrificationTarget()
{
ItemTemplate proto = GetTemplate();
if (proto == null)
return false;
if (proto.GetClass() != ItemClass.Armor &&
proto.GetClass() != ItemClass.Weapon)
return false;
if (proto.GetClass() == ItemClass.Weapon && proto.GetSubClass() == (uint)ItemSubClassWeapon.FishingPole)
return false;
if (proto.HasFlag(ItemFlags2.NoAlterItemVisual))
return false;
if (!HasStats())
return false;
return true;
}
bool HasStats()
{
ItemTemplate proto = GetTemplate();
Player owner = GetOwner();
for (byte i = 0; i < ItemConst.MaxStats; ++i)
{
if ((owner != null ? GetItemStatValue(i, owner) : proto.GetStatPercentEditor(i)) != 0)
return true;
}
return false;
}
static bool HasStats(ItemInstance itemInstance, BonusData bonus)
{
for (byte i = 0; i < ItemConst.MaxStats; ++i)
{
if (bonus.StatPercentEditor[i] != 0)
return true;
}
return false;
}
static ItemTransmogrificationWeaponCategory GetTransmogrificationWeaponCategory(ItemTemplate proto)
{
if (proto.GetClass() == ItemClass.Weapon)
{
switch ((ItemSubClassWeapon)proto.GetSubClass())
{
case ItemSubClassWeapon.Axe2:
case ItemSubClassWeapon.Mace2:
case ItemSubClassWeapon.Sword2:
case ItemSubClassWeapon.Staff:
case ItemSubClassWeapon.Polearm:
return ItemTransmogrificationWeaponCategory.Melee2H;
case ItemSubClassWeapon.Bow:
case ItemSubClassWeapon.Gun:
case ItemSubClassWeapon.Crossbow:
return ItemTransmogrificationWeaponCategory.Ranged;
case ItemSubClassWeapon.Axe:
case ItemSubClassWeapon.Mace:
case ItemSubClassWeapon.Sword:
case ItemSubClassWeapon.Warglaives:
return ItemTransmogrificationWeaponCategory.AxeMaceSword1H;
case ItemSubClassWeapon.Dagger:
return ItemTransmogrificationWeaponCategory.Dagger;
case ItemSubClassWeapon.Fist:
return ItemTransmogrificationWeaponCategory.Fist;
default:
break;
}
}
return ItemTransmogrificationWeaponCategory.Invalid;
}
public static int[] ItemTransmogrificationSlots =
{
-1, // INVTYPE_NON_EQUIP
EquipmentSlot.Head, // INVTYPE_HEAD
-1, // INVTYPE_NECK
EquipmentSlot.Shoulders, // INVTYPE_SHOULDERS
EquipmentSlot.Shirt, // INVTYPE_BODY
EquipmentSlot.Chest, // INVTYPE_CHEST
EquipmentSlot.Waist, // INVTYPE_WAIST
EquipmentSlot.Legs, // INVTYPE_LEGS
EquipmentSlot.Feet, // INVTYPE_FEET
EquipmentSlot.Wrist, // INVTYPE_WRISTS
EquipmentSlot.Hands, // INVTYPE_HANDS
-1, // INVTYPE_FINGER
-1, // INVTYPE_TRINKET
-1, // INVTYPE_WEAPON
EquipmentSlot.OffHand, // INVTYPE_SHIELD
EquipmentSlot.MainHand, // INVTYPE_RANGED
EquipmentSlot.Cloak, // INVTYPE_CLOAK
EquipmentSlot.MainHand, // INVTYPE_2HWEAPON
-1, // INVTYPE_BAG
EquipmentSlot.Tabard, // INVTYPE_TABARD
EquipmentSlot.Chest, // INVTYPE_ROBE
EquipmentSlot.MainHand, // INVTYPE_WEAPONMAINHAND
EquipmentSlot.MainHand, // INVTYPE_WEAPONOFFHAND
EquipmentSlot.OffHand, // INVTYPE_HOLDABLE
-1, // INVTYPE_AMMO
-1, // INVTYPE_THROWN
EquipmentSlot.MainHand, // INVTYPE_RANGEDRIGHT
-1, // INVTYPE_QUIVER
-1, // INVTYPE_RELIC
-1, // INVTYPE_PROFESSION_TOOL
-1, // INVTYPE_PROFESSION_GEAR
-1, // INVTYPE_EQUIPABLE_SPELL_OFFENSIVE
-1, // INVTYPE_EQUIPABLE_SPELL_UTILITY
-1, // INVTYPE_EQUIPABLE_SPELL_DEFENSIVE
-1 // INVTYPE_EQUIPABLE_SPELL_MOBILITY
};
public static bool CanTransmogrifyItemWithItem(Item item, ItemModifiedAppearanceRecord itemModifiedAppearance)
{
ItemTemplate source = Global.ObjectMgr.GetItemTemplate(itemModifiedAppearance.ItemID); // source
ItemTemplate target = item.GetTemplate(); // dest
if (source == null || target == null)
return false;
if (itemModifiedAppearance == item.GetItemModifiedAppearance())
return false;
if (!item.IsValidTransmogrificationTarget())
return false;
if (source.GetClass() != target.GetClass())
return false;
if (source.GetInventoryType() == InventoryType.Bag ||
source.GetInventoryType() == InventoryType.Relic ||
source.GetInventoryType() == InventoryType.Finger ||
source.GetInventoryType() == InventoryType.Trinket ||
source.GetInventoryType() == InventoryType.Ammo ||
source.GetInventoryType() == InventoryType.Quiver)
return false;
if (source.GetSubClass() != target.GetSubClass())
{
switch (source.GetClass())
{
case ItemClass.Weapon:
if (GetTransmogrificationWeaponCategory(source) != GetTransmogrificationWeaponCategory(target))
return false;
break;
case ItemClass.Armor:
if ((ItemSubClassArmor)source.GetSubClass() != ItemSubClassArmor.Cosmetic)
return false;
if (source.GetInventoryType() != target.GetInventoryType())
if (ItemTransmogrificationSlots[(int)source.GetInventoryType()] != ItemTransmogrificationSlots[(int)target.GetInventoryType()])
return false;
break;
default:
return false;
}
}
return true;
}
uint GetBuyPrice(Player owner, out bool standardPrice)
{
return GetBuyPrice(GetTemplate(), (uint)GetQuality(), GetItemLevel(owner), out standardPrice);
}
static uint GetBuyPrice(ItemTemplate proto, uint quality, uint itemLevel, out bool standardPrice)
{
standardPrice = true;
if (proto.HasFlag(ItemFlags2.OverrideGoldCost))
return proto.GetBuyPrice();
var qualityPrice = CliDB.ImportPriceQualityStorage.LookupByKey(quality + 1);
if (qualityPrice == null)
return 0;
var basePrice = CliDB.ItemPriceBaseStorage.LookupByKey(proto.GetBaseItemLevel());
if (basePrice == null)
return 0;
float qualityFactor = qualityPrice.Data;
float baseFactor;
var inventoryType = proto.GetInventoryType();
if (inventoryType == InventoryType.Weapon ||
inventoryType == InventoryType.Weapon2Hand ||
inventoryType == InventoryType.WeaponMainhand ||
inventoryType == InventoryType.WeaponOffhand ||
inventoryType == InventoryType.Ranged ||
inventoryType == InventoryType.Thrown ||
inventoryType == InventoryType.RangedRight)
baseFactor = basePrice.Weapon;
else
baseFactor = basePrice.Armor;
if (inventoryType == InventoryType.Robe)
inventoryType = InventoryType.Chest;
if (proto.GetClass() == ItemClass.Gem && (ItemSubClassGem)proto.GetSubClass() == ItemSubClassGem.ArtifactRelic)
{
inventoryType = InventoryType.Weapon;
baseFactor = basePrice.Weapon / 3.0f;
}
float typeFactor = 0.0f;
sbyte weapType = -1;
switch (inventoryType)
{
case InventoryType.Head:
case InventoryType.Neck:
case InventoryType.Shoulders:
case InventoryType.Chest:
case InventoryType.Waist:
case InventoryType.Legs:
case InventoryType.Feet:
case InventoryType.Wrists:
case InventoryType.Hands:
case InventoryType.Finger:
case InventoryType.Trinket:
case InventoryType.Cloak:
case InventoryType.Holdable:
{
var armorPrice = CliDB.ImportPriceArmorStorage.LookupByKey(inventoryType);
if (armorPrice == null)
return 0;
switch ((ItemSubClassArmor)proto.GetSubClass())
{
case ItemSubClassArmor.Miscellaneous:
case ItemSubClassArmor.Cloth:
typeFactor = armorPrice.ClothModifier;
break;
case ItemSubClassArmor.Leather:
typeFactor = armorPrice.LeatherModifier;
break;
case ItemSubClassArmor.Mail:
typeFactor = armorPrice.ChainModifier;
break;
case ItemSubClassArmor.Plate:
typeFactor = armorPrice.PlateModifier;
break;
default:
typeFactor = 1.0f;
break;
}
break;
}
case InventoryType.Shield:
{
var shieldPrice = CliDB.ImportPriceShieldStorage.LookupByKey(2); // it only has two rows, it's unclear which is the one used
