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CypherCore/Source/Scripts/Spells/Monk.cs
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769 lines
25 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the Gnu General Public License. See License file in the project root for full license information.
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Movement;
using Game.Scripting;
using Game.Spells;
using System.Collections.Generic;
namespace Scripts.Spells.Monk;
struct SpellIds
{
public const uint BurstOfLifeTalent = 399226;
public const uint BurstOfLifeHeal = 399230;
public const uint CalmingCoalescence = 388220;
public const uint CombatConditioning = 128595;
public const uint CracklingJadeLightningChannel = 117952;
public const uint CracklingJadeLightningChiProc = 123333;
public const uint CracklingJadeLightningKnockback = 117962;
public const uint CracklingJadeLightningKnockbackCd = 117953;
public const uint EnvelopingMist = 124682;
public const uint JadeWalk = 450552;
public const uint MistsOfLife = 388548;
public const uint MortalWounds = 115804;
public const uint PowerStrikeProc = 129914;
public const uint PowerStrikeEnergize = 121283;
public const uint PressurePoints = 450432;
public const uint ProvokeSingleTarget = 116189;
public const uint ProvokeAoe = 118635;
public const uint NoFeatherFall = 79636;
public const uint OpenPalmStrikesTalent = 392970;
public const uint RenewingMist = 119611;
public const uint RollBackward = 109131;
public const uint RollForward = 107427;
public const uint SaveThemAllHealBonus = 390105;
public const uint SongOfChiJiStun = 198909;
public const uint SoothingMist = 115175;
public const uint StanceOfTheSpiritedCrane = 154436;
public const uint StaggerDamageAura = 124255;
public const uint StaggerHeavy = 124273;
public const uint StaggerLight = 124275;
public const uint StaggerModerate = 124274;
public const uint SurgingMistHeal = 116995;
// Utility for stagger scripts
public static Aura FindExistingStaggerEffect(Unit unit)
{
Aura auraLight = unit.GetAura(StaggerLight);
if (auraLight != null)
return auraLight;
Aura auraModerate = unit.GetAura(StaggerModerate);
if (auraModerate != null)
return auraModerate;
Aura auraHeavy = unit.GetAura(StaggerHeavy);
if (auraHeavy != null)
return auraHeavy;
return null;
}
}
[Script] // 399226 - Burst of Life (attached to 116849 - Life Cocoon)
class spell_monk_burst_of_life : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BurstOfLifeHeal)
&& ValidateSpellEffect((SpellIds.BurstOfLifeTalent, 0));
}
public override bool Load()
{
Unit caster = GetCaster();
return caster != null && caster.HasAuraEffect(SpellIds.BurstOfLifeTalent, 0);
}
void AfterRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
AuraRemoveMode removeMode = GetTargetApplication().GetRemoveMode();
if (removeMode != AuraRemoveMode.Expire && (removeMode != AuraRemoveMode.EnemySpell || aurEff.GetAmount() != 0))
return;
Unit caster = GetCaster();
if (caster == null)
return;
AuraEffect burstOfLife = caster.GetAuraEffect(SpellIds.BurstOfLifeTalent, 0);
if (burstOfLife == null)
return;
caster.CastSpell(GetTarget(), SpellIds.BurstOfLifeHeal, new CastSpellExtraArgs()
{
TriggerFlags = TriggerCastFlags.IgnoreCastInProgress | TriggerCastFlags.DontReportCastError,
SpellValueOverrides = [new(SpellValueMod.MaxTargets, burstOfLife.GetAmount())]
});
}
public override void Register()
{
AfterEffectRemove.Add(new(AfterRemove, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.Real));
}
}
[Script] // 399230 - Burst of Life
