103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.LogoutRequest)]
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void HandleLogoutRequest(LogoutRequest packet)
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{
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Player pl = GetPlayer();
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if (!GetPlayer().GetLootGUID().IsEmpty())
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GetPlayer().SendLootReleaseAll();
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bool instantLogout = (pl.HasFlag(PlayerFields.Flags, PlayerFlags.Resting) && !pl.IsInCombat() ||
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pl.IsInFlight() || HasPermission(RBACPermissions.InstantLogout));
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bool canLogoutInCombat = pl.HasFlag(PlayerFields.Flags, PlayerFlags.Resting);
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int reason = 0;
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if (pl.IsInCombat() && !canLogoutInCombat)
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reason = 1;
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else if (pl.IsFalling())
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reason = 3; // is jumping or falling
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else if (pl.duel != null || pl.HasAura(9454)) // is dueling or frozen by GM via freeze command
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reason = 2; // FIXME - Need the correct value
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LogoutResponse logoutResponse = new LogoutResponse();
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logoutResponse.LogoutResult = reason;
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logoutResponse.Instant = instantLogout;
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SendPacket(logoutResponse);
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if (reason != 0)
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{
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SetLogoutStartTime(0);
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return;
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}
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// instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
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if (instantLogout)
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{
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LogoutPlayer(true);
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return;
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}
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// not set flags if player can't free move to prevent lost state at logout cancel
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if (pl.CanFreeMove())
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{
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if (pl.GetStandState() == UnitStandStateType.Stand)
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pl.SetStandState(UnitStandStateType.Sit);
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pl.SetRooted(true);
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pl.SetFlag(UnitFields.Flags, UnitFlags.Stunned);
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}
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SetLogoutStartTime(Time.UnixTime);
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}
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[WorldPacketHandler(ClientOpcodes.LogoutCancel)]
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void HandleLogoutCancel(LogoutCancel packet)
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{
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// Player have already logged out serverside, too late to cancel
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if (!GetPlayer())
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return;
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SetLogoutStartTime(0);
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SendPacket(new LogoutCancelAck());
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// not remove flags if can't free move - its not set in Logout request code.
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if (GetPlayer().CanFreeMove())
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{
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//!we can move again
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GetPlayer().SetRooted(false);
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//! Stand Up
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GetPlayer().SetStandState(UnitStandStateType.Stand);
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//! DISABLE_ROTATE
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GetPlayer().RemoveFlag(UnitFields.Flags, UnitFlags.Stunned);
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}
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}
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}
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}
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