if (shieldPrice == null)
return 0;
typeFactor = shieldPrice.Data;
break;
}
case InventoryType.WeaponMainhand:
weapType = 0;
break;
case InventoryType.WeaponOffhand:
weapType = 1;
break;
case InventoryType.Weapon:
weapType = 2;
break;
case InventoryType.Weapon2Hand:
weapType = 3;
break;
case InventoryType.Ranged:
case InventoryType.RangedRight:
case InventoryType.Relic:
weapType = 4;
break;
default:
return proto.GetBuyPrice();
}
if (weapType != -1)
{
var weaponPrice = CliDB.ImportPriceWeaponStorage.LookupByKey(weapType + 1);
if (weaponPrice == null)
return 0;
typeFactor = weaponPrice.Data;
}
standardPrice = true;
return (uint)(proto.GetPriceVariance() * typeFactor * baseFactor * qualityFactor * proto.GetPriceRandomValue());
}
public uint GetSellPrice(Player owner)
{
return GetSellPrice(GetTemplate(), (uint)GetQuality(), GetItemLevel(owner));
}
public static uint GetSellPrice(ItemTemplate proto, uint quality, uint itemLevel)
{
if (proto.HasFlag(ItemFlags2.OverrideGoldCost))
return proto.GetSellPrice();
bool standardPrice;
uint cost = GetBuyPrice(proto, quality, itemLevel, out standardPrice);
if (standardPrice)
{
ItemClassRecord classEntry = Global.DB2Mgr.GetItemClassByOldEnum(proto.GetClass());
if (classEntry != null)
{
uint buyCount = Math.Max(proto.GetBuyCount(), 1u);
return (uint)(cost * classEntry.PriceModifier / buyCount);
}
return 0;
}
else
return proto.GetSellPrice();
}
public uint GetItemLevel(Player owner)
{
ItemTemplate itemTemplate = GetTemplate();
uint minItemLevel = owner.m_unitData.MinItemLevel;
uint minItemLevelCutoff = owner.m_unitData.MinItemLevelCutoff;
bool pvpBonus = owner.IsUsingPvpItemLevels();
uint maxItemLevel = pvpBonus && itemTemplate.HasFlag(ItemFlags3.IgnoreItemLevelCapInPvp) ? 0u : owner.m_unitData.MaxItemLevel;
uint azeriteLevel = 0;
AzeriteItem azeriteItem = ToAzeriteItem();
if (azeriteItem != null)
azeriteLevel = azeriteItem.GetEffectiveLevel();
return GetItemLevel(itemTemplate, _bonusData, owner.GetLevel(), GetModifier(ItemModifier.TimewalkerLevel),
minItemLevel, minItemLevelCutoff, maxItemLevel, pvpBonus, azeriteLevel);
}
public static uint GetItemLevel(ItemTemplate itemTemplate, BonusData bonusData, uint level, uint fixedLevel, uint minItemLevel, uint minItemLevelCutoff, uint maxItemLevel, bool pvpBonus, uint azeriteLevel)
{
if (itemTemplate == null)
return 1;
uint itemLevel = itemTemplate.GetBaseItemLevel();
AzeriteLevelInfoRecord azeriteLevelInfo = CliDB.AzeriteLevelInfoStorage.LookupByKey(azeriteLevel);
if (azeriteLevelInfo != null)
itemLevel = azeriteLevelInfo.ItemLevel;
if (bonusData.PlayerLevelToItemLevelCurveId != 0)
{
if (fixedLevel != 0)
level = fixedLevel;
else
{
var levels = Global.DB2Mgr.GetContentTuningData(bonusData.ContentTuningId, 0, true);
if (levels.HasValue)
level = (uint)Math.Min(Math.Max((ushort)level, levels.Value.MinLevel), levels.Value.MaxLevel);
}
itemLevel = (uint)Global.DB2Mgr.GetCurveValueAt(bonusData.PlayerLevelToItemLevelCurveId, level);
}
itemLevel += (uint)bonusData.ItemLevelBonus;
for (uint i = 0; i < ItemConst.MaxGemSockets; ++i)
itemLevel += bonusData.GemItemLevelBonus[i];
uint itemLevelBeforeUpgrades = itemLevel;
if (pvpBonus)
itemLevel += Global.DB2Mgr.GetPvpItemLevelBonus(itemTemplate.GetId());
if (itemTemplate.GetInventoryType() != InventoryType.NonEquip)
{
if (minItemLevel != 0 && (minItemLevelCutoff == 0 || itemLevelBeforeUpgrades >= minItemLevelCutoff) && itemLevel < minItemLevel)
itemLevel = minItemLevel;
if (maxItemLevel != 0 && itemLevel > maxItemLevel)
itemLevel = maxItemLevel;
}
return Math.Min(Math.Max(itemLevel, 1), 1300);
}
public float GetItemStatValue(uint index, Player owner)
{
Cypher.Assert(index < ItemConst.MaxStats);
switch ((ItemModType)GetItemStatType(index))
{
case ItemModType.Corruption:
case ItemModType.CorruptionResistance:
return _bonusData.StatPercentEditor[index];
default:
break;
}
uint itemLevel = GetItemLevel(owner);
float randomPropPoints = ItemEnchantmentManager.GetRandomPropertyPoints(itemLevel, GetQuality(), GetTemplate().GetInventoryType(), GetTemplate().GetSubClass());
if (randomPropPoints != 0)
{
float statValue = _bonusData.StatPercentEditor[index] * randomPropPoints * 0.0001f;
GtItemSocketCostPerLevelRecord gtCost = CliDB.ItemSocketCostPerLevelGameTable.GetRow(itemLevel);
if (gtCost != null)
statValue -= _bonusData.ItemStatSocketCostMultiplier[index] * gtCost.SocketCost;
return statValue;
}
return 0f;
}
public uint? GetDisenchantLootId()
{
if (!_bonusData.CanDisenchant)
return null;
if (_bonusData.DisenchantLootId != 0)
return _bonusData.DisenchantLootId;
// ignore temporary item level scaling (pvp or timewalking)
uint itemLevel = GetItemLevel(GetTemplate(), _bonusData, (uint)_bonusData.RequiredLevel, GetModifier(ItemModifier.TimewalkerLevel), 0, 0, 0, false, 0);
var disenchantLoot = GetBaseDisenchantLoot(GetTemplate(), (uint)GetQuality(), itemLevel);
if (disenchantLoot == null)
return null;
return disenchantLoot.Id;
}
public ushort? GetDisenchantSkillRequired()
{
if (!_bonusData.CanDisenchant)
return null;
// ignore temporary item level scaling (pvp or timewalking)
uint itemLevel = GetItemLevel(GetTemplate(), _bonusData, (uint)_bonusData.RequiredLevel, GetModifier(ItemModifier.TimewalkerLevel), 0, 0, 0, false, 0);
var disenchantLoot = GetBaseDisenchantLoot(GetTemplate(), (uint)GetQuality(), itemLevel);
if (disenchantLoot == null)
return null;
return disenchantLoot.SkillRequired;
}
public static ItemDisenchantLootRecord GetBaseDisenchantLoot(ItemTemplate itemTemplate, uint quality, uint itemLevel)
{
if (itemTemplate.HasFlag(ItemFlags.Conjured) || itemTemplate.HasFlag(ItemFlags.NoDisenchant) || itemTemplate.GetBonding() == ItemBondingType.Quest)
return null;
if (itemTemplate.GetArea(0) != 0 || itemTemplate.GetArea(1) != 0 || itemTemplate.GetMap() != 0 || itemTemplate.GetMaxStackSize() > 1)
return null;
if (GetSellPrice(itemTemplate, quality, itemLevel) == 0 && !Global.DB2Mgr.HasItemCurrencyCost(itemTemplate.GetId()))
return null;
byte itemClass = (byte)itemTemplate.GetClass();
uint itemSubClass = itemTemplate.GetSubClass();
byte expansion = itemTemplate.GetRequiredExpansion();
foreach (ItemDisenchantLootRecord disenchant in CliDB.ItemDisenchantLootStorage.Values)
{
if (disenchant.Class != itemClass)
continue;
if (disenchant.Subclass >= 0 && itemSubClass != 0)
continue;
if (disenchant.Quality != quality)
continue;
if (disenchant.MinLevel > itemLevel || disenchant.MaxLevel < itemLevel)
continue;
if (disenchant.ExpansionID != -2 && disenchant.ExpansionID != expansion)
continue;
return disenchant;
}
return null;
}
public uint GetDisplayId(Player owner)
{
uint itemModifiedAppearanceId = GetModifier(ItemConst.AppearanceModifierSlotBySpec[owner.GetActiveTalentGroup()]);
if (itemModifiedAppearanceId == 0)
itemModifiedAppearanceId = GetModifier(ItemModifier.TransmogAppearanceAllSpecs);