class spell_monk_burst_of_life_heal : SpellScript
{
void FilterTargets(List<WorldObject> targets)
{
SelectRandomInjuredTargets(targets, GetSpellValue().MaxAffectedTargets, true, GetExplTargetUnit());
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new(FilterTargets, 1, Targets.UnitDestAreaAlly));
}
}
[Script] // 117952 - Crackling Jade Lightning
class spell_monk_crackling_jade_lightning : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.StanceOfTheSpiritedCrane, SpellIds.CracklingJadeLightningChiProc);
}
void OnTick(AuraEffect aurEff)
{
Unit caster = GetCaster();
if (caster != null)
if (caster.HasAura(SpellIds.StanceOfTheSpiritedCrane))
caster.CastSpell(caster, SpellIds.CracklingJadeLightningChiProc, TriggerCastFlags.FullMask);
}
public override void Register()
{
OnEffectPeriodic.Add(new(OnTick, 0, AuraType.PeriodicDamage));
}
}
[Script] // 117959 - Crackling Jade Lightning
class spell_monk_crackling_jade_lightning_knockback_proc_aura : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.CracklingJadeLightningKnockback, SpellIds.CracklingJadeLightningKnockbackCd);
}
bool CheckProc(ProcEventInfo eventInfo)
{
if (GetTarget().HasAura(SpellIds.CracklingJadeLightningKnockbackCd))
return false;
if (eventInfo.GetActor().HasAura(SpellIds.CracklingJadeLightningChannel, GetTarget().GetGUID()))
return false;
Spell currentChanneledSpell = GetTarget().GetCurrentSpell(CurrentSpellTypes.Channeled);
if (currentChanneledSpell == null || currentChanneledSpell.GetSpellInfo().Id != SpellIds.CracklingJadeLightningChannel)
return false;
return true;
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
GetTarget().CastSpell(eventInfo.GetActor(), SpellIds.CracklingJadeLightningKnockback, TriggerCastFlags.FullMask);
GetTarget().CastSpell(GetTarget(), SpellIds.CracklingJadeLightningKnockbackCd, TriggerCastFlags.FullMask);
}
public override void Register()
{
DoCheckProc.Add(new(CheckProc));
OnEffectProc.Add(new(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 450553 - Jade Walk
class spell_monk_jade_walk : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.JadeWalk);
}
void HandlePeriodicTick(AuraEffect aurEff)
{
Unit target = GetTarget();
if (!target.IsInCombat())
{
target.CastSpell(target, SpellIds.JadeWalk, new CastSpellExtraArgs()
{
TriggerFlags = TriggerCastFlags.IgnoreCastInProgress | TriggerCastFlags.DontReportCastError,
TriggeringAura = aurEff,
});
}
else
target.RemoveAurasDueToSpell(SpellIds.JadeWalk);
}
public override void Register()
{
OnEffectPeriodic.Add(new(HandlePeriodicTick, 0, AuraType.PeriodicTriggerSpell));
}
}
[Script] // 116849 - Life Cocoon
class spell_monk_life_cocoon : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.CalmingCoalescence);
}
void CalculateAbsorb(uint effIndex)
{
int absorb = (int)GetCaster().CountPctFromMaxHealth(GetEffectValue());
Player player = GetCaster().ToPlayer();
if (player != null)
MathFunctions.AddPct(ref absorb, player.GetRatingBonusValue(CombatRating.VersatilityHealingDone));
AuraEffect calmingCoalescence = GetCaster().GetAuraEffect(SpellIds.CalmingCoalescence, 0, GetCaster().GetGUID());
if (calmingCoalescence != null)
{
MathFunctions.AddPct(ref absorb, calmingCoalescence.GetAmount());
calmingCoalescence.GetBase().Remove();
}
GetSpell().SetSpellValue(new(SpellValueMod.BasePoint0, absorb));
}
public override void Register()
{
OnEffectLaunch.Add(new(CalculateAbsorb, 2, SpellEffectName.Dummy));
}
}
[Script] // 388548 - Mists of Life (attached to 116849 - Life Cocoon)