ItemModifiedAppearanceRecord transmog = CliDB.ItemModifiedAppearanceStorage.LookupByKey(itemModifiedAppearanceId);
if (transmog != null)
{
ItemAppearanceRecord itemAppearance = CliDB.ItemAppearanceStorage.LookupByKey(transmog.ItemAppearanceID);
if (itemAppearance != null)
return itemAppearance.ItemDisplayInfoID;
}
return Global.DB2Mgr.GetItemDisplayId(GetEntry(), GetAppearanceModId());
}
public ItemModifiedAppearanceRecord GetItemModifiedAppearance()
{
return Global.DB2Mgr.GetItemModifiedAppearance(GetEntry(), _bonusData.AppearanceModID);
}
public uint GetModifier(ItemModifier modifier)
{
int modifierIndex = m_itemData.Modifiers._value.Values.FindIndexIf(mod =>
{
return mod.Type == (byte)modifier;
});
if (modifierIndex != -1)
return m_itemData.Modifiers._value.Values[modifierIndex].Value;
return 0;
}
public void SetModifier(ItemModifier modifier, uint value)
{
int modifierIndex = m_itemData.Modifiers._value.Values.FindIndexIf(mod =>
{
return mod.Type == (byte)modifier;
});
if (value != 0)
{
if (modifierIndex == -1)
{
ItemMod mod = new();
mod.Value = value;
mod.Type = (byte)modifier;
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Modifiers)._value.ModifyValue(m_itemData.Modifiers._value.Values), mod);
}
else
{
ItemModList itemModList = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Modifiers);
itemModList.ModifyValue(itemModList.Values, modifierIndex);
SetUpdateFieldValue(ref itemModList.ModifyValue(itemModList.Values, modifierIndex).GetValue().Value, value);
}
}
else
{
if (modifierIndex == -1)
return;
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Modifiers)._value.ModifyValue(m_itemData.Modifiers._value.Values), modifierIndex);
}
}
public uint GetVisibleEntry(Player owner)
{
uint itemModifiedAppearanceId = GetModifier(ItemConst.AppearanceModifierSlotBySpec[owner.GetActiveTalentGroup()]);
if (itemModifiedAppearanceId == 0)
itemModifiedAppearanceId = GetModifier(ItemModifier.TransmogAppearanceAllSpecs);
ItemModifiedAppearanceRecord transmog = CliDB.ItemModifiedAppearanceStorage.LookupByKey(itemModifiedAppearanceId);
if (transmog != null)
return transmog.ItemID;
return GetEntry();
}
public ushort GetVisibleAppearanceModId(Player owner)
{
uint itemModifiedAppearanceId = GetModifier(ItemConst.AppearanceModifierSlotBySpec[owner.GetActiveTalentGroup()]);
if (itemModifiedAppearanceId == 0)
itemModifiedAppearanceId = GetModifier(ItemModifier.TransmogAppearanceAllSpecs);
ItemModifiedAppearanceRecord transmog = CliDB.ItemModifiedAppearanceStorage.LookupByKey(itemModifiedAppearanceId);
if (transmog != null)
return (ushort)transmog.ItemAppearanceModifierID;
return (ushort)GetAppearanceModId();
}
uint GetVisibleModifiedAppearanceId(Player owner)
{
uint itemModifiedAppearanceId = GetModifier(ItemConst.AppearanceModifierSlotBySpec[owner.GetActiveTalentGroup()]);
if (itemModifiedAppearanceId == 0)
itemModifiedAppearanceId = GetModifier(ItemModifier.TransmogAppearanceAllSpecs);
if (itemModifiedAppearanceId == 0)
{
var itemModifiedAppearance = GetItemModifiedAppearance();
if (itemModifiedAppearance != null)
itemModifiedAppearanceId = itemModifiedAppearance.Id;
}
return itemModifiedAppearanceId;
}
public uint GetVisibleSecondaryModifiedAppearanceId(Player owner)
{
uint itemModifiedAppearanceId = GetModifier(ItemConst.SecondaryAppearanceModifierSlotBySpec[owner.GetActiveTalentGroup()]);
if (itemModifiedAppearanceId == 0)
itemModifiedAppearanceId = GetModifier(ItemModifier.TransmogSecondaryAppearanceAllSpecs);
return itemModifiedAppearanceId;
}
public uint GetVisibleEnchantmentId(Player owner)
{
uint enchantmentId = GetModifier(ItemConst.IllusionModifierSlotBySpec[owner.GetActiveTalentGroup()]);
if (enchantmentId == 0)
enchantmentId = GetModifier(ItemModifier.EnchantIllusionAllSpecs);
if (enchantmentId == 0)
enchantmentId = GetEnchantmentId(EnchantmentSlot.Perm);
return enchantmentId;
}
public ushort GetVisibleItemVisual(Player owner)
{
SpellItemEnchantmentRecord enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetVisibleEnchantmentId(owner));
if (enchant != null)
return enchant.ItemVisual;
return 0;
}
public List<uint> GetBonusListIDs() { return m_itemData.ItemBonusKey.GetValue().BonusListIDs; }
public void AddBonuses(uint bonusListID)
{
var bonusListIDs = GetBonusListIDs();
if (bonusListIDs.Contains(bonusListID))
return;
ItemBonusKey itemBonusKey = new();
itemBonusKey.ItemID = GetEntry();
itemBonusKey.BonusListIDs = GetBonusListIDs();
itemBonusKey.BonusListIDs.Add(bonusListID);
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemBonusKey), itemBonusKey);
foreach (var bonus in ItemBonusMgr.GetItemBonuses(bonusListID))
_bonusData.AddBonus(bonus.BonusType, bonus.Value);
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemAppearanceModID), (byte)_bonusData.AppearanceModID);
}
public void SetBonuses(List<uint> bonusListIDs)
{
if (bonusListIDs == null)
bonusListIDs = new List<uint>();
ItemBonusKey itemBonusKey = new();
itemBonusKey.ItemID = GetEntry();
itemBonusKey.BonusListIDs = bonusListIDs;
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemBonusKey), itemBonusKey);
foreach (uint bonusListID in GetBonusListIDs())
_bonusData.AddBonusList(bonusListID);
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemAppearanceModID), (byte)_bonusData.AppearanceModID);
}
public void ClearBonuses()
{
ItemBonusKey itemBonusKey = new();
itemBonusKey.ItemID = GetEntry();
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemBonusKey), itemBonusKey);
_bonusData = new BonusData(GetTemplate());
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemAppearanceModID), (byte)_bonusData.AppearanceModID);
}
public bool IsArtifactDisabled()
{
ArtifactRecord artifact = CliDB.ArtifactStorage.LookupByKey(GetTemplate().GetArtifactID());
if (artifact != null)
return artifact.ArtifactCategoryID != 2; // fishing artifact
return true;
}
public ArtifactPower GetArtifactPower(uint artifactPowerId)
{
var index = m_artifactPowerIdToIndex.LookupByKey(artifactPowerId);
if (index != 0)
return m_itemData.ArtifactPowers[index];
return null;
}
void AddArtifactPower(ArtifactPowerData artifactPower)
{
int index = m_artifactPowerIdToIndex.Count;
m_artifactPowerIdToIndex[artifactPower.ArtifactPowerId] = (ushort)index;
ArtifactPower powerField = new();
powerField.ArtifactPowerId = (ushort)artifactPower.ArtifactPowerId;
powerField.PurchasedRank = artifactPower.PurchasedRank;
powerField.CurrentRankWithBonus = artifactPower.CurrentRankWithBonus;
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ArtifactPowers), powerField);
}
public void SetArtifactPower(ushort artifactPowerId, byte purchasedRank, byte currentRankWithBonus)
{
var foundIndex = m_artifactPowerIdToIndex.LookupByKey(artifactPowerId);
if (foundIndex != 0)
{
ArtifactPower artifactPower = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ArtifactPowers, foundIndex);
SetUpdateFieldValue(ref artifactPower.PurchasedRank, purchasedRank);
SetUpdateFieldValue(ref artifactPower.CurrentRankWithBonus, currentRankWithBonus);
}
}
public void InitArtifactPowers(byte artifactId, byte artifactTier)
{
foreach (ArtifactPowerRecord artifactPower in Global.DB2Mgr.GetArtifactPowers(artifactId))
{
if (artifactPower.Tier != artifactTier)
continue;
if (m_artifactPowerIdToIndex.ContainsKey(artifactPower.Id))
continue;
ArtifactPowerData powerData = new();
powerData.ArtifactPowerId = artifactPower.Id;
powerData.PurchasedRank = 0;
powerData.CurrentRankWithBonus = (byte)((artifactPower.Flags & (byte)ArtifactPowerFlag.First) == (byte)ArtifactPowerFlag.First ? 1 : 0);
AddArtifactPower(powerData);
}
}
public uint GetTotalUnlockedArtifactPowers()
{
uint purchased = GetTotalPurchasedArtifactPowers();
ulong artifactXp = m_itemData.ArtifactXP;
uint currentArtifactTier = GetModifier(ItemModifier.ArtifactTier);
uint extraUnlocked = 0;
do
{
ulong xpCost = 0;
var cost = CliDB.ArtifactLevelXPGameTable.GetRow(purchased + extraUnlocked + 1);
if (cost != null)
xpCost = (ulong)(currentArtifactTier == PlayerConst.MaxArtifactTier ? cost.XP2 : cost.XP);
if (artifactXp < xpCost)
break;
artifactXp -= xpCost;
++extraUnlocked;
} while (true);
return purchased + extraUnlocked;
}
public uint GetTotalPurchasedArtifactPowers()
{
uint purchasedRanks = 0;
foreach (ArtifactPower power in m_itemData.ArtifactPowers)
purchasedRanks += power.PurchasedRank;
return purchasedRanks;
}
void ApplyArtifactPowerEnchantmentBonuses(EnchantmentSlot slot, uint enchantId, bool apply, Player owner)
{
SpellItemEnchantmentRecord enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchantId);
if (enchant != null)
{
for (uint i = 0; i < ItemConst.MaxItemEnchantmentEffects; ++i)
{
switch (enchant.Effect[i])
{
case ItemEnchantmentType.ArtifactPowerBonusRankByType:
{
for (int artifactPowerIndex = 0; artifactPowerIndex < m_itemData.ArtifactPowers.Size(); ++artifactPowerIndex)
{
ArtifactPower artifactPower = m_itemData.ArtifactPowers[artifactPowerIndex];
if (CliDB.ArtifactPowerStorage.LookupByKey(artifactPower.ArtifactPowerId).Label == enchant.EffectArg[i])
{
byte newRank = artifactPower.CurrentRankWithBonus;
if (apply)
newRank += (byte)enchant.EffectPointsMin[i];
else
newRank -= (byte)enchant.EffectPointsMin[i];
artifactPower = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ArtifactPowers, artifactPowerIndex);
SetUpdateFieldValue(ref artifactPower.CurrentRankWithBonus, newRank);
if (IsEquipped())
{
ArtifactPowerRankRecord artifactPowerRank = Global.DB2Mgr.GetArtifactPowerRank(artifactPower.ArtifactPowerId, (byte)(newRank != 0 ? newRank - 1 : 0));
if (artifactPowerRank != null)
owner.ApplyArtifactPowerRank(this, artifactPowerRank, newRank != 0);
}
}
}
}
break;
case ItemEnchantmentType.ArtifactPowerBonusRankByID:
{
ushort artifactPowerIndex = m_artifactPowerIdToIndex.LookupByKey(enchant.EffectArg[i]);
if (artifactPowerIndex != 0)
{
byte newRank = m_itemData.ArtifactPowers[artifactPowerIndex].CurrentRankWithBonus;
if (apply)
newRank += (byte)enchant.EffectPointsMin[i];
else
newRank -= (byte)enchant.EffectPointsMin[i];
ArtifactPower artifactPower = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ArtifactPowers, artifactPowerIndex);
SetUpdateFieldValue(ref artifactPower.CurrentRankWithBonus, newRank);
if (IsEquipped())
{
ArtifactPowerRankRecord artifactPowerRank = Global.DB2Mgr.GetArtifactPowerRank(m_itemData.ArtifactPowers[artifactPowerIndex].ArtifactPowerId, (byte)(newRank != 0 ? newRank - 1 : 0));
if (artifactPowerRank != null)
owner.ApplyArtifactPowerRank(this, artifactPowerRank, newRank != 0);
}
}
}
break;
case ItemEnchantmentType.ArtifactPowerBonusRankPicker:
if (slot >= EnchantmentSlot.Sock1 && slot <= EnchantmentSlot.Sock3 && _bonusData.GemRelicType[slot - EnchantmentSlot.Sock1] != -1)
{
ArtifactPowerPickerRecord artifactPowerPicker = CliDB.ArtifactPowerPickerStorage.LookupByKey(enchant.EffectArg[i]);
if (artifactPowerPicker != null)
{
if (ConditionManager.IsPlayerMeetingCondition(owner, artifactPowerPicker.PlayerConditionID))
{
for (int artifactPowerIndex = 0; artifactPowerIndex < m_itemData.ArtifactPowers.Size(); ++artifactPowerIndex)
{
ArtifactPower artifactPower = m_itemData.ArtifactPowers[artifactPowerIndex];
if (CliDB.ArtifactPowerStorage.LookupByKey(artifactPower.ArtifactPowerId).Label == _bonusData.GemRelicType[slot - EnchantmentSlot.Sock1])
{
byte newRank = artifactPower.CurrentRankWithBonus;
if (apply)
newRank += (byte)enchant.EffectPointsMin[i];
else
newRank -= (byte)enchant.EffectPointsMin[i];
artifactPower = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ArtifactPowers, artifactPowerIndex);
SetUpdateFieldValue(ref artifactPower.CurrentRankWithBonus, newRank);
if (IsEquipped())
{
ArtifactPowerRankRecord artifactPowerRank = Global.DB2Mgr.GetArtifactPowerRank(artifactPower.ArtifactPowerId, (byte)(newRank != 0 ? newRank - 1 : 0));
if (artifactPowerRank != null)
owner.ApplyArtifactPowerRank(this, artifactPowerRank, newRank != 0);
}
}
}
}
}
}
break;
default:
break;
}
}
}
}
public void CopyArtifactDataFromParent(Item parent)
{
Array.Copy(parent.GetBonus().GemItemLevelBonus, _bonusData.GemItemLevelBonus, _bonusData.GemItemLevelBonus.Length);
SetModifier(ItemModifier.ArtifactAppearanceId, parent.GetModifier(ItemModifier.ArtifactAppearanceId));
SetAppearanceModId(parent.GetAppearanceModId());
}
public void SetArtifactXP(ulong xp) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ArtifactXP), xp); }
public void GiveArtifactXp(ulong amount, Item sourceItem, ArtifactCategory artifactCategoryId)
{
Player owner = GetOwner();
if (owner == null)
return;
if (artifactCategoryId != 0)
{
uint artifactKnowledgeLevel = 1;
if (sourceItem != null && sourceItem.GetModifier(ItemModifier.ArtifactKnowledgeLevel) != 0)
artifactKnowledgeLevel = sourceItem.GetModifier(ItemModifier.ArtifactKnowledgeLevel);
GtArtifactKnowledgeMultiplierRecord artifactKnowledge = CliDB.ArtifactKnowledgeMultiplierGameTable.GetRow(artifactKnowledgeLevel);
if (artifactKnowledge != null)
amount = (ulong)(amount * artifactKnowledge.Multiplier);
if (amount >= 5000)
amount = 50 * (amount / 50);
else if (amount >= 1000)
amount = 25 * (amount / 25);
else if (amount >= 50)
amount = 5 * (amount / 5);
}
SetArtifactXP(m_itemData.ArtifactXP + amount);
ArtifactXpGain artifactXpGain = new();
artifactXpGain.ArtifactGUID = GetGUID();
artifactXpGain.Amount = amount;
owner.SendPacket(artifactXpGain);
SetState(ItemUpdateState.Changed, owner);
owner.UpdateCriteria(CriteriaType.EarnArtifactXP, amount);
}
public ItemContext GetContext() { return (ItemContext)(int)m_itemData.Context; }
public void SetContext(ItemContext context) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Context), (byte)context); }
public void SetPetitionId(uint petitionId)
{
ItemEnchantment enchantmentField = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Enchantment, 0);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.ID), petitionId);
}
public void SetPetitionNumSignatures(uint signatures)
{