class spell_monk_mists_of_life : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.MistsOfLife, SpellIds.RenewingMist, SpellIds.EnvelopingMist);
}
public override bool Load()
{
return GetCaster().HasAuraEffect(SpellIds.MistsOfLife, 0);
}
void HandleEffectApply(uint effIndex)
{
Unit caster = GetCaster();
Unit target = GetHitUnit();
CastSpellExtraArgs args = new();
args.SetTriggerFlags(TriggerCastFlags.IgnoreGCD | TriggerCastFlags.IgnorePowerCost | TriggerCastFlags.IgnoreCastInProgress | TriggerCastFlags.IgnoreCastTime | TriggerCastFlags.DontReportCastError);
args.SetTriggeringSpell(GetSpell());
caster.CastSpell(target, SpellIds.RenewingMist, args);
caster.CastSpell(target, SpellIds.EnvelopingMist, args);
}
public override void Register()
{
OnEffectHitTarget.Add(new(HandleEffectApply, 0, SpellEffectName.ApplyAura));
}
}
[Script] // 392972 - Open Palm Strikes
class spell_monk_open_palm_strikes : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellEffect((SpellIds.OpenPalmStrikesTalent, 1));
}
bool CheckProc(AuraEffect aurEff, ProcEventInfo procInfo)
{
AuraEffect talent = GetTarget().GetAuraEffect(SpellIds.OpenPalmStrikesTalent, 1);
return talent != null && RandomHelper.randChance(talent.GetAmount());
}
public override void Register()
{
DoCheckEffectProc.Add(new(CheckProc, 0, AuraType.ProcTriggerSpell));
}
}
[Script] // 121817 - Power Strike
class spell_monk_power_strike_periodic : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.PowerStrikeProc);
}
void HandlePeriodic(AuraEffect aurEff)
{
GetTarget().CastSpell(GetTarget(), SpellIds.PowerStrikeProc, true);
}
public override void Register()
{
OnEffectPeriodic.Add(new(HandlePeriodic, 0, AuraType.PeriodicDummy));
}
}
[Script] // 129914 - Power Strike Proc
class spell_monk_power_strike_proc : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.PowerStrikeEnergize);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
GetTarget().CastSpell(GetTarget(), SpellIds.PowerStrikeEnergize, true);
}
public override void Register()
{
OnEffectProc.Add(new(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 115078 - Paralysis
class spell_monk_pressure_points : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.PressurePoints)
&& ValidateSpellEffect((spellInfo.Id, 2))
&& spellInfo.GetEffect(2).IsEffect(SpellEffectName.Dispel);
}
public override bool Load()
{
return !GetCaster().HasAura(SpellIds.PressurePoints);
}
void PreventDispel(ref WorldObject target)
{
target = null;
}
public override void Register()
{
OnObjectTargetSelect.Add(new(PreventDispel, 2, Targets.UnitTargetEnemy));
}
}
[Script] // 115546 - Provoke
class spell_monk_provoke : SpellScript
{
const uint BlackOxStatusEntry = 61146;
public override bool Validate(SpellInfo spellInfo)
{
if ((spellInfo.GetExplicitTargetMask() & SpellCastTargetFlags.UnitMask) == 0) // ensure GetExplTargetUnit() will return something meaningful during CheckCast
return false;
return ValidateSpellInfo(SpellIds.ProvokeSingleTarget, SpellIds.ProvokeAoe);
}
SpellCastResult CheckExplicitTarget()
{
if (GetExplTargetUnit().GetEntry() != BlackOxStatusEntry)
{
SpellInfo singleTarget = Global.SpellMgr.GetSpellInfo(SpellIds.ProvokeSingleTarget, GetCastDifficulty());
SpellCastResult singleTargetExplicitResult = singleTarget.CheckExplicitTarget(GetCaster(), GetExplTargetUnit());
if (singleTargetExplicitResult != SpellCastResult.SpellCastOk)
return singleTargetExplicitResult;
}
else if (GetExplTargetUnit().GetOwnerGUID() != GetCaster().GetGUID())
return SpellCastResult.BadTargets;