ItemEnchantment enchantmentField = m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Enchantment, 0);
SetUpdateFieldValue(enchantmentField.ModifyValue(enchantmentField.Duration), signatures);
}
public void SetFixedLevel(uint level)
{
if (!_bonusData.HasFixedLevel || GetModifier(ItemModifier.TimewalkerLevel) != 0)
return;
if (_bonusData.PlayerLevelToItemLevelCurveId != 0)
{
var levels = Global.DB2Mgr.GetContentTuningData(_bonusData.ContentTuningId, 0, true);
if (levels.HasValue)
level = (uint)Math.Min(Math.Max((short)level, levels.Value.MinLevel), levels.Value.MaxLevel);
SetModifier(ItemModifier.TimewalkerLevel, level);
}
}
public int GetRequiredLevel()
{
int fixedLevel = (int)GetModifier(ItemModifier.TimewalkerLevel);
if (_bonusData.RequiredLevelCurve != 0)
return (int)Global.DB2Mgr.GetCurveValueAt(_bonusData.RequiredLevelCurve, fixedLevel);
if (_bonusData.RequiredLevelOverride != 0)
return _bonusData.RequiredLevelOverride;
if (_bonusData.HasFixedLevel && _bonusData.PlayerLevelToItemLevelCurveId != 0)
return fixedLevel;
return _bonusData.RequiredLevel;
}
public override string GetDebugInfo()
{
return $"{base.GetDebugInfo()}\nOwner: {GetOwnerGUID()} Count: {GetCount()} BagSlot: {GetBagSlot()} Slot: {GetSlot()} Equipped: {IsEquipped()}";
}
public static Item NewItemOrBag(ItemTemplate proto)
{
if (proto.GetInventoryType() == InventoryType.Bag)
return new Bag();
if (Global.DB2Mgr.IsAzeriteItem(proto.GetId()))
return new AzeriteItem();
if (Global.DB2Mgr.GetAzeriteEmpoweredItem(proto.GetId()) != null)
return new AzeriteEmpoweredItem();
return new Item();
}
public static void AddItemsSetItem(Player player, Item item)
{
ItemTemplate proto = item.GetTemplate();
uint setid = proto.GetItemSet();
ItemSetRecord set = CliDB.ItemSetStorage.LookupByKey(setid);
if (set == null)
{
Log.outError(LogFilter.Sql, "Item set {0} for item (id {1}) not found, mods not applied.", setid, proto.GetId());
return;
}
if (set.RequiredSkill != 0 && player.GetSkillValue((SkillType)set.RequiredSkill) < set.RequiredSkillRank)
return;
if (set.HasFlag(ItemSetFlags.LegacyInactive))
return;
// Check player level for heirlooms
if (Global.DB2Mgr.GetHeirloomByItemId(item.GetEntry()) != null)
{
if (item.GetBonus().PlayerLevelToItemLevelCurveId != 0)
{
uint maxLevel = (uint)Global.DB2Mgr.GetCurveXAxisRange(item.GetBonus().PlayerLevelToItemLevelCurveId).Item2;
var contentTuning = Global.DB2Mgr.GetContentTuningData(item.GetBonus().ContentTuningId, player.m_playerData.CtrOptions._value.ConditionalFlags, true);
if (contentTuning.HasValue)
maxLevel = Math.Min(maxLevel, (uint)contentTuning.Value.MaxLevel);
if (player.GetLevel() > maxLevel)
return;
}
}
ItemSetEffect eff = null;
for (int x = 0; x < player.ItemSetEff.Count; ++x)
{
if (player.ItemSetEff[x]?.ItemSetID == setid)
{
eff = player.ItemSetEff[x];
break;
}
}
if (eff == null)
{
eff = new ItemSetEffect();
eff.ItemSetID = setid;
int x = 0;
for (; x < player.ItemSetEff.Count; ++x)
if (player.ItemSetEff[x] == null)
break;
if (x < player.ItemSetEff.Count)
player.ItemSetEff[x] = eff;
else
player.ItemSetEff.Add(eff);
}
eff.EquippedItems.Add(item);
List<ItemSetSpellRecord> itemSetSpells = Global.DB2Mgr.GetItemSetSpells(setid);
foreach (var itemSetSpell in itemSetSpells)
{
//not enough for spell
if (itemSetSpell.Threshold > eff.EquippedItems.Count)
continue;
if (eff.SetBonuses.Contains(itemSetSpell))
continue;
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(itemSetSpell.SpellID, Difficulty.None);
if (spellInfo == null)
{
Log.outError(LogFilter.Player, "WORLD: unknown spell id {0} in items set {1} effects", itemSetSpell.SpellID, setid);
continue;
}
eff.SetBonuses.Add(itemSetSpell);
// spell cast only if fit form requirement, in other case will cast at form change
if (itemSetSpell.ChrSpecID == 0 || (ChrSpecialization)itemSetSpell.ChrSpecID == player.GetPrimarySpecialization())
player.ApplyEquipSpell(spellInfo, null, true);
}
}
public static void RemoveItemsSetItem(Player player, Item item)
{
uint setid = item.GetTemplate().GetItemSet();
ItemSetRecord set = CliDB.ItemSetStorage.LookupByKey(setid);
if (set == null)
{
Log.outError(LogFilter.Sql, $"Item set {setid} for item {item.GetEntry()} not found, mods not removed.");
return;
}
ItemSetEffect eff = null;
int setindex = 0;
for (; setindex < player.ItemSetEff.Count; setindex++)
{
if (player.ItemSetEff[setindex] != null && player.ItemSetEff[setindex].ItemSetID == setid)
{
eff = player.ItemSetEff[setindex];
break;
}
}
// can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
if (eff == null)
return;
eff.EquippedItems.Remove(item);
List<ItemSetSpellRecord> itemSetSpells = Global.DB2Mgr.GetItemSetSpells(setid);
foreach (ItemSetSpellRecord itemSetSpell in itemSetSpells)
{
// enough for spell
if (itemSetSpell.Threshold <= eff.EquippedItems.Count)
continue;
if (!eff.SetBonuses.Contains(itemSetSpell))
continue;
player.ApplyEquipSpell(Global.SpellMgr.GetSpellInfo(itemSetSpell.SpellID, Difficulty.None), null, false);
eff.SetBonuses.Remove(itemSetSpell);
}
if (eff.EquippedItems.Empty()) //all items of a set were removed
{
Cypher.Assert(eff == player.ItemSetEff[setindex]);
player.ItemSetEff[setindex] = null;
}
}
public BonusData GetBonus() { return _bonusData; }
public override ObjectGuid GetOwnerGUID() { return m_itemData.Owner; }
public void SetOwnerGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Owner), guid); }
public ObjectGuid GetContainedIn() { return m_itemData.ContainedIn; }
public void SetContainedIn(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ContainedIn), guid); }
public ObjectGuid GetCreator() { return m_itemData.Creator; }
public void SetCreator(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Creator), guid); }
public ObjectGuid GetGiftCreator() { return m_itemData.GiftCreator; }
public void SetGiftCreator(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.GiftCreator), guid); }
void SetExpiration(uint expiration) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Expiration), expiration); }
public ItemBondingType GetBonding() { return _bonusData.Bonding; }
public void SetBinding(bool val)
{
if (val)
SetItemFlag(ItemFieldFlags.Soulbound);
else
RemoveItemFlag(ItemFieldFlags.Soulbound);
}
public bool IsSoulBound() { return HasItemFlag(ItemFieldFlags.Soulbound); }
public bool IsBoundAccountWide() { return GetTemplate().HasFlag(ItemFlags.IsBoundToAccount); }
public bool IsBattlenetAccountBound() { return GetTemplate().HasFlag(ItemFlags2.BnetAccountTradeOk); }
public bool HasItemFlag(ItemFieldFlags flag) { return (m_itemData.DynamicFlags & (uint)flag) != 0; }
public void SetItemFlag(ItemFieldFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
public void RemoveItemFlag(ItemFieldFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
public void ReplaceAllItemFlags(ItemFieldFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
public bool HasItemZoneFlag(ItemZoneFlags flag) { return (m_itemData.ZoneFlags & (uint)flag) != 0; }