return SpellCastResult.SpellCastOk;
}
void HandleDummy(uint effIndex)
{
PreventHitDefaultEffect(effIndex);
if (GetHitUnit().GetEntry() != BlackOxStatusEntry)
GetCaster().CastSpell(GetHitUnit(), SpellIds.ProvokeSingleTarget, true);
else
GetCaster().CastSpell(GetHitUnit(), SpellIds.ProvokeAoe, true);
}
public override void Register()
{
OnCheckCast.Add(new(CheckExplicitTarget));
OnEffectHitTarget.Add(new(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 107428 - Rising Sun Kick
class spell_monk_rising_sun_kick : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.CombatConditioning, SpellIds.MortalWounds);
}
public override bool Load()
{
return GetCaster().HasAura(SpellIds.CombatConditioning);
}
void HandleOnHit(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.MortalWounds, new CastSpellExtraArgs()
{
TriggerFlags = TriggerCastFlags.IgnoreCastInProgress | TriggerCastFlags.DontReportCastError,
TriggeringSpell = GetSpell()
});
}
public override void Register()
{
OnEffectLaunchTarget.Add(new(HandleOnHit, 0, SpellEffectName.TriggerSpell));
}
}
[Script] // 109132 - Roll
class spell_monk_roll : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RollBackward, SpellIds.RollForward, SpellIds.NoFeatherFall);
}
SpellCastResult CheckCast()
{
if (GetCaster().HasUnitState(UnitState.Root))
return SpellCastResult.Rooted;
return SpellCastResult.SpellCastOk;
}
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetCaster(), GetCaster().HasUnitMovementFlag(MovementFlag.Backward) ? SpellIds.RollBackward : SpellIds.RollForward, TriggerCastFlags.IgnoreCastInProgress);
GetCaster().CastSpell(GetCaster(), SpellIds.NoFeatherFall, true);
}
public override void Register()
{
OnCheckCast.Add(new(CheckCast));
OnEffectHitTarget.Add(new(HandleDummy, 0, SpellEffectName.Dummy));
}
}
// 107427 - Roll
[Script] // 109131 - Roll (backward)
class spell_monk_roll_aura : AuraScript
{
void CalcMovementAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
{
amount += 100;
}
void CalcImmunityAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
{
amount -= 100;
}
void ChangeRunBackSpeed(AuraEffect aurEff, AuraEffectHandleModes mode)
{
GetTarget().SetSpeed(UnitMoveType.RunBack, GetTarget().GetSpeed(UnitMoveType.Run));
}
void RestoreRunBackSpeed(AuraEffect aurEff, AuraEffectHandleModes mode)
{
GetTarget().UpdateSpeed(UnitMoveType.RunBack);
}
public override void Register()
{
// Values need manual correction
DoEffectCalcAmount.Add(new(CalcMovementAmount, 0, AuraType.ModSpeedNoControl));
DoEffectCalcAmount.Add(new(CalcMovementAmount, 2, AuraType.ModMinimumSpeed));
DoEffectCalcAmount.Add(new(CalcImmunityAmount, 5, AuraType.MechanicImmunity));
DoEffectCalcAmount.Add(new(CalcImmunityAmount, 6, AuraType.MechanicImmunity));
// This is a special aura that sets backward run speed equal to forward speed
AfterEffectApply.Add(new(ChangeRunBackSpeed, 4, AuraType.UseNormalMovementSpeed, AuraEffectHandleModes.Real));
AfterEffectRemove.Add(new(RestoreRunBackSpeed, 4, AuraType.UseNormalMovementSpeed, AuraEffectHandleModes.Real));
}
}
[Script] // 389579 - Save Them All
class spell_monk_save_them_all : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SaveThemAllHealBonus)
&& ValidateSpellEffect((spellInfo.Id, 2));
}
bool CheckProc(ProcEventInfo eventInfo)
{
return eventInfo.GetActionTarget().HealthBelowPct(GetEffectInfo(2).CalcValue(eventInfo.GetActor()));
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
GetTarget().CastSpell(GetTarget(), SpellIds.SaveThemAllHealBonus, new CastSpellExtraArgs()
{