public void SetItemZoneFlag(ItemZoneFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ZoneFlags), (uint)flags); }
public void RemoveItemZoneFlag(ItemZoneFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ZoneFlags), (uint)flags); }
public void ReplaceAllItemZoneFlags(ItemZoneFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ZoneFlags), (uint)flags); }
public Bag ToBag() { return IsBag() ? this as Bag : null; }
public AzeriteItem ToAzeriteItem() { return IsAzeriteItem() ? this as AzeriteItem : null; }
public AzeriteEmpoweredItem ToAzeriteEmpoweredItem() { return IsAzeriteEmpoweredItem() ? this as AzeriteEmpoweredItem : null; }
public bool IsRefundable() { return HasItemFlag(ItemFieldFlags.Refundable); }
public bool IsBOPTradeable() { return HasItemFlag(ItemFieldFlags.BopTradeable); }
public bool IsWrapped() { return HasItemFlag(ItemFieldFlags.Wrapped); }
public bool IsLocked() { return !HasItemFlag(ItemFieldFlags.Unlocked); }
public bool IsBag() { return GetTemplate().GetInventoryType() == InventoryType.Bag; }
public bool IsAzeriteItem() { return GetTypeId() == TypeId.AzeriteItem; }
public bool IsAzeriteEmpoweredItem() { return GetTypeId() == TypeId.AzeriteEmpoweredItem; }
public bool IsCurrencyToken() { return GetTemplate().IsCurrencyToken(); }
public bool IsBroken() { return m_itemData.MaxDurability > 0 && m_itemData.Durability == 0; }
public void SetDurability(uint durability) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Durability), durability); }
public void SetMaxDurability(uint maxDurability) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.MaxDurability), maxDurability); }
public void SetInTrade(bool b = true) { mb_in_trade = b; }
public bool IsInTrade() { return mb_in_trade; }
public uint GetCount() { return m_itemData.StackCount; }
public uint GetMaxStackCount() { return GetTemplate().GetMaxStackSize(); }
public byte GetSlot() { return m_slot; }
public Bag GetContainer() { return m_container; }
public void SetSlot(byte slot) { m_slot = slot; }
public ushort GetPos() { return (ushort)(GetBagSlot() << 8 | GetSlot()); }
public void SetContainer(Bag container) { m_container = container; }
bool IsInBag() { return m_container != null; }
public uint GetItemRandomBonusListId() { return m_randomBonusListId; }
public uint GetEnchantmentId(EnchantmentSlot slot) { return m_itemData.Enchantment[(int)slot].ID; }
public uint GetEnchantmentDuration(EnchantmentSlot slot) { return m_itemData.Enchantment[(int)slot].Duration; }
public int GetEnchantmentCharges(EnchantmentSlot slot) { return m_itemData.Enchantment[(int)slot].Charges; }
public void SetCreatePlayedTime(uint createPlayedTime) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.CreatePlayedTime), createPlayedTime); }
public void SetCreateTime(long createTime) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.CreateTime), createTime); }
public string GetText() { return m_text; }
public void SetText(string text) { m_text = text; }
public ItemUpdateState GetState() { return uState; }
public bool IsInUpdateQueue() { return uQueuePos != -1; }
public int GetQueuePos() { return uQueuePos; }
public void FSetState(ItemUpdateState state)// forced
{
uState = state;
}
public override bool HasQuest(uint quest_id) { return GetTemplate().GetStartQuest() == quest_id; }
public override bool HasInvolvedQuest(uint quest_id) { return false; }
public bool IsPotion() { return GetTemplate().IsPotion(); }
public bool IsVellum() { return GetTemplate().IsVellum(); }
public bool IsConjuredConsumable() { return GetTemplate().IsConjuredConsumable(); }
public bool IsRangedWeapon() { return GetTemplate().IsRangedWeapon(); }
public ItemQuality GetQuality() { return _bonusData.Quality; }
public int GetItemStatType(uint index)
{
Cypher.Assert(index < ItemConst.MaxStats);
return _bonusData.ItemStatType[index];
}
public uint GetSocketColor(uint index)
{
Cypher.Assert(index < ItemConst.MaxGemSockets);
return _bonusData.socketColor[index];
}
public uint GetAppearanceModId() { return m_itemData.ItemAppearanceModID; }
public void SetAppearanceModId(uint appearanceModId) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemAppearanceModID), (byte)appearanceModId); }
public float GetRepairCostMultiplier() { return _bonusData.RepairCostMultiplier; }
public uint GetScalingContentTuningId() { return _bonusData.ContentTuningId; }
public void SetRefundRecipient(ObjectGuid guid) { m_refundRecipient = guid; }
public void SetPaidMoney(ulong money) { m_paidMoney = money; }
public void SetPaidExtendedCost(uint iece) { m_paidExtendedCost = iece; }
public ObjectGuid GetRefundRecipient() { return m_refundRecipient; }
public ulong GetPaidMoney() { return m_paidMoney; }
public uint GetPaidExtendedCost() { return m_paidExtendedCost; }
public uint GetScriptId() { return GetTemplate().ScriptId; }
public ObjectGuid GetChildItem() { return m_childItem; }
public void SetChildItem(ObjectGuid childItem) { m_childItem = childItem; }
public ItemEffectRecord[] GetEffects() { return _bonusData.Effects[0.._bonusData.EffectCount]; }
public override Loot GetLootForPlayer(Player player) { return loot; }
//Static
public static bool ItemCanGoIntoBag(ItemTemplate pProto, ItemTemplate pBagProto)
{
if (pProto == null || pBagProto == null)
return false;
switch (pBagProto.GetClass())
{
case ItemClass.Container:
switch ((ItemSubClassContainer)pBagProto.GetSubClass())
{
case ItemSubClassContainer.Container:
return true;
case ItemSubClassContainer.SoulContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.SoulShards))
return false;
return true;
case ItemSubClassContainer.HerbContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.Herbs))
return false;
return true;
case ItemSubClassContainer.EnchantingContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.EnchantingSupp))
return false;
return true;
case ItemSubClassContainer.MiningContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.MiningSupp))
return false;
return true;
case ItemSubClassContainer.EngineeringContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.EngineeringSupp))
return false;
return true;
case ItemSubClassContainer.GemContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.Gems))
return false;
return true;
case ItemSubClassContainer.LeatherworkingContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.LeatherworkingSupp))
return false;
return true;
case ItemSubClassContainer.InscriptionContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.InscriptionSupp))
return false;
return true;
case ItemSubClassContainer.TackleContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.FishingSupp))
return false;
return true;
case ItemSubClassContainer.CookingContainer:
if (!pProto.GetBagFamily().HasAnyFlag(BagFamilyMask.CookingSupp))
return false;
return true;
case ItemSubClassContainer.ReagentContainer:
return pProto.IsCraftingReagent();
default:
return false;
}
//can remove?