TriggerFlags = TriggerCastFlags.IgnoreCastInProgress | TriggerCastFlags.DontReportCastError,
TriggeringAura = aurEff
});
}
public override void Register()
{
DoCheckProc.Add(new(CheckProc));
OnEffectProc.Add(new(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 198898 - Song of Chi-Ji
class at_monk_song_of_chi_ji(AreaTrigger areatrigger) : AreaTriggerAI(areatrigger)
{
public override void OnInitialize()
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(at.GetSpellId(), Difficulty.None);
if (spellInfo == null)
return;
Unit caster = at.GetCaster();
if (caster == null)
return;
Position destPos = at.GetFirstCollisionPosition(spellInfo.GetMaxRange(false, caster), 0.0f);
PathGenerator path = new(at);
path.CalculatePath(destPos.GetPositionX(), destPos.GetPositionY(), destPos.GetPositionZ(), false);
at.InitSplines(path.GetPath());
}
public override void OnUnitEnter(Unit unit)
{
Unit caster = at.GetCaster();
if (caster != null)
if (caster.IsValidAttackTarget(unit))
caster.CastSpell(unit, SpellIds.SongOfChiJiStun, TriggerCastFlags.IgnoreCastInProgress | TriggerCastFlags.DontReportCastError);
}
}
[Script] // 115069 - Stagger
class spell_monk_stagger : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.StaggerLight, SpellIds.StaggerModerate, SpellIds.StaggerHeavy);
}
void AbsorbNormal(AuraEffect aurEff, DamageInfo dmgInfo, ref uint absorbAmount)
{
Absorb(dmgInfo, 1.0f);
}
void AbsorbMagic(AuraEffect aurEff, DamageInfo dmgInfo, ref uint absorbAmount)
{
AuraEffect effect = GetEffect(4);
if (effect == null)
return;
Absorb(dmgInfo, (float)effect.GetAmount() / 100.0f);
}
void Absorb(DamageInfo dmgInfo, float multiplier)
{
// Prevent default action (which would remove the aura)
PreventDefaultAction();
// make sure damage doesn't come from stagger damage spell StaggerDamageAura
SpellInfo dmgSpellInfo = dmgInfo.GetSpellInfo();
if (dmgSpellInfo != null)
if (dmgSpellInfo.Id == SpellIds.StaggerDamageAura)
return;
AuraEffect effect = GetEffect(0);
if (effect == null)
return;
Unit target = GetTarget();
float agility = target.GetStat(Stats.Agility);
float base1 = MathFunctions.CalculatePct(agility, (float)effect.GetAmount());
float K = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.ArmorConstant, target.GetLevel(), -2, 0, target.GetClass(), 0);
float newAmount = (base1 / (base1 + K));
newAmount *= multiplier;
// Absorb X percentage of the damage
float absorbAmount = (float)dmgInfo.GetDamage() * newAmount;
if (absorbAmount > 0)
{
uint tempAbsorb = (uint)absorbAmount;
dmgInfo.AbsorbDamage(ref tempAbsorb);
absorbAmount = tempAbsorb;
// Cast stagger and make it tick on each tick
AddAndRefreshStagger(absorbAmount);
}
}
public override void Register()
{
OnEffectAbsorb.Add(new(AbsorbNormal, 1));
OnEffectAbsorb.Add(new(AbsorbMagic, 2));
}
void AddAndRefreshStagger(float amount)
{
Unit target = GetTarget();
Aura auraStagger = SpellIds.FindExistingStaggerEffect(target);
if (auraStagger != null)
{
AuraEffect effStaggerRemaining = auraStagger.GetEffect(1);
if (effStaggerRemaining == null)
return;
float newAmount = effStaggerRemaining.GetAmount() + amount;
uint spellId = GetStaggerSpellId(target, newAmount);
if (spellId == effStaggerRemaining.GetSpellInfo().Id)
{
auraStagger.RefreshDuration();
effStaggerRemaining.ChangeAmount((int)newAmount, false, true);
}
else
{
// amount changed the stagger type so we need to change the stagger amount (e.g. from medium to light)
GetTarget().RemoveAura(auraStagger);
AddNewStagger(target, spellId, newAmount);
}
}
else