case ItemClass.Quiver:
switch ((ItemSubClassQuiver)pBagProto.GetSubClass())
{
case ItemSubClassQuiver.Quiver:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.Arrows))
return false;
return true;
case ItemSubClassQuiver.AmmoPouch:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.Bullets))
return false;
return true;
default:
return false;
}
}
return false;
}
public static uint ItemSubClassToDurabilityMultiplierId(ItemClass ItemClass, uint ItemSubClass)
{
switch (ItemClass)
{
case ItemClass.Weapon: return ItemSubClass;
case ItemClass.Armor: return ItemSubClass + 21;
}
return 0;
}
#region Fields
public ItemData m_itemData;
public bool m_lootGenerated;
public Loot loot;
internal BonusData _bonusData;
ItemUpdateState uState;
uint m_paidExtendedCost;
ulong m_paidMoney;
ObjectGuid m_refundRecipient;
byte m_slot;
Bag m_container;
int uQueuePos;
string m_text;
bool mb_in_trade;
List<ObjectGuid> allowedGUIDs = new();
uint m_randomBonusListId; // store separately to easily find which bonus list is the one randomly given for stat rerolling
ObjectGuid m_childItem;
Dictionary<uint, ushort> m_artifactPowerIdToIndex = new();
Array<uint> m_gemScalingLevels = new(ItemConst.MaxGemSockets);
#endregion
class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
{
Item Owner;
ObjectFieldData ObjectMask = new();
ItemData ItemMask = new();
public ValuesUpdateForPlayerWithMaskSender(Item owner)
{
Owner = owner;
}
public void Invoke(Player player)
{
UpdateData udata = new(Owner.GetMapId());
Owner.BuildValuesUpdateForPlayerWithMask(udata, ObjectMask.GetUpdateMask(), ItemMask.GetUpdateMask(), player);
udata.BuildPacket(out UpdateObject packet);
player.SendPacket(packet);
}
}
}
public class ItemPosCount
{
public ItemPosCount(ushort _pos, uint _count)
{
pos = _pos;
count = _count;
}
public bool IsContainedIn(List<ItemPosCount> vec)
{
foreach (var posCount in vec)
if (posCount.pos == pos)
return true;
return false;
}
public ushort pos;
public uint count;
}
public class ItemSetEffect
{
public uint ItemSetID;
public List<Item> EquippedItems = new();
public List<ItemSetSpellRecord> SetBonuses = new();
}
public class BonusData
{
public BonusData(ItemTemplate proto)
{
if (proto == null)
return;
Quality = proto.GetQuality();
ItemLevelBonus = 0;
RequiredLevel = proto.GetBaseRequiredLevel();
for (uint i = 0; i < ItemConst.MaxStats; ++i)
{
ItemStatType[i] = proto.GetStatModifierBonusStat(i);
StatPercentEditor[i] = proto.GetStatPercentEditor(i);
ItemStatSocketCostMultiplier[i] = proto.GetStatPercentageOfSocket(i);
}
for (uint i = 0; i < ItemConst.MaxGemSockets; ++i)
{
socketColor[i] = (uint)proto.GetSocketColor(i);
GemItemLevelBonus[i] = 0;
GemRelicType[i] = -1;
GemRelicRankBonus[i] = 0;
}
Bonding = proto.GetBonding();
AppearanceModID = 0;
RepairCostMultiplier = 1.0f;
ContentTuningId = proto.GetScalingStatContentTuning();
PlayerLevelToItemLevelCurveId = proto.GetPlayerLevelToItemLevelCurveId();
RelicType = -1;
HasFixedLevel = false;
RequiredLevelOverride = 0;
AzeriteTierUnlockSetId = 0;
AzeriteEmpoweredItemRecord azeriteEmpoweredItem = Global.DB2Mgr.GetAzeriteEmpoweredItem(proto.GetId());
if (azeriteEmpoweredItem != null)
AzeriteTierUnlockSetId = azeriteEmpoweredItem.AzeriteTierUnlockSetID;
EffectCount = 0;
foreach (ItemEffectRecord itemEffect in proto.Effects)
Effects[EffectCount++] = itemEffect;
for (int i = EffectCount; i < Effects.Length; ++i)
Effects[i] = null;
CanDisenchant = !proto.HasFlag(ItemFlags.NoDisenchant);
CanScrap = proto.HasFlag(ItemFlags4.Scrapable);
_state.SuffixPriority = int.MaxValue;
_state.AppearanceModPriority = int.MaxValue;
_state.DisenchantLootPriority = int.MaxValue;
_state.ScalingStatDistributionPriority = int.MaxValue;
_state.AzeriteTierUnlockSetPriority = int.MaxValue;
_state.RequiredLevelCurvePriority = int.MaxValue;
_state.HasQualityBonus = false;
}
public BonusData(ItemInstance itemInstance) : this(Global.ObjectMgr.GetItemTemplate(itemInstance.ItemID))
{
if (itemInstance.ItemBonus != null)
{
foreach (uint bonusListID in itemInstance.ItemBonus.BonusListIDs)
AddBonusList(bonusListID);
}
}
public void AddBonusList(uint bonusListId)
{
foreach (var bonus in ItemBonusMgr.GetItemBonuses(bonusListId))
AddBonus(bonus.BonusType, bonus.Value);
}
public void AddBonus(ItemBonusType type, int[] values)
{
switch (type)
{
case ItemBonusType.ItemLevel:
ItemLevelBonus += values[0];
break;
case ItemBonusType.Stat:
{
uint statIndex;
for (statIndex = 0; statIndex < ItemConst.MaxStats; ++statIndex)
if (ItemStatType[statIndex] == values[0] || ItemStatType[statIndex] == -1)
break;
if (statIndex < ItemConst.MaxStats)
{
ItemStatType[statIndex] = values[0];
StatPercentEditor[statIndex] += values[1];
}
break;
}
case ItemBonusType.Quality:
if (!_state.HasQualityBonus)
{
Quality = (ItemQuality)values[0];
_state.HasQualityBonus = true;
}
else if ((uint)Quality < values[0])
Quality = (ItemQuality)values[0];
break;
case ItemBonusType.Suffix:
if (values[1] < _state.SuffixPriority)
{
Suffix = (uint)values[0];
_state.SuffixPriority = values[1];
}
break;
case ItemBonusType.Socket:
{
uint socketCount = (uint)values[0];
for (uint i = 0; i < ItemConst.MaxGemSockets && socketCount != 0; ++i)
{
if (socketColor[i] == 0)
{
socketColor[i] = (uint)values[1];
--socketCount;
}
}
break;
}
case ItemBonusType.Appearance:
if (values[1] < _state.AppearanceModPriority)
{
AppearanceModID = Convert.ToUInt32(values[0]);
_state.AppearanceModPriority = values[1];
}
break;
case ItemBonusType.RequiredLevel:
RequiredLevel += values[0];
break;
case ItemBonusType.RepairCostMuliplier:
RepairCostMultiplier *= Convert.ToSingle(values[0]) * 0.01f;
break;
case ItemBonusType.ScalingStatDistribution:
case ItemBonusType.ScalingStatDistributionFixed:
if (values[1] < _state.ScalingStatDistributionPriority)
{
ContentTuningId = (uint)values[2];
PlayerLevelToItemLevelCurveId = (uint)values[3];
_state.ScalingStatDistributionPriority = values[1];
HasFixedLevel = type == ItemBonusType.ScalingStatDistributionFixed;
}
break;
case ItemBonusType.DisenchantLootId:
if (values[1] < _state.DisenchantLootPriority)
{
DisenchantLootId = (uint)values[0];
_state.DisenchantLootPriority = values[1];
}
break;
case ItemBonusType.Bounding:
Bonding = (ItemBondingType)values[0];
break;
case ItemBonusType.RelicType:
RelicType = values[0];
break;
case ItemBonusType.OverrideRequiredLevel:
RequiredLevelOverride = values[0];
break;
case ItemBonusType.AzeriteTierUnlockSet:
if (values[1] < _state.AzeriteTierUnlockSetPriority)
{
AzeriteTierUnlockSetId = (uint)values[0];
_state.AzeriteTierUnlockSetPriority = values[1];
}
break;
case ItemBonusType.OverrideCanDisenchant:
CanDisenchant = values[0] != 0;
break;
case ItemBonusType.OverrideCanScrap:
CanScrap = values[0] != 0;
break;
case ItemBonusType.ItemEffectId:
ItemEffectRecord itemEffect = CliDB.ItemEffectStorage.LookupByKey(values[0]);
if (itemEffect != null)
Effects[EffectCount++] = itemEffect;
break;
case ItemBonusType.RequiredLevelCurve:
if (values[2] < _state.RequiredLevelCurvePriority)
{
RequiredLevelCurve = (uint)values[0];
_state.RequiredLevelCurvePriority = values[2];
if (values[1] != 0)
ContentTuningId = (uint)values[1];
}
break;
}
}
public ItemQuality Quality;
public int ItemLevelBonus;
public int RequiredLevel;
public int[] ItemStatType = new int[ItemConst.MaxStats];
public int[] StatPercentEditor = new int[ItemConst.MaxStats];
public float[] ItemStatSocketCostMultiplier = new float[ItemConst.MaxStats];
public uint[] socketColor = new uint[ItemConst.MaxGemSockets];
public ItemBondingType Bonding;
public uint AppearanceModID;
public float RepairCostMultiplier;
public uint ContentTuningId;
public uint PlayerLevelToItemLevelCurveId;
public uint DisenchantLootId;
public uint[] GemItemLevelBonus = new uint[ItemConst.MaxGemSockets];
public int[] GemRelicType = new int[ItemConst.MaxGemSockets];
public ushort[] GemRelicRankBonus = new ushort[ItemConst.MaxGemSockets];
public int RelicType;
public int RequiredLevelOverride;
public uint AzeriteTierUnlockSetId;
public uint Suffix;
public uint RequiredLevelCurve;
public ItemEffectRecord[] Effects = new ItemEffectRecord[13];
public int EffectCount;
public bool CanDisenchant;
public bool CanScrap;
public bool HasFixedLevel;
State _state;
struct State
{
public int SuffixPriority;
public int AppearanceModPriority;
public int DisenchantLootPriority;
public int ScalingStatDistributionPriority;
public int AzeriteTierUnlockSetPriority;
public int RequiredLevelCurvePriority;
public bool HasQualityBonus;
}
}
public class ArtifactPowerData
{
public uint ArtifactPowerId;
public byte PurchasedRank;
public byte CurrentRankWithBonus;
}
class ArtifactData
{
public ulong Xp;
public uint ArtifactAppearanceId;
public uint ArtifactTierId;
public List<ArtifactPowerData> ArtifactPowers = new();
}
public class AzeriteEmpoweredData
{
public int[] SelectedAzeritePowers = new int[SharedConst.MaxAzeriteEmpoweredTier];
}
class ItemAdditionalLoadInfo
{
public ArtifactData Artifact;
public AzeriteData AzeriteItem;
public AzeriteEmpoweredData AzeriteEmpoweredItem;
public static void Init(Dictionary<ulong, ItemAdditionalLoadInfo> loadInfo, SQLResult artifactResult, SQLResult azeriteItemResult, SQLResult azeriteItemMilestonePowersResult,
SQLResult azeriteItemUnlockedEssencesResult, SQLResult azeriteEmpoweredItemResult)
{
ItemAdditionalLoadInfo GetOrCreateLoadInfo(ulong guid)
{
if (!loadInfo.ContainsKey(guid))
loadInfo[guid] = new ItemAdditionalLoadInfo();
return loadInfo[guid];
}
if (!artifactResult.IsEmpty())
{
do
{
ItemAdditionalLoadInfo info = GetOrCreateLoadInfo(artifactResult.Read<ulong>(0));
if (info.Artifact == null)
info.Artifact = new ArtifactData();
info.Artifact.Xp = artifactResult.Read<ulong>(1);
info.Artifact.ArtifactAppearanceId = artifactResult.Read<uint>(2);
info.Artifact.ArtifactTierId = artifactResult.Read<uint>(3);
ArtifactPowerData artifactPowerData = new();
artifactPowerData.ArtifactPowerId = artifactResult.Read<uint>(4);
artifactPowerData.PurchasedRank = artifactResult.Read<byte>(5);
ArtifactPowerRecord artifactPower = CliDB.ArtifactPowerStorage.LookupByKey(artifactPowerData.ArtifactPowerId);
if (artifactPower != null)
{
uint maxRank = artifactPower.MaxPurchasableRank;
// allow ARTIFACT_POWER_FLAG_FINAL to overflow maxrank here - needs to be handled in Item::CheckArtifactUnlock (will refund artifact power)
if (artifactPower.HasFlag(ArtifactPowerFlag.MaxRankWithTier) && artifactPower.Tier < info.Artifact.ArtifactTierId)
maxRank += info.Artifact.ArtifactTierId - artifactPower.Tier;
if (artifactPowerData.PurchasedRank > maxRank)
artifactPowerData.PurchasedRank = (byte)maxRank;
artifactPowerData.CurrentRankWithBonus = (byte)((artifactPower.Flags & (byte)ArtifactPowerFlag.First) == (byte)ArtifactPowerFlag.First ? 1 : 0);
info.Artifact.ArtifactPowers.Add(artifactPowerData);
}
} while (artifactResult.NextRow());
}
if (!azeriteItemResult.IsEmpty())
{
do
{
ItemAdditionalLoadInfo info = GetOrCreateLoadInfo(azeriteItemResult.Read<ulong>(0));
if (info.AzeriteItem == null)
info.AzeriteItem = new AzeriteData();
info.AzeriteItem.Xp = azeriteItemResult.Read<ulong>(1);
info.AzeriteItem.Level = azeriteItemResult.Read<uint>(2);
info.AzeriteItem.KnowledgeLevel = azeriteItemResult.Read<uint>(3);
for (int i = 0; i < info.AzeriteItem.SelectedAzeriteEssences.Length; ++i)
{
info.AzeriteItem.SelectedAzeriteEssences[i] = new();
uint specializationId = azeriteItemResult.Read<uint>(4 + i * 4);
if (!CliDB.ChrSpecializationStorage.ContainsKey(specializationId))
continue;
info.AzeriteItem.SelectedAzeriteEssences[i].SpecializationId = specializationId;
for (int j = 0; j < SharedConst.MaxAzeriteEssenceSlot; ++j)
{
AzeriteEssenceRecord azeriteEssence = CliDB.AzeriteEssenceStorage.LookupByKey(azeriteItemResult.Read<uint>(5 + i * 5 + j));
if (azeriteEssence == null || !Global.DB2Mgr.IsSpecSetMember(azeriteEssence.SpecSetID, specializationId))
continue;
info.AzeriteItem.SelectedAzeriteEssences[i].AzeriteEssenceId[j] = azeriteEssence.Id;
}
}
} while (azeriteItemResult.NextRow());
}
if (!azeriteItemMilestonePowersResult.IsEmpty())
{
do
{
ItemAdditionalLoadInfo info = GetOrCreateLoadInfo(azeriteItemMilestonePowersResult.Read<ulong>(0));
if (info.AzeriteItem == null)
info.AzeriteItem = new AzeriteData();
info.AzeriteItem.AzeriteItemMilestonePowers.Add(azeriteItemMilestonePowersResult.Read<uint>(1));
}
while (azeriteItemMilestonePowersResult.NextRow());
}
if (!azeriteItemUnlockedEssencesResult.IsEmpty())
{
do
{
AzeriteEssencePowerRecord azeriteEssencePower = Global.DB2Mgr.GetAzeriteEssencePower(azeriteItemUnlockedEssencesResult.Read<uint>(1), azeriteItemUnlockedEssencesResult.Read<uint>(2));
if (azeriteEssencePower != null)
{
ItemAdditionalLoadInfo info = GetOrCreateLoadInfo(azeriteItemUnlockedEssencesResult.Read<ulong>(0));
if (info.AzeriteItem == null)
info.AzeriteItem = new AzeriteData();
info.AzeriteItem.UnlockedAzeriteEssences.Add(azeriteEssencePower);
}
}
while (azeriteItemUnlockedEssencesResult.NextRow());
}
if (!azeriteEmpoweredItemResult.IsEmpty())
{
do
{
ItemAdditionalLoadInfo info = GetOrCreateLoadInfo(azeriteEmpoweredItemResult.Read<ulong>(0));
if (info.AzeriteEmpoweredItem == null)
info.AzeriteEmpoweredItem = new AzeriteEmpoweredData();
for (int i = 0; i < SharedConst.MaxAzeriteEmpoweredTier; ++i)
if (CliDB.AzeritePowerStorage.ContainsKey(azeriteEmpoweredItemResult.Read<int>(1 + i)))
info.AzeriteEmpoweredItem.SelectedAzeritePowers[i] = azeriteEmpoweredItemResult.Read<int>(1 + i);
} while (azeriteEmpoweredItemResult.NextRow());
}
}
}
[StructLayout(LayoutKind.Sequential)]
public class ItemDynamicFieldGems
{
public uint ItemId;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public ushort[] BonusListIDs = new ushort[16];
public byte Context;
}
}