AddNewStagger(target, GetStaggerSpellId(target, amount), amount);
}
uint GetStaggerSpellId(Unit unit, float amount)
{
const float StaggerHeavy = 0.6f;
const float StaggerModerate = 0.3f;
float staggerPct = amount / (float)unit.GetMaxHealth();
return (staggerPct >= StaggerHeavy) ? SpellIds.StaggerHeavy :
(staggerPct >= StaggerModerate) ? SpellIds.StaggerModerate : SpellIds.StaggerLight;
}
void AddNewStagger(Unit unit, uint staggerSpellId, float staggerAmount)
{
// We only set the total stagger amount. The amount per tick will be set by the stagger spell script
unit.CastSpell(unit, staggerSpellId, new CastSpellExtraArgs(SpellValueMod.BasePoint1, (int)staggerAmount).SetTriggerFlags(TriggerCastFlags.FullMask));
}
}
[Script] // 124255 - Stagger - StaggerDamageAura
class spell_monk_stagger_damage_aura : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.StaggerLight, SpellIds.StaggerModerate, SpellIds.StaggerHeavy);
}
void OnPeriodicDamage(AuraEffect aurEff)
{
// Update our light/medium/heavy stagger with the correct stagger amount left
Aura auraStagger = SpellIds.FindExistingStaggerEffect(GetTarget());
if (auraStagger != null)
{
AuraEffect auraEff = auraStagger.GetEffect(1);
if (auraEff != null)
{
float total = (float)auraEff.GetAmount();
float tickDamage = (float)aurEff.GetAmount();
auraEff.ChangeAmount((int)(total - tickDamage));
}
}
}
public override void Register()
{
OnEffectPeriodic.Add(new(OnPeriodicDamage, 0, AuraType.PeriodicDamage));
}
}
[Script] // 124273, 124274, 124275 - Light/Moderate/Heavy Stagger - StaggerLight / StaggerModerate / StaggerHeavy
class spell_monk_stagger_debuff_aura : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.StaggerDamageAura) && ValidateSpellEffect((SpellIds.StaggerDamageAura, 0));
}
public override bool Load()
{
_period = (float)Global.SpellMgr.GetSpellInfo(SpellIds.StaggerDamageAura, GetCastDifficulty()).GetEffect(0).ApplyAuraPeriod;
return true;
}
void OnReapply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
// Calculate damage per tick
float total = (float)aurEff.GetAmount();
float perTick = total * _period / (float)GetDuration(); // should be same as GetMaxDuration() Todo: verify
// Set amount on effect for tooltip
AuraEffect effInfo = GetAura().GetEffect(0);
if (effInfo != null)
effInfo.ChangeAmount((int)perTick);
// Set amount on damage aura (or cast it if needed)
CastOrChangeTickDamage(perTick);
}
void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
if (mode != AuraEffectHandleModes.Real)
return;
// Remove damage aura
GetTarget().RemoveAura(SpellIds.StaggerDamageAura);
}
public override void Register()
{
AfterEffectApply.Add(new(OnReapply, 1, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask));
AfterEffectRemove.Add(new(OnRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
}
float _period = 0.0f;
void CastOrChangeTickDamage(float tickDamage)
{
Unit unit = GetTarget();
Aura auraDamage = unit.GetAura(SpellIds.StaggerDamageAura);
if (auraDamage == null)
{
unit.CastSpell(unit, SpellIds.StaggerDamageAura, true);
auraDamage = unit.GetAura(SpellIds.StaggerDamageAura);
}
if (auraDamage != null)
{
AuraEffect eff = auraDamage.GetEffect(0);
if (eff != null)
eff.ChangeAmount((int)tickDamage);
}
}
}
[Script] // 116841 - Tiger's Lust
class spell_monk_tigers_lust : SpellScript
{
void HandleRemoveImpairingAuras(uint effIndex)
{
GetHitUnit().RemoveMovementImpairingAuras(true);
}
public override void Register()
{
OnEffectHitTarget.Add(new(HandleRemoveImpairingAuras, 0, SpellEffectName.ApplyAura));
}